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nbates66

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Everything posted by nbates66

  1. nbates66

    DiRTy Gossip about DIRT Rally Games

    Presumably this still comes down to available processing time competing between graphics and physics processing still, it's simply far more practical to do cloud effects like this rather than do a massively complex per particle simulation for every speck of dust when processor time is at a premium.
  2. nbates66

    DiRTy Gossip about DIRT Rally Games

    On the subject of graphics also, what about VR support? ::smile: I got Dirt Rally VR running quite nicely (considering) on an RX470 through a Dell Visor and it's a shame Dirt 4 didn't get the support, hope it appears in the next game!
  3. nbates66

    DiRTy Gossip about DIRT Rally Games

    I can't pretend to have any idea about this but would that happen to be a Porsche with the engine behind the rear wheels instead of infront (every single 911) Never driven one but I imagine that would give them a different handling feel on gravel.
  4. nbates66

    DiRTy Gossip about DIRT Rally Games

    I actually absolutely couldn't stand that game, I got it through some humble bundle in 2013 and put no more than 46 minutes into it, it did however make me seek out my CMR2004 disk and play through that again, as well as seek out Newer Dirt Titles and Steering wheel controllers. Strange thing that I hated it so much though, since i'm sure I put an absolute tonn of hours into Trackmania Nations back in the day...
  5. nbates66

    DiRTy Gossip about DIRT Rally Games

    Presumably you eat into a massive chunk of these available resources as soon as you try to head toward implementing VR too, With Dirt4's dynamically generated tracks likely being even more difficult to optimize due to so many variables. Or is it actually solely the extra load generated by having to render the scene twice per frame that creates the performance gap?(in Dirt Rally VR)
  6. nbates66

    DiRTy Gossip about DIRT Rally Games

    I personally really like Wales in Dirt 4 though, while some others do not.  Maybe has something to do with how well people are adapting to the cars behavior transitioning between the extreme downhill and uphill corners(it feels like the maximum decline and incline angles are much greater in Dirt 4).
  7. nbates66

    DiRTy Gossip about DIRT Rally Games

    From any proper drift videos: hydraulic handbrakes and big power has become a substitute for proper technique. Quite a few drift Championships now forbid the use of handbrakes to initiate.  I imagine these Drift championships aren't done with AWD vehicles on inconsistent road surfaces.
  8. nbates66

    DiRTy Gossip about DIRT Rally Games

    It's a joke reference to a certain Anime :D  I wouldn't a clue on which is actually faster in practice. I'm not sure if the blip of handbrake for some hairpins would be referred to as a "drift"...
  9. nbates66

    DiRTy Gossip about DIRT Rally Games

    Isn't the answer such that if you know how to drive you don't need a handbrake to drift? :smile:
  10. nbates66

    DiRTy Gossip about DIRT Rally Games

    Considering the Graphical processing power required for it to work well on Dirt Rally i'm not too surprised we aren't seeing it on Dirt 4, dynamically generated tracks are much harder to optimize for performance compared to static ones, I've already seen much larger performance variances compared to Dirt Rally so Dirt4 would probably windup with too many dynamically created tracks that are unplayable under VR, Probably runs into further limitations of the game engine too.
  11. I started with just driving like my real car (left foot clutch, right foot for accelerator and brake) and then slowly learning left foot brake, foot switching and heel-toe, can find various footages to demonstrate it on Youtube. wherever possible I try to match the setting to what fits the car, all group B cars, 60's, 70's, H1, H2, H3 are manual H pattern, Group A is H pattern except for the Lancer evo, also ford Cosworth is a 7 speed and I only have a 6 speed H shifter so sometimes I have to drive that on sequential mode. up to 2000cc and 2000's cars in Dirt Rally and Dirt 4 are all sequential I think, NR4's/R4's are manual H-pattern. I'm less familiar with the Rallycross cars. I think in 2000's era sequentials they used the clutch and handbrake to start(was described by colin mcrae in his Focus), not sure how the most modern WRC cars do it but I always use the clutch and handbraking in whatever car. Colin mcrae focus: https://www.youtube.com/watch?v=D1_u3-eyXmU& my own gameplay in RS200 with pedalcam: https://www.youtube.com/watch?v=WaPWfox0KmU
  12. nbates66

    DiRTy Gossip about DIRT Rally Games

    I agree. The game is horrible. The input lag is totally killing the handling.  The shortest review you ever need:  https://www.youtube.com/watch?v=CdhInvUmJjE What sort of video settings you using? being somewhat a console focused game I suspect that the engine of WRC 7 might be quite reliant on fixed 60FPS and vsync on for consistent results, the only thing I can think of that can explain such varied "responses" people are having to it. Not quite sold on getting WRC 7 yet, gotta wait for everyones initial "rose tinted" responses to wear off, just like with Dirt 4 :)
  13. nbates66

    DiRTy Gossip about DIRT Rally Games

    well lets not lose sight of how much fun it is trying to see in heavy rain on Llanfylin Lake at night from the headcam  so I would actually say deal with it. :smile:
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