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Civarello

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Everything posted by Civarello

  1. Are there any plans to overhaul the Shop-System in the Career ? Having to wait hours because the car you ACTUALLY want to drive in the Career isn´t available is pretty frustrating; and then it´s not even guaranteed that the car is available with the next reset in the first place. I´m still a bit baffled that this was considered a good idea.
  2. Yeah, in the Soulsborne-Games, and the most recent FROM-Game Sekiro you can make plenty of mistakes, and still beat the Boss or reach the next Bonfire/Lantern/Idol. But these AI-times in DR2.0 look as if they´re demanding 100% perfection; in handling the car and by taking the ONE perfect Route through the Stage; if a time like that is even reachable at all for Non-AI-Drivers.......The AI being roundabout 7,5 seconds faster than the fastest player at this point, and that under harsher conditions seems to be WAY overtuned; even for Masters. Just another thing on the list that would have benefitt
  3. I played Dirt Rally with a Pad as well when it came out in Early Access; for ca. 80 hours. And it was great. But because I had the experience with a wheel before (not in DR of course, but in Circuit-Sims and Richard Burns Rally) there was that feeling that a wheel was the prefered way to drive this game. I had pretty decent Sim-Equipment before, but sold all that stuff because I was tired of circuit-Racing. I bought a used Logitech Driving Force GT for 50 Euros, and the first couple of days I often wanted to go back to the gamepad. Because I wasn´t used to a wheel anymore. But it got bett
  4. Has Codemasters ever responded to these AI-"problems", especially the H2 FWD-Class (but many other discrapencies as well ) ? If these times are intentional, or if some classes are bugged, and if Codemasters has a plan to change anything regarding this ? I mean this topic came up early during the release-period. Some info regarding this would be hugely appreciated. I can only say that fair and especially plausible AI-Times are VERY important; but in my opinion there is a lack of both at the moment in the game.
  5. Don´t need to tell me........I have DR 2.0 on hold anyway. Am busy with Sekiro at the moment, and in two days the next Grim Dawn Add-On gets released. Maybe in a couple of weeks I will make another SERIOUS attempt at the game.
  6. One positive thing from my side: I think the price of 3,49 Euros is pretty ok for the individual Rally-Events. Yes, they´re still the old Events we all know inside-out from DR1. But they´re still among the best Rally-Stages ever put into a Rally-game. And they´re still different to drive due to the enhanced handling. I´m sure other companies would have taken at least douple that price.
  7. Has nothing to do with Steam, but how Codemasters organizes its patches. And yes, its somewhat ridiculous to need roundabout 45 gigs of free space to download and install a 7gig patch. Mabe write it into the patchnotes how much space is needed to install the update. Other devs can pull that off as well if the requirements are that much higher than anticipated.
  8. Don´t think it has anything to do with Toyota themselves, but the WRC. All those cars are part of the official WRC-license, which is held by Big Ben. I think we got lucky that we had the WRC-Polo and Fiesta for example in DR1. Wouldn´t be surprised if Big Ben made a claim against Codemasters; so that they´re not allowed to use some of these WRC-cars anymore; or strike deals with the car-manufacturers directly.
  9. Precisely. That´s my point. DR 1 was Early Access and therefore cheaper; and everybody knew it wasn´t feature-complete. DR 2.0 isn´t an Early Access-release. If these things come at a later point (or they don´t - like in Dirt 4; but I´m still optimistic) has nothing to do with my argument; I only compare both games in terms of what they offered on release. Holy hell; I really feel that I sound more negative than I actually am; which isn´t my natural normally....except in specific cases like Fallout 76 or Anthem.
  10. Of course, describing DR 2.0 as a more focussed game than DR 1 is one way to see it. But that was what was already said about DR 1; to explain it´s rather bland Career-Mode and general lack of "fluff". And I was absolutely fine with that regarding how DR1 was conceived within Codemasters. Again, we shouldn´t forget that DR 1 was more of a side-project and test-balloon; to see if a more hardcore-Rally game would still be viable. But DR 2.0 is nothing of that anymore. But it´s not only the pure content side-of things that somewhat irks me; but the amount of features as well. I´ve mentioned
  11. Thanks for the workaround. Appreciated. But of course that doesn´t help when you´re already in the ditch 🙂
  12. People loosing their game-progress isn´t game-breaking ? And even IF these things don´t happen so often anymore, as long as the Online-requirement is in place this stuff can always happen again. The sound still cutting out, even after the patch isn´t very beneficial either. Especially if that happens during an Online-Event and you get a dnf because of that. And my point wasn´t Pikes Peak in particular. But that DR 2.0 is a lighter package on release than BOTH DR 1 and D4. And sorry, I personally wouldn´t expect a follow up to have even less stuff/features than an already pretty ba
  13. I personally LOVED Hillclimb in DR 1. Rallycross on the other hand is still not my cup of tea; but that has something to do with the fact that Codemasters seems to have problems to create an AI in this mode that is fun to drive against. Either they´re too slow in certain parts, or way too fast, or act as if Rally-X was some kind of destruction-derby-event. And how was Hillclimb a Bonus in DR 1 ? It was part of the overall package, and was released during the Early Access-phase; it wasn´t a small side-activity that was put into the game as an afterthought. They even released the full grave
  14. I have now checked ingame; and no, the modern Rally-cars don´t have fast rebound; checked the R4 and R5 cars. They have slow rebound, and slow bump/fast bump, but no fast rebound like in DR 1 and D4. Regarding the content on release in DR and DR 2.0: Hillclimb makes up for a huge chunk of missing stuff; that´s one whole Mode of play missing. Or another, albeit rather small thing (next to all the other stuff): Where are the Community-Delta-Times in DR 2.0 ?
