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Civarello

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Everything posted by Civarello

  1. Yes, and that was Dirt Rallys major flaw. Whereas DR2.0 has multiple of those at the moment (FFB, People still loosing progress, many, many, many features not available in DR2.0, performance-issues, bad AI, bad visuals on consoles etc.).........I too think that at this point DR is still the superior package. Not handling/physics-wise (which is of course pretty important), but almost everything else. What may or may NOT come in a couple of months is not important when you say that you prefer DR at THIS point in time.
  2. Civarello

    DiRT Rally 2.0 Road Book - 08/04/19

    The game has problems on PC as well; especially the optimization is really poor in certain parts for what the game offers. I wouldn´t say that the game was rushed only for the consoles, but a rushed game in general. All those things that are missing (which have been mentioned countless times by now, and even if it´s only smaller things, they still add up) are proof that the game was rushed. Either that or these things were left out on purpose, but if that is the case then it´s really obvious that the game was designed to appeal more to the gamepad-users than the wheel-users. What really is mindboggling: People are STILL reporting that they´re loosing progress due to "differences between local and server-files". 6 weeks after release. Is this a thing that people need to worry about over the whole lifespan of the game ? Or the thing with the Sound cutting out; or the "something invisible is stuck in the front and therefore the car can´t drive". Other companies release hotfixes for these kinds of problems. But Codemasters wants to wait until their next major update is ready. All the people that suffer from these bugs in the meantime: Tough Luck.
  3. Civarello

    DiRT Rally 2.0 Road Book - 08/04/19

    Hmm, I agree to some extent here. Although it´s fair to say that in the last console-generation the graphical fidelity was rising towards the end of the generation, but that fidelity was often bought by a resolution that was under 720p and subpar performance. I must say that this generation does a pretty good job in rising the graphical fidelity, while staying at 1080p and a reasonable framerate (although "only" being at 30fps). Now that only accounts to the PS4, the standard XBone is (sadly) another cattle of fish.......... But just for my interest: What recent AAA-Title ran at 4K on the PS4Pro ? And I mean literally 4K (3840x2160; be it native, or even checkerboarded; which would more likely be 1920x2160). Most of the time the resolution is somewhere at around 1800p. Devil May Cry V ran at 4K (checkerboarded) if I remember correctly.
  4. Civarello

    ffb fixed, some comms from devs

    Yes, it´s always stated that people who are less satisfied with a product are more likely to point out this dissatisfaction. And I don´t want to disagree here. But I asked before: If the majority of feedback that IS voiced is that a certain thing should be changed, what should be done in this case ? Nothing, because there is the possibility that the silent people are happy (we still don´t know for sure, again, just because you´re ok with something doesn´t mean you are against changes) ? Or better listen to the feedback THAT you get ?
  5. Civarello

    DiRTy Gossip

    Are there any plans to overhaul the Shop-System in the Career ? Having to wait hours because the car you ACTUALLY want to drive in the Career isn´t available is pretty frustrating; and then it´s not even guaranteed that the car is available with the next reset in the first place. I´m still a bit baffled that this was considered a good idea.
  6. Civarello

    DiRT Rally 2.0 - V1.2 - found a bug? Post it here!

    Last I heard was that update 1.3 is planned to release in the week from April 15th to April, 21st (the week after the next was the official statement). If all goes well.
  7. Civarello

    DiRT Rally 2.0 - V1.2 - found a bug? Post it here!

    No problem. Your point had come up multiple times since release. I don´t remember off the top of my head if there is a tooltip ingame that explains this. If not, it would have been good to implement such a tooltip. For the reason you stated; people aren´t used to how DR2.0 handles its end-results.
  8. Civarello

    DiRT Rally 2.0 - V1.2 - found a bug? Post it here!

