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Posts posted by Civarello

  1. Are there any plans to overhaul the Shop-System in the Career ? Having to wait hours because the car you ACTUALLY want to drive in the Career isn´t available is pretty frustrating; and then it´s not even guaranteed that the car is available with the next reset in the first place. I´m still a bit baffled that this was considered a good idea.

    • Like 1

  2. 9 hours ago, FLAW3D said:

    Seems Codies want this game to be the Dark Souls of racing games infact even Dark Souls seems easy compared to this.

    Yeah, in the Soulsborne-Games, and the most recent FROM-Game Sekiro you can make plenty of mistakes, and still beat the Boss or reach the next Bonfire/Lantern/Idol. But these AI-times in DR2.0 look as if they´re demanding 100% perfection; in handling the car and by taking the ONE perfect Route through the Stage; if a time like that is even reachable at all for Non-AI-Drivers.......The AI being roundabout 7,5 seconds faster than the fastest player at this point, and that under harsher conditions seems to be WAY overtuned; even for Masters. Just another thing on the list that would have benefitted from more thorough playtesting; or an Early Access-Release.

    • Agree 2

  3. I played Dirt Rally with a Pad as well when it came out in Early Access; for ca. 80 hours. And it was great. But because I had the experience with a wheel before (not in DR of course, but in Circuit-Sims and Richard Burns Rally) there was that feeling that a wheel was the prefered way to drive this game. I had pretty decent Sim-Equipment before, but sold all that stuff because I was tired of circuit-Racing.

    I bought a used Logitech Driving Force GT for 50 Euros, and the first couple of days I often wanted to go back to the gamepad. Because I wasn´t used to a wheel anymore. But it got better and better. And then came the day where it clicked, and  I never wanted to go back to the pad. The moment I knew this I bought a T300 RS GT. But even the DFGT is still a great wheel considering its age; and it can be bought very cheap nowadays (used).

    From my personal experience I can only say that the difference between Pad and Wheel was severe. Not only the times got better, but the fun-factor also hugely benefited from the wheel. I can only recommend to try it out at some point, and stick with it. In the beginning it will be worse, but after some time you don´t want to go back. 

    And to add this: I don´t have a dedicated playseat anymore; the wheel is attached to my desk, and if it´s not needed I simply put it below the desk; in a box I made especially for the wheel. So it´s absolutely no space-issue for me. I think my better half would be pretty ****** if I would want to put a whole gameseat into our flat at this point :classic_laugh:

    • Agree 3

  4. Has Codemasters ever responded to these AI-"problems", especially the H2 FWD-Class (but many other discrapencies as well ) ? If these times are intentional, or if some classes are bugged, and if Codemasters has a plan to change anything regarding this ? 


    I mean this topic came up early during the release-period. Some info regarding this would be hugely appreciated. I can only say that fair and especially plausible AI-Times are VERY important; but in my opinion there is a lack of both at the moment in the game.

    • Agree 2

  5. 4 hours ago, Mike Dee said:

    It's never going away. I think anyone waiting for it to magically be removed will be waiting a long long time.


    And while people want to complain about it, honestly there is no issue. Maybe if you have spotty internet it can cause you problems, but in my 100+ hours so far the only issue it has ever given me was failing to connect - when Steam went down for Tuesday maintenance. I understand the general idea against it, but when it just works for the vast majority of players I can't really see the argument to avoid the game over the requirement. Even if you literally never touch My Team and only play around in Free Play time trials or Championships, you'll get more than your monies worth from the game.

    My main problem is still that a huge chunk of the game now has an expiry date due to the Online-requirement. What happens when Codemasters decides to pull the plug on the DR 2.0-Servers ? Do people want to rely on Codemasters that they will offer a patch at that point to make the Career be playable offline ? I sure don´t.