  15. I know about Unity. It ran like **** on release, had bad bugs (everybody remembers the faces without skin) etc. But I was talking specifically about game breaking stuff, and not buggy releases in general; and I specifically talked about the time-span. I don´t remember Unity erasing peoples progress. But of course that doesn´t mean that Unity was acceptable. A better example would have been Fallout 76; that one REALLY had some game-breakers on release. But again, it didn´t take Bethesda 4 weeks to fix the most glaring ones after they were acknowledged. I didn´t buy Fallout 76, because for me pe
  16. Well, regarding the FFB I understand that it takes time to implement properly. But game-breaking issues ? Roundabout 4 weeks is too long in my opinion. And then a patch that is supposed to fix stuff, but doesn´t in certain situations (for example the Audio cutting out; which is STILL happening). I can only compare DR 2.0 to all the other games I played. And I can´t remember one that took almost 4 weeks to patch game-breaking stuff; most of them didn´t even have game-breaking stuff on release (if any). Now of course, just because I say I don´t remember a game taking this long to patch does
  17. I guess the most important stuff to fix (purely from a PC-perspective) are bugs like people still loosing their Career-progress, people not being able to compete in Online-Events, Rewards from Online-Events not being paid out, Audio suddenly cutting off during a Stage and a better performance/GPU-load. I personally wasn´t hit with all of these bugs; only the Audio cutting out three times and subpar performance. But for the people who ARE still affected by the more game-breaking stuff I hope the next patch will bring some improvements. But also good to hear that Wet/Dark-Stages are happeni
  18. Well, your whole post seemed to be adressed at me, seeing that you go on rambling about DR 1 which I brought into the discussion at that point; so of course I then think this "don´t be so spoiled" is aimed at me as well. And what about this " Plus, the Chief Game Designer has said it countless times: "We want feedback from the community about which improvements we can make in the game, content, features" (such as tyre compounds etc). No such speech has been delivered in DiRT Rally 1 and DiRT4. There's a big difference here." ? Wasn´t that the whole reason for Early Access in Dirt Rally
  19. I get that; I kinda mentioned these kinds of people as well. But I also don´t think that my post was anything like that; I only mentioned I still prefer DR 1. And still being called "spoiled"; even though I never talked about the timeframe of the patches in the first place. That´s what I mean; call out the people who are worthy of being called out and not just because someone has a more critical standpoint at this point. This is not me being "whiny" or too sensitive by the way; I simply don´t like to be thrown into the same pot with all the venters and non-constructive people.
  20. I can absolutely understand why people prefer DR 2.0 over DR1. But it seems that some people take criticisms of DR 2.0 way too personal on these Forums. Just because I say I still prefer DR 1 at this point doesn´t mean I don´t like DR 2.0. As I said numerous times now, I like it very much. And I´m thankful that we got a more serious Rally-game at all; and that I wish Codemasters nothing but success with the game. But I´m also very critical about the state of the game it was released in. I think people have become more critical in general when it comes to Video Games; because of al
  21. Well, it depends what you want. And it has nothing to do with "getting used to it", because I have written NOTHING about the way the game handles or feels; I even wrote that I still prefer DR 1 DESPITE it having inferior physics; meaning I acknowledge that DR 2.0 is superior to DR 1 when it comes to the pure driving experience. Nevertheless I would say the stages in DR 1 are better and more fun to drive than the ones in DR2.0. But that may be only natural, seeing they´re the most iconic Events you can have in a Rally-game. And at least some of them are coming to DR 2.0 as well (just hoping for
  22. I like the game, too. But for me personally a Masterpiece at this point in time ? Nah; as an overall package I still prefer DR1 at this point, even with its inferior physics. But of course that can change. If Codemasters REALLY sticks with DR 2.0 it can be brought to its full potential; which is already visible in some parts. As for WRC 8: I never played any of the older titles. First one I bought was WRC 6, after Dirt Rally renewed my love for Rally-games and made me buy a wheel again. But in my opinion WRC 6 was pretty crappy; just glad I got it on a pretty cheap sale back
  23. The sales-figures on GfK are physical only as far as I know. The digital sales-figures in the UK are shared with another company; and that company (ISFE) should be able to publish sales-figures of retail- and digital sales combined. Here´s a little piece I found about this: https://www.gamesindustry.biz/articles/2017-12-14-uk-charts-overhaul-digital-data-will-finally-be-counted But I haven´t dug THAT deep into this topic; so maybe there has been some change in this regard since the article was published. If you look at the individual sales figures (meaning not the combin
  24. From what I´ve seen and read you can make the game less blurry on PC if you turn off TAA; as with FXAA it somewhat makes the whole visuals look blurrier. But of course that´s no solution on consoles. As someone who is mainly a PC-Player, but has always owned consoles as well (for the great exclusives) I have always been for more options on consoles as well. At least some games let you disable Motion Blur, Chromatic Aberration etc. on console and let you change the FOV nowadays.
  25. I REALLY hope DR 2.0 does well for Codemasters, so we can get more and even better more serious Rally-games. It´s just that there are some things that seem to overshadow an otherwise great game (Always Online, the staggered Release, the Logitech Wheel Problems that are still in DR2.0, Online Races with the AI instead of other players etc.) With some of these things I really shake my head and think who comes up with stuff like this and REALLY thinks it is a good idea. Maybe Codemasters should go the Early Access-Route again for Dirt Rally 3..............
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