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Posts posted by Civarello

  1. 13 hours ago, Mike Dee said:

    The sound cutting out is bad, but if it is consistently doing that I think the issue is more likely your system than the game. I had occasional cut outs in MP during the launch weeks, but since then? I can't think of a single time in the last month Phil has forgotten pace notes like he was at launch. A few UI notes don't match the pace note called, but that is about as bad as it is. The only annoying thing still happening is that Sweden and Germany have Phil repeat himself a couple times between the "... to finish" call and actually clearing the stage end gate.


    I wanted to let this discussion slide, because I know there is no common ground anyway; especially with remarks like "your opinion/preference is a joke to me". I say I totally get why people like this game; the opposite situation seems to be way harder; for people even TRYING to understand where the criticisms are coming from and why people aren´t on cloud 9 with DR2.0. 

    But this ? Now you even go down THIS route, saying that it´s "more likely" the system of the users, and not the game itself, just because YOU didn´t experience this annoying bug for a longer period of time ? Guess what, I had this bug happen to me just ONCE....but I never would go out and say it´s the users fault. Especially when it´s happening THIS often and to THIS many people. And in the next sentence you even mention that you still have problems yourself in this department (albeit a different part of the Audio).

    It was mentioned dozens of times that you all want constructive criticism; but even then this criticism gets ridiculed by mentioning it "being a joke" or "blown out of proportion". Yeah, it´s really fun to have a discussion about this game on these  boards........Constructive criticism isn´t when it only mentions things that you all agree with......


    • Agree 1

  2. 5 hours ago, caerphoto said:


    I agree, it’s silly when people say that. It's also kinda silly to get overly annoyed by things that are either theoretical (“expiry date”) or kinda trivial (headlights having the wrong texture).

    It’s fine to have priorities, within reason, but someone saying, for example, that they literally cannot enjoy the game because of the state the FFB was in at launch is just not reasonable. Unless the FFB was actually broken for that person, it wasn’t that bad. They’re playing a rally simulator, not a steering wheel simulator.

    Pacenotes, matter of opinion and I’m not gonna argue there. If you like DR1’s better, cool. Better hardware support, though? In what sense? VR, yeah, but the input support is much better in DR2. Offline credit earning, well, that’s a much bigger topic than just Custom Events – the whole structure of DR2 is built around being online. Again, no problem if you disagree with this, but you gotta discuss it in context.

    The other stuff, again, fine, a matter of opinion, and again I have no problem with that, but it does seem a bit like comparing feature lists without considering the experience of actually driving in the game. For me, that experience is better enough that all the other stuff you mentioned seems trivial.

    And just so I’m clear, I’m in no way excusing the bugs etc. They should be fixed, and many shouldn’t even have made it to release, but I also accept the realities of modern game development. I don’t like it, but since I can’t do anything about it I’m not going to let it bother me, and instead just enjoy playing the game.

    I am someone who doesn´t like to call other peoples tastes/preferences "silly" or "trivial", just because they´re different from my own. When I found out that Dirt Rally 2.0 had this Online-Requirement for the Single Player-Career the game immediately went off my to buy-list. And DR2.0 was a very sure purchase for me, considering Dirt Rally 1 is my 2nd most-played game on Steam. As I´ve mentioned a couple of times by now I only own it because it was a surprise-gift from my gf on release. Now, that reason might sound silly to you and others, but for me it´s not.

    I personally don´t see ANY advantage of the SP-Career being dependent on Racenet, but a plethora of negatives. There are so many opportunities in this game to be competitive (the Online Challenges, Time Trial, the dedicated MP-Modes) for the people who want that, so why the need to have this competition (via Leaderboards) in the SP-portion as well (and I only speak about the Career-Mode, not the MyTeam-Mode in general). 

    If a game has a feature that I really don´t like I don´t buy that game. The same reason why I don´t buy ANY game that features any kind of Free2Play-mechanic (Lootboxes, ingame-shops, fantasy-currencies etc.). The same reason why I don´t pre-order games.

    Regarding Hardware-Support: Analogue-Handbrakes for example; or are they now properly supported ? Or some of the Wheel-options not being changeable (due to them being greyed-out).

    Even though I personally am more on the "critical" side of Dirt Rally 2.0, I absolutely get why people like this game as much as they do. 

