Fastest platform? in General Discussion Posted September 26, 2014 RWBSUPERCHARGER said: Most PC input devices nowadays have a USB polling rate of 500/1000hz more than enough to keep up, PS3 has 100hz and Xbox has 125hz, this means that a PS3 controller has 10ms delay and Xbox has 8ms delay as opposed to the PC's 1ms delay, easily worked out by taking 1000 and dividing it by the polling rate.So there is a small difference but probably not picked up in reality, but if you add an Xbox or PS3 to a TV which has let's say a 10ms response time that is going to make a bigger delay i.e PS3 20ms and Xbox 18ms, this is compared to a PC monitor which a gaming one has a typical 2ms response so added to a 1ms response on a mouse or wheel will make 3ms, quite a difference in response times between the two.Although we are talking milliseconds and most people won't notice a lot of hardcore gamers would tell the difference, I can instantly tell the difference between 60FPS and 120FPS without knowing what it is set at, it is the feel of the game at a higher refresh rate.Lets say you have a G25 connected to a PC and also connected to a console, if you did a lock to lock as fast as you could on the wheel a PC will always be faster than a console because of response rate, but this is steering (also applies to mouse) pushing a button would make less of an impact.I would say the only way to test it is to plug a wheel in that will run on both and see which feels faster. You say I'm wrong, but how am I wrong?Just because the USB poll speed on a PC is higher than on a console, that doesn't mean the game itself will respond that quickly. I play a lot of games on console and PC using the same controller, internet connection and monitor (I have both a 1ms GTG gaming monitor and a 32ms Samsung TV), and the response times are completely the same regardless of platform and excluding the latency caused by the display itself. You misread what I said, and are also not taking into account that the reasons that most Xbox 360 and PS3 controllers have lag are because the majority of them are wireless controllers running on an old wireless band (2.4Ghz I believe) and those wireless controllers do in fact have some latency.I in fact see a noticeable difference between using a wireless 360 pad and a wired 360 pad. It got to the point that playing Blur mandated a wired controller simply because it responded quicker.However, this latency is just in the connection between controller and console. As I said (and I know this for a fact because I have done some minor game development, as well as beta testing of several games) that the games generally do not read inputs on a per-poll basis but on a per-frame basis. This is usually I think to save on the amount of processing done by the game (from where it might otherwise be calculating responses to inputs that are completely unseen due to them happening over a series of frames that are never rendered), but what I said remains true; Grid, Grid 2 and GAS only poll the input when they update the visible rendered frames. It doesn't read the inputs at 500/1000 Hz but only at the frame rate and this does mean that a higher frame rate does lead to a higher response time in terms of controller input, but a copy of GAS running at 30fps on the PC will respond with identical latency to the console versions. Not to mention, that GAS and Grid 2 are the only games I know of that run at such a high physics speed (Trackmania runs at 300Hz for example, Forza I think runs at 400, I've played some games that ran at 100 or even at 30 (cough Blur)) and therefore the fact that an input device can theoretically output responses once every 1ms is irrelevant because the majority of other games don't even run at a high enough physics rate for them. There also wouldn't be such a big 'deal' over 72/120/144Hz monitors, as the main reason people buy them is for the -- surprise surprise --improved response speed in inputs in games, because the human eye physically can't perceive the difference at those sorts of refresh rates.If you don't believe me, you haven't played Head 2 Head or Touge online on a console on grid 2. the game stuttered like crazy for some reason at the starts of those races and my controller inputs always became sluggish. You should be thankful that games have moved from having 'locked' frame rates and don't go into slowdown when the frame rates drop, like they used to in the Golden Days.Besides, this whole argument is irrelevant to my original point - that the game's underlying physics engine is identical on all consoles and the only differences are in the responsiveness of the controls, and thus that people should be capable of identical times regardless of platform.