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Civarello

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  1. Are there any plans to overhaul the Shop-System in the Career ? Having to wait hours because the car you ACTUALLY want to drive in the Career isn´t available is pretty frustrating; and then it´s not even guaranteed that the car is available with the next reset in the first place. I´m still a bit baffled that this was considered a good idea.
  2. Yeah, in the Soulsborne-Games, and the most recent FROM-Game Sekiro you can make plenty of mistakes, and still beat the Boss or reach the next Bonfire/Lantern/Idol. But these AI-times in DR2.0 look as if they´re demanding 100% perfection; in handling the car and by taking the ONE perfect Route through the Stage; if a time like that is even reachable at all for Non-AI-Drivers.......The AI being roundabout 7,5 seconds faster than the fastest player at this point, and that under harsher conditions seems to be WAY overtuned; even for Masters. Just another thing on the list that would have benefitt
  3. I played Dirt Rally with a Pad as well when it came out in Early Access; for ca. 80 hours. And it was great. But because I had the experience with a wheel before (not in DR of course, but in Circuit-Sims and Richard Burns Rally) there was that feeling that a wheel was the prefered way to drive this game. I had pretty decent Sim-Equipment before, but sold all that stuff because I was tired of circuit-Racing. I bought a used Logitech Driving Force GT for 50 Euros, and the first couple of days I often wanted to go back to the gamepad. Because I wasn´t used to a wheel anymore. But it got bett
  4. Has Codemasters ever responded to these AI-"problems", especially the H2 FWD-Class (but many other discrapencies as well ) ? If these times are intentional, or if some classes are bugged, and if Codemasters has a plan to change anything regarding this ? I mean this topic came up early during the release-period. Some info regarding this would be hugely appreciated. I can only say that fair and especially plausible AI-Times are VERY important; but in my opinion there is a lack of both at the moment in the game.
  5. Don´t need to tell me........I have DR 2.0 on hold anyway. Am busy with Sekiro at the moment, and in two days the next Grim Dawn Add-On gets released. Maybe in a couple of weeks I will make another SERIOUS attempt at the game.
  6. One positive thing from my side: I think the price of 3,49 Euros is pretty ok for the individual Rally-Events. Yes, they´re still the old Events we all know inside-out from DR1. But they´re still among the best Rally-Stages ever put into a Rally-game. And they´re still different to drive due to the enhanced handling. I´m sure other companies would have taken at least douple that price.
  7. Has nothing to do with Steam, but how Codemasters organizes its patches. And yes, its somewhat ridiculous to need roundabout 45 gigs of free space to download and install a 7gig patch. Mabe write it into the patchnotes how much space is needed to install the update. Other devs can pull that off as well if the requirements are that much higher than anticipated.
  8. Don´t think it has anything to do with Toyota themselves, but the WRC. All those cars are part of the official WRC-license, which is held by Big Ben. I think we got lucky that we had the WRC-Polo and Fiesta for example in DR1. Wouldn´t be surprised if Big Ben made a claim against Codemasters; so that they´re not allowed to use some of these WRC-cars anymore; or strike deals with the car-manufacturers directly.
  9. Precisely. That´s my point. DR 1 was Early Access and therefore cheaper; and everybody knew it wasn´t feature-complete. DR 2.0 isn´t an Early Access-release. If these things come at a later point (or they don´t - like in Dirt 4; but I´m still optimistic) has nothing to do with my argument; I only compare both games in terms of what they offered on release. Holy hell; I really feel that I sound more negative than I actually am; which isn´t my natural normally....except in specific cases like Fallout 76 or Anthem.
  10. Of course, describing DR 2.0 as a more focussed game than DR 1 is one way to see it. But that was what was already said about DR 1; to explain it´s rather bland Career-Mode and general lack of "fluff". And I was absolutely fine with that regarding how DR1 was conceived within Codemasters. Again, we shouldn´t forget that DR 1 was more of a side-project and test-balloon; to see if a more hardcore-Rally game would still be viable. But DR 2.0 is nothing of that anymore. But it´s not only the pure content side-of things that somewhat irks me; but the amount of features as well. I´ve mentioned
  11. Thanks for the workaround. Appreciated. But of course that doesn´t help when you´re already in the ditch 🙂
  12. People loosing their game-progress isn´t game-breaking ? And even IF these things don´t happen so often anymore, as long as the Online-requirement is in place this stuff can always happen again. The sound still cutting out, even after the patch isn´t very beneficial either. Especially if that happens during an Online-Event and you get a dnf because of that. And my point wasn´t Pikes Peak in particular. But that DR 2.0 is a lighter package on release than BOTH DR 1 and D4. And sorry, I personally wouldn´t expect a follow up to have even less stuff/features than an already pretty ba
  13. I personally LOVED Hillclimb in DR 1. Rallycross on the other hand is still not my cup of tea; but that has something to do with the fact that Codemasters seems to have problems to create an AI in this mode that is fun to drive against. Either they´re too slow in certain parts, or way too fast, or act as if Rally-X was some kind of destruction-derby-event. And how was Hillclimb a Bonus in DR 1 ? It was part of the overall package, and was released during the Early Access-phase; it wasn´t a small side-activity that was put into the game as an afterthought. They even released the full grave
  14. I have now checked ingame; and no, the modern Rally-cars don´t have fast rebound; checked the R4 and R5 cars. They have slow rebound, and slow bump/fast bump, but no fast rebound like in DR 1 and D4. Regarding the content on release in DR and DR 2.0: Hillclimb makes up for a huge chunk of missing stuff; that´s one whole Mode of play missing. Or another, albeit rather small thing (next to all the other stuff): Where are the Community-Delta-Times in DR 2.0 ?
  15. I know about Unity. It ran like **** on release, had bad bugs (everybody remembers the faces without skin) etc. But I was talking specifically about game breaking stuff, and not buggy releases in general; and I specifically talked about the time-span. I don´t remember Unity erasing peoples progress. But of course that doesn´t mean that Unity was acceptable. A better example would have been Fallout 76; that one REALLY had some game-breakers on release. But again, it didn´t take Bethesda 4 weeks to fix the most glaring ones after they were acknowledged. I didn´t buy Fallout 76, because for me pe
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