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Kur Delli

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  • Content Count

    20
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3 New Car Smell

Gaming Setup

  • Platforms
    Steam
  • Peripherals
    Steering Wheel
    Keyboard
  • Steering Wheel
    Logitech G920

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  1. I have a CSL DD with a Mclaren GT3 V2 wheel and CSL pedals. Works absolutely fine in PC mode in DR2.0, you just need to configure all button assignments. Does the FFB setup screen show as normal in the game?
  2. I just received the CSL DD and Mclaren GT3 V2 rim.. The new firmware on the V2 does not provide buttons 7 or 8, and this makes using the system with any Codemasters game impossible or very hard. No matter if I use PC or compatibility mode on the DD, all controller profiles offered by F1 2021 require buttons 7 and 8 to be used in for example car setup etc. I hope a correct profile for the V2 rim could be added to the game. Still waiting for the CSL DD support to work properly, on PC mode the CLS Pedals connected report 50-100, not 0-100. So far the upgrade experience from Logitech G920
  3. This feature is something I'm really looking forward to... waiting eagerly for details. Some questions I'm wondering about: - can this be played on LAN - how are the different sessions synchronized / selected / skipped? Is it possible to skip FPx, time accelerate Qx, pause race, how are the development / contract / sponshorship etc inter-race events done? - where is the ongoing career saved at and how the players can access and join it? I understood something like this was done in F1 2014 but I didn't have that one.. Waiting for more information before bying a 2nd PC and wheel j
  4. Hi, I'm running DR2 VR via Oculus Rift S with GTX 1660 Ti atm.. medium/high settings with 2xmsaa and ASW forced on.. Graphics are "acceptable", but could be a lot better.. I was thinking of upgrading to a RTX 3080 and a i9-10xxx so that hardware wouldn't be a bottleneck.. Is it really so that you can't turn things up to make it good looking? Have you tried upping the pixel per display pixel override with theOculus debug tool, I thought that could bring some improvements?
  5. ProcessExplorer suggests that -useoculussdk option is in use, which matches the info here https://steamdb.info/app/690790/config/ Maybe you know what to do with this, if I try that command line in a command prompt I just get a Steam warning and the game starting in default 2D mode via Steam.
  6. Can confirm as well that the last latest Steam update causes the effect described above, Rift S "not supported" popup when starting DR2.0 with /othervr Oculus SDK option. This is the only VR-related note on the Steam relnotes: SteamVR Filtered out Oculus SDK launch options while SteamVR is running using a non-Oculus headset.
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