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Civarello

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Everything posted by Civarello

  1. Civarello

    DiRT Rally 2.0 Road Book - 20/03/19

    Here are the dates when all of the Season 1-stuff will release: http://blog.codemasters.com/community/02/seasonone-dr2/
  2. Civarello

    DiRT Rally 2.0 Road Book - 20/03/19

    The Monte will release next week; on Tuesday.
  3. Civarello

    ffb fixed, some comms from devs

    DR 2.0 is an improvemnt in terms of the pure driving-experience and there´s great fun to be had; but what saddens me the most about DR 2.0 is that I see the HUGE potential the game had; but wasn´t used. And I mean not only the bugs, but missing features/stripped features as well. For example no Steam-Workshop-support anymore; no custom-liveries usable in the Online-Events; modding-capabilities not on par with DR1; no Hillclimb anymore; no support for Analogue Handbrakes; money and car upgrades not obtainable through custom championships anymore; no livery-editor; no Rallyschool; a WAY worse Career-Mode compared to D4 etc. I really would like to see some kind of customization for the Career-Mode; at least a selection if I want to play a short, medium or long Season; and maybe the AI-Slider from Freeplay as well. Of course some of these things (like custom liveries and workshop support) are PC-only; and a console-player doesn´t care. But I´m a PC-player, and I would have liked to see some additions, not features simply being cut away. Of course we now have some new stuff, like Track-degredation and the Tyre choice; but for me they´re in no way a substitute for the missing Hillclimb, workshop-support or money/car upgrades being obtainable through custom-events. I didn´t even expect DR 2.0 to include all of these things I mentioned; but I also didn´t expect an overall package that has somewhat less value, less content and less features than its predecessors. And of course an expiry-date for its Single Player-Main-Mode due to the Racenet-requirement. Maybe due to budget-constraints Codemasters had to make some (big) sacrifices here.
  4. Civarello

    ffb fixed, some comms from devs

    That sounds as if the Always-Online-Stuff is going to stay (at least for the foreseeable future) ? Not a good decision in my opinion. Even if the stability will be improved, the DANGER of these things happening again will always be there as long as the Career is depending on Racenet. And to be honest, these are things I REALLY don´t want to worry about during gaming; and may the chance for that to happen be oh so small. Nevertheless, thanks for the reply. Really appreciated.
  5. Civarello

    DiRTy Gossip

    I guess the most important stuff to fix (purely from a PC-perspective) are bugs like people still loosing their Career-progress, people not being able to compete in Online-Events, Rewards from Online-Events not being paid out, Audio suddenly cutting off during a Stage and a better performance/GPU-load. I personally wasn´t hit with all of these bugs; only the Audio cutting out three times and subpar performance. But for the people who ARE still affected by the more game-breaking stuff I hope the next patch will bring some improvements. But also good to hear that Wet/Dark-Stages are happening a bit less frequent after the patch; or in my case I hope a LOT less frequent 😉. Nevertheless, thanks for the heads up Codemasters and Christina.
  6. Civarello

    ffb fixed, some comms from devs

    I get that the FFB takes time to improve and implement properly; and that it can do more harm than good if it´s rushed. But what about the game-breaking-issues ? Sound completely turning off during a Stage, and people not being able to take part in the Online-Events and people STILL loosing progress now more than 3 weeks after the game was available for the Deluxe-people and these bugs were mentioned ? These are the things that should have TOP-priority; and yes, in my opinion should have been fixed by now. The almost non-existant information on these topics doesn´t help either. Maybe Codemasters wants to cramp as many fixes as possible into one update; maybe due to wanting to spare some cash (I don´t know off the top of my head if patching still costs money on the consoles; if not this point is of course moot). As I said; fixes for FFB somewhat ok to take longer (of course not optimal as well; and it doesn´t help that the feedback from Codemasters on these issues is pretty bad and SHOULD be improved in my opinion), But more than 3 weeks to fix game breaking issues ? Absolutely NOT ok. But I´m of course also aware that for SOME people the "suboptimal" FFB counts as a game-breaker as well.
  7. Civarello