    Rally Games with a more serious approach are VERY few and far between; infact we nowadays only have 3 to speak of: RBR from 2004, Dirt Rally 1 and now Dirt Rally 2.0. And one of them may not even be playable in its Main-Mode anymore in a couple of years.

    Maybe Codemasters will continue to produce serious Rally-games. Or maybe they won´t. Maybe the next Dirt Rally releases even MORE broken. Or the physics change in a way that I don´t like anymore. What I want to say is I don´t want to rely on an uncertain future when it comes to these type of games. It could very well be that DR 2.0 will stay the last serious Rally game for the foreseeable future. And because of this I would like to be certain that the progression-system is still functional in DR 2.0 in a few years from now. 

    As long as this Online-requirement is in place there is ALWAYS the chance that people loose their Career-progress. It wasn´t only people with crappy Internet that were affected by this......

    I´m convinced that all the negativity towards the Racenet-requirement during release DID cost sales. I personally wouldn´t have bought it. I only own Dirt Rally 2.0 because it was a gift from my girlfriend; and even then I struggled to activate the game on Steam because I      wasn´t eager to support these kinds of business-decisions (I ended up activating it, because denying a gift from my girlfriend would have been even worse than acting against my principles.....😵). I hope the reasons WHY Codemasters implemented this requirement was worth it regarding the feedback it produced. Whatever those reasons may be.......

    I must say that I don´t see ANYTHING regarding the Online-connection in the Career that I would consider to have a real positive impact on my personal enjoyment of the game.

    I´m not even talking about  scrapping the Online-requirement for the Career anymore; I think that ship has sailed unfortunately. But maybe a Mode could be implemented where money and car-upgrades can be earned in offline-Custom Events as well; which was possible in DR 1.

    • Agree 1

  6. 3 minutes ago, Riggs said:

    Man it's all perfect except for this rocky mountain of bugs haunting the game. I'm much more aprehensive about that.

    Don´t need to tell me........I have DR 2.0 on hold anyway. Am busy with Sekiro at the moment, and in two days the next Grim Dawn Add-On gets released. Maybe in a couple of weeks I will make another SERIOUS attempt at the game.

    • Like 1

  7. One positive thing from my side: I think the price of 3,49 Euros is pretty ok for the individual Rally-Events. Yes, they´re still the old Events we all know inside-out from DR1. But they´re still among the best Rally-Stages ever put into a Rally-game. And they´re still different to drive due to the enhanced handling. I´m sure other companies would have taken at least douple that price.

    • Agree 6

  8. 35 minutes ago, teknoid85 said:

    had a lot of problems with steam  with first update   and todays update..............  40gb free on  c :    after 2gb on download  it shows me there is non more space on ssd........   **** steam 😡

    Has nothing to do with Steam, but how Codemasters organizes its patches. And yes, its somewhat ridiculous to need roundabout 45 gigs of free space to download and install a 7gig patch. Mabe write it into the patchnotes how much space is needed to install the update. Other devs can pull that off as well if the requirements are that much higher than anticipated.

  9. 1 hour ago, chukonu said:

    Don't know why Toyota is being like this. Why wouldn't you want your car represented in a game? It's how I learned to love even ugly ducks like the Metro.

    Don´t think it has anything to do with Toyota themselves, but the WRC. All those cars are part of the official WRC-license, which is held by Big Ben. I think we got lucky that we had the WRC-Polo and Fiesta for example in DR1. Wouldn´t be surprised if Big Ben  made a claim against Codemasters; so that they´re not allowed to use some of these WRC-cars anymore; or strike deals with the car-manufacturers directly.

  10. 32 minutes ago, Riggs said:

    It doesn't mean some of those things won't be implemented later. Some of the features you mentioned didn't come all at once in DR1 either, it was a gradual process through EA (steam workshop for example).

    Precisely. That´s my point. DR 1 was Early Access and therefore cheaper; and everybody knew it wasn´t feature-complete. DR 2.0 isn´t an Early Access-release. If these things come at a later point (or they don´t - like in Dirt 4; but I´m still optimistic) has nothing to do with my argument; I only compare both games in terms of what they offered on release.


