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VenGyr

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  1. VenGyr

    ONLINE FLASHBACKS - YES or NO!

    Of course flashbacks should be removed. What is more fun than getting rammed, hitting escape, navigating to reset vehicle, hitting reset vehicle, losing 5 seconds and driving with 3 wheels for the rest of the race? Flashbacks should definitely stay in, that way rammers will never win by purposefully ramming someone faster than them and getting lucky.
  2. @Loore Regarding playlists, i posted this in the big feedback thread. " I like the car class system of GAS, but this leads to a problem in playlists. I like racing Formula A/B/C but not necessarily the other Open wheel classes, but these seem to come up most of the time in the open wheel playlist. Tracks often repeat. You have introduced a track voting system, although you can only vote for 2 tracks at a time. I strongly suggest you extend the voting to 4 random tracks instead of 2, and more importantly introduce a vote to decide vehicle class. So for example, in Open Wheel before each race you get to vote for 1. Vehicle class (4 different random options, for example Formula A, Formula B, Super Lightweight Cup, Lightweight Cup) and afterwards vote for 1 of 4 tracks. A 15 second vote time for each vote seems fine. One more thing i have noticed in the playlists is track variance. In Street you only have city tracks, in Open Wheel you only have "real" tracks. I understand why this is the case, but if you were to introduce a 4-track voting system i suggest 1 out of the 4 tracks for Street is a "real" track, and 1 out of the 4 tracks in Open wheel is a city track etc. I feel these voting systems would vastly improve playlists. I also feel time attack can be taken out of playlists completely. " Have you looked into changing the votes to something similar?
  3. VenGyr

    Will console patches fix this?

    @Loore I have not bought any new used cars, all are brand new, 5 of them have the $0-bug (PC). http://forums.codemasters.com/discussion/2713/serious-online-bug-pc#latest
  4. VenGyr

    GRID Autosport Feedback

    I like the car handling and the available cars and tracks. Altough tracks come down to personal preference ill mention my toughts. As for city tracks returning from GRID 2, i'd rather have seen Miami over Barcelona or Dubai. Miami along with Paris and Chicago are definitely my favourites from GRID 2. The 2 city tracks returning from GRID 1 were a bit of a disappointment. Washington has changed too much and the GP circuit of the G1 version is not available in GAS. San Francisco is fine, but i feel the train tracks/potholes should not have an effect on car handling as it only leads to randomness. Very happy about Istanbul and Jarama returning, but missing Milan. Load times seem to have increased from GRID 2, combined with fairly boring loading menus. Menus in general are fine, although i am missing 2 things: Not being able to see what car an AI is driving in SP every time the event standings come up, and when creating a custom cup both online and offline you can't see the amount of laps in Event details, you have to go into editing the track in order to see it (here you should be able to wiev amount of laps along with track and route http://imgur.com/RcZgW8j). Also selected tracks in custom cups sometimes (or always?) reset after finishing an event and are changed to a random track. It would be better if they didn't One complaint i have about gameplay is the damage system, specifically tyre/steering. The damage seems arbitrary and random. Sometimes your whole wheel can come off a minute after the actual impact, sometimes the damage is barely noticeable. It is also too easy in general to damage tyres/steering. Single player/career: A perfect single player experience that would stand the test of time for me is the following: Create a team. Hire a teammate. Be able to edit car livery. GRID1 had all of this, but G1 failed when it came to custom cups (they didn't exist, it was max 1 race and you didn't race with your teammate). With this team you have created, you should be able to race in custom cups, atleast 5-race events, driving with your teammate and using your own livery. A good thing about the SP in GAS is that you can have cars with the exact same performance as the MP cars as you can chose upgrades and tuning. Good for testing, was missing in GRID2. AI is great. No longer do they full brake as soon as you get close to them like in previous CM games, including GRID1 & 2. It actually feels like they are trying to win. But their performance seems to be a bit inconsistent. Taking formula a/b/c as an example, i feel that on very hard races can often be close on "real" tracks. Introduce them to a city track and my avegare lap is easily 5 seconds faster than theirs. It seems not much time was put on adapting them to all tracks. Online: Racenet challenges are an improvement over global challenges from GRID 2, mainly due to UI/menu improvements, less checkpoint/elimination/drift, better rewards. I like the car class system of GAS, but this leads to a problem in playlists. I like racing Formula A/B/C but not necessarily the other Open wheel classes, but these seem to come up most of the time in the open wheel playlist. Tracks often repeat. You have introduced a track voting system, altough you can only vote for 2 tracks at a time. I strongly suggest you extend the voting to 4 random tracks instead of 2, and more importantly introduce a vote to decide vehicle class. So for example, in Open Wheel before each race you get to vote for 1. Vehicle class (4 different random options, for example Formula A, Formula B, Super Lightweight Cup, Lightweight Cup) and afterwards vote for 1 of 4 tracks. A 15 second vote time for each vote seems fine. One more thing i have noticed in the playlists is track variance. In Street you only have city tracks, in Open Wheel you only have "real" tracks. I understand why this is the case, but if you were to introduce a 4-track voting system i suggest 1 out of the 4 tracks for Street is a "real" track, and 1 out of the 4 tracks in Open wheel is a city track etc. I feel these voting systems would vastly improve playlists. I also feel time attack can be taken out of playlists completely. As for the buying/upgrading/damage/garage spots in multiplayer i think they are good additions, but the reward money for races seems to be a bit random. The online backend definitely needs improvements. Game crashes online only, error messages etc seem to be an everyday thing. Racenet could also be better implemented ingame so you shouldn't have to use your browser for everything. Overall i think GRID Autosport is a great game, very happy with it.
  5. Hello, yesterday i encountered a strange and serious bug related to bought cars and game crashes. On the 13th i changed the club livery for our racenet club for the third time, then went on to apply the new livery to all of my 10 cars. Yesterday (the 14th) i was about to play with a friend online. I created a custom lobby, chose touring c and used my bought focus. After i finished the first race (5-race event), game froze for 3 seconds and then restarted. During the race i had noticed the car had the old club livery, not the new one, so i changed it to the correct one before creating a new custom lobby with the same settings and starting over. Once again, game froze after i finished the first race and the game restarted. Once again the livery had gone back to the old one, not the one i had changed it to previously before the game crashed. Made one more attempt (created a lobby with the same settings, game froze and restarted after the first race). I looked at my vehicles a bit more closely and noticed several were bugged. Sell cost is $0 and i get an error message if i go to vehicle repairs. This is the case for 5 of my 10 vehicles. The 4 that i have leveled up are not affected, all 5 affected cars are those i have never used and still are at level 1. The tenth car is also at level 1 but does not have the same issues as the other 5 level 1 cars. Just now i tried racing in the racenet challenge with my bought focus, once again the game froze and restarted after finishing the race. Note that the freezing only happens when i use cars that have the 0$-bug, all other cars don't cause any freezing. My guess is this is related to racenet club liveries. The liveries on my cars seem to randomly revert back to the old racenet club livery my club had. Steam account: http://steamcommunity.com/id/VenGyr Racenet account: https://racenet.codemasters.com/driver/232049 Screenshots of the my vehicles screen: http://imgur.com/LphUivX http://imgur.com/fl4iiOS http://imgur.com/hLVgEse
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