    DiRTy Gossip

    Well, your whole post seemed to be adressed at me, seeing that you go on rambling about DR 1 which I brought into the discussion at that point; so of course I then think this "don´t be so spoiled" is aimed at me as well. And what about this " Plus, the Chief Game Designer has said it countless times: "We want feedback from the community about which improvements we can make in the game, content, features" (such as tyre compounds etc). No such speech has been delivered in DiRT Rally 1 and DiRT4. There's a big difference here." ? Wasn´t that the whole reason for Early Access in Dirt Rally 1 ? To gather feedback from the community and improve the game based on that feedback ? You make it sound as if Dirt Rally 1 had no community-engagement at all. Isn´t it obvious that Codemasters didn´t come out with a sentence like this after the release of DR 1 when the game went through that lengthy Early Access-phase, full of that same feedback ? And maybe due to that fact DR 1 never had bugs (after it was officially released) like sudden loss of Audio during a Stage or people loosing their Career-progress even weeks after launch . And in my opinion these are no small bugs that can always happen in every new release; especially the loss of Career-progress is a huge game-breaking bug in my opinion and should not be downplayed by "Yeah, the game has a few bugs that almost all new games have nowadays". But of course I agree with Dirt4. That really showed how NOT to support a game after release; and DR 2.0 seems to be a step up in that regard. Through the announcement of the 2 Seasons Codemasters somewhat HAS to support the game via patches if they want to sell their DLCs. Again, I get that people are annoyed by venters and non-constuctive critics. I am as well. All I´m saying is why rant on these people in a response to a post that was nothing like these rants at all. But ok, I´m good with ending this discussion at this point.
  8. Civarello

    DiRTy Gossip

    I get that; I kinda mentioned these kinds of people as well. But I also don´t think that my post was anything like that; I only mentioned I still prefer DR 1. And still being called "spoiled"; even though I never talked about the timeframe of the patches in the first place. That´s what I mean; call out the people who are worthy of being called out and not just because someone has a more critical standpoint at this point. This is not me being "whiny" or too sensitive by the way; I simply don´t like to be thrown into the same pot with all the venters and non-constructive people.
  9. Civarello

    DiRTy Gossip

    I can absolutely understand why people prefer DR 2.0 over DR1. But it seems that some people take criticisms of DR 2.0 way too personal on these Forums. Just because I say I still prefer DR 1 at this point doesn´t mean I don´t like DR 2.0. As I said numerous times now, I like it very much. And I´m thankful that we got a more serious Rally-game at all; and that I wish Codemasters nothing but success with the game. But I´m also very critical about the state of the game it was released in. I think people have become more critical in general when it comes to Video Games; because of all the stuff that happens in the industry. I for one can only say that I welcome that people are somewhat more critical of buggy releases, lootboxes, Microtransactions in fullpriced games etc. ; as long as it´s CONSTRUCTIVE criticism. But of course I also know that this attracts people who only want to vent out some frustration, which makes it harder for devs to see the constructive feedback. Sadly some people don´t make a distinction anymore between the people who only want to vent and the people who criticize something with the goal to improve the games and this industry as a whole and be more consumer-friendly again.
  10. Civarello

