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CMMcBabe

Codemasters Staff
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Everything posted by CMMcBabe

  1. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    I didn't see anyone answer this, but Mr Ross is indeed making some new music (also, it is really good so far).
  2. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    Kublai Khan owned five thousand mastiffs, the most dogs recorded as being owned by one person.
  3. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    It was definitely not a Sunday.  Probably a Friday, looks like Darren's leaving speech.
  4. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    Our hiring practises have certainly got weird.
  5. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    Rally has had some free weekends, these will mean that the number of "players" is different to the number of "owners".  Take the numbers with some salt. 
  6. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    Where is the kebab pizza?
  7. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    When did Dirt Rally get paid DLC? Three months after the console versions came out there were the pre-order packs available for purchase.  I am not even sure if we released those on PC. Okay, a light Googling says it was just unlocking fully upgraded cars though, so not really DLC just like... a booster pack? Pretty much.  It is DLC in that you pay some money and it downloads tiny files of content to make it work.  Not any major content.
  8. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    When did Dirt Rally get paid DLC? Three months after the console versions came out there were the pre-order packs available for purchase.  I am not even sure if we released those on PC.
  9. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    Not all DLCs are microtransactions to buy new liveries. There are also good DLCs which include new actual and interesting content to the game, for a sort of resonable price. Companies do DLCs because they work for them but this doesn't mean that all of them are useless... For example a DiRT good dlc would be - new location - 5 new cars at between 5 and 10 € depending on the importance of the licences The thing with DLC's I don't like is when people snoop around in the games launch code and find remnants of the DLC that they cut out of the game to sell back to you later. I don't mind DLC as a whole, but if it's content that couldn't be finished on time, release it for free later. If it's wholly new content, (Or in the case of something like the Porsche packs in the older Forza series that needed a huge check to EA) then paid DLC is fine. Paying more for cut content is ludicrous. To give the developer side of it, content gets cut all the time because we always dream of reaching the stars.  As time goes on we are not able to get everything we wanted in.  Bits get dropped.  It might get dropped when 95% complete or it might get dropped when it was still just a placeholder.  Sometimes it is not cut content you are seeing, but planned DLC.  When making a game you want to make sure that the DLC in the future will work and there will not be problems trying to load it, you leave hooks that work with test DLC. As for charging for it later, a large amount of time needs to go into finishing the content that was cut.  Business reasons say to charge for it, it is consuming at least a few hundred hours of people working.  To do an "it's not the same", I don't get to go to the cinema when the Blu-Ray comes out and demand they let me see extended scenes, directors commentary and bloopers for free.
  10. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    Go to Scotland  my bro was working up there and his scottish mate said shall we get a pizza and he said ahh why not. the guy in the chippy just skimmed the pizza straight in the deep fat frier :D. Imagine my shock at getting to England and they don't deep fry the pizza.  There was a lot of adjustment after moving.
  11. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    SpecialEffect are a great bunch of people.  I went there to take photos a few years ago after some friends did a fundraiser, everyone on site is genuinely lovely and really cares about what they do.
