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CaseF

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  1. CaseF

    DiRTy Gossip about DIRT Rally Games

    You mean in dashboard view, right? But there's a perfectly working camera mod* for DR that unlocks FOV in dashboard view...? Anyway, if changing FOV in dashboard view is not possible to support officially, maybe at least allow us to enable the HUD dials in cockpit view? At least a gear indicator, if not rpm dial? I understand the immersion factors of the cockpit view and I'm all for it, but it really can be quite difficult to set a proper seating position in cockpit view and still see the car's actual dashboard comfortably on some low FOV setups with some of the cars. And driving without any gear indicator can be pretty frustrating at times (though it is a challenge). (* And by "perfectly working" I mean there are no detectable camera issues with it apart from the fact that installing the mod often - though not always, interestingly enough - means I can no longer connect to RaceNet, which is why I'm not using the mod in DR, I don't want to get banned.)
  2. CaseF

    DiRTy Gossip about DIRT Rally Games

    @KickUp Speaking of FOV, it would be great if this time around, the FOV settings would apply to dashboard view as well, not just to cockpit view, or alternatively if we could enable the dials in cockpit view. I have to run with a very low FOV to get somewhat close to correct and on quite a few cars, it can be a pain to be able to set it up so you can actually see the dashboard. Basically I either have to move the seat quite far to the back to the point where it no longer feels natural (it feels like I'm sitting in the back of the car and my hands are unnaturally long), or I have to use the dashboard view, which means I get the on-screen dials, but lose the custom FOV.
  3. CaseF

    DiRTy Gossip about DIRT Rally Games

    Would love to see this as well. It'd be great to know what settings are considered "official". Like you say, doesn't have to be in the game itself, but maybe in a Road Book, readme or something like that.
  4. CaseF

    DiRTy Gossip about DIRT Rally Games

    I understand that and makes perfect sense.    Im just curious if they HAD to license it for DR, like i said i may have read wrong what Paul mentioned.   We made bespoke tracks in DiRT Rally because at the time the license was available and we thought we would have a better chance of getting it if we did it. As we went through development we didn't secure the license and we ended up having a bunch of stages that were used in the championship. The roads themselves are not licensed, however since DiRT Rally we have been advised (legally) to avoid representing these roads and using them for rally events. When we started to look at reusing those tracks in DiRT 4 we were advised that we would need to change them significantly to avoid getting into trouble. The amount of work required to rework the routes so that they were no longer authentic made no sense as we would essentially be spending good money on removing the authenticity of those roads.  Hopefully that makes it a bit clearer as to why we have not continued with those stages in DiRT 4. It is obviously a shame but we are just going to have to move on for now. Should the opportunity arise in future to use them then we still have them in our archives and we'll be able to dust them off and use them again. The saddest thing to me here is probably the fact that the official WRC game does NOT have the actual stages, they're just fantasy tracks (only super specials are supposedly authentic - didn't bother to check, I hate super specials). Unless they're planning that for WRC7. So they don't allow other people to use them, but they're not using them either.
  5. CaseF

    DiRTy Gossip about DIRT Rally Games

    Probably not, mainly because we're not racing in those time periods, merely with cars *from* then, which have since all been retro fitted with hydraulic systems. Yeah but having working handbrake in an 4WD/AWD car requires active center diff, doesn't it?
  6. CaseF

    DiRTy Gossip about DIRT Rally Games

    @KickUp Doing yesterday's daylies, I was reminded of something - how about the handbrake being disabled on cars that effectively didn't have one, like the Group B cars? Any chance of that happening? Would be fun for the authenticity AND challenge sake :)
  7. CaseF

    DiRTy Gossip about DIRT Rally Games

    Not to get totally off topic here, but - this is certainly not a general definition of a "realistic FOV". It might be true on your setup, but on many others this won't be true at all. For example on my setup, if I set the FOV correctly, I don't even see the driver side pillar on my screen on some cars (or just part of it at best), let alone the one on the co-driver side. Setting the FOV the way you described would just get me an incredibly unrealistic wide angle view I wouldn't even be able to drive properly with.
  8. CaseF

    DiRTy Gossip about DIRT Rally Games

    They're cars with very limited success in world rallying, whose name bear a remarkable resemblance to Sweden's word for "behold". Fun fact: the word "škoda" literally means "damage" in Czech ;) It can also mean "too bad", as in "oh well, too bad that didn't work". And yes, given the reliability of the cars, especially in the past, it's been a constant source of amusement and jokes amongst the Czech. (The company is actually named after Emil Škoda, the owner of the large industrial company that bought the original Laurin & Klement car company in 1924, though, so just a coincidence.) And as for Skoda's in Dirt Rally, I'd very much like to see the local rally legend Skoda 130RS featured. When driving the Alpine in DR, I always think it would feel somewhat similar, as it's the closest car to it in many aspects. John Haugland was the most famous international driver: https://vimeo.com/107618598 But I guess it's even less likely than having some kind of Fabia or Octavia featured.
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