    Holy hell; I really feel that I sound more negative than I actually am; which isn´t my natural normally....except in specific cases like Fallout 76 or Anthem.

    • Agree 3

  11. 3 hours ago, Rallystu2 said:

    I don't see dr2 as a lighter package, rather a more focussed package doubled down on detail with things like stage deg. I was as disappointed as the next person when we found out that we were only getting 6 locations and 2 stages per at release, but its the first game with live service, and needs to be treated that way, assisting devs to fix and adjust the things we want, not just ranting and whining and hurling abuse around.

    Of course, describing DR 2.0 as a more focussed game than DR 1 is one way to see it. But that was what was already said about DR 1; to explain it´s rather bland Career-Mode and general lack of "fluff". And I was absolutely fine with that regarding how DR1 was conceived within Codemasters. Again, we shouldn´t forget that DR 1 was more of a side-project and test-balloon; to see if a more hardcore-Rally game would still be viable. But DR 2.0 is nothing of that anymore.

    But it´s not only the pure content side-of things that somewhat irks me; but the amount of features as well. I´ve mentioned these things (Steam workshop, custom liveries in Online Events, worse support for custom-stuff in general, missing options in the setup-menu compared to DR1 and D4, no Rally-school, a WAY worse Career-mode compared to D4, worse wheel-support, no money/car-upgrades via custom mode etc.) a couple of times; for me this is simply a step back compared to its predecessors.

    I can only say that I don´t mention these things because I wish any harm to Codemasters. I mention these things because I would like to see them implemented into DR 2.0; or at least into a potential follow-up. I´ve said numerous times that I wish Codemasters nothing but success; but I also think that they´re partly to blame as well for all the criticism the game received; more (justified) criticism than was necessary in my opinion.


    • Agree 2

  12. 19 minutes ago, FearFactor said:

    You dont need to abort the stage. Press pause, then Alt+Tab, Sound settings, change ausdio source then back to your standard one and come back to game and sound should be back. Worked in my case.

    But this is a workaround and not a proper solution.....

    Thanks for the workaround. Appreciated. But of course that doesn´t help when you´re already in the ditch 🙂

    • Haha 1

  13. 1 hour ago, Rallystu2 said:

    Game breaking? Occasional racenet issues aren't Game breaking. 


    Basic functionality? Like what? Being able to pick a car and race it? That's already in.

    People loosing their game-progress isn´t game-breaking ? And even IF these things don´t happen so often anymore, as long as the Online-requirement is in place this stuff can always happen again. The sound still cutting out, even after the patch isn´t very beneficial either. Especially if that happens during an Online-Event and you get a dnf because of that.


    And my point wasn´t Pikes Peak in particular. But that DR 2.0 is a lighter package on release than BOTH DR 1 and D4. And sorry, I personally wouldn´t  expect a follow up to have even less stuff/features than an already pretty bare-bones predecessor (DR1).


    • Agree 2

  14. 10 minutes ago, Riggs said:

    Hillclimb has been cut because only a very tiny minority played it and resources would be better allocated in Rally and RallyCross, where the majority of the players are. Hillclimb was a bonus in DR1, compare the RX content from DR1 to DR2. Rally content is the same as DR1 at launch and it's getting expanded from tuesday on.

    While there's still no Delta Times, there's a lot more community events still.

    I personally LOVED Hillclimb in DR 1. Rallycross on the other hand is still not my cup of tea; but that has something to do with the fact that Codemasters seems to have problems to create an AI in this mode that is fun to drive against. Either they´re too slow in certain parts, or way too fast, or act as if Rally-X was some kind of destruction-derby-event.

    And how was Hillclimb a Bonus in DR 1 ? It was part of the overall package, and was released during the Early Access-phase; it wasn´t a small side-activity that was put into the game as an afterthought. They even released the full gravel-layout of Pikes Peak after release.

