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gfRally

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Posts posted by gfRally


  1. tbtstt said:
    KevM said:
    Are menu visuals really that important?  If the menus drain resources, then I would place them way down the list of priorities 
    Ha! I thought it was just me who was thinking that an awful lot of people seemed to be overly worried about the menus! I do agree that the menu(s) in DiRT 2 looked very stylish, though they were a little clunky in places and could have been a little more intuitive.

    Personally I prefer simple, stripped back, menus, so I can spend the minimum time finding what I want and the maximum time racing. CMR 2005 sticks out in my mind as good, as the front end was very simple, though you did get a visual representation of the car at select points.

    Something a little more involved in the next title would be a nice detail, but if the menus from DR were recycled in order to enable the team to spend more time elsewhere it wouldn't bother me in the slightest!


  2. JZStudios said:
    I did ask the team about adding some features in dirt rally  when we visited pre release, one was just simply being able to see the car in the background of the repair vehicle screen with your engineers working on it, but they said it would come at the cost of bigger features like maybe stages or locations, or the snowbanks. Hopefully the guys will get a bit more freedom with the next game to add more 'showy' stuff like there was in the previous games (without making it all 'dude bro' this time of course!)
    I now want them to make a character specifically dudebro, and just have all the other characters talk crap about him behind his back.

    so more or less Tanner Foust... If anyone knows his RL antics

  3. JZStudios said:
    Yeah, that's not bad. The initial start up is a bit like Forza. Think the visual transition between the places could be a bit snappier. D2 was a weird menu system, but it was also fairly snappy, the WRC6 looks a bit lethargic.
    Those have to be the ssssslloooowist moving tech's ever XD  

    WRC6 is a good idea with bad implementation.  I still like the First Person view of D2...   

    Another idea:  Since a lot still like the trailer from D2, I think its common for real rally, that you would go to your trailer to see current standings, and other race data.  Perhaps this is where you would go to review/save/etc your replay.  Possibly it could be the place you can quickly access the Online features, run a quick stage/event or whatever.  Thats also where you can pick your event type: Stage Rally, Pikes Peak (or Hillclimb), Dakar/Rally Raid, and Rally Cross.    

    Basically the Trailer would be where you go to do 'paperwork' side of rallying.  Even where you would talk to your team manager/principle about codrivers/cars/sponsers.  The business end of it all. 



    Thats if for me, today, my bill is in the mail :)



  4. zoliRX said:
    JZStudios said:
    I've said it a few times before, and it's not the popular opinion, but I really liked Dirt 2's trailer menu system. Sure, it's not the quickest, but it was more immersive. It did feel like it was always based at the X-games though. They could do the same type of deal but tone down the grandeur.

    You're not alone. I loved the trailer part of the menus in DiRT2 as well. If they'd do something similiar for DR:2, I'd be all for it.
    Wow, gents.  All this time and I thought I was the only one.  @JZStudios it felt X-Games because it was supposed to feel that way. ;)  Thats been my complaint for a long time, we need immersion from the start, we need to FEEL like we are somewhere.  I liked D2 x-games feel at the time, still don't mind it for what it is.  However for a real Rally game, it should be a little more mature.  

    The system could be sped up for those that want to move on quickly, but again, if you are standing outside the service tent, choosing your setup, click ok.. and the lead tech waves you over to get in the car (as you see the timer clock wind down), you walk towards the open door... then you load up to the stage,  a map shows up with the transit section (kind of like D2 and I believe CMR3 showed it) till the 'dot' reaches the stage then you appear there WITH CARS IN FRONT!  You wait a few seconds till you are waved up, time control checks with codriver, and then the clock ticks on one side and the other is the person using the finger count.

    You complete the stage, drive up to time control and fade out... NO CRAZY END SOUND like D2/D3 just fade away.  again back to transit load screen.. etc

    Each service location would have a different background (like D2) 


    This would be my perfect experience, you FEEL like you are part of an actual Rally in a rally environment.  I think this is what @BadD0g was referring to, there is more to it then just the stage.  I really don't think this would be a burden to those that want to just get to the racing, it just needs to be done right and not feel too [draggy?]


    Thanks for listening..

  5. bogani said:
    From a pure driving perspective I really dig AC. As a complete package, not so much.

    It's still basically a hotlap simulator with generic visuals and very poor sound. It also misses lots of features.

    I just picked up Project Cars for like 10 dollars, and as I just got my triple screen setup I have to say I'm enjoying it quite a bit at the moment. Start flaming me ;)

    ...

    As long as the physics is predictable and consistant it's perfectly fine by me.
    @bogani  I agree.  For me, outside the car, AC is stale.  I mean the menu system/interface is meh..  The scenery looks like its from 15 years ago.  However the cars model detail, and physics are superb, but the models fall a little short of Forza.  

    PCars, although not so much of a sim, the package is there, you feel immersed in the game. 

  6. KevM said:
    I have always said DiRT Rally might have benefitted from something like a 'Career Mode' to engage Single or Offline players with a more of a path to walk them through the game.

    If another CMR instalment was supported by the McRae's, would it not be the ultimate Career Story to base a game mode?   Start as a young Colin, in a Scottish forest with a Sunbeam & move on to the Nova, tackle major events in the Sierra, Legacy etc before the world events in the Impreza, Focus and Citroen?  Hell, you could even dabble in Touring car & Le Mans for a bonus round or two!

    Its does say something about "full Colin, Flat!" spelled out on the notebook in the 'Re-acquainted #TBT' tweet....  
    Maybe the note-book was a future aspiration for a game that's now becoming a reality?

    WHO KNOWS??   :/

    I have always wanted a well thought out career mode.  I like your idea, BUT wouldn't it be great if Colin was who we where competing against the whole career?  Think about it, he was an great driver, but had his faults (crashing) so there is always room for others to beat him.  He had the will and determination to win, sometimes the cars he drove didn't (lol).  

    Look at it from this perspective:  No one can ever BE Colin McRae, but we can all aspire to be like him, so the game you are trying beat him by building your own team (sponsorships, car, spare parts, codriver).  Obviously like most rally that I have experienced, its all friendly competition, even if McRae was a hot - head at times.

    Anyhow, its early Saturday morning... my head isn't real clear.. so this may have been talked about before.

  7.                                                                                                                                   
    Episode 4???  You mentioned 4.... ok ok what do YOU know!?
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