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bpjod

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    Fanatec ClubSport Wheel Base 2.5
  1. NOTE: I posted this earlier today on Steam's DR 2.0 forums. I'd really like to find a better solution, so I'm copy/pasting the same below. I hope I don't offend anyone with my cross-posting. -------- I got an HP Reverb G2 and have spent a lot of time tweaking my graphics settings it to run acceptably, not great. "Upgraded" from a Rift CV1. Maybe something here can help you and/or others out. Hardware: Asus Strix B550-i motherboard AMD 5800X RTX 2070 Super (461.40 Driver) 32 GB RAM My Reverb G2 is plugged into the USB port on my 2070S. Any of the ports on the motherboard gave me errors. NVIDIA Driver Settings: On Adjust Image Settings with Preview, first select "Use my preference emphasising" and slide to PERFORMANCE. Then click "Use the advanced 3D image settings", then click "Take me there"; then Power management mode: Prefer Maximum Performance WMR settings: My Home: Low & 720p (don't think this matters, but don't want any resources wasted on WMR's Home). Experience: Optimise for performance Resolution: 4320 x 2160 (best quality) - (I let SteamVR downrez this, see SteamVR Settings) Frame Rate: 90 Hz (although according to fps VR I'm only hitting 90 fps maybe 20% of the time, the rest of the time at 45 fps) SteamVR settings: Render Resolution: Auto on main screen Then in "Per-Application Video Settings", for DR2.0: Custom Resolution Multiplier: 68% (here's where I downrez the resolution) Motion Smoothing: Use Global Setting DR 2.0 Graphics Settings: Multisampling: CMAA (this one's very important, at any MSAA setting I get unacceptable frames dropping. My only significant complaint about CMAA is gravel on the road surface becomes shiny, otherwise I'm okay with the downgrade in quality from MSAA in order to significantly reduce the number of dropped frames). Anisometripic filtering: 8x (doesn't seem to matter too much) Shader Detail: High (This seems to be the source of all the problems. Set this to Low and I can run MSAA and every setting on High or Ultra and everything's just fine. However it looks absolutely dreadful - like a bad cartoon, not lifelike at all. Sad. I wonder if this is a problem unique to the Reverb G2 or whether it's like this for all graphics cards pushed to their limits with extremely high resolution "screens". Anyone know?). Texture Detail: High Reflections: High Screenplay Reflections: Replay Shadows: Medium Night Lighting: Low (still experimenting with this, was getting dropped frames at night in the rain and set it here; medium seemed ok during a dry night) Ambient Occlusion: Ultra Low Advanced Ambient Occlusion: Off Particles: High Advanced Blending: Off Weather, Crowd, Cloth, Mirrors: Low Vehicle Details: Medium Track: High Object: Low Trees: Medium Ground Cover: Low (seems to have a fairly large effect on frames dropped if turned up) Skidmarks: On Motion Blur, God Rays, Chromatic Aberration, Bloom, Light Streaks: Replay Lens Dust: Off I tried to strike a balance to get acceptable gameplay and this seems to be it for my system. The CPU uses 8 of its 16 cores at ~20% with the odd spikes to 60% and the other 8 cores near idle so I'm not CPU bound. I get mostly 45 fps and maybe 5-12 dropped frames per stage. Maybe about 20% of the stage (and of course in the menus) I'm getting 90 fps. GPU usage seems to be around 40-65% (fluctuates). GPU temps are usually < 60C. I wonder why GPU usage isn't higher, it's not that it's running too hot. I guess if it's at 60% and 45 fps, then maybe it would have to run at 120% to hit 90 fps and since it can't do that, it trundles along at 50-60% and 45 fps. I've had an RTX 3080 on order forever, but not having any luck so far. I'm not sure that would even push me up to 90 fps at High settings, but I can wish. What's really puzzling me the most is the Shader Detail setting. Why the huge difference in performance switching from Low to High (the only two settings, else I'd try Medium)? Low is so stupid looking, it's hard to think why they even left it in the game. This really puzzles me. Any how, I left this here to give other HP Reverb G2 users a place to start. Hopefully something here can get you up and running. To reach the above settings took me weeks of frustration and nausea inducing driving. At least now I can race again, but I still wish for a smoother experience and wish I could run at higher settings to experience the HP Reverb G2 and DR 2.0 in all its glory. I'm kind of thinking the problem is with WMR's compatibililty with DR 2.0, but that's just a hunch I have. I was able to play Half-Life Alyx on Ultra settings with barely any dropped frames and on High with no detectable dropped frames. Given the comment above about the Quest 1 being much better than the G2, I'm really wondering about WMR and whether it's the problem. If anyone has any improvements to these settings or other tips for improving frame rate and fewer dropped frames, I'd love it if you'd post them here as I'd like to get a better experience. DR 2.0 is 80%+ of my VR gaming and the primary reason I "upgraded" to the HP Reverb G2 so I'm all for improving my VR experience in DR 2.0.
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