    I would get that for leaving out Hillclimb they could concentrate on adding more stuff in Rally and Rally-X. But that´s not the case; it´s the same amount of Events and Stages as in DR 1; there are not more events in the game now with Hillclimb missing.


  15. 54 minutes ago, Dytut said:

    All cars don't have all settings, simply because the settings are available on the real life cars. Older shocks didn't have fast/slow rebound, newer cars have them and can set the threshold between them. This is an actual improvement of the barebones setup of DR1, where the suspension is modeled more accurately in DR2. 

    I have now checked ingame; and no, the modern Rally-cars don´t have fast rebound; checked the R4 and R5 cars. They have slow rebound, and slow bump/fast bump, but no fast rebound like in DR 1 and D4. 


    Regarding the content on release in DR and DR 2.0: Hillclimb makes up for a huge chunk of missing stuff; that´s one whole Mode of play missing. Or another, albeit rather small thing (next to all the other stuff): Where are the Community-Delta-Times in DR 2.0 ?

  16. 22 minutes ago, Riggs said:

    Here's a fine example, considering everything you've said in your post: Assassins Creed Unity

    Check it out.

    I know about Unity. It ran like **** on release, had bad bugs (everybody remembers the faces without skin) etc. But I was talking specifically about game breaking stuff, and not buggy releases in general; and I specifically talked about the time-span. I don´t remember Unity erasing peoples progress. But of course that doesn´t mean that Unity was acceptable. A better example would have been Fallout 76; that one REALLY had some game-breakers on release. But again, it didn´t take Bethesda 4 weeks to fix the most glaring ones after they were acknowledged. I didn´t buy Fallout 76, because for me personally even Fallout 4 was a HUGE letdown regarding the name and roots of the franchise; but what I witnessed at a friends house in 76 was pretty sad.

    And regarding the game and the team deserve to concentrate on the bigger picture: I guess one could say that Codemasters should have done the same during development.


    @ Versedi: Are these game-breaking bugs ? I specifically was talking about the more severe stuff; not bugs in general. I have even written it down 2 times. I am fully aware that some bugs can take a good amount of time to fix; but that wasn´t my point.

    But as I said; my main gripes with the game aren´t the bugs anymore; even though I also think the release was (way) too early. What really brings my experience down is still the Always-Online-Stuff and that DR 2.0 is even more barebones than DR1.

    Just to note something positive so that I´m not ONLY negative: The pure driving-experience is still awesome, and a step up from DR1. The Stages are also great and  well designed.  I REALLY hope we will see my favorites from DR 1 in DR 2.0 as well; Wales and Greece. I´m looking forward to drive these Events with the improved handling.

    • Disagree 1

  17. Well, regarding the FFB I understand that it takes time to implement properly. But game-breaking issues ? Roundabout 4 weeks is too long in my opinion. And then a patch that is supposed to fix stuff, but doesn´t in certain situations (for example the Audio cutting out; which is STILL happening).

    I can only compare DR 2.0 to all the other games I played. And I can´t remember one that took almost 4 weeks to patch game-breaking stuff; most of them didn´t even have game-breaking stuff on release (if any). Now of course, just because I say I don´t remember a game taking this long to patch doesn´t mean there wasn´t one; I of course don´t play everything; and especially when it comes to racing games Dirt Rally 1 and 2.0 (and the good old RBR) are the only Racing games I play anymore; got bored of Track-Racing a long time ago. Now, as I said; I´m only talking about game-breaking stuff; like the Audio cut-outs, people loosing their Career-progress etc.; not smaller things like textures not alligning correctly or Stages being too dark.

    One mustn´t forget that this  isn´t a racing game/Rally game from a new developer with a new engine. Codemasters is doing these type of games for decades now; and is using the EGO engine for over 10 years now (since Colin McRae Dirt in 2007).