    DiRTy Gossip

    Well, it depends what you want. And it has nothing to do with "getting used to it", because I have written NOTHING about the way the game handles or feels; I even wrote that I still prefer DR 1 DESPITE it having inferior physics; meaning I acknowledge that DR 2.0 is superior to DR 1 when it comes to the pure driving experience. Nevertheless I would say the stages in DR 1 are better and more fun to drive than the ones in DR2.0. But that may be only natural, seeing they´re the most iconic Events you can have in a Rally-game. And at least some of them are coming to DR 2.0 as well (just hoping for Wales and Greece making the jump over, too). But there are some things that DR1 does better. Workshop-support for example. Support for Analogue-Handbrakes. Better FFB. General support for wheels is better in DR 1 (still greyed out options like sensitivity without any explanation in DR 2.0). It has Hillclimb. You can use custom liveries without being thrown out of the Online-Events. Better Mod-support in general. You have Custom-Championships in DR 1 that give you a sense of progression, meaning you can still earn cash and car-upgrades while making up your own Championships. DR 1 has WAY better performance for what is on offer. And yes, DR 1 had its fair share of problems, too. But most of it was during Early Access; it was expected to be a rougher ride during that phase; and because of that it was sold at a way lower price compared to the 60 bucks for DR 2.0. I only compare the two games after they were officially released. And please, tell me why I am spoiled ? Where have I said anything about the timeframe of the patches ? I even said that DR 2.0 can become the superior game for me if Codemasters sticks with the game, because it has way more potential than DR 1. You shouldn´t get so defensive, just because someone isn´t praising it as the masterpiece it seems to be for you personally. And as I said, it´s not an objective fact that DR 2.0 is superior in every way to its predecessor.
  11. Civarello

    DiRTy Gossip

    I like the game, too. But for me personally a Masterpiece at this point in time ? Nah; as an overall package I still prefer DR1 at this point, even with its inferior physics. But of course that can change. If Codemasters REALLY sticks with DR 2.0 it can be brought to its full potential; which is already visible in some parts. As for WRC 8: I never played any of the older titles. First one I bought was WRC 6, after Dirt Rally renewed my love for Rally-games and made me buy a wheel again. But in my opinion WRC 6 was pretty crappy; just glad I got it on a pretty cheap sale back then. I didn´t buy WRC 7, only played it a couple of times on PC at a friends house. There were some good improvements, but overall still somewhat lacklustre; especially regarding the physics, the Sound-department and the Co-driver. If they continue to improve the game the same way they improved WRC 7 compared to 6, WRC 8 MAY actually turn out to be a worthwile Rallygame. If it can compete with the two DR-Titles remains to be seen; I would guess no. But that doesn´t mean one can´t have fun with WRC 8 as well. At least one can be happy that the quality of the WRC-games seems to improve, compared to the Series when it was still developed by Milestone.
  12. Civarello

