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TheKazzyMac

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Posts posted by TheKazzyMac


  1. Most PC input devices nowadays have a USB polling rate of 500/1000hz more than enough to keep up, PS3 has 100hz and Xbox has 125hz, this means that a PS3 controller has 10ms delay and Xbox has 8ms delay as opposed to the PC's 1ms delay, easily worked out by taking 1000 and dividing it by the polling rate.

    So there is a small difference but probably not picked up in reality, but if you add an Xbox or PS3 to a TV which has let's say a 10ms response time that is going to make a bigger delay i.e PS3 20ms and Xbox 18ms, this is compared to a PC monitor which a gaming one has a typical 2ms response so added to a 1ms response on a mouse or wheel will make 3ms, quite a difference in response times between the two.

    Although we are talking milliseconds and most people won't notice a lot of hardcore gamers would tell the difference, I can instantly tell the difference between 60FPS and 120FPS without knowing what it is set at, it is the feel of the game at a higher refresh rate.

    Lets say you have a G25 connected to a PC and also connected to a console, if you did a lock to lock as fast as you could on the wheel a PC will always be faster than a console because of response rate, but this is steering (also applies to mouse) pushing a button would make less of an impact.

    I would say the only way to test it is to plug a wheel in that will run on both and see which feels faster.
    You say I'm wrong, but how am I wrong?

    Just because the USB poll speed on a PC is higher than on a console, that doesn't mean the game itself will respond that quickly. I play a lot of games on console and PC using the same controller, internet connection and monitor (I have both a 1ms GTG gaming monitor and a 32ms Samsung TV), and the response times are completely the same regardless of platform and excluding the latency caused by the display itself. You misread what I said, and are also not taking into account that the reasons that most Xbox 360 and PS3 controllers have lag are because the majority of them are wireless controllers running on an old wireless band (2.4Ghz I believe) and those wireless controllers do in fact have some latency.

    I in fact see a noticeable difference between using a wireless 360 pad and a wired 360 pad. It got to the point that playing Blur mandated a wired controller simply because it responded quicker.

    However, this latency is just in the connection between controller and console. As I said (and I know this for a fact because I have done some minor game development, as well as beta testing of several games) that the games generally do not read inputs on a per-poll basis but on a per-frame basis. This is usually I think to save on the amount of processing done by the game (from where it might otherwise be calculating responses to inputs that are completely unseen due to them happening over a series of frames that are never rendered), but what I said remains true; Grid, Grid 2 and GAS only poll the input when they update the visible rendered frames. It doesn't read the inputs at 500/1000 Hz but only at the frame rate and this does mean that a higher frame rate does lead to a higher response time in terms of controller input, but a copy of GAS running at 30fps on the PC will respond with identical latency to the console versions. Not to mention, that GAS and Grid 2 are the only games I know of that run at such a high physics speed (Trackmania runs at 300Hz for example, Forza I think runs at 400, I've played some games that ran at 100 or even at 30 (cough Blur)) and therefore the fact that an input device can theoretically output responses once every 1ms is irrelevant because the majority of other games don't even run at a high enough physics rate for them. There also wouldn't be such a big 'deal' over 72/120/144Hz monitors, as the main reason people buy them is for the -- surprise surprise --improved response speed in inputs in games, because the human eye physically can't perceive the difference at those sorts of refresh rates.


    If you don't believe me, you haven't played Head 2 Head or Touge online on a console on grid 2. the game stuttered like crazy for some reason at the starts of those races and my controller inputs always became sluggish. You should be thankful that games have moved from having 'locked' frame rates and don't go into slowdown when the frame rates drop, like they used to in the Golden Days.

    Besides, this whole argument is irrelevant to my original point - that the game's underlying physics engine is identical on all consoles and the only differences are in the responsiveness of the controls, and thus that people should be capable of identical times regardless of platform.

  2. The only difference that should be between the consoles and PC versions are the speed that the game accepts inputs (aka controller/wheel inputs) because usually those things are tied directly to the frame rate - i.e. at 30fps the game reads pad inputs 30 times a second, 60fps 60 times, etc.

    The key here is that the underlying physics is the same across each platform - 1000Hz in terms of physics speed, and the physics behave separately to the frame rate. Nascar probably ties the physics to the frame rate (as some games such as Blur did) but Grid doesn't.

    The only difference is that at a higher fps, controls are a bit more responsive. But, in the best-case scenario of same input device and same car/track, the times should be identical. That said - bugs on consoles mean that PC will be a -little- faster, because upgrades work properly - but that's just that.

  3. SASBlink said:
    Don't really see where you are coming from there son, I get a cuddle off my mom at least once a week and she is in her 70's, makes me feel loved so that I don't have to go attention seeking.
    While we are on the subject I think it is really cute that you and Noskills are having this 'Bromance' together, it really shows people that there is some love left in this world!
    Great, good for you, theres nothing like a mothers love huh, you are the type of person only a mother could love so yeah, it explains a lot, I'm guessing she is still breast feeding you, reads you stories at night to make the big bad monsters go away..... Awwwww its just tooo adorable seeing you and your Dora the explorer  pyjamas!

