Jump to content

nbates66

Members
  • Content Count

    155
  • Joined

  • Last visited

Community Reputation

9 New Car Smell

Gaming Setup

  • Platforms
    Steam
  • Peripherals
    Steering Wheel

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. nbates66

    DiRTy Gossip

    my MSI Armour 1070Ti gets to around 73C when playing and recording in VR on El Rodeo, I have overclocked it somewhat however to try to keep up with the demands of VR.
  2. nbates66

    Dirt Rally 2.0 Version 1.9 NO VR

    Do other steamVR games work? (did you hit F11 to centre the view after starting the game in Oculus?, also ensure the Dirt Rally window is active)
  3. nbates66

    DiRT Rally 2.0 - Version 1.9 VR Feedback

    This is normal, Ground cover has always incurred a massive performance hit to VR Rendering in DR1.0 and DR2.0, across Occulus, SteamVR and WindowsMR devices.
  4. nbates66

    Track Limits in DiRT World Series

    I dunno, I can consistently make around 7:30 in 3 of the R5 cars and the ghosts of the fastest drivers are usually getting well ahead by the second split (pulling ahead by 4 corners in actually), a quarter of a second per corner adds up to a large difference on a 10km+ stage.
  5. nbates66

    Dirt rally 2.0 game pass VR support?

    This is currently the case with all VR support on the Windows Store as far as I know - Windows store apps support only Windows Mixed Reality headsets, Since Dirt Rally 2.0's VR support didn't have work done on a layer for Windows Mixed Reality, It makes sense that it would not currently work, how about doing a bit of learning next time instead of flapping your mouth(or fingers).
  6. nbates66

    DR 2.0 Graphic Hitching w/ Wheel Plugged In

    If possible can you please find out the USB bus descriptions of these devices just for extra info? for example the device I had to disable was called "USB Input Device" but the description revealed it was related to the motherboard RGB controller:
  7. nbates66

    DiRT Rally 2.0 - Version 1.8 VR Feedback

    Curious as to if that's also related to USB input devices I mentioned in the last post here: Does your issue also clear if you go through the USB input devices and disable them?
  8. nbates66

    Car setups rename in VR

    I've noticed this happen intermittently, I can get control back by alt+tabbing the game but if the bug occurs I won't be able to rename until I start a different event I believe.
  9. nbates66

    DiRT Rally 2.0 - VR FAQ & Performance Guide

    Steam VR has two, one for all apps and then an override that works on a Per-app basis, I'm not sure it really matters however if you change both, as long as you pay attention to the final application resolution:
  10. Figured I'd add this here, had a constant stuttering problem on new ASUS Strix motherboard based system, ended up clearing when the specific USB input device in this picture is disabled. My motherboard is an ASUS ROG Strix B-450-I but it's probably a safe bet that ASUS use the same AURA RGB controller on their ROG B350, X370 and X470 ITX boards, if you have a PC based on any of these boards see if disabling this device makes a difference, Entirely possible my system is just an edge case but anyone who finds that disabling a USB device clears the stutter please take note of the devices details here.
  11. As one who struggled to get DR1 to run well in VR, I cannot agree with this assessment on DR2.0 VR, however I only own one headset to test with. Also shoutout to those who predicted that if VR got added there would be various peoples complaining their particular platform was less favoured than some other. Some lighting is sub-optimal on my Dell Visor as well but I thought it'd just be due to the quality of the displays, I gotta get my hands on one of those Samsung Odyssey's.
  12. nbates66

    FFB things still to be fixed (Wheel)

    Can you elaborate on that? I would disagree...
  13. nbates66

    "Fix" for audio loss mid-race

    Please don't get everyones hopes up, these are the workarounds, not fixes ūü§£
  14. nbates66

    Tired of grinding

    They are actually.
  15. The handbrake is analog, it doesn't appear to bind as an axis but it definitely behaves as one, I plugged in and tested with a Logitech Joystick to confirm this.
×