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gfRally

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Posts posted by gfRally


  1. A Colin McRae Mega Pack, which includes some of the cars who colin used, and the tribute of higgins, for example;
    The impreza s4 they posted on fb
    The xsara
    Colin focus livery censored
    Skoda fabia
    Sierra livery
    Well a lot of cars, but i think that it is the final answer

    Still like to see the Subaru Legacy, that made a lot of history, not exactly winning history but..

  2. Ok figured out "the cool thing" that has been missing for 5 years, if I'm right, it's so obvious that it's hitting us square between the eyes.  The McRae name will be associated with DiRT (Rally) again.  The box art was a diversion or placeholder for 'something special' to replace it.

  3. Hmm, might be onto something possible here, you wouldn't actually need to do *that* much so far as calculations were concerned, it would be more a 'record' of where you went if you were first, and then simulated cars in front for the stage to be be created live each time (from simulated records, not in real time)  

    Basically, have a base stage as we have now, choose how many cars will have run the stage in front of you, apply pre-calculated 'ruts' etc. to the stage, which would obviously have variances as part of their formation, and then 'compile/build' the version of the track you see on stage load.  It would cause longer load times, but might be pretty nice to experience the variation :)  I'm onboard with this version.

    This is exactly what I was trying to say, thanks 

  4. I really need to jump in here, my original post was about a future game all together, I'm not sure I was clear about that.  No chance anything major could be added before April.  Sorry to lead this into gossip about current game.

    now about terrain deformation, I am talking about pre-simulating the change in terrain, not real time.  It would be great for real time sure, but it doesn't have to be real time for the effect to work on gameplay.  I'm not sure how to explain it clearly, but based on your position on the stage the game would simulate (mathematically) the other cars run and lines, even an off.  This would change the look of the road from a previous run.  If you are first on the road, then it will be clean, but you may not fine the best line or grip or what ever advantage/disadvantage that allows.

    If a car gas an off and digs into the terrain, then that would be somewhat visible and possibly the car will be there as well.

    Point being each run would be different and challenging, it would take more reading and less memory of the road.  So having a limited number of locations and stages you could expand the experience in a different way.

    Again this all started with me asking a question about how could the Franchise expand stage rally without traveling around the world only to create a location with a similar color palette :)

  5. gfRally said:

    2) Terrain deformation w/SIMULATED staggered starts - no cars on stage, but it simulates the severity based on weather and start position and deforms accordingly.
    This is what I would love to see in this game, would make it feel more like a rally. At the moment it is always like running first on the road. Would be awesome if they could do it and also implement it into the daily stages.
    It would be awesome but experience with other sims suggests that anything dynamic that impacts multiplayer fairness can get a rough ride, even if more like the real world motorsports being simulated.

    A simulation of the real world to simulate real world fairness?  :open_mouth: :)

  6. austinb said:
    Wales and NZ stages are not "just slightly different". Mexico for example is very similar to greece, San Remo is similar to Monaco (just in summer), lots of European Tarmac rallies are very similar. In conparison to them, Wales and NZ are hugely different.
    They are similar indeed but realise that New Zealand is just as similar to Wales. I've watched through the entire video you linked and if it weren't for the title, I would've easily assumed it was Wales when it isn't raining for a longer while. If you want to see something different, compare Wales with Australia. COMPLETELY different.
    I think you assume that everyone say it's only the issue of NZ and Wales being similar. Hell no, Argentina, Mexico and Greece are basically all the same, with the only difference being how dense the forest is. San Remo, Corsica, Monte Carlo, same, basically the same, though MC has snow, so there's that. We could go on and on like this for a long time. Point is, NZ is similar to Wales. Face it.

    Also, some people say that Poland looks similar to Finland... ehh, nope. Take the Germany stages we have in the game, add some lakes here and there and swap the tarmac for a dusty gravel and tarmac mixture. Done, you have the 2015 Polish rally. Germany and Poland have a rather similar flora. Though Poland is most likely not as "flat" as Germany is, in terms of land layout.

    That could leave a few options,

    1) Pick a location with veried and diverse terrain and look - San Remo, Germany panzerplat and vineyards country, Monte Carlo bottom to the top with changing weather, even USA is unique and a lot of diversity in some events.

    2) Terrain deformation w/SIMULATED staggered starts - no cars on stage, but it simulates the severity based on weather and start position and deforms accordingly.
     
    Either of these could add to the challenge of seeing the same area over and over again.  

    There is is some backend work involved in TD but there is a lot of reuse in the tech, much like the physics engine.  For other DiRT spin offs as (Trucks, RX, anything off-road).  It's easy to write off and say it's not worth the time, but that could be said of most any part of the game, depending on perspective.







  7. @RyuMakkuro 

    Ok again good points.  With all these considered, how could the developers improve the stages/locations?  I mean with the environment/palette limitations what would be a solution to adding more rally, other than adding RX or Trucks, etc (strictly keeping to stage rally)? 

  8. Good points, however are rally fans (and hardcore fans like us) reduced to purchase decisions due to pretty colors on a box, (the back not the front of the box)? Is this console-like thinking, it seems that the trend is moving away from arcade an a bit past the simcade racers, with the likes of Assetto Corsa, etc on console releases.  

  9. austinb said:
    BrySkye said:
    You don't get it. I'm not sharing my personal opinion about New Zealand,
    I'm stating why it's not a wise choice from a design point of view when the choices are so limited.
    This is a -game-.
    When you have a small selection, and DiRT Rally does, the contrasts have to be night and day stark so that when your average person looks at the screenshots on the back of the box, they see very distinct palettes.
    Yes, I'm referring to the visuals. That's the point.