    As for Bromance? I pretty much dislike everyone here, just the fact is that I Dislike you more than I dislike him. ;)
    Even me? Shot in the heart. :-(

  4. MrDeap said:
    gaski said:
    That'll explain Monstro's ban then haha :)

    Good to see anti-cheat finally up and running!


    If I remember, He was all high & mighty with text abuse on the steam forum "a la française" toward a group of people which resulted from a temporary ban.

    I don't think he got banned from VAC or from a proof of cheating.

    That name sounds mighty familiar though and makes me think "He deserved it."
    =/

  5. I preferred the R8 and 722GT over the bugatti; at higher speeds they actually had better acceleration and the Bugatti was a bit slidey. the 722GT is slidey too but predictably so. Only reason the Audi wasn't higher-tier was because its handbrake is garbage compared to the other cars.

    I never saw anybody perform well in an F1 GT on 360 or a Zenvo. They were decent for drift events though.

  6. TUSMBOX said:
    Repair costs are based on distance driven, not level.

    I've got a level 50 car with as much mileage as a level 25 car (due to random stuff I've done), and both degrade at the same rate.
    The problem with that is people have been saying that used cars degrade the same way a new one does. If a used car with 7,000 miles degraded like new car did, it would fall apart before turn one. I say level just to be on the safe side, because, new or used, the cars level up the same. If you want to get technical, it would be mileage that you put on the car, not just total mileage. 
    This is apparently what it is. It's based on player-driven mileage. Like I said, I have cars with vastly different levels but similar driven distance and they degrade at the same rate.

  7. The livery my racenet club has is good for race/time attack events as all the sponsors are race/distance-oriented.

    I've started making custom liveries just for drift events though, as there's a few drift sponsors that can easily net you 30-40K+ in a drift event if you stick them all on (there's one that gives $1,500 for a 400K drift which on Okutama can be done 15-25 times quite easily). I never really intend on repairing a drift car because it's probably irrelevant but that money is going to be useful for my (now old and weary) BMW touring car.

  8. kimdurose said:
    In all honesty I can't see what GAS has given us over the rival title Forza 3, a game released in 2009. I'd be delighted to hear it from anyone, but for the life of me I'm struggling to think of anything I've experienced in GAS that makes me think progress has been made in the genre at all. It all feels a bit "Poundland" compared with Harrods.
    Mind you, if they do release Donington as DLC I may change my mind :)
    Donington is in the touring cars DLC pack that Loore said is to release next week.

  9. Yeah, I've noticed a few people who will take me as 'soft' because I attempt to avoid collisions and because I'll brake early when I'm on the inside because I know I won't get into the corner without hitting them and will take that as an excuse to assume I'm easy to pass.

    I'm easy to pass if I know I'm not entitled to the corner, lol, and then these people who take me as 'soft' get upset when the roles reverse, I take a corner because I'm ahead and on the outside, and they then end up using me as a wall around the corner. Some of the best races I've had have been ones where people have been cautious enough but thrown that one 'daring' move at a point where it's obvious enough to react to and nobody's been driven off a track by it.

    Had some good races with Blink yesterday. I need to get better at Bathurst, he kept losing better than I did!

  10. I've no idea on times, not played in a few days been on GTA & Skyrim. I've raced good people and I get my fair share of wins. I'm not super fast I'm just fast enough and consistent. I don't make too many mistakes. Plus at Indy, Skyline > Cossy because it's a high speed circuit and it's better out of corners with 4WD
    But the Cossie excels on Indy due to being able to brake and carry its speed into the corners. Playing online against other people that's where I've lost my time against the cossie when using the skyline; corners that require a large amount of braking. Then again I was using the loan one and a bought one with the right setup (rear-biased brakes and an open diff?) will probably get into corners better than the stock one... I don't really have either of them.

  11. Well, from personal experience the R32 is the easier and safer car to drive, it just sucks under braking. On tracks that don't require lots of braking (Okutama Sprint for example or maybe Sepang) then it's not a bad car.

    The Sierra excels because of its more versatile nature, and its advantage in being able to brake and corner better. It's squirrelly to drive though. It's the same reason why the Ford Ute is inferior to the Holden Ute. The Holden can brake and turn properly, the Ford refuses.

    I'm not against anyone using the Skyline but the Sierra in the right hands is going to 95% of the time be the fastest of the two. There will always be exceptions, I'm sure.

  12. Impact Ratings work in Custom. So you can "boost" your rating to White then go public and crash into everyone
    And you'll get kicked anyway because people are wising up and starting to kick based on behaviour not impact rating/points. Last few days I've easily played to 4-500+ points in a lobby without a single complaint from anybody, no votekicks, whilst a few people that came in and got dirty were gone within two/three races.

    :x

  13. I have some missing trophies (lv 10 online ) and i got tuning perks and garage slot but i cant find the empy slot. FYI i am over level 10 on all classes and level 72 over all
    i need my car slot (ps3)
    You don't get the trophies for reaching level 10 online if you reach level 10 in a racenet challenge. This is a bug I experienced on 360 as well.

    You'll have to use an older save, or a new one, to level up again. If you do that make sure to back your proper save up so you can go back to it afterwards.
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