    • Agree 2

  3. 4 hours ago, caerphoto said:

    It's strange, isn't it? DR2 is fantastic, and sure, it has a few issues that really need to be fixed (the audio cutouts, for example) but nothing that comes anywhere close to making it a "bad" game. I really do find it hard to understand how some people find the problems to be so obnoxious that it completely ruins their enjoyment of the game.


    Maybe because you have different priorities ? I always find it a bit strange when I read something like "I really don´t understand how people don´t like a game/other stuff as much as I do". That always seems to be a indication for me that these people think that their priorities/tastes are much more important/the only right opinion than the opinions/tastes of other people.

    From my perspective: I also think that the game is fun, and a nice improvement over DR1 in some areas, but not in ALL areas. I for example think that the pacenotes were done better in DR1. DR1 had better Hardware-support. DR1 had an offline custom-mode to earn money/car-upgrades. It had Hillclimb. One of the main-modes didn´t have an expiry-date written on it. I could use the car I wanted to use in the Career, without having to wait for the Shop to reset. Etc., etc., etc. And that´s without the still not fixed bugs that are going on for months now; plus the new ones that seem to creep up with every new update.

    I know many people on these boards are tired of hearing these things. I personally have went on from DR2.0, and have been pretty quiet, because I personally don´t want/need to write about how disappointed I was/ and still am with DR2 on a regular basis. But I still watch the progress the game makes; which shows that I still have interest in the game, and a slight hope that at some point the game will turn out as good as I personally would have liked it to be on release. 

    But I also think there are many more games (not necessarily from the same genre) that at least for ME feel as if they honor/appreciate the time and cash I spent more than Codemasters did until now with DR2.0.

    • Agree 5

  4. 31 minutes ago, AlexSpartan316 said:

    exactly, precisely because that type of game gives priority to aspects such as aesthetics / graphics rather than realism / physics. I have nothing against that kind of games or those who play, but I don't think it makes much sense to compare wrc to dirt

    The WRC-games were never known for their visual quality. WRC 7 did look better than its predecessor, but it´s in no way a visual powerhouse. At least on PC WRC 7 isn´t really a looker, and both Dirt Rally and DR 2.0 are visually more impressive than that game.

    I think what grinds the gears of people is that DR 2.0 appears to look "worse" than its direct predecessors; or at least not on par with them.....maybe because of the lower resolution, and/or the suboptimal Anti Aliasing.

    • Like 1
    • Agree 2

  5. I think the difference is that GT Sport was advertised as an Online-Racer from the very beginning; with a huge focus on Online-Racing (or at the beginning it´s ONLY focus was Online Racing; only some practice-stuff was Single Player if I remember correctly). Maybe all the SP-Stuff that was added after release is now viewed as a Bonus, and therefore the complaints weren´t that loud. I guess it would have been different if Sony would have advertised GT Sport as Gran Turismo 7, without ever revealing before release that the Single Player-Career would require an Internet Connection.

    Edit: Because it somewhat fits: Again had a short "Error 500" on the Forum; something that is happening quite often here. At least way more often than on any other Forum I visit. But it quite fits with the hiccups that Racenet itself is showing to this day......

    • Agree 2

  6. I gave DR2.0 a negative Review as well. But not because of the FFB. The FFB isn´t my main-gripe. My main-gripe (or one of the main-gripes) was and still is the Always-Online-Career. And as long as that requirement is still there my Review will stay negative. I even said that the game in its core is fun, but so many things around that core feel rushed, so that I personally wouldn´t recommend the game in its current state. 

    And that review was written around release. And now, couple of months later, and not much has changed. So many pressing issues are still not fixed. I said this before, and will say it again: The reason why DR2.0 was such a letdown in terms of sales was NOT the fault of the Reviewers on Steam (or all the other people who view the state of the game to not being satisfacory)......Codemasters has ONLY themselves to blame; for releasing the game way too early; for leaving out many, many features that the predecessors still had, for making the Single Player-Career Online only. Blame the people who were responsible for these decisions, but not the people who are simply fed up by all the **** that is going on in the Industry.......

    And just to say this: Wanting Steam to go away, just because some of its users don´t review a certain game to your liking, and then even wishing that the objectively inferior Store takes over is just mindboggling.