    No one -here- is saying Wales and New Zealand are actually the same for goodness sake.
    Watch the DiRT Show again and Paul's own words.
    Like I said, you can disagree all you want but it's not going to change the situation.
    Actually i completely understand your point and agree that the stages have to look different to appeal, but I simply belive the NZ is different enough. Finland looks far more similar to Wales than Nz would, but its in the game because its a completely different type of rally. I understand the reason completely, i just dont think that reason applies to NZ.
    And yeah im not sitting here thinking I can change what Paul does, Im just stating I think the reason is invalid. I understand why It wont likely be in the game because its the furthest possible place to visit, I dont buy the fact that its "too similar", visually or physically.
    You stated that Malaysia would be good because its "different". Yet a lot of NZ stages look very similar to what you would find in a place like Malaysia, the plants, the red dirt...

    Yes this is my personal opinion, and its not going to change the situation, but this is the Gossip thread, and the entire point of it is that we dont have facts so we share our opinions.


    Following this argument, I have a question.  I understand the palette differences for marketing and changing the feeling of the location, thats fine.  

    BUT

    How do other games get away with it and still produce a marketable game?  Assetto Corsa, F1, PCars or WRC all have a lot of similar looking places, however each venue is still unique.  

    Its early in the morning here, so I am just throwing this out with out thinking to hard on it.

  10. KevM said:
    Would you need explicit permission to do a Rally location, Rally School or a Replay Cam facility?

    Its a manufacturer permission, surely?

    My thinking is an ex-"Colin McRae Rally" car of some sort

    Xsara WRC or the Evo 4
    Yeah, after calmly down a little, I was thinking the same thing.  

    If if they where to use a specific rally school, then permission would be needed.  But I keep thinking it's not going to be a big addition, and more like a livery or car, yeah Colin related

  11. This made it interesting:

    https://twitter.com/Kick_Up/status/686863752889810944

    @mastavonblasta Rally School, you could be right, Paul has mentioned taking another avenue often for rally education.  But that has gone silent over the past month or so.

    (BTW: congrats on getting you name fixed!)

  12. BrySkye said:
    gfRally said:.
     If terrain deformation would be added, a muddy day in Wales would make for a whole new challenge, even more so if you are a few cars back in the order.  
    It's still pointless until we get the staggered starts with other cars on the stage at the same time back. Massive investment in tech for small gain otherwise.
    I don't think that'll happen until either a completely new engine is made or the stages are made shorter, more like in DiRT 3.
    And I don't think anyone really wants that.

    Umm l thought that was self explanatory in the post, kind of common sense if you read what I have posted many times before.  

    Engine overhaul is needed for ANY forward progress there have been many features that have been ask about that Paul and Co has replied that the current engine doesn't support.

    Underkex said:
    gfRally said:
    Since
    Am I the only one who think that they shouldn't go for Dirt Rally 2 in 4 or 5 years at least? I think Asseto Corsa (or other sim racing games) model with lots of patches and expansions/DLCs is the way to go. Bring the improvements to Dirt Rally and don't think in the sequel unless you have something really new and different. I know this is not Codemasters business model (formula 1) but they have surprised everyone with this amazing early access, keep in touch with the community and don't end the development now.
    I would like this model followed in the future, but as @Didzis mentioned we need a better base to grow with first.

  13. Since they worked so hard on the physics model in DR this time, maybe DR2 will focus a little more on perfecting damage model and engine model.  I read somewhere that engine modeling has its shortcomings too.  The engine model isn't detailed enough to feed into other parts of the model (i.e. sound, damage, etc) for the extreme fidelity that that we are looking for at times.  

    Remember DR has been a bit of a test bed for the future.  There are many things they need to improve and add that is on Pauls bucket list.  Now that they have proven to management that they can succeed in producing a 'simulation' type of rally game that generates a profit, the future game may get more resources (people and money) to allow for a lot of these other features.

    I'm not saying DR is not done extremely well, or unpolished, per say, but a future title will be able to focus on more of these other things.

    If you re watch a lot of the Live shows, and take note of Paul's replies to the questions we've asked, he has stated much of the above.  



    On a side thought, It would be really cool if they could do the next game by building on the previous title.  They could take the current content, improve it/update it, and also add to it with other locations and cars.  Maybe expand Wales to other stages, but don't ax Bindo-Moorland, because its so iconic, even though we know the turns so well.  If terrain deformation would be added, a muddy day in Wales would make for a whole new challenge, even more so if you are a few cars back in the order.  

  14. steviejb said:
    sqdstr said:
    that's a very beautiful stage, imagine we could get stages like this in Dirt Rally if we could get a track editor
    It's an absolute stunner. This one is possibly even better though. Ignore the crappy audio, I can't remember what went wrong with it, just look at the crazy stage, lol.

    https://www.youtube.com/watch?v=2qhBPAg4d6Y

    If this was all gravel, many parts of this would look like stages we have here in America.  Fast and flowing, not extremely technical, but doing 100+ kph through a narrow forest road (on gravel) is not easy either.

  15. gfRally said:
    (I think US rally fans appreciate what we have, more than Europe)
    I'd say the economical situation in European countries makes it a lot harder to appreciate what we have here, since we often don't have time and resources to be able to appreciate it.
    Sorry that was a bit of a ignorant remark on my part. I guess I'm just a little jealous.  

    BUT because of the challenge of such a small market over here, it's a rather close community.  

  16. Hey, that "Easier Said Than Done" in your sig, any good? worth it?
    @F2CMaDMaXX absolutely!  Cannot recommend it enough.  I don't how Europeans relate to it, since it's mostly filmed at Rally America events here in the US.  (I think US rally fans appreciate what we have, more than Europe)

    You have been transplanted here, so maybe you will see it differently.  

    Really it it is about the struggles of rallying, no matter what level.  

    I know quite a few of the people in it, and if you know where to look, I'm in it too :wink: 
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