    But yes, I guess all the major bugs will be squished in time. But every time I play the game, and I enjoy it there are new things I discover that are missing that the predecessors had. Yesterday or example less options in the Setup-Menu; for example positive camber and fast rebound; I didn´t check ALL of the cars, but it was missing in all the ones I tested. The first Dirt Rally was pretty bare-bones; Dirt Rally 2.0 is even more bare-bones on release. I really did expect Codemasters would take all the stuff that worked in DR 1 and D4 and combined it into one awesome package; but no, they even went backwards when compared to Dirt Rally 1 in terms of content/the overall package.

  18. I guess the most important stuff to fix (purely from a PC-perspective) are bugs like people still loosing their Career-progress, people not being able to compete in Online-Events, Rewards from Online-Events not being paid out, Audio suddenly cutting off during a Stage and a better performance/GPU-load. I personally wasn´t hit with all of these bugs; only the Audio cutting out three times and subpar performance. But for the people who ARE still affected by the more game-breaking stuff I hope the next patch will bring some improvements.

    But also good to hear that Wet/Dark-Stages are happening a bit less frequent after the patch; or in my case I hope a LOT less frequent 😉.

    Nevertheless, thanks for the heads up Codemasters and Christina.

    • Agree 3

  19. 8 hours ago, Riggs said:

    Safe to say the "spoiled" part came after "Give it time people". If you entitled yourself as spoiled, then it was your call not mine. That part of the text was aimed at the batch of people who keep crying in the forums 24/7 making double threads for attention.

    I've said it before and I'll say it again: Does DR2.0 need improvements? Yes it does, as well as a big ton of bug fixes. But such things take time to actually do, test and implement. And it drives me crazy reading posts with people saying none of the issues have been acknowledged, when they have been more than once. Probably it would be better to sum it up in a stickied thread, but nonetheless it has been acknowledged and been pointed that it's being worked on. Plus, the Chief Game Designer has said it countless times: "We want feedback from the community about which improvements we can make in the game, content, features" (such as tyre compounds etc). No such speech has been delivered in DiRT Rally 1 and DiRT4. There's a big difference here.

    However, this big batch of spoiled kids simply prefer to create havoc and review-bomb a game way below of its actual level, not having any idea of the consequences this might have on the future success of the game and the difficulties this team has been undergoing for years to be able to deliver such experience.

    The topping is finished when then these same people dare to say WRC8 drives and looks much better than DR2.0, based on a livestream. Sure it can be better than WRC7, that's where you can compare 8, but comparing to DiRT Rally 2.0 and even 1, it's a complete junk. Not to mention these same people complain about CM not fixing certain features that are hard to do from a game to another, while this developer has kept the same ridiculous car sounds since their first game and still didn't fix them for 8.


    Everyone has the right to their own opinion and to debate. But that's not what's happening.

    Well, your whole post seemed to be adressed at me, seeing that you go on rambling about DR 1 which I brought into the discussion at that point; so of course I then think this "don´t be so spoiled" is aimed at me as well.

    And what about this " Plus, the Chief Game Designer has said it countless times: "We want feedback from the community about which improvements we can make in the game, content, features" (such as tyre compounds etc). No such speech has been delivered in DiRT Rally 1 and DiRT4. There's a big difference here." ?    Wasn´t that the whole reason for Early Access in Dirt Rally 1 ? To gather feedback from the community and improve the game based on that feedback ? You make it sound as if Dirt Rally 1 had no community-engagement at all. Isn´t it obvious that Codemasters didn´t come out with a sentence like this after the release of DR 1 when the game went through that lengthy Early Access-phase, full of that same feedback ? And maybe due to that fact DR 1 never had bugs (after it was officially released) like sudden loss of Audio during a Stage or people loosing their Career-progress even weeks after launch . And in my opinion these are no small bugs that can always happen in every new release; especially the loss of Career-progress is a huge game-breaking bug in my opinion and should not be downplayed by "Yeah, the game has a few bugs that almost all new games have nowadays".