    DiRTy Gossip

    The sales-figures on GfK are physical only as far as I know. The digital sales-figures in the UK are shared with another company; and that company (ISFE) should be able to publish sales-figures of retail- and digital sales combined. Here´s a little piece I found about this: https://www.gamesindustry.biz/articles/2017-12-14-uk-charts-overhaul-digital-data-will-finally-be-counted But I haven´t dug THAT deep into this topic; so maybe there has been some change in this regard since the article was published. If you look at the individual sales figures (meaning not the combined sales-figures from all three platforms) Dirt Rally 2.0 ranks even lower; only placed 34th in that same timespan: https://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&ct=110032 I really hope Codemasters ends up making a good amount of money with the game; so they will continue with the more serious path to Rallying. The numbers may not look THAT good; but I am under the impression that the budget wasn´t really that high for DR 2.0 to begin with; maybe partly due to the fact that Dirt 4 didn´t perform particularly well. In my opinion part of the blame why DR 2.0 didn´t perform that well and there´s a bit of negativity towards the game (which I´m sure has an impact on the sales-figures) lies with Codemasters itself. A good chunk of that negativity comes from the forced Racenet-requirement for the Career; and this is something that could have been easily avoided in my opinion.
  13. It´s not about if they´re damaged. The components have a "performance"-level as well. So even though a certain component may not be damaged, it can still be only at 70 % of its capabilities in terms of performance. As you can see in his screenshot. The springs aren´t damaged, yet they´re only at an estimated 75-80% performance-wise.
  14. But the game being so blurry is a matter of the resolution (only 1080p on the Pro) and the used Anti-Aliasing it seems. On PC the game is MUCH clearer as well if you turn off TAA; which like FXAA puts a somewhat blurry filter over the picture. With High-Settings I mean stuff like the general texture resolution, Shadows, Ambient Occlusion, Sun-Shafts, Bloom, spectators, cloth, road surface etc. All these things are not responsible for the fact that the game is blurry on the PS4Pro. Then let´s say it´s a mix between High and Medium on the standard PS4; but it sure ain´t the low settings that Version is using. I for one can only say that I would prefer a blurry game that runs at a smooth framerate instead of a not-so blurry one that drops frames all the time. But of course neither of those are really a great thing to have.
  15. If I look at the optimization on the PC, even on High End Hardware, and then look that even the standard-model of the PS4 can offer an almost locked 60 at 1080p, with the equivalent of what looks like High-Settings I really wouldn´t go as far and say the PC was the "prefered" platform for the game. I would say it is the other way around. At least in terms of optimization the most work seems to have went into the various console-versions. Yeah I know optimizing a game is far easier on consoles due to the fixed hardware; but having to tone down settings, even on a 1080TI, and STILL getting drops down into the higher 40s/lower 50s at 1080p at certain points is just bad optimization considering the not so huge leap from Dirt Rally 1; which ran at a locked 60 even on my old GTX 770 on max (except Advanced Blending). Especially if I see that the GPU-load drops down to 50-60% in these cases. And as others already said; all 3 Versions are on the same patch at this point; only the Version-Number on the XBox is a bit different.
  16. "Just landed" is a couple of days for me; but the game is out for nearly two weeks; and even longer for the deluxe-owners. I´m really a patient guy and know in software-development it´s not always so easy as some may imagine. But what really grinds my gears is this almost non-existant banter with the community. ESPECIALLY in this very important time, the first couple of weeks after release; where many many people get their first (and most importantly lasting) impression of the game. And IF they say something it´s only as a response, and not something that seems to come because they´re eager to talk the their customers. So many small Indie-devs do an awesome job communicating with their fans and customers; and it also worked great with Dirt Rally 1 in Early Access. I really don´t get why a LITTLE bit more insight should be too much to ask. And I understand that it doesn´t make the best impression for some when your paid DLC is ready and gets released while the game is still plagued by game-breaking issues (sudden loss of Sound during a Stage, Career-resets, performance problems etc.) I really don´t hope Codemasters wants to wait for the console-certification so that all 3 patches can be released at the same time; meaning they´re gonna hold back the PC-update to have some kind of "parity".
  17. Yes, Sweden and the Monte (if you want to consider the Monte a Snow-Rally in this game) are coming. But only for a price. Doesn´t change the fact that the base-game doesn´t have one. That´s just one of the things where I can only scratch my head and think "Who comes up with decisions like these"....
  18. I had this situation as well yesterday; I already mentioned it in another thread. Wanted to continue my Career, and start a new Championship with a Group A-car. Most likely the Impreza ´95 OR the Integrale. Only 1 car was available for purchase from Group A; the Lancer. I already asked this in the other thread: Who comes up with stuff like that and REALLY thinks it´s a great idea ? All it did was I turned the game off and played something else. Same with the cars not being available for the Online-Sessions when you´re in a Championship.
  19. Civarello

    Dirt Rally 2.0 VR - Paid DLC or Free DLC?

    Well, seing that VR was a paid-update on the PS4 (13 bucks) I wouldn´t be surprised if the Occulus-support was paid-content as well.
  20. Civarello

    Dirt Rally 2.0 is wonderful. Stop complaining!

