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pyide

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Posts posted by pyide


  1. The S1+S2 DLC package (Deluxe Upgrade), didn't go on sale for 3 months after release in late May, even though the full bundle of the base game+deluxe (Deluxe Edition) was on sale a month prior in early April.

    We're still only 2 months and some change from the introduction of S3+S4 (Aug 26th). It will likely see the first discount during the upcoming holiday / Thanksgiving / xmas sales if they stick to a similar timeframe of S1+S2's separate discount. Bundles of everything are always different, and are there to entice those who don't have the game at all yet.

     


  2. On 11/4/2019 at 9:12 AM, HoksuHoo said:

    Why not on PC?

    I'd have to guess concerns that some PC users would be able to easily unlock/hack/mod to make available all the content of the full game on PC?

    Sounds like you're still basically downloading the whole thing on console if it's 70gigs! That's crazy. But then it's not a demo, it's a trial where you can pay to unlock the rest of it?

     

     


  3. It's frustrating that they still don't have them in there while F1 on Steam does (and has for a few years now), and now apparently the Windows Store version of DR2.0 supports them? I haven't downloaded via Game Pass to verify since I would miss that feature even more in the version where all my DLC lives.


  4. @ebarbs27 @HAMW05WC2014 @AlexSpartan316 @DaleRossi @JosephM635 @Selsis

    I hope you folks (and all other cockpit drivers) weren't hoping for a prompt fix to those busted gear indicators in Greece!

    I was wrongly expecting them to patch this already, but it's looking like it may not even make the next major update due in a few weeks time. Thought you may want to know since I haven't seen any potential timeframe mentioned here for this issue. From /r/dirtgame:

    Quote

    1.9 is only a few weeks away.

    Not sure if this one will make the window for 1.9 (since they get locked in a few weeks in advance) but it's on our bug tracker so it will be looked at 🙂

     


  5. 1 hour ago, SquadBruce said:

    You say that but its handy for me when we run our sunday night lobby league, in which we publish a results book with individual times after the rally. Gives me enough time to take photos of the info I need!

    Yeah, but having the option for those that want it would still better than not having the option at all. You could still choose to not ready up until you have the info you need... What he proposed is a manual ready up check to skip the forced times, not an automatic skip or a shortened timer. And I 100% agree with him there, the forced waits with no option to skip when it's just my friend and I doing some laps is pretty ridiculous.


  6. On 9/9/2019 at 9:08 PM, JosephM635 said:

    BUG: Gear indicator on dash not readable anymore.

    The (red led) Gear indicator that is on the dash on the cockpit camera view is no longer readable. I initially thought it was gone (black) but on some vehicles I can just barely see it. It is very, very dim. Those of us who do not use the HUD rely on this indicator. Especially on Manual Sequential gear selection cars. The red dash Gear indicator was readable prior to 1.8 update.

     

    Is that every stage for you? I've only noticed it on the new Greece stages, and only the daytime variants (manually enabling lights does nothing as well). Edit* not just daytime, also at dusk.

    Anyway, same issue here with the R5 Peugeot:

    Clipboard01.png.3c1bf82cd4e4b1fad70530acb016ab55.png

    Clipboard02.png


  7. I'd be happy with something basic like allowing all cars and classes to be drivable on all RX tracks and Rally stages in the custom modes. It's still not totally custom when there are arbitrary restrictions. 

    Someone made a mod for this for Dirt Rally (ACAT), and it was really cool. More versatility there since it opened up Pikes Peak to all cars as well. It was sort of buggy, but something Codemasters themselves could sort out if they wanted to.

     

    • Like 1
    • Agree 1

  8. Here are some quick results since the 1.7 patch using all those recommend settings on i7 4790k & Nv 2060, I'll type out what's different.

    I had ran all these setups without the graphing first to be sure it wasn't an influence, and experienced pretty much the same results judging the stutters by my eyes. The afterburner graph just highlights what's happening and how often visually on the frametime and framerate graphs (ignore the big drops and spikes at the end, those are me alt-tabbing out to screenshot the graph). Generally the stutters are random, although sometimes they do occur at similar sections of the same routes. Sometimes they're tiny and sometimes they're huge. Sometimes they're very frequent, sometimes I'll only see a handful in a race.