  12. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    Good call: Unless you're very, very good at reading in-between the lines of my subconscious, I've not said anything meaty just yet. :)103 Characters. 21 Words. 103 divided by 21 is 4.90.  DIRT 4.9 CONFIRMED.I did some quick research, and found found this: https://mobile.twitter.com/xtinamcf/status/951049791118692353  I also used MS Word to count the characters and words in @ChristinaMc 's  post: https://imgur.com/a/0xqRz I know it's not in English bit it says:       - Words: 20       - Characters(spaces excluded): 101       - Characters(spaces included): 120 If you ignore the full stop at the end you get 100/20 = 5 These two clues make me believe, codies are going to release DIRT 5, which could mean DIRT Rally was a one-time spinn-off :(  Offcourse this is pure speculation and even though @ChristinaMc and @CMMcBabe clearly hint that DIRT 5 is a thing and that it's supposed to come in the (near) future. As long as there's no official confirmation this is pure DIRTy gossip  ;)  But I think by now it's very clear what @ChristinaMc is going to write about "in the coming weeks" https://twitter.com/xtinamcf/status/951049791118692353?s=17 Sooo she's talking about a ~30s video (it is actually 34 seconds) and 15 stars collected in said time. She then says 15/3=5 but why /3 and not /30? That's the right number of seconds! Because 15/3 isn't a math calculation, it's a date! 15th March! The announcement date of DiRT 5! All this might be due to the fact I have 38.6°C fever. It actually is probablyThis is the brilliantly speculative sort of content I deeply enjoy. Keep looking. ;)  It was noted that her post had C and B in caps, I speculated it might be extra RX tracks, perhaps Cataluya, Barcelona? Or Canada and Belgium tracks? *his
  13. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    Some of the equipment would literally not work from your home.  It really helps to have people sitting together for getting the work done, talking about a problem with other people face to face is a great way to get through it.  I have done some working from home on rare occasions and coordinating with headsets and it is not the same. It takes me ~10 minutes to install a PS4 build from the network, to do that at home would take longer as you would need to download it first and then install it.
  14. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    A lot of patience.  It is a great job that I enjoy, but there are lots of negative words used with it.  You will be playing the same game somewhere between three to twelve months usually at forty hours a week.  The last few weeks before release are generally when you go "Oh yeah, this is the game we are making!", before that it always feels a bit more murky. The simple description is "call out everything that is wrong".  QA is not responsible for the issues being fixed, they put issues on a database and someone in development makes a call on what has to be fixed.  Some of this will be going through test plans (think massive Excel sheets), track checks (drive down one side of track, make sure everything collides, repeat for other side/direction) and some will be freeform bug finding. Good typing skills are required and you must be able to accurately describe what happened and break it down into a method of reproduction with as few steps as required.  When you report an issue a developer will assigned it and they need to get it to happen in order to fix it, having something vague and unclear means your issue runs the risk of being bounced back and wasting everyone's time. There is very little "just playing games", there is a lot of doing very specific tasks to check features are working.  There are a lot of tickboxes (did every car load?  Do all the liveries work?  Do all the sponsors work?).  Freeform bug hunting needs you to have a specific mindset of identifying a weak area and trying to unpick every little thread there, you are going to have to find ways of break something.  There is a lot of seeing issues when you are doing something else, you need to get those, reproduce it with as short a method of reproduction as possible and log it on a database. To all those asking, no it is not possible to work from home.  There is specific kit needed (test kits), you will need to regularly get new builds (which can be up to 50GB per platform, sometimes multiple a day), you will be updating shared spreadsheets on the network, logging issues on a database and talking to people is so helpful, IP whitelisting is needed for some equipment and that is not possible to get done for a home address.  If you are working at home and by yourself it makes it harder to evaluate how much you are working, especially if you are someone new. I have worked only at Codemasters and in different parts of the QA process.  I have done some publishing QA, a lot of compliance work and a good bit of embedded QA.  I can answer a lot of questions, but I will call out "NDA!  NDA!" if I have to.
  15. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    Yup!  That is one of the key fixes of that part. It seems as though it hasn't worked. Just done a quick test on a Spanish stage in BMW E30 and Ford Sierra, same difficulty, time of day (obviously same stage). The top AI when I was driving the BMW did a 1.19 on the stage, but was 30 seconds slower when I was in the Ford. I'm playing on Xbox by the way and was running 'demanding' difficulty Cheers, I will get someone to look into that.
  16. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    Yup!  That is one of the key fixes of that part.
  17. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    If you like I can change the devtest branch, I have been using other branches/console work recently. Well if you could merge it to the public branch that would be sweet haha. Give it a couple of hours or so.
  18. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    If you like I can change the devtest branch, I have been using other branches/console work recently.
  19. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    Wow. That's a lot more specific than "soon." o:) Attempting to be a bit more precise has bitten me in the bum, unfortunately! We've hit a slight bump, so it might be tomorrow - but it's still coming, promise!! Throw in some Gossip stuff now that you have the opportunity... like, where on Earth is that Gossip Pizza logo hidden??? Wait, you think it is a logo?