    Oh, come on. Being able to select any car you want for the Career is possible in almost every game, as it was in DR1 (considering you have the funds to purchase them). And not once has anybody criticized that it´s "not like in real-life". And it´s not only used cars in that shop, it´s brandnew ones as well; from the manufacturer. This "but it´s like in real-life" doesn´t hold a candle in my opinion when so many other things in the game are NOT like in real life; the damage-model for example and what the cars can get away with; even with the so called "Harcore-damage"; which isn´t even availably in the Career. This doesn´t feel like a "real-life feature" at all to me; it feels gamey and just like another thing to justify the forced Racenet-Connection. All it did last evening was that I simply shut off the game. The next reset was at 01.00 a.m. here in Germany, the last was at 09.00 a.m. So when I start the game again later this afternoon I must HOPE that the car I actually want to drive in the Career is finally available. As I said, these are things that don´t make me play the game MORE, but less. And make me even less inclined to buy any further DLCs. Because what happens with these DLC-cars when I buy them; be it via the Season Pass, or individually. Do I have to hope again that the cars from the DLC are actually available to drive in the Career ? Sorry, as I said: Who comes up with decisions like these ?
  21. Civarello

    Dirt Rally 2.0 is wonderful. Stop complaining!

    Just wanted to continue my Career and start the new Championship with a Group A car; most likely the Impreza ´95. Go to the garage, see the Impreza is not on offer. Infact only 1 car of that class was available for purchase. I´m sorry, I too can see the great potential of the game. But stuff like this REALLY drags the whole experience down for me; next to other stuff like sudden loss of Audio during a Stage, subpar performance for what´s on offer, missing tooltips, greyed-out Wheel-settings with STILL no explanation why, the ridiculous AI-Times etc. It just boggles my mind how someone could come up with stuff like that (offering only a limited selection of cars at once during the Career; or not being able to use a car for the Online-Events when they´re in a Championship) and REALLY think it´s a great idea. Maybe just another "feature" to justify the forced Racenet-Connection.
  22. Civarello

    So, to sum up...

    Aye, that´s the reason why the crowd is already on low in my case. In my opinion it´s not a sign of great optimization that I have to turn down ANYTHING regarding the genre and the not so huge a leap from DR1, even if it´s "only" a 1070. To me it somewhat looks as if most of the performance-optimization went into the console-versions; seeing they run at a locked 60 on the higher profile machines and have nowhere near the performance problems on the base-consoles. Yes I know optimization for consoles is way easier, due to the very nature of consoles having the same hardware. But Codemasters is now working HOW long with the EGO-Engine on the PC; and regarding that I really expected a much better result than the one we got on release.
  23. Civarello

    So, to sum up...

    One of my main-problems at the moment is the performance: Having the frames dip down to the low 40s with an I7 7700K, 16GB DDR4 and a 1070 in 1080p in certain places, and having regular short drops down to 56-57 fps. And the game is not even on all-Ultra. V-Sync is off, game is locked to 60 via nVidia-Inspector. No MSAA, only CMAA. Crowd is on low, so they cast no shadows. Shadows are only on High. Avanced Blending is of course off, same with Motion Blur and Chromatic Aberration. On my other PC (same CPU and RAM, but has a 1080TI installed) I get frequent framedrops as well; not as severe as with the 1070 of course, but they´re still there even in 1080p. PS: My first PC (the 1070-one) is hooked up to a 1080p/75Hz-Monitor and is the one I play the game on, because it´s the only place where I can install my wheel. My other PC (1080TI) is hooked up a to a 4K TV in the living-room. Zero performance-problems with any other game/Sim.
  24. Civarello

    DiRT Rally 2.0 - V1.1 - found a bug? Post it here!

    Was hit by the Audio-bug as well. In the middle of a Stage in Spain, driving the BMW E3. All of a sudden the whole Audio just went silent, as if my Audio-Receiver had turned off. It goes without saying that this is not a small thing to happen; and this is literally the first time ever this happened to me in any game.
  25. Civarello

    Codies are like a submarine on game release

    I think some people mistake the wish for a bit more communication with the wish for an immediate fix. I´d guess nobody really expects them to fix these issues within a few days. But a bit more communication, maybe a status-report on some of the more pressing issues (the FFB for example) would be welcome by many and could calm down the heat. A status-report coming from themselves, and not only as part of an answer. Other companies (big and small) can pull that off, too. These things go a LONG way to to have a healthy relationship with the consumer.
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