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0 New Car Smell
  1. yes, it is awesome now compared to prior to the ffb update... thanks for listening!.
  2. @DannNimmDenName - you have summed up what I wanted to say, just no steering FFB at all. not even a centering spring effect with the CSWv2... @ EthanDean57... what wheel do you have my man?
  3. Just in case anyone missed this from another thread::
  4. @justbiglee Sorry to bump this to the top, but I haven't been able to play Dirt 3 since patch 1.2 or Dirt Rally until the FFB is fixed. While we wait for the latter patiently (I know it's coming), is there any chance of fixing Dirt 3 / Complete edition so that we can get Telemetry out without crashing at the end of every race please. This game has soo much to offer and I really enjoyed playing it until 1.2 came out :(
  5. Sure, check my website tutorial out: http://www.projectimmersion.com/fov/howto.php?g=GAS
  6. @justbiglee Hey man, fixing this should be an easy fix to keep us all going while you work out a FFB fix for DiRT Rally. Please can I encourage you to at least form a response. I haven't been able to play DiRT 3 since you brought out Patch 1.2 and broke the API with Error 10038 after the race and CTD. Please just give us a "yes we can/will fix it shortly" or a "sod off we don't care anymore"... either will do, just as long as we know.
  7. Hi guys, just created a vid to help you out a bit.... https://youtu.be/YL1P1JB0tgo EDIT: Just noticed that you are using dbox, so it maybe hard cheese on the table, sorry!
  8. It's not actually reversed, but some of the forces appear to be inverted, such as grip/slip have been swapped. I think if just this was sorted out, then everything else would suddenly snap into how it should be, but currently it's cancelling out a lot of other forces as it is mixed in to the overall FFB through the steering wheel.
  9. Well, I'm happy you posted this, it's far from perfect, but is the best yet for me... I changed the SAT to scale=2.0 instead of 1.0 and followed the rest of your file and settings in game and on the CSWv2 @ 540 SEN and it's definitely an improvement over anything else I've tried. Thanks man.
  10. That is subjective.. the FFB mod seems to work for Logitech Wheels... but I don't have a Logitech wheel so slip/grip forces remain inverted.
  11. Nope, that does not fix it. I tried that on day 1. All that does is make the FFB stiffer to start with unfortunately. Device setup for force feedback: name= Device name to displayscaleForce= scale of linear wheel forces on this devicescaleFriction= scale of friction forces on this devicebaseFriction= base friction value, can be negative for even lighter feelmaxFriction= upper cap of friction values sent to devicescaleEffects= scale of effects' forcesdelay= delay of force feedback in secondsIMHO, the editable files contain nothing that will invert the FFB or make it right. There needs to be
  12. Guys, if you have poor or inverted FFB, please vote on the poll here: http://forums.codemasters.com/discussion/5830/if-you-have-poor-or-inverted-force-feedback-please-indicate-what-wheel-you-have#latest It may help the devs understand the breadth of the problem
  13. Listen Up... 1. go to your <documents>\My Games\DiRT Rally\hardwaresettings\hardware_settings_config.xml and set the following line: <eyefinity force="3x1p" osd="" /> 2. Calculate your correct FOV for triple screens (you can use my calculator - http://www.projectimmersion.com/fov - use AssettoCorsa or rFactor2 as the game/sim... and double the result... e.g. mine is 64... I use 128 in the file below for GRID: AS and Dirt Rally (they use the same engine) 3. Now go to your <steam folder>\SteamApps\common\DiRT Rally\cars\generics\eyefinity_cameras_adjustments.xml and set&nb
  14. I recall having to set my G25/G27 settings in some games to inverse FFB. I know that Codies (Southam) have mainly G25/G27 setups to test on.... maybe other wheel manufacturers have not been implemented fully yet as it is early access... this would make sense... I'm not going to pick this up again until Codies have addressed other wheels than Logitech.  10/10 till I see you again, over and out.
  15. cswv2 is in game and recognised.... I'm messing with effectsetup.xml and am having 'some' luck in getting a kind of better feeling... but it needs proper input by codies. EDIT: To summarise, with the CSWv2, I get surface traction (grip) when I should get traction loss (slip) I have not tried negative scales yet, but have got it feeling better, but nowhere near what it should be... it's inverse! Simple as! EDIT2: even with negative scales, it feels better, but still inverse
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