    Your first point is not a bug, but normal. You are not the last driver on the Stage. So there are other drivers still driving after you who can still beat your time. In your example G. Edwards drove after you, and he went even faster than you. Onto your second point: The AI in the last couple of Rally-outings from Codemasters really weren´t the games strongpoints. The Rallycross-AI often thinks they´re racing in a Destruction Derby rather than Rallycross, and in Rally there are way too many occasions where the AI-Times don´t make any sense.
  9. Civarello

    ffb fixed, some comms from devs

    Well, I wasn´t making that claim, I just asked because this type of response seems to be your "Modus Operandi". I guess you ask these question because you know that it can´t be proven that the majority is not satisfied with a certain thing. I would guess it´s fairer to say that the majority of people voicing their opinion isn´t satisfied with the FFB. But if this is the main-feedback Codemasters gets Online, should they just leave the FFB as it is, because there is the possibility that the silent majority is ok with the FFB ? But again, there´s also no evidence that the people NOT posting on Forums are actually OK with the FFB. And, being ok with something doesn´t mean that someone is against an improvement. I also don´t think that it´s very beneficial for your arguments when you call the people who aren´t satisfied with the FFB "whiners". The FFB is a valid criticism for many people. You seem to be ok with it, but your opinion isn´t the standard for everyone and doesn´t mean the opinion of those people is wrong or that they´re "whining". I can´t stand these new edgy words like "Hater", "Whiner" and "Fanboy" anyway. They´re almost always used when the person doesn´t want to actually discuss, but only discredit other peoples opinions (on both sides of the argument). The FFB isn´t among my personal biggest gripes with the game anyway; yes, it´s not great and other racing-titles do it much better for my tastes. But there are other things that annoy me even more and make me wonder who really thought those were a great idea......In some points DR2.0 is an even bigger letdown for me personally than Dirt 4 was..........The pure driving experience is great, but all the "flesh" around this driving experience leaves much to be desired in my opinion. And even takes a few steps back compared to DR2.0s predecessors.
  10. Civarello

    ffb fixed, some comms from devs

    These type of responses seem to be your favorite. Stuff like "Do you have 100% proof that the majority isn´t ok with the FFB". Thing is, you´re doing the same: You automatically presume that all the people who are ok with the FFB are NOT posting on Forums. Do you have any proof for that ?
  11. Civarello

    ffb fixed, some comms from devs

    Yup, I feel the same way. For me some of those last responses read as if Codemasters is a bit annoyed by the community at this point. Which to be fair, I can somewhat understand. The negativity towards DR2.0 was pretty harsh since release, and the sales-figures don´t seem to look like a reason to celebrate as well. BUT, and I wrote this before: I still think that a good chunk of these criticisms are still Codemasters own doing (not talking about stuff like "Your game is trash" etc.). They MUST have known Always Online would bring a huge amount of criticism. They MUST have known that the game would be better served if it would have been delayed a couple of weeks; or better months as we see now. But again, I somewhat get that the spirits aren´t exactly flying high at Codemasters after the release of DR2.0........Or maybe, as FLAW3D pointed out, it REALLY could be a poor choice of words. What I personally find a bit strange is that the important stuff that many in the community aren´t satisfied with is now always a "huge undertaking" for Codemasters. In Dirt4 it was the sticky rear-end that was a huge undertaking to fix (the exact words were used back then if I remember correctly), and now the FFB and the AI-Times in DR2.0 again are a "huge undertaking". These things are some of the most important aspects of a Racing/Rally-Game with a Single Player-component. I don´t want to deny that these changes ARE harder to do than the smaller things, but why do so many players want changes in these areas, and are not satisfied with what Codemasters delivered and thought is good (only if they actually think it´s good of course; and Codemasters isn´t treating DR2.0 as some kind of "Games as a Service"-type of game; release a game rather sooner than later, then fix/finish the game after release) ? Is the feeling for what´s good that much different within Codemasters compared to the players outside ? I sure hope that the outcome of the "sticky rear-end" from Dirt4 isn´t a sign for what is to come in DR2.0....... One last thing: I am one of the more critical people of DR2.0 and the state it was released in. But my criticisms are never aimed at a personal level. I only want better and finished games on release, and the only reason why I personally am so critical is because I KNOW Codemasters can do better: Which they showed with Dirt Rally 1.
  12. Civarello

    Next patch?

    Which I would get if people wanted a WIDER FOV; that can have an impact on performance. But I understood those complaints as a wish to have a more NARROW FOV.
  13. Civarello

    DiRT Rally 2.0 - V1.2 - found a bug? Post it here!