    • Agree 6

  7. 16 hours ago, paint21 said:

    The funny thing is, Letting out the first 2 weeks after release, 99 % Of the people i´ve heard talking about career Resets are some entitled White knights who wont play the game at all because they MAY be reset, And like 1 % Of people that actually got reset.

    Even if it´s only 1 %, how does that make things any better ? The fact that it still happens is ridiculous; as I said. I never said that it still happens to a lot of people, only that it still happens. Even if it´s only that 1%, that is still something that should not happen AT ALL. 

    And I don´t get this "Of the people i´ve heard talking about career Resets are some entitled White knights who wont play the game at all because they MAY be reset"; why are those people "entitled", when they expect the game to NOT reset their progress ? And aren´t "White Knights" normally people who defend a game, not criticize it ? So this sentence doesn´t make that much sense to me.....

  8. 2 hours ago, ianism said:

    Image result for cool story bro gif

    Would you have posted that same worn out phrase if he would have praised the game and pointed out how he would gladly buy every single piece of DLC ?


    Just to add my 2 cents, I uninstalled the game one week or so ago. I still had bought the Monte DLC (which was a nice improvement over the Version in Dirt Rally), but the game itself became more and more frustrating every time I played it (because of its buggy nature, missing features, and the vast unused potential due to a rushed release). And maybe it´s just me, but I feel as if there is a slight condescending undertone in some of Codemasters responses..........

    So at least in my case there won´t be any further DLC-purchases. Maybe, in a couple of months I will try the game again (maybe by then the game will be in a state that it should have been in on release). And DLCs will only be purchased when (heavily) discounted (if at all). I´m normally really not a cheapskate; but Codemasters has broken the Camels back one too many times for my tastes......

    But the thing is, in its core the game is good. That is the reason why I´m still following the game and its progress. If it wasn´t I would be long gone, add Dirt Rally 2.0 to the very few games I personally would count as a loss and simply add Codemasters to the list of Publishers/Devs who I won´t support anymore (literally, not only talk).

    • Agree 1

  9. 18 hours ago, teknoid85 said:

    to me the always online thing  is a bit of excuse   for those who have downloaded the game on torrent........


    since first trouble  days on launch i never had any problem with racenet.....................

    So what you´re saying is that the majority of people who are against this Always Online-Requirement for the SP-Career and Single Player Games in general are people who pirated the game ? Wow. Wish my world was so easy.........

    I do own the game on Steam. But as soon as i heard about the Always Online-stuff it was off my to-buy list. I ONLY own it now because my girlfriend bought it as a gift for me (without my knowledge of course); but even then I was hesitant to activate it....to not support these kind of practices.

    And just because YOU didn´t have problems does mean what ? That all the people who did have their Career reset (what happens to this day btw, which is ridiculous in itself) or couldn´t compete in the Online Events are pulling these things out of their nose ?

    I didn´t have THAT many problems with Racenet as well. But I don´t have to experience these bugs myself to be against the Online Requirement. My main point is still that I want to be sure that the WHOLE game is still playable in the future, and doesn´t have some kind of "best before"-date written on it´s main SP-Mode. 

    Ah, teknoid giving a "Thums Down" instead of replying is of course a great way to have a discussion. Great Job 🙂

    • Like 1
    • Disagree 2

  10. 7 hours ago, teknoid85 said:

    i also disagree with the online compliant, i see no problem there, it's a MUST, as now all times are registered to the leaderboards,  and it's right that  piracy users don't have any right to play the entire game.

    Why is having to be always online for the Single Player-Career a "must" ? I understand that this is necessary for the Online Events, but for the Career ? What do I, as a player, gain from this ? One thing I see for example is that pretty often I cannot drive the car I WOULD like to drive in my Career because the car isn´t available at that time. So I must wait for the Store to refresh and then HOPE that the car I actually like to drive is available this time. To me this mechanic feels shoehorned in, just to somehow justify the "Always Online"-Requirement.

    I personally don´t care what pirates can and cannot play. In my opinion pirates should NEVER have an influence on how a game is designed; the only thing you achieve is punishing the paying customer. I can´t play the Career when Racenet is down, I had my Career reset a couple of times, I won´t be able to play the Career in a couple of years anymore (when the Servers are turned off), but hey, at least those pirates can´t play the SP-Career......