    But of course I agree with Dirt4. That really showed how NOT to support a game after release; and DR 2.0 seems to be a step up in that regard. Through the announcement of the 2 Seasons Codemasters somewhat HAS to support the game via patches if they want to sell their DLCs.

    Again, I get that people are annoyed by venters and non-constuctive critics. I am as well. All I´m saying is why rant on these people in a response to a post that was nothing like these rants at all.

    But ok, I´m good with ending this discussion at this point.

    • Like 1
    • Agree 2

  20. 6 minutes ago, CatBadders said:

    You are kind of right here, but you have to understand most of the criticisms on these forums (if they aren't coming from some of the most active members) tends to come across pretty... shall I say entitled and snobby? Most of them aren't offering up real critiques but just spew drivel and nonsense complaining about everything like it's the end of the world. You definitely have very valid points on what 2.0 lacks, I don't think many on here would argue them, but most of the members here who stick around tend to have a long-term scope in mind.


    While reddit and twitter are all blowing up about patches not being out 2 weeks after launch, most of us here understand the game hasn't even been out a month yet and that Codies is going to get us those patches. We all mostly knew 2.0 was going to have growing pains early on so we aren't really holding it against CM while they work on fixing it. Now if we get to DLC2 and nothing has been actually addressed, you'll see a very different side of these forums come out.


    tl;dr - the members here are getting a thick skin to initial criticisms because most are mindless drivel without substance; but if you actually present your points you'll find most agree with the shortcomings you bring up.

    I get that; I kinda mentioned these kinds of people as well. But I also don´t think that my post was anything like that; I only mentioned I still prefer DR 1. And still being called "spoiled"; even though I never talked about the timeframe of the patches in the first place. That´s what I mean; call out the people who are worthy of being called out and not just because someone has a more critical standpoint at this point. This is not me being "whiny" or too sensitive by the way; I simply don´t like to be thrown into the same pot with all the venters and non-constructive people.

    • Agree 2

  21. I can absolutely understand why people prefer DR 2.0 over DR1. But it seems that some people take criticisms of DR 2.0 way too personal on these Forums. Just because I say I still prefer DR 1 at this point doesn´t mean I don´t like DR 2.0. As I said numerous times now, I like it very much. And I´m thankful that we got a more serious Rally-game at all; and that I wish Codemasters nothing but success with the game. But I´m also very critical about the state of the game it was released in. 


    I think people have become more critical in general when it comes to Video Games; because of all the stuff that happens in the industry. I for one can only say that I welcome that people are somewhat more critical of buggy releases, lootboxes, Microtransactions in fullpriced games etc. ; as long as it´s CONSTRUCTIVE criticism. But of course I also know that this attracts people who only want to vent out some frustration, which makes it harder for devs to see the constructive feedback. Sadly some people don´t make a distinction anymore between the people who only want to vent and the people who criticize something with the goal to improve the games and this industry as a whole and be more consumer-friendly again.

    • Agree 3

  22. Well, it depends what you want. And it has nothing to do with "getting used to it", because I have written NOTHING about the way the game handles or feels; I even wrote that I still prefer DR 1 DESPITE it having inferior physics; meaning I acknowledge that DR 2.0 is superior to DR 1 when it comes to the pure driving experience. Nevertheless I would say the stages in DR 1 are better and more fun to drive than the ones in DR2.0. But that may be only natural, seeing they´re the most iconic Events you can have in a Rally-game. And at least some of them are coming to DR 2.0 as well (just hoping for Wales and Greece making the jump over, too).