    When was the last time you had to manually download and install a patch (NOT DLC) on console ? Even on PC this is a thing of the past.
  14. Civarello

    DR 2.0 - One Month Later

    I too think that this type of communication is one of Codemasters bigger mistakes. All the negativity after release could ONLY build up because there was no communication to calm it down. ESPECIALLY after what happened with DiRt 4 and its lack of communication. If this part of the industry was handled better I´m convinced it would have helped big time. I´m a bit dumbfounded anyway that the Community Manager goes on vacation during the week of release; the most important time for the game. Don´t get me wrong, I´m sure the pre-release-time was stressful (for everybody), and the vacation well deserved. But maybe Codemasters could have taken somebody else during the Community Managers absence to talk to the community ? Just one experience I had with another game in the last week: Grim Dawn released it´s newest Add On, Forgotten Gods. And sadly the patch that came with the Add On released with a bug that led to crashes. The designer of Grim Dawn was VERY quick to respond on the Steam Forums and their official Forum. He said they needed feedback regarding those crashes. After a couple of hours feedback came from the devs that they identified the issue. Some time later feedback they´re testing a fix. And again later that the fix will release post-haste (together with additional improvements). It was I think one day from the first crash-reports to a fix. I write this because there are many people who always write that "people will ALWAYS complain". That people nowadays are entitled and stuff like that. But during all that time in that crash-thread in Grim Dawn there was ZERO negativity towards the game or the devs. There was frustration that people couldn´t play, but not ONCE has anyone written "This is the last game I buy from you......" or "This game sucks......". And Grim Dawn has no small community; it has sold way over 1 Million copies at this point (and it´s only available on PC). So no, people don´t always complain. And I´m convinced that it would have been different if Crate (the developer of Grim Dawn) would have stayed silent or only written one sentence on Twitter "We acknowledge this bug". I know this more personal communication isn´t always possible; and I don´t expect a status report every couple of hours. But regular communication that comes from the devs themselves, and not only as part of an answer goes a long way to built goodwill towards your company. Goodwill that would come in VERY handy in more difficult times.....(like the release of DR2.0). I think Codemasters built up a LOT of goodwill during Dirt Rally 1s Early Access-phase and the game in general. But they also lost a LOT of that after DiRt 4. The Roadbook from March 20th was great. But that was almost 2 weeks ago......
  15. Civarello

    Golden Days

    See, this is what I mean. People need no reason to complain ? People DO point out reasons why they are upset. It´s just that you don´t agree with those reasons. But that doesn´t make these points any less valid. This is what I mean when I say that some people don´t even TRY to understand where these complaints are coming from. Just put them into the typical "people will always complain"-stereotype and they´re automatically wrong. This is NOT how discussions should work. But, as before, this discussion is getting old. I still think that Codemasters had gold in their hands, but somewhat "sabotized" that gold themselves through......let´s say "suboptimal" decisions like Always-Online, way too many bugs, way too many stripped back features (NOT Events/Stages) even compared to DR 1; an overal less package than the already not so packed DR1.
  16. Civarello

    DiRTy Gossip

    I played Dirt Rally with a Pad as well when it came out in Early Access; for ca. 80 hours. And it was great. But because I had the experience with a wheel before (not in DR of course, but in Circuit-Sims and Richard Burns Rally) there was that feeling that a wheel was the prefered way to drive this game. I had pretty decent Sim-Equipment before, but sold all that stuff because I was tired of circuit-Racing. I bought a used Logitech Driving Force GT for 50 Euros, and the first couple of days I often wanted to go back to the gamepad. Because I wasn´t used to a wheel anymore. But it got better and better. And then came the day where it clicked, and I never wanted to go back to the pad. The moment I knew this I bought a T300 RS GT. But even the DFGT is still a great wheel considering its age; and it can be bought very cheap nowadays (used). From my personal experience I can only say that the difference between Pad and Wheel was severe. Not only the times got better, but the fun-factor also hugely benefited from the wheel. I can only recommend to try it out at some point, and stick with it. In the beginning it will be worse, but after some time you don´t want to go back. And to add this: I don´t have a dedicated playseat anymore; the wheel is attached to my desk, and if it´s not needed I simply put it below the desk; in a box I made especially for the wheel. So it´s absolutely no space-issue for me. I think my better half would be pretty ****** if I would want to put a whole gameseat into our flat at this point
  17. And some stuff was thrown out in the Setup-Menu compared to DR 1 or D4: Fast Rebound and Positive Camber.
  18. Civarello