    • Like 1
    • Agree 4

  11. 1 hour ago, RodgerDavies said:


    Edit: an example of amazing dev comms from a much smaller team: https://forum.il2sturmovik.com/topic/168-developer-diary/page/6/?tab=comments#comment-759356

    Aye, 1C/777 was one of the Publishers/Studios that I had in mind when I said that Codemasters´ way of communicating is pretty subpar compared to other Studios/Publishers out there. Their Developer Diaries are awesome. Since 2012 there have been 222 Diaries, the last one came today.

    I was pretty hesitant to further support Il2 after what happened with Cliffs of Dover. But in my opinion 1C did a pretty good job on the last couple of "Battle of...."-Sims, and I am happy that they (finally) acknowledged the awesome work that Team Fusion did for Cliffs of Dover some time ago. So for the last couple of years I had zero problems supporting 1C/777 and their work on the Il2-Series.

    • Like 1

  12. 1 hour ago, Mike Dee said:

    There engagement definitely hasn't been supper involved, but I see them respond to at least a few new concerns every day. What do you want them to do, go around repeating their general answers every single time the same question is reposted? Do you want them every single day to make an update post of "hey guys, our list of X-Y-Z bugs still hasn't changed!"

    Why overexaggerate in this case ? Nobody expects daily updates; and I´m pretty sure you are aware of this as well. I can only speak for myself, but what I would have liked are some status-updates; at least in the more pressing issues. Has Codemasters ever said if the FFB is how it was intended ? Or if it´s a bug ? If it is as intended, what were the thoughts behind its implementation ? If it´s a bug, what is the cause of the bug ? What exactly is the mentioned "headway" the devs have achieved in this matter ?

    Or the Ai-Times. It was mentioned that changing these times will be a "huge undertaking". But again no word if these times are intentional, or due to a bug; at least in certain classes. Why not explain WHY changing these times is such a feat to accomplish ?

    It just seems to me that the vast majority of the communication from Codemasters relies on REACTING (reacting to the stuff brought up by the community), instead of ACTING by themselves (for example by posting a Roadbook with more technical aspects every 2 weeks or so). To me it sometimes seems as if Codemasters is pretty shy (or maybe even unwilling) when it comes to REALLY talk about the more non-positive side of things.

    I can only compare this Codemasters-type of communication with the way other devs (smaller and bigger ones) are handling that type of thing. And that comparison sadly is not very positive for Codemasters; and those devs aren´t doing daily updates as well.

    The Roadbooks would be great to talk about these things, and not only when a new patch gets released. Or not only when there is stuff to write about to make your game look good. The last Roadbook was 3 weeks ago. I would say that a Roadbook  one week ago or so would have been a great way to talk about this "headway" regarding the FFB.

    • Agree 5

  13. 3 hours ago, Buckwilder said:

    Same here. XB1X with 4K HDR. It’s horrible in the shaded areas. The headlights (when they work depending on the car), don’t do jack.

    Three patches in and lighting has been addressed, yet this remains a persistent issue.

    Nothing is shocking me anymore, it’s just ‘we’re working on it’, and BTW, buy this content in the meantime.

    The lack of FFB updates is really burning my arse. How far away are we...weeks, months? Is it being rolled out to people to test? If so, how long will that take and then I assume additional tweaks will be needed after feedback is compiled and reviewed/decided upon etc. Must be a complete rewrite, in which case - good. That said, please give us something to chew on in the meantime...be transparent with your community, and they will reciprocate in kind by supporting content purchases and promoting positive ‘word of mouth’ to help the game pick up the audience it’s either already turned away, or those who have been reluctant to buy the game based on all the poor social media murmurings.

    Come on Codemasters, in no other context or business environment would this lack of customer support be tolerated or sustained, those who support you deserve better. They’re only words, so give us some, appease our need to feel as though you care, small gestures = strong loyalties.

    These things have been mentioned numerous times by now. I myself pointed out several times (and pretty early as well) how a good customer-relationship can be beneficial when the times are not so bright (like now with Dirt Rally 2.0). That this lack of information/dialogue is one of the reasons why the customers became so critical. But it won´t change. It´s the same kind of responses we had back with Dirt 4. The phrase "huge undertaking" was used back then as well; in DR 2.0 it´s the FFB and the AI-Times that are a "huge undertaking", in Dirt 4 it was the sticky rear-end (which end-result we all know.......).

