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TheKazzyMac

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Everything posted by TheKazzyMac

  1. TheKazzyMac

    Disabling tuning in custom lobby enables upgrades to work

    Me and my friend are testing that right now, thanks for pointing out. If we apply the same thing from the singleplayer custom cup which by default upgrades and tuning are on, upgrades don't work there as I tested out. If it doesn't work in SP, we can safely say it doesn't work in official playlist either. As for not purchasing the tuning bit, me and my friend are grinding a car to test it out. Strange, because I remember testing the BMW 320 TC in custom cup and with upgrades on it was definitely faster, but I didn't touch the tuning on it at all so it might be that.
  2. TheKazzyMac

    Corrupt Save File / Console Patches

    I did play the beta test for destiny and it was buggy, a lot more buggy than GAS in fact ( it is a beta of course) it had at least 20 different bugs named after animals, they were all resulting to one common problem, connection and player to player syncing issues. which resulted in alot of people not being able to play the beta at all (and  that does not include the day one bug with resulted in a big patch to be implemented  in order to play again).... when a game is online based with no offline capabilities you gonna run into issues and its going to be very very complex.  If they dont get it right it will turn out to be another "defiance" game which was a major let down. So @berre, If you are going be cocky at least get your facts right. -_- Grid is nowhere near as bad, at least you can play it, you might have to start again but it still playable. If Destiny does not fix those issues you might not be able to play it at all.  The problem is that Bungie bothered to test in order to find these teething problems. I didn't really run into any bugs on Destiny, but if other people did then that's what Bungie wanted. :/ Haha so naive!! If you think Destiny will release bug free because they had a public beta you are living in cloud cuckoo land. I gaurentee it will release with some major bugs. I never said Destiny -won't- release without bugs. No game is ever bug-free. Please do not twist my wording. I said that Bungie bothered to test in order to find the teething problems. That means the 'big' bugs, the gamebreaking bugs, the 'oh my save file is corrupted for the 5th time and there's still no patch' bugs, the 'I can't play this game the way it was meant to be played' bugs. Thank you.
  3. TheKazzyMac

    Corrupt Save File / Console Patches

    @Loore I guess it's the problem that PC users have been reporting recently? Disappointing news as I was looking forwards to playing again but ... oh well, no birthday patch present for me. :-(
  4. TheKazzyMac

    ONLINE FLASHBACKS - YES or NO!

    More flashbacks for racing clean would be fun, though. 5 fot a white icon, 4 for green, 3 for yellow, 2 for orange and 1 for red. That would give cleaner drivers the advantage in a fight. Problem is, a lot of French have white icons simply because they start first and therefore never hit anything, and they drive like tards once anyone actually catches them up. So either way you look at it, there's no way to 'win' when it comes to collisions and rammers.
  5. TheKazzyMac

    AI Discussion and Feedback

    They're easier to beat online than they are offline. I think it's because online their rubberband is turned off.
  6. TheKazzyMac

    Is this the upcoming TOURING CAR DLC?

    Well, at least we know that -these- cars get liveries for single-player, eh?
  7. And people that drive with bonnet cam don't, and they require communication from people they're racing. It's called sportsmanship, and respect. Letting people near you know exactly where you are, to ensure that there are no untoward collisions or moves.
  8. I've raced people who admitted they were racing in bonnet cam and a few times they turned into me on a corner because they couldn't see me. I was talking with them and I didn't rage and RTA-ram them (I'm calling it that >_>) but instead I just learned to give them more space and to communicate with them where I was (left side, right side, I backed out, etc.). In the end it didn't really change how I raced them because once I told them when I had a wheel alongside their car they'd immediately know where I was and where to give me room. I'm not going to be an instigator, but yeah ... 
  9. TheKazzyMac

    Disabling tuning in custom lobby enables upgrades to work

    I tested on Indianapolis Oval, although I was looking mostly at top speed. But what it sounds to me is that both PC and PS3 have this issue. I've played a lot on 360 and as I said I swear down that the upgrades did work on there - at least offline - because that's where I tested my BMW 320 to begin with to see how much slower it was than the Cruze (156mph versus 161mph, apparently). So, perhaps the 360 is exempt from this bug? Unfortunately I can't test that until the corrupted-save patch comes out, and by then knowing my chances the patch will bug it on there too.
  10. TheKazzyMac

    Caterham..... why??

    I haven't had a single problem with driving the Caterham. in fact, I remember telling my friends how much grip and downforce it has, it's one of only a few cars I've been able to feel confident slinging around a corner, albeit with some throttle awareness. I think it's one of the easiest cars in the game to drive. Of course it's not like Grid 2 where you could just whang it in full throttle, but it still very much 'feels' near-enough the same - much like other cars from grid 2 like the audi R8, which I've commented drives 'exactly the same' as its grid 2 counterpart.
  11. TheKazzyMac

    Class C Touring Cars .......... which is the best?