    Golden Days

    I´m sorry, but you don´t seem to understand WHY people are upset about this (or don´t want to). Again, it´s NOT about that online-connection per sé. But people STILL make it sound as if that was the reason. And the way it should be ? It´s still peoples own preference if they want to feel "connected" or not. And, sorry again, the example with GTA Online was pretty.......self-defeating. Just a tip: The name gives it away: GTA ONLINE. It does take NOTHING away from the Single Player experience. GTA 5s Single Player will STILL be playable in 10 years. The whole of "My Team" in DR 2.0 likely won´t......... And please, point me to the direction where Codemasters themselves announced that the Career Mode was Online-Only before release; it only came out because the PLAYERS wrote about it when they had access to the game those 4 days early. But you can´t expect every customer to read through forums and message boards. Hence why I said it´s shady that there is still no mentioning of that requirement on the Storepage for the game. And the Career is STILL disconnected from the Online Events. The Online Events are a part of My Team, yes. But they´re NOT part of your actual Rally-Career or your Rally-X-Career ( I mean the Career specifically; not the whole My Team-thingy). So there is no difference between this and DR 1.
  19. Civarello

    Thanks for the Monte Carlo Rally stage(s) CM

    I took a drive at the Monte now as well. It really is awesome. I even think it´s somewhat easier to drive because I feel I have way more control over the car. If all the future Rally locations have this kind of quality-makeover: Keep ´em coming !
  20. Civarello

    Golden Days

    I think we we were talking about the Reviews on Steam ? I know there are these kinds of threads; but those were NOT what this discussion was about. It was about wanting to set the blame that the game sold poorly on the people who were and still are rightfully dissatisfied with the state of the game and voiced this dissatisfaction in their reviews. It´s not the job of Reviews to hold back and see if things get fixed or wait until things get fixed. They´re there to help other players decide if they should buy the game. And if I personally think this is NOT the case at that moment its totally ok to write that. And THEN the players themselves decide if the things that are mentioned in those Reviews have the same kind of impact on themselves or if that person can live with these things. How many people came out and said that they´re not wanting to buy the game because of the Online-Requirement; is that the fault of the critics as well ? Or Codemasters fault that they implemented this requirement in the first place ? Or the various bugs. The Reviews I saw didn´t lie about these things. These bugs ARE actually in the game. And again, it´s TOTALLY ok to mention these things. That these people are getting called names because of that is ridiculous. I repeat what I said: People with this kind of mindset are part of the reason why companies in this industry can get away with all those things that are going wrong at the moment. And I said this before: People are NOT impatient. Many people are simply fed up with all the bullcrap that many publishers are pulling (not necessarily including Codemasters in this mind you). And again, Codemasters MUST have known that Dirt Rally 2.0 would be watched with a more careful eye after what happened with Dirt 4. All the negativity towards the game has reasons. It´s not because people are bored or want to see Codemasters fail (yes, I know that there ARE people who are trolls and ONLY want to stir up trouble; but those people are not who I´m talking about). I can only speak for myself, and I said this a couple of times before: I´m more on the critical side of Dirt Rally 2.0. But not because I want Codemasters to fail; infact I stated a couple of times that I wish them the best of luck and success. I criticize DR 2.0 because I want them to do BETTER next time. If Dirt Rally 2.0 was Codemasters first Racing and /or Rally-game, with a brandnew engine I would understand to a point (not agree, understand). But Codemasters is doing Racing-games for DECADES now, and is working with that same Engine since 2007 (Colin McRae Dirt). This is NOT some small developer who has to find its way around a new genre, engine and tools. I simply see the biggest part of the blame why DR 2.0 didn´t perform well in terms of sales with Codemasters themselves. So many decisions that they MUST have known would cause negativity with people. And this is something that I don´t get when you make a game that is already part of a niche-genre where the audience is more enthusiastic anyway. I would guess you would want it to be as much smooth-sailing as possible. But to me it looks as if Codemasters saw some huge icebergs before leaving the port, but decided to sail straight towards them anyway. I don´t blame the iceberg then that the ship was damaged. And I´m not only talking about stuff like the bugs or the FFB. But I find something new that is missing from the predecessors almost every time I play. Today for example I realized there is no surface-percentage anymore; meaning a statistic that shows how much of the stage is Asphalt, Gravel, Snow, Ice etc. Now it only states Asphalt/Snow/Ice; but not in what kind of relation to one another. Like it was in Dirt Rally 1: Asphalt 60%; Snow 24%; Ice 16. I know these are only small things on their own. But all those small things add up after some time. Edit: Urghs, now I have again written more than I actually wanted. Sorry for the wall of text. I just can get a bit carried away when it comes to consumer-rights and consumer-protection.
  21. Civarello