    Maybe something that gets dictated by the higher-ups once again. Maybe the same people who decided to release the game too early. If that´s the case I can only say you higher ups did one hell of a job for Dirt Rally 2.0 and Codemasters as a whole........

    • Like 1

  14. 1 hour ago, Riggs said:

    As far as I can recall, you are the only one report your issue, with low FPS outside of the road. Looking at the driver version, it seems you're using an AMD card. Most people are using NVIDIA and this isn't happening on NVIDIA cards, this could be a problem together with AMD. What card are you using?

    I'll update the bug list to confirm it.

    Performance problems are reported frequently, by myself as well as others. Both of my PCs are running nVidia (one with a 1070, the other one a 1080TI); and both of them are performing pretty poor in certain parts. 


    A big german PC-Hardware-Magazine tested DR2.0 with both AMD and nVidia. And the AMD-Cards were actually performing better. It was also mentioned on the official GeForce-Forums, and nVidia has acknowledged this, but they said it could be driver-related or something with the game. But of course to this day Codemasters hasn´t responded to the performance-issues at all (where the majority seems to come from the implementation of the crowd). 

  15. 23 hours ago, CarlesWRC said:

    I couldn't be more agree with you. Some people just don't understand how much amazing is this game. A lot of years passed, I'm a rally fan since the beginning 2000's, and there are a few really good rally games. I can count them with only one hand and I don't need every finger to do it.

    Some people maybe need some fresh air.

    I have to say that I uninstalled the game yesterday. I will watch from the sideline now how (or IF) the game improves in the next couple of months (apart from the paid stuff).

    The game is out for nearly 2 months now, and to be honest I was expecting Codemasters to mostly fulfill community-wishes at this point, not for the most part still fix the stuff that should have worked from the beginning. And then stuff still isn´t fixed (the Audio Bug for example, or the Racenet-Issues). But if the timeframe for patching stays this way (one patch every 3-4 weeks) I see the game needing minimum another 6 months to just be in a state that it should have had on release (if they´re plannning to fix all the bugs anyway).

    For me personally DR2.0 is the biggest disappointment of recent times; in some ways even a bigger one than Dirt4 (and that´s saying a lot). Which is sad, because I too think that the driving can be a huge amount of fun (when the Audio works, or Racenet doesn´t have its usual hiccups), but so much around that is just annoyingy lacklustre in my opinion.

    I personally don´t blame the devs themselves, who as I can imagine are working pretty hard. I blame the higher management, who decided to release this game WAY too early, and maybe now isn´t putting enough manpower behind the game to fix it.

    I´m not someone who is happy about being disappointed and writing stuff like that. I REALLY wanted DR2.0 to succeed. But I´m also not a person who hides his criticisms when I feel a letdown as huge as this. I really hope Codemasters can fix all the major stuff, and that at some point in the future DR2.0 can maybe get some kind of a "second life".



    • Agree 2

  16. 16 minutes ago, Eagleizer said:

    What matters to me is a stutter free game that is optimized without dropping frames

    everywhere.  Fluctuating between 143 and 60 FPS on lowest settings is unworthy of

    the DiRT name...


    DR is still more than 50% more efficient compared to DR2. Frametimes are also way too long,

    and still spikes to 17ms or more every 10 seconds when the game is running "fine" after a PC restart.


    Everything else can wait. The game needs to run smooth and stable.

    Aye. To be honest I feel as if Dirt Rally 1 was better optimized when it was first released; in Early Access. Yes, there are some improvements to the game (some are very subjective though, like the more vivid colors; I personally liked the look of DR1 better), and yes, these improvements have an impact on performance/system requirements. But the performance can still only be described as subpar in my opinion. But don´t know if we will ever see improvements in that regard and have a game that runs as smooth as DR1. As I said before, if they want to implement VR at some point a HUGE performance-improvement should be among their top-priorities.

    • Agree 1

  17. My personal top-priorities are still the removal of the Racenet-requirement for the SP-Career, or at least a somewhat customizable offline-mode where money and car-upgrades can be earned, FFB-improvements, adjustments to the AI-Times and improvements to the performance (drops down to the 40s in certain parts isn´t fun; especially if you consider that VR should come at some point; in VR these drops would be an even bigger NO-GO). Other priorities would be support for Analogue-Handbrakes, automatic Gear-Selection and Steam-Workshop-Support.