    Actually, the BMW is slower in top speed than the Cruze. It just has much higher acceleration than the Cruze does and, because it's rear-wheel drive, isn't prone to understeering around most corners. I suppose it differs on track to track - Okutama Sprint Circuit, for example, the BMW will trash the Cruze. But, on tracks where traction is more important the Cruze will win because of its stability whereas the BMW can lose the back end quite easily, especially on slow corners. My personal feel is that in the long-run it's a matter of taste between these two. I go for the BMW because I find it easier to maintain traction using a pad (I'm terrible with FWD cars, I usually apply too much throttle with them), and it's also quicker off the line which means you can usually put a sufficient gap between yourself and the wreckers for the first corner.
  12. TheKazzyMac

    Disabling tuning in custom lobby enables upgrades to work

    I'm beginning to think that's the case. The reason I am now suspicious? I did my tests on the console. Having been asked here to test myself, I ran through on the PC version. To my horror, the top speeds of the BMW 320 TC with and without upgrades ... was exactly the same. This, however, was not the case on xbox. I got 161/162mph with a slipstream. Can I confirm with everyone here that these tests are taking place on PC and nobody has been able to confirm this via console? It seems to me that it might be a problem caused by recent patches given that the console version hasn't had patches for things yet. Unfortunately I can't be bothered to set my xbox 360 up just to test this ... given that it will involve locating my backup USB drive as well as moving my xbox one and frankly it's 9pm and I don't feel up to that.
  13. TheKazzyMac

    New tracks on the way

    Yeah, some parts of Miami were in Dirt Showdown. I don't think those parts of the map are directly lifted, though, but Showdown is where Miami first showed up.
  14. TheKazzyMac

    Corrupt Save File / Console Patches

    I did play the beta test for destiny and it was buggy, a lot more buggy than GAS in fact ( it is a beta of course) it had at least 20 different bugs named after animals, they were all resulting to one common problem, connection and player to player syncing issues. which resulted in alot of people not being able to play the beta at all (and  that does not include the day one bug with resulted in a big patch to be implemented  in order to play again).... when a game is online based with no offline capabilities you gonna run into issues and its going to be very very complex.  If they dont get it right it will turn out to be another "defiance" game which was a major let down. So @berre, If you are going be cocky at least get your facts right. -_- Grid is nowhere near as bad, at least you can play it, you might have to start again but it still playable. If Destiny does not fix those issues you might not be able to play it at all.  The problem is that Bungie bothered to test in order to find these teething problems. I didn't really run into any bugs on Destiny, but if other people did then that's what Bungie wanted. :/
  15. TheKazzyMac

    Corrupt Save File / Console Patches

    That's another problem, do like I did: buy a PS4     :D    LOL No offence, I'm just kidding... o:) Does the PS4 hang if the game hangs? =P
  16. TheKazzyMac

    Disabling tuning in custom lobby enables upgrades to work

    First of all, many thanks to both of you, for the time invested in this. So basically, it doesnt matter if we bought or not the tuning options, the only way to get the performance upgrades to work is if we are in custom cup with tuning off? Did you guys tested to see what was faster: tuning options or only performance upgrades made? Just out of curiosity! :) Thanks again! I tried to comment on this yesterday but my comments are still waiting to be approved because of how many quotes I used. Huhm. I'll try this time with just two quotes. I find this strange because, offline, I've tested a car with and without upgrades on - the BMW 320 TC - because people complained about the negligible top speed. The car did perform better with upgrades on offline - the kicker here however is that I didn't touch the tuning on the car. Top speed without upgrades was 158mph in slipstream. With all upgrades on, I could get 162mph. I tested on the Indy Oval. The thing I asked about is whether this is effective in official playlists (touring playlist, street playlist, etc.) where both tuning and upgrades are enabled. By logic of testing it should mean that only tuning works and upgrades do nothing, but being unable to play the game online I can't test this myself right now. I know you said that by your testing it should work this way but I'd like to see if it can be positively confirmed as opposed to assuming. If it can be confirmed that upgrades don't work in official lists (or work only under specific circumstances), I'd like to know. Thanks for the tests though. Codemasters need to look into this, it's a very strange problem.
  17. TheKazzyMac

