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Civarello

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  1. Civarello

    DiRTy Gossip about DIRT Rally Games

    Are there any plans to overhaul the Shop-System in the Career ? Having to wait hours because the car you ACTUALLY want to drive in the Career isn´t available is pretty frustrating; and then it´s not even guaranteed that the car is available with the next reset in the first place. I´m still a bit baffled that this was considered a good idea.
  2. Civarello

    DiRTy Gossip about DIRT Rally Games

    I played Dirt Rally with a Pad as well when it came out in Early Access; for ca. 80 hours. And it was great. But because I had the experience with a wheel before (not in DR of course, but in Circuit-Sims and Richard Burns Rally) there was that feeling that a wheel was the prefered way to drive this game. I had pretty decent Sim-Equipment before, but sold all that stuff because I was tired of circuit-Racing. I bought a used Logitech Driving Force GT for 50 Euros, and the first couple of days I often wanted to go back to the gamepad. Because I wasn´t used to a wheel anymore. But it got better and better. And then came the day where it clicked, and I never wanted to go back to the pad. The moment I knew this I bought a T300 RS GT. But even the DFGT is still a great wheel considering its age; and it can be bought very cheap nowadays (used). From my personal experience I can only say that the difference between Pad and Wheel was severe. Not only the times got better, but the fun-factor also hugely benefited from the wheel. I can only recommend to try it out at some point, and stick with it. In the beginning it will be worse, but after some time you don´t want to go back. And to add this: I don´t have a dedicated playseat anymore; the wheel is attached to my desk, and if it´s not needed I simply put it below the desk; in a box I made especially for the wheel. So it´s absolutely no space-issue for me. I think my better half would be pretty ****** if I would want to put a whole gameseat into our flat at this point
  3. Civarello

    AI Times Are Completely Off

    Has Codemasters ever responded to these AI-"problems", especially the H2 FWD-Class (but many other discrapencies as well ) ? If these times are intentional, or if some classes are bugged, and if Codemasters has a plan to change anything regarding this ? I mean this topic came up early during the release-period. Some info regarding this would be hugely appreciated. I can only say that fair and especially plausible AI-Times are VERY important; but in my opinion there is a lack of both at the moment in the game.
  4. Civarello

    Remove Always Online for the Career!

    My main problem is still that a huge chunk of the game now has an expiry date due to the Online-requirement. What happens when Codemasters decides to pull the plug on the DR 2.0-Servers ? Do people want to rely on Codemasters that they will offer a patch at that point to make the Career be playable offline ? I sure don´t. Rally Games with a more serious approach are VERY few and far between; infact we nowadays only have 3 to speak of: RBR from 2004, Dirt Rally 1 and now Dirt Rally 2.0. And one of them may not even be playable in its Main-Mode anymore in a couple of years. Maybe Codemasters will continue to produce serious Rally-games. Or maybe they won´t. Maybe the next Dirt Rally releases even MORE broken. Or the physics change in a way that I don´t like anymore. What I want to say is I don´t want to rely on an uncertain future when it comes to these type of games. It could very well be that DR 2.0 will stay the last serious Rally game for the foreseeable future. And because of this I would like to be certain that the progression-system is still functional in DR 2.0 in a few years from now. As long as this Online-requirement is in place there is ALWAYS the chance that people loose their Career-progress. It wasn´t only people with crappy Internet that were affected by this...... I´m convinced that all the negativity towards the Racenet-requirement during release DID cost sales. I personally wouldn´t have bought it. I only own Dirt Rally 2.0 because it was a gift from my girlfriend; and even then I struggled to activate the game on Steam because I wasn´t eager to support these kinds of business-decisions (I ended up activating it, because denying a gift from my girlfriend would have been even worse than acting against my principles.....😵). I hope the reasons WHY Codemasters implemented this requirement was worth it regarding the feedback it produced. Whatever those reasons may be....... I must say that I don´t see ANYTHING regarding the Online-connection in the Career that I would consider to have a real positive impact on my personal enjoyment of the game. I´m not even talking about scrapping the Online-requirement for the Career anymore; I think that ship has sailed unfortunately. But maybe a Mode could be implemented where money and car-upgrades can be earned in offline-Custom Events as well; which was possible in DR 1.
  5. Civarello

    DiRTy Gossip about DIRT Rally Games

    Don´t need to tell me........I have DR 2.0 on hold anyway. Am busy with Sekiro at the moment, and in two days the next Grim Dawn Add-On gets released. Maybe in a couple of weeks I will make another SERIOUS attempt at the game.
  6. Civarello

    DiRTy Gossip about DIRT Rally Games

    One positive thing from my side: I think the price of 3,49 Euros is pretty ok for the individual Rally-Events. Yes, they´re still the old Events we all know inside-out from DR1. But they´re still among the best Rally-Stages ever put into a Rally-game. And they´re still different to drive due to the enhanced handling. I´m sure other companies would have taken at least douple that price.
  7. Civarello

    DiRTy Gossip about DIRT Rally Games

    Has nothing to do with Steam, but how Codemasters organizes its patches. And yes, its somewhat ridiculous to need roundabout 45 gigs of free space to download and install a 7gig patch. Mabe write it into the patchnotes how much space is needed to install the update. Other devs can pull that off as well if the requirements are that much higher than anticipated.
  8. Civarello

    DiRTy Gossip about DIRT Rally Games

    Don´t think it has anything to do with Toyota themselves, but the WRC. All those cars are part of the official WRC-license, which is held by Big Ben. I think we got lucky that we had the WRC-Polo and Fiesta for example in DR1. Wouldn´t be surprised if Big Ben made a claim against Codemasters; so that they´re not allowed to use some of these WRC-cars anymore; or strike deals with the car-manufacturers directly.
  9. Civarello