  18. 26 minutes ago, Mastoideu said:

    Hmmm, tricky! Let me see...

    1. The problem with dark stages and no visibility has been poorly resolved and now the cockpit of the car is completely dark and some stages over-exposed. HDR needs to be fixed for good, no matter how much time it takes. Headlights also have nearly no effect in dark zones (such as New Zealand forests, Australia forests and Monte Carlo's tunnel) during day time. This is as prioritary as FFB, because it's a gamebreaker. (https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=411207 and https://forums.codemasters.com/topic/178-dirty-gossip-thread/?do=findComment&comment=409909 )


    47. Argentinian flag flickers in one of the argentinian stages ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412905 )

    Nope, I think everything has been covered!

    Damn, if I look at this list I am not very optimistic that we will ever see improvements beyond what the game should have been like on release. Like for example Steam Workshop-Support, a custom-mode to earn money and car-upgrades (preferably offline), or at least a way to customize the Career a bit (and be it only the choice to drive a short, medium-long or long Season). 

    I must say that I un-installed the game a couple of minutes ago. The way that Codemasters handles its patches (only had 30 Gigs free on that specific SSD, but OF COURSE DR2.0 demands more than that for its 10GB update) didn´t help with keeping the game installed for the time being........

    • Agree 1

  19. I´m sorry to say this, but this patch isn´t something that makes me want to play the game again. "Prevention for Audio cut-out improved" reads as if the bug still isn´t really fixed. No specific part about Racenet-Issues, and that people are still loosing Progess in the Career, or can´t  start/finish Online-Events. Only the point "Stability improvements throughout title". But what specifically does that include ? Performance optimization ? Last I played the performance on PC was still pretty lacklustre in certain parts; even on Higher End-Hardware. If Codemasters REALLY wants to bring VR to this game, a performance-check would be mandatory in my opinion.

    Most of this patch is just stuff that in my opinion should have worked on release. When the patches REALLY begin to improve things (and not fix stuff that should have worked anyway) I will consider playing the game again. So its back to RBR and DR1 for my Rally-Racing-Needs.

    • Agree 8

  20. 3 hours ago, dani211212 said:

    I did remove dislike, but just to clear things.. it has not logic at all, how many games are on Physical disk, and are 2 to 3 times bigger content wise than Dirt 4 was between 30-35gb (RDR2 is more than 90gb and it fits on disk), so thats for sure not the right answer He gave you.. 

    RDR2 was released on 2 Double Layer-Blu-Rays (50GB each). My guess would be that Dirt 4 was released on a Single Layer Blu-Ray (25 GB). The game may be bigger on your Harddrive, because the data on the Disc is compressed.

    So it´s possible that the reason the Codemasters-guy mentioned (not enough space on the Retail-Discs) was correct. Now of course Codemasters could have used a Double Layer-Blu-Ray (50GB), but it´s reasonable to think that Codemasters wanted to lower the costs. Or they could have released new tiles via updates. Nevertheless, if wanting to cut costs was their primary reason, this decision has hurt the game big time.

    • Agree 1

  21. 12 hours ago, Buckwilder said:


    I have to say, I am actually quite a fan of all the banter on here. The shots back and forth...makes me smile. We all understand it’s only a game but there is certainly no shortage of passion and opinion...it’s good stuff 😂

    I ask you all - what the hell are we going to argue about once the FFB gets fixed 🤔


    Well, it´s not that DR2.0 is a perfect game outside of the FFB. For me personally there are other things that annoy me much more than the already subpar FFB.

    But yeah, improving the FFB will make DR2.0 a better game. I just really, really hope Codemasters sticks to the game and that the huge potential of DR2.0 really comes through at some point.

    • Like 1
    • Agree 3

  22. Just now, ianism said:

    oh my god... it seems like every thread descends into these kind of debates.

    this is incredibly tiring.

    Well, what did you expect in a thread that is literally comparing DR1 to DR2.0. I understand that it can be tiring to read the same stuff over and over in threads that have nothing to do with this topic, but that´s not the case here.

    • Like 1