    Golden Days

    Ok, this discussion is at an end for me here. There are people who ARE able to discuss like an adult and at least TRY to understand where the other person is coming from, and then there are people who aren´t; or aren´t capable of doing that. You clearly are in Group 2.
  22. Civarello

    Golden Days

    As I said: A game that erases peoples Careers IS broken in my opinion. It doesn´t happen that often anymore, but around the time of release it happened A LOT; I alone lost my progress 4 (!!) times; every time because of "a mismatch" between my Data and the Servers Data. I´m still hesitant to play the Career because this "mismatch" can always happen again. Something that has NEVER happened to me in ANY other game. I´m NOT talking about some Headlights not lining up correctly here. Or that the Sound turns off suddenly during a Stage, which is especially bitter when you´re in one of the Online-Events. Because then the chances for a "DNF" are pretty high, and you can´t restart these Events. And these Sound-cutoffs are still happening, even after the patch. I would call this "broken" as well. The people who experienced these things have every right to complain about this in a Review. Same as people have every right to complain about the Online-Requirement.
  23. Civarello

    Golden Days

    What the hell ? It´s the peoples fault who complained because they got a broken product that it didn´t sell well (and a game that erased peoples Careers for example IS broken in my opinion) ? That negativity is ONLY on Codemasters themselves. They MUST have known that the Always-Online stuff will be a cause for negativity; which would have a negative impact on the sales; hence they NEVER mentioned it at all before release. And they STILL went through with it. To this day there is NO hint on the Steam Storepage for the game that the Career-Mode needs an Online Connection. Which is pretty shady in my opinion. It was Codemasters that gave the green light and said that the game was good enough for release. I said this before: NOBODY was expecting perfection. Over-exaggeration isn´t making your argument any better. But calling people "clueless brats" for wanting a better product on release and in further iterations is as counter-productive for wanting finished and bug-free games on release as can be. It´s THIS exact mindset that is responsible that we have THAT much drivel and shady **** in the gaming-industry nowadays.
  24. Civarello

    Golden Days

    Has nothing to do with "hating" on the game. Being concerned about that Always-Online-requirement is a VALID point. I´ve read many reviews as well after release, but the vast majority of them were written constructively and had VALID criticisms in them. Criticising something is NOT, again, NOT hating. To be honest I gave DR 2.0 a "Thumbs Down"-Review as well. First because of all the bugs, which is simply an absolute no-go in my opinion. THAT alone would be reason enough to grant a "Not Recommended" in my opinion. Second because it felt/feels unfinished; through all those missing tooltips and greyed out settings without explanation. And my biggest negative was the Online-requirement as well. Not because I have crappy Internet, but because I want to be sure I can still play the Career in a couple of years; and not having an expiry date written on it. If there was a "mixed-rating" I could have given to DR 2.0 I would have done that. But I personally couldn´t say that I really recommended DR2.0 when I wrote that Review. But I´m also willing to change that Review when the bugs are squashed; and /or the Online-requirement gets thrown out. Or at least a mode gets introduced where I can earn credits and car-upgrades offline as well. But I agree with the DLCs: In my opinion 3,49 Euros is a very fair price for the individual Rallies. Kudos to Codemasters for that.
  25. Civarello

    AI Times Are Completely Off

    Has Codemasters ever responded to these AI-"problems", especially the H2 FWD-Class (but many other discrapencies as well ) ? If these times are intentional, or if some classes are bugged, and if Codemasters has a plan to change anything regarding this ? I mean this topic came up early during the release-period. Some info regarding this would be hugely appreciated. I can only say that fair and especially plausible AI-Times are VERY important; but in my opinion there is a lack of both at the moment in the game.
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