    Corrupt Save File / Console Patches

    I know what you try to tell us, but fact is that CM told us during 5 weeks the patch was submitted. And finally only this week @Loore‌ admitted they were submitting that Patch to Sony/MS. And the problem is that when someone lies, and even more keep lying, the day he eventually says the truth, well it's difficult to believe. Like I mentionned on this Forum already, the anger is not about a patch that is still not coming, the anger is that the game NEEDS a patch, that CM is not capable to sell a finished product in 2014. As I know CM is not such a cheap chinese studio where they are using children in a cellar as labour. No it's a game studio made in Britain for god sake!  And I'm not mention the cake of the story: the season pass. Loore has admitted that they planned to submit the patch a few weeks ago but found another problem that they needed to fix. With that in mind I've come to pretty passive about it because I'm sure if he'd let that patch go through with that problem, we'd have all been raging at him for it even harder. I've got my Xbox One anyway. Hey, at least Grid Autosport doesn't crash the console on an hourly basis like Rivals does! I'm actually impressed that the Xbox One handles games as a separate process so it just kicks me back to the dashboard instead of freezing the console up. And Rivals has been out for a year, and still crashes. ;-)
  18. TheKazzyMac

    What platform do you play on 2.0?

    I'd take you up on that but I'm not exactly 'sociable'. xD. I'm not saying I'm a cheater, a troll, a griefer, a bigot, a jerk, or an obnixiously annoying noise-maker. I just don't talk a lot. I try to concentrate on driving and I tend to just say expletives to myself when I crash. :L It's all good. I'm usually not super chatty myself, especially when I'm right in the middle of driving & trying to focus on hitting just the right braking & turn-in points... which doesn't always work. ;) ...By "sociable" I just meant not antisocial & not always looking to get into some type of vicious feud with anyone & everyone (like so many online gamers often seem to be). If you can muster simple phrases like "hey how's it going" and "nice move" and "good game" and "catch you next time," that's plenty. There's little point in getting on anyone's Friends List unless we have (and use) microphones to communicate while gaming - unless it's just to have friendly leaderboard times to challenge each other. Oh, yeah, I can do that xD. Given how bare the online community is getting due to the delay of the patch it looks like I'm going to need to communicate with a lot of people in order to get to level 250. I don't really want to boost, either, but it looks like I might have to..
  19. TheKazzyMac

    Disabling tuning in custom lobby enables upgrades to work

    How does this affect official playlists as opposed to custom lobbies? Having tuning options -and- upgrades on a car in official playlists, basically. Will it make the upgrades useless, or do they both apply? If this is the case in official lobbies then I'll make sure to not purchase tuning upgrades and stick to just car upgrades since they matter more.
  20. TheKazzyMac

