I like the car handling and the available cars and tracks. Altough tracks come down to personal preference ill mention my toughts. As for city tracks returning from GRID 2, i'd rather have seen Miami over Barcelona or Dubai. Miami along with Paris and Chicago are definitely my favourites from GRID 2. The 2 city tracks returning from GRID 1 were a bit of a disappointment. Washington has changed too much and the GP circuit of the G1 version is not available in GAS. San Francisco is fine, but i feel the train tracks/potholes should not have an effect on car handling as it only leads to randomness. Very happy about Istanbul and Jarama returning, but missing Milan. Load times seem to have increased from GRID 2, combined with fairly boring loading menus. Menus in general are fine, although i am missing 2 things: Not being able to see what car an AI is driving in SP every time the event standings come up, and when creating a custom cup both online and offline you can't see the amount of laps in Event details, you have to go into editing the track in order to see it (here you should be able to wiev amount of laps along with track and route http://imgur.com/RcZgW8j). Also selected tracks in custom cups sometimes (or always?) reset after finishing an event and are changed to a random track. It would be better if they didn't One complaint i have about gameplay is the damage system, specifically tyre/steering. The damage seems arbitrary and random. Sometimes your whole wheel can come off a minute after the actual impact, sometimes the damage is barely noticeable. It is also too easy in general to damage tyres/steering. Single player/career: A perfect single player experience that would stand the test of time for me is the following: Create a team. Hire a teammate. Be able to edit car livery. GRID1 had all of this, but G1 failed when it came to custom cups (they didn't exist, it was max 1 race and you didn't race with your teammate). With this team you have created, you should be able to race in custom cups, atleast 5-race events, driving with your teammate and using your own livery. A good thing about the SP in GAS is that you can have cars with the exact same performance as the MP cars as you can chose upgrades and tuning. Good for testing, was missing in GRID2. AI is great. No longer do they full brake as soon as you get close to them like in previous CM games, including GRID1 & 2. It actually feels like they are trying to win. But their performance seems to be a bit inconsistent. Taking formula a/b/c as an example, i feel that on very hard races can often be close on "real" tracks. Introduce them to a city track and my avegare lap is easily 5 seconds faster than theirs. It seems not much time was put on adapting them to all tracks. Online: Racenet challenges are an improvement over global challenges from GRID 2, mainly due to UI/menu improvements, less checkpoint/elimination/drift, better rewards. I like the car class system of GAS, but this leads to a problem in playlists. I like racing Formula A/B/C but not necessarily the other Open wheel classes, but these seem to come up most of the time in the open wheel playlist. Tracks often repeat. You have introduced a track voting system, altough you can only vote for 2 tracks at a time. I strongly suggest you extend the voting to 4 random tracks instead of 2, and more importantly introduce a vote to decide vehicle class. So for example, in Open Wheel before each race you get to vote for 1. Vehicle class (4 different random options, for example Formula A, Formula B, Super Lightweight Cup, Lightweight Cup) and afterwards vote for 1 of 4 tracks. A 15 second vote time for each vote seems fine. One more thing i have noticed in the playlists is track variance. In Street you only have city tracks, in Open Wheel you only have "real" tracks. I understand why this is the case, but if you were to introduce a 4-track voting system i suggest 1 out of the 4 tracks for Street is a "real" track, and 1 out of the 4 tracks in Open wheel is a city track etc. I feel these voting systems would vastly improve playlists. I also feel time attack can be taken out of playlists completely. As for the buying/upgrading/damage/garage spots in multiplayer i think they are good additions, but the reward money for races seems to be a bit random. The online backend definitely needs improvements. Game crashes online only, error messages etc seem to be an everyday thing. Racenet could also be better implemented ingame so you shouldn't have to use your browser for everything. Overall i think GRID Autosport is a great game, very happy with it.