    DiRTy Gossip about DIRT Rally Games

    Precisely. That´s my point. DR 1 was Early Access and therefore cheaper; and everybody knew it wasn´t feature-complete. DR 2.0 isn´t an Early Access-release. If these things come at a later point (or they don´t - like in Dirt 4; but I´m still optimistic) has nothing to do with my argument; I only compare both games in terms of what they offered on release. Holy hell; I really feel that I sound more negative than I actually am; which isn´t my natural normally....except in specific cases like Fallout 76 or Anthem.
  10. Civarello

    DiRTy Gossip about DIRT Rally Games

    Of course, describing DR 2.0 as a more focussed game than DR 1 is one way to see it. But that was what was already said about DR 1; to explain it´s rather bland Career-Mode and general lack of "fluff". And I was absolutely fine with that regarding how DR1 was conceived within Codemasters. Again, we shouldn´t forget that DR 1 was more of a side-project and test-balloon; to see if a more hardcore-Rally game would still be viable. But DR 2.0 is nothing of that anymore. But it´s not only the pure content side-of things that somewhat irks me; but the amount of features as well. I´ve mentioned these things (Steam workshop, custom liveries in Online Events, worse support for custom-stuff in general, missing options in the setup-menu compared to DR1 and D4, no Rally-school, a WAY worse Career-mode compared to D4, worse wheel-support, no money/car-upgrades via custom mode etc.) a couple of times; for me this is simply a step back compared to its predecessors. I can only say that I don´t mention these things because I wish any harm to Codemasters. I mention these things because I would like to see them implemented into DR 2.0; or at least into a potential follow-up. I´ve said numerous times that I wish Codemasters nothing but success; but I also think that they´re partly to blame as well for all the criticism the game received; more (justified) criticism than was necessary in my opinion.
  11. Civarello

    DiRTy Gossip about DIRT Rally Games

    Thanks for the workaround. Appreciated. But of course that doesn´t help when you´re already in the ditch 🙂
  12. Civarello

    DiRTy Gossip about DIRT Rally Games

    People loosing their game-progress isn´t game-breaking ? And even IF these things don´t happen so often anymore, as long as the Online-requirement is in place this stuff can always happen again. The sound still cutting out, even after the patch isn´t very beneficial either. Especially if that happens during an Online-Event and you get a dnf because of that. And my point wasn´t Pikes Peak in particular. But that DR 2.0 is a lighter package on release than BOTH DR 1 and D4. And sorry, I personally wouldn´t expect a follow up to have even less stuff/features than an already pretty bare-bones predecessor (DR1).
  13. Civarello

    DiRTy Gossip about DIRT Rally Games

    I personally LOVED Hillclimb in DR 1. Rallycross on the other hand is still not my cup of tea; but that has something to do with the fact that Codemasters seems to have problems to create an AI in this mode that is fun to drive against. Either they´re too slow in certain parts, or way too fast, or act as if Rally-X was some kind of destruction-derby-event. And how was Hillclimb a Bonus in DR 1 ? It was part of the overall package, and was released during the Early Access-phase; it wasn´t a small side-activity that was put into the game as an afterthought. They even released the full gravel-layout of Pikes Peak after release. I would get that for leaving out Hillclimb they could concentrate on adding more stuff in Rally and Rally-X. But that´s not the case; it´s the same amount of Events and Stages as in DR 1; there are not more events in the game now with Hillclimb missing. I
  14. Civarello

    DiRTy Gossip about DIRT Rally Games

    I have now checked ingame; and no, the modern Rally-cars don´t have fast rebound; checked the R4 and R5 cars. They have slow rebound, and slow bump/fast bump, but no fast rebound like in DR 1 and D4. Regarding the content on release in DR and DR 2.0: Hillclimb makes up for a huge chunk of missing stuff; that´s one whole Mode of play missing. Or another, albeit rather small thing (next to all the other stuff): Where are the Community-Delta-Times in DR 2.0 ?
  15. Civarello

    DiRTy Gossip about DIRT Rally Games

    I know about Unity. It ran like **** on release, had bad bugs (everybody remembers the faces without skin) etc. But I was talking specifically about game breaking stuff, and not buggy releases in general; and I specifically talked about the time-span. I don´t remember Unity erasing peoples progress. But of course that doesn´t mean that Unity was acceptable. A better example would have been Fallout 76; that one REALLY had some game-breakers on release. But again, it didn´t take Bethesda 4 weeks to fix the most glaring ones after they were acknowledged. I didn´t buy Fallout 76, because for me personally even Fallout 4 was a HUGE letdown regarding the name and roots of the franchise; but what I witnessed at a friends house in 76 was pretty sad. And regarding the game and the team deserve to concentrate on the bigger picture: I guess one could say that Codemasters should have done the same during development. @ Versedi: Are these game-breaking bugs ? I specifically was talking about the more severe stuff; not bugs in general. I have even written it down 2 times. I am fully aware that some bugs can take a good amount of time to fix; but that wasn´t my point. But as I said; my main gripes with the game aren´t the bugs anymore; even though I also think the release was (way) too early. What really brings my experience down is still the Always-Online-Stuff and that DR 2.0 is even more barebones than DR1. Just to note something positive so that I´m not ONLY negative: The pure driving-experience is still awesome, and a step up from DR1. The Stages are also great and well designed. I REALLY hope we will see my favorites from DR 1 in DR 2.0 as well; Wales and Greece. I´m looking forward to drive these Events with the improved handling.
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