    AI Discussion and Feedback

    My thoughts on the AI, having compared them with and without rubberbanding enabled. Unfortunately, although they drive fairer with rubberbanding off they are far too slow to be any fun even on Very Hard, so; What I like about the AI:Generally they're very competitive. I enjoy that they try to defend, block, attack, etc. I like how they make mistakes (lots of times going off under braking). I know people complain that they're aggressive but only in certain situations do they behave in ways that irritate me, which I'll get to. For the most part they feel human and that's a good thing. I also like that they respond to deliberate whacks or deliberate avoidance. I've hit a few cars and found they hit me back later on, but then they leave me alone because I back off and give them space. It's pretty interesting, although there are still the 'aggressive' cars that are more inclined to giving a bump and those that won't retaliate no matter what. :) AI in Endurance seem for the most part perfect. I haven't seen them rubberband or cheat at all, although I'm still not confident they suffer tire wear at all. What I don't like about the AI: The rubberbanding. Don't try and hide it, you know it's there =P. But, it bugs me that they're terrible under braking and around slow corners, but then accelerate really fast in order to make up for it. In the Grid Series races the rubberbanding is so extreme on Ravenwest that I've had Nathan McKane rocket past me in a Vanquish, along with seeing a K&N touring car set a best-lap 5 seconds faster than everyone else down in 12th. The AI also have issues when you're diagonal to them around corners. i.e. your rear right against their front left, vice versa. On straights they're aware and they generally back away but around corners I've had them deliberately smash me into the wall - going as far as to go completely offline to wreck me. I can prove it because on subsequent laps they were giving the same corner a one-car-width gap, but with me alongside them they shunted me into the barrier and even spun themselves in the process. Their awareness in general is good, but in these instances they become very uncharacteristically aggressive. I can tolerate being barged around a corner or rear-ended, but I can't tolerate what is a deliberate, unprovoked "I'm going to put you in the wall because you're ahead of me" move. What would I improve with the AI: A few things:1) You should teach the AI to brake and take corners better. For the most part without rubberbanding they're competitive, but on some tracks (such as Brands Hatch) they are woeful under braking. You could perhaps re-tune their braking and slow-corner behaviour and nerf or remove the rubberbanding to provide a fairer experience - or at the least nerf the rubberbanding at the start of races so the AI don't rocket away unfairly and don't post laps 4-5s faster than what is physically possible whilst they catch back up. Some of the effects of the rubberbanding could be mitigated by giving the AI known 'good' tuning setups so that they're naturally faster/handle corners better. I've noticed for the most part they ignore tuning (except for ride height, which I've noticed many of them do use). Give them good tuning setups so they don't have to rely on rubber-banding to beat me :-) Without rubber-banding the AI skill levels spread them out far too quickly too, whereas I expected them to stick together a bit better. Funny to note, Oakley do better with it turned off. 2) You could try and make the AI more aware of overtaking possibilities. Plenty of times in Touring I've given an AI car enough room to pass but they backed out of it. They back out even if I just come remotely close to them, but they overtake each other fine. Similarly, in Open Wheel the AI won't ever try to overtake me on the straights, unless I'm off the main line. Winning in Open Wheel is too easy as a result because the Ravenwest cars won't change line to pass so long as you stick to the dominant racing line. This is a problem because they become too cautious on straights and obvious overtaking possibilities, but will still hit me around corners (whereas they're meant to be quite the opposite of this). 3) The AI drive the Supercars and Hypercars too slowly on a lot of circuits - Barcelona, for example, they are far too cautious even on Very Hard and I can usually set a lap 3-4s faster than them in Hypercars on most street circuits. This probably ties into 1). The AI are too cautious around corners speed-wise in most cases in every discipline, but it seems most dominant on street circuits where they brake in places they shouldn't, or brake far too early and take corners far too slowly. On an 8-lap Paris race in the BMW E3 cup car, I almost lapped the AI on Very Hard, due to how bad they are on street tracks. 4) The AI need to be more aware of giving adequate space to cars around certain corners - the corners either end of the 'main straight' of Abu Dhabi, for example, are notorious (my earlier example where they deliberately ran me out of room). On high and medium-speed corners they don't seem too bad and on straights and light corners they always give enough room from what I've experienced. 5) Team-mates need to be faster. The AI drive faster than they do if they're your team-mate. Nathan McKane, for example, blitzes the touring cars as an opponent but as a team-mate the Kicker cars trash him. It means that unless you're driving for Kicker or Forge or Ravenwest, your team-mate always comes last. 6) Ravenwest are impossible to beat in the Touring Car races in the 2nd Grid Series. They accelerate way too quickly. I can beat them in every other event on Hard, but the Touring Cars I had to drop to Medium to keep up. I understand that the AI for touring cars is supposed to be tough but in this instance it seems downright unfair. That's a big list of things I think that could be used to improve the AI. The main ones are to make them stop crashing me on corners so often. The second one is that rubberband in a sim-like game is annoying and should be dumbed down where possible. =P If I come across anything else I feel necessary to mention I'll let you know. For the most-part the AI in touring and street races are fun to race against, and it's just these small things that can help improve them.
  21. TheKazzyMac

    What platform do you play on 2.0?

    I'd take you up on that but I'm not exactly 'sociable'. xD. I'm not saying I'm a cheater, a troll, a griefer, a bigot, a jerk, or an obnixiously annoying noise-maker. I just don't talk a lot. I try to concentrate on driving and I tend to just say expletives to myself when I crash. :L
  22. TheKazzyMac

    An idea for DLC cars

    They don't have any single-player liveries at -all-? That's lame. What's the point of adding these cars as DLC if they don't even integrate properly? Come on, @Loore ... get someone to give these cars proper skins and not those lazy 'cup' skins.
  23. TheKazzyMac

    What platform do you play on 2.0?

    Mine is be-... j/k. Doesn't matter. As I must have said many times, I play on console (360) to play competitively and with my friends. PC is where I mess about with my steering wheel and have some fun.
  24. TheKazzyMac

    Repair Costs / Playlist Changes Update

    Burned. Ontopic: So, how will the repair costs look in comparison to the likes of a loan car? To be honest I think the problem with the repair costs was more that the cars wore down too quickly even when you had a completely clean race. I expect a car getting wrecked to lose 20-30%+ of its condition afterwards but for getting through the race with no dents or scratches it should only take 5-6% max. Is that how the calculations for wear have been changed? Or has it been done another way? Knowing how exactly it's changing and how this affects racing (such as being hit/smashed up versus driving clean and taking no damage) is important. Deliberately (or accidentally) damaging the car should be penalised and clean driving rewarded properly. I hope that's the case now.
  25. TheKazzyMac

    Corrupt Save File / Console Patches

    What thread have they deleted? Loore didn't delete the thread, he just unstickied and closed it. Look down the thread lists. It's still there. He just replaced it with this one.
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