    I've really found no fool proof way to eliminate this random stuttering entirely, only lessen it. Pre-rendered frames set to 1 is worse than 2 or 3 in my experience. Vsync with framerate maxing refresh rate is generally the best, but still stutters, sometimes they're minor, sometimes major and can influence a run and even cause a wreck. Vsync unfortunately adds too much additional input lag, even with the pre-rendered frames set to 1. Gsync active and fps capped below refresh rate stutters just the same, the engine doesn't really seem to like framerate caps or variable sync technology all that much, although pre 1.7 I definitely had Gsync working a lot smoother in Dirt Rally 2.0 with nearly no stuttering most of the time as long as pre-rendered frames were set to 2 or 3 (1 introduced an insane amount of stuttering), and this was still better than vsync due to the input lag reduction.

    Gsync generally smooths out minor framerate and frametime variances in all other games that I've tried, but here the stuttering shines through that as if variable sync isn't even active, but really the engine or game itself seems like it's struggling / hitching / hiccuping at random no matter what. On the graph they just look like simple frame drops and frame time spikes, but every one of those is like the game is skipping or dropping those frames entirely, causing the visible stutter, even with Gsync. Also worth mentioning that if I increase the resolution (downsample from 4k for example) and crank up the details so I'm actually not maxing the refresh rate or hitting the fps cap and the framerate is variable below, Gsync appears to be working since there's none of these frameskip type stutters or screen tearing, but this wildly variable framerate isn't an ideal way to play, and some sections of the events it will still reach the fps cap or refresh and resume the stuttering again.

    Post 1.7 update, the game can also totally break down, this is what the graph looks like when that occurs @ 60hz & Pre-rendered frames 1 - when this happens, the contols become unresponsive in both the game and menus, and nothing I've tried fixes it outside of a full system reboot. Yet it can still be like that after a clean launch, it can happen after some time in game, it will likely happen if I play the game for some time, quit out, and reload it later, even an alt-tab out and back in can introduce it. This never happened to me before 1.7, and now it's happening more frequently than the audio drop out bug ever did. Something is seriously wrong somewhere! *I think I've nailed this down to a controller issue. Unsyncing and uninstalling my Xbox One pad and moving my bluetooth receiver to a different USB port seemed to rid the game of these occurrences, but only this game was afflicted with that issue when using the gamepad which is very strange and leads me to believe the game is still at fault there. If anyone is still experiencing similar breakdowns and unresponsive controls after 1.7, do try to completely reinstall your main input devices for this game.

    Other minor observations: The game does not seem great with framerates above 60fps, but it still works where it counts to some degree. Running at my display's 75hz refresh certain things are no longer smooth, like looking around the cockpit with the right stick, the opening service area camera zoom in, as well as the finish line camera after an RX race. The car basically teleports along from that camera at 75hz while it renders smoothly at 60hz, and likewise the camera stutters a lot more at 75hz compared to 60hz when there's any movement to them, manually controlled or scripted, inside and out. Yet normal replays do not appear to exhibit this behavior. Another odd thing I've noticed is that the game will always stutter way more frequently after Windows10 has previously gone into sleep or hibernation mode and then woken, compared to a fresh reboot. I cannot make any sense of that as it's only game I'm currently playing which does this.


  9. On 5/5/2019 at 4:07 PM, Eisenhorn said:

    Hi there, I was wondering when you plan to do the evo x, I normally tune it myself but I'm struggling with Monte atm, all your other tunes are spot on so I'm excited to see what you can do with that car.

    Thanks once again for your work!

    Also been on the lookout for some Evo X tunes. Anyone got some to share yet?


  10. Fwiw, I hadn't seen any unexpected moments for a while in the career but there was an AI crash on the side of the road in one stage in my previous championship (Pro). Haven't seen anything since then, hard to say if that feature is broken or extremely rare and random. Hard for me to gauge the degradation at times as well. Some stages do seem rougher than others but I'm not sure if that's just the way they are, if it's also random, or the feature is in effect. I do know the details / menu event overviews always say full degradation for absolutely everything but that's clearly not always the case. So that stuff could definitely be a bit more informative. You should have an idea of what to expect from the next stage before you get out there.

    • Like 1

  11. 7 hours ago, UDegani said:

    this kind of modification is very much possible but it need to be made on the interior textures that are separate from the exterior ones, and i don't know if the folder system loads modded interior textures

    Thanks. Suppose it doesn't matter as I just learned after posting that you cannot modify DLC cars anyway.


  12. How difficult would it be to make some of these pure black sun shades which take up a significant portion of the windscreen semi-transparent so you can still see out of them?

    Or is it possible to just remove them entirely? I don't care much about authenticity as much being able to see the instruments and the road ahead from a cockpit view that isn't zoomed up against the glass.

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