    But there are some things that DR1 does better. Workshop-support for example. Support for Analogue-Handbrakes. Better FFB. General support for wheels is better in DR 1 (still greyed out options like sensitivity without any explanation in DR 2.0). It has Hillclimb. You can use custom liveries without being thrown out of the Online-Events. Better Mod-support in general. You have Custom-Championships in DR 1 that give you a sense of progression, meaning you can still earn cash and car-upgrades while making up your own Championships. DR 1 has WAY better performance for what is on offer.

    And yes, DR 1 had its fair share of problems, too. But most of it was during Early Access; it was expected to be a rougher ride during that phase; and because of that it was sold at a way lower price compared to the 60 bucks for DR 2.0. I only compare the two games after they were officially released.


    And please, tell me why I am spoiled ? Where have I said anything about the timeframe of the patches ? I even said that DR 2.0 can become the superior game for me if Codemasters sticks with the game, because it has way more potential than DR 1. You shouldn´t get so defensive, just because someone isn´t praising it as the masterpiece it seems to be for you personally. And as I said, it´s not an objective fact that DR 2.0 is superior in every way to its predecessor.

    • Agree 2

  23. I like the game, too. But for me personally a Masterpiece at this point in time ? Nah; as an overall package I still prefer DR1 at this point, even with its inferior physics.

    But of course that can change. If Codemasters REALLY sticks with DR 2.0 it can be brought to its full potential; which is already visible in some parts. 


    As for WRC 8: I never played any of the older titles. First one I bought was WRC 6, after Dirt Rally renewed my love for Rally-games and made me buy a wheel again. But in my opinion WRC 6 was pretty crappy; just glad I got it on a pretty cheap sale back then. I didn´t buy WRC 7, only played it a couple of times on PC at a friends house. There were some good improvements, but overall still somewhat lacklustre; especially regarding the physics, the Sound-department and the Co-driver. If they continue to improve the game the same way they improved WRC 7 compared to 6, WRC 8 MAY actually turn out to be a worthwile Rallygame. If it can compete with the two DR-Titles remains to be seen; I would guess no. But that doesn´t mean one can´t have fun with WRC 8 as well. At least one can be happy that the quality of the WRC-games seems to improve, compared to the Series when it was still developed by Milestone.

    • Agree 2

  24. 1 hour ago, Smithers1968 said:

    Is that digital sales? Seem to be a lot of old titles in there, perhaps these are the top sellers in CEX?

    The sales-figures on GfK are physical only as far as I know. The digital sales-figures in the UK are shared with another company; and that company (ISFE) should be able to publish sales-figures of retail- and digital sales combined. Here´s a little piece I found about this: 


    But I haven´t dug THAT deep into this topic; so maybe there has been some change in this regard since the article was published.


    If you look at the individual sales figures (meaning not the combined sales-figures from all three platforms) Dirt Rally 2.0 ranks even lower; only placed 34th in that same timespan: 



    I really hope Codemasters ends up making a good amount of money with the game; so they will continue with the more serious path to Rallying. The numbers may not look THAT good; but I am under the impression that the budget wasn´t really that high for DR 2.0 to begin with; maybe partly due to the fact that Dirt 4 didn´t perform particularly well. In my opinion part of the blame why DR 2.0 didn´t perform that well and there´s a bit of negativity towards the game (which I´m sure has an impact on the sales-figures) lies with Codemasters itself. A good chunk of that negativity comes from the forced Racenet-requirement for the Career; and this is something that could have been easily avoided in my opinion.

    • Agree 4

  25. 41 minutes ago, Phoenixwin said:

    If career mode is available offline, those pirates will be laughing, and CM crying.

    Well, right now a couple of legit customers are still being punished by this thing. Your primary concern  seem to be the pirates and what they can play; my primary concern is that LEGIT customers are being punished by this "Always Online-Stuff". Even if its only a couple of people, no one can guarantee that this can´t happen again; to anyone. I personally don´t care about pirates being able to play the Career. They´re not the main customers anyway and should NEVER have an impact on a games availability in Single Player.

    • Agree 6