  20. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    Okay, so again, bad games oft look shitty. EVERY game that's been mentioned as "Bad looking" has in fact NOT been bad looking. You may as well say that Fez looks terrible, or the Witness, Monaco, Ori and the Blind Forest, Anodyne, Basically ANY of the Zelda games beyond 2, Bastion, Child of Light, or Oxenfree. And those are just games from my collection. Except that NONE of those look terrible. They all have a clearly defined art style that fits the aesthetic of the game they're going for. Not to mention that most of them are objectively beautiful. You could also add Firewatch to that list based on your definition of "bad graphics" They ALL had thought, time, and effort put into the visuals. A strong art direction indicates a level of care and craft. Asset flipping does not. I mean, I bought The Vanishing of Ethan Carter just because it's pretty. Poor art direction and obvious asset flips indicate there's probably not a lot of car going into the product. P.S. Subnautica and other well made indie games based on Unity have a clear coherent art style, of which is not ****. Firewatch is a beautiful Unity game.  Coherent art direction matters so much, I love Supergiant games for that.
  21. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    This is super offtopic, but I disagree massively with this type of statement. I understand where it's coming from, it's harder than ever to differentiate between a successful, well-designed indie title and a bargain bin trash heap but the existence of free to use engines has been a massive boon for the games industry. Back in the mid-late 2000s any game using Game Maker to make a 2d experience was looked down upon because, of course, most Game Maker games were trash made in 20 minutes by some teenager but with games like Hotline Miami and Undertale being produced, that stigma is at least partially gone. With 3d titles, Unity was and is seen as a sign of a game's lack of polish or quality but with every year more really amazing titles like Subnautica pop up and show that the engine isn't at fault for that, and with time UE4 will have the same. The reality is that free engines mean that people who would've never made or finished a game can now do so, and that means, yes, people who want to make a completely amateur cashgrab with little to no inspiration can make games but so can amazing artists and dev teams who otherwise would've never had the chance. The things that make it hard for a consumer to differentiate between the two is a lack of filtering and selection for distributors (steam's given up on moderating games released on their system) and the abuse of the early access model to get away with basically never finishing a game rather than having a very clear plan and release path and simply using early access to get funds earlier than one would otherwise and get immediate, widespread feedback on the game itself. These are the problems the industry faces, not the proliferation of tools to make games. I again disagree. There's nothing wrong with Game Maker or Unity, but a few years ago you had to put effort into it for it look appealing in any way in order to make it stand out. Hotline Miami did that. My point is that you USED to have to either put in a decent amount of effort and create your own assets with a unique style, or buy nice assets, of which still had to fit a cohesive style.. Now, especially with UE4 any dingbat can "make a game" in 20 minutes and look visually similar to a better made game. There's still a slight variance in materials/models, but even triple A games fall into the Epic trap of using seemingly standard assets and materials... which I guess also says something there. I mean, I followed some tutorials for UE4, but I'm not putting them up on Steam for sale, while others are, and VISUALLY it doesn't look terrible at a glance. On the flip side, for the indie devs that ARE dedicated, UE4 being free is nice since it is a better platform than Unity, except they want your royalties. I like that there is now more to a "good game" than just shiny graphics, I have had plenty of great experiences from less shiny games (loving Moon Hunters right now).  There is a lot of asset flipping going on now, there is no denying it.  I think the Steam refund system is amazing (and as a console user I am jealous).  Pick up a game, try it for two hours and decide if it gets to keep that money or not.  For me I need to read some reviews, watch a few videos and hope they are all on the same mindset I am.
  22. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    A good suggestion from a programmer is "Coffee Stirring, Extended Tea-breaks". Hi Ben!
  23. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    I am busy testing some Cool Stuff and Exciting Things.
  24. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    GRID?? People always assume "more racing games" and nobody asks for us to finish Hei$t.
  25. CMMcBabe

    DiRTy Gossip about DIRT Rally Games

    It's for positive reasons :)
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