Jump to content

CMMcBabe

Codemasters Staff
  • Content Count

    505
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by CMMcBabe

  1. CMMcBabe

    DiRTy Gossip

    Some of the equipment would literally not work from your home.  It really helps to have people sitting together for getting the work done, talking about a problem with other people face to face is a great way to get through it.  I have done some working from home on rare occasions and coordinating with headsets and it is not the same. It takes me ~10 minutes to install a PS4 build from the network, to do that at home would take longer as you would need to download it first and then install it.
  2. CMMcBabe

    DiRTy Gossip

    A lot of patience.  It is a great job that I enjoy, but there are lots of negative words used with it.  You will be playing the same game somewhere between three to twelve months usually at forty hours a week.  The last few weeks before release are generally when you go "Oh yeah, this is the game we are making!", before that it always feels a bit more murky. The simple description is "call out everything that is wrong".  QA is not responsible for the issues being fixed, they put issues on a database and someone in development makes a call on what has to be fixed.  Some of this will be going through test plans (think massive Excel sheets), track checks (drive down one side of track, make sure everything collides, repeat for other side/direction) and some will be freeform bug finding. Good typing skills are required and you must be able to accurately describe what happened and break it down into a method of reproduction with as few steps as required.  When you report an issue a developer will assigned it and they need to get it to happen in order to fix it, having something vague and unclear means your issue runs the risk of being bounced back and wasting everyone's time. There is very little "just playing games", there is a lot of doing very specific tasks to check features are working.  There are a lot of tickboxes (did every car load?  Do all the liveries work?  Do all the sponsors work?).  Freeform bug hunting needs you to have a specific mindset of identifying a weak area and trying to unpick every little thread there, you are going to have to find ways of break something.  There is a lot of seeing issues when you are doing something else, you need to get those, reproduce it with as short a method of reproduction as possible and log it on a database. To all those asking, no it is not possible to work from home.  There is specific kit needed (test kits), you will need to regularly get new builds (which can be up to 50GB per platform, sometimes multiple a day), you will be updating shared spreadsheets on the network, logging issues on a database and talking to people is so helpful, IP whitelisting is needed for some equipment and that is not possible to get done for a home address.  If you are working at home and by yourself it makes it harder to evaluate how much you are working, especially if you are someone new. I have worked only at Codemasters and in different parts of the QA process.  I have done some publishing QA, a lot of compliance work and a good bit of embedded QA.  I can answer a lot of questions, but I will call out "NDA!  NDA!" if I have to.
  3. CMMcBabe

    DiRTy Gossip

    Yup!  That is one of the key fixes of that part. It seems as though it hasn't worked. Just done a quick test on a Spanish stage in BMW E30 and Ford Sierra, same difficulty, time of day (obviously same stage). The top AI when I was driving the BMW did a 1.19 on the stage, but was 30 seconds slower when I was in the Ford. I'm playing on Xbox by the way and was running 'demanding' difficulty Cheers, I will get someone to look into that.
  4. CMMcBabe

    DiRTy Gossip

    Yup!  That is one of the key fixes of that part.
  5. CMMcBabe

    DiRTy Gossip

    If you like I can change the devtest branch, I have been using other branches/console work recently. Well if you could merge it to the public branch that would be sweet haha. Give it a couple of hours or so.
  6. CMMcBabe

    DiRTy Gossip

    If you like I can change the devtest branch, I have been using other branches/console work recently.
  7. CMMcBabe

    DiRTy Gossip

    Wow. That's a lot more specific than "soon." o:) Attempting to be a bit more precise has bitten me in the bum, unfortunately! We've hit a slight bump, so it might be tomorrow - but it's still coming, promise!! Throw in some Gossip stuff now that you have the opportunity... like, where on Earth is that Gossip Pizza logo hidden??? Wait, you think it is a logo?
  8. CMMcBabe

    DiRTy Gossip

    Okay, so again, bad games oft look shitty. EVERY game that's been mentioned as "Bad looking" has in fact NOT been bad looking. You may as well say that Fez looks terrible, or the Witness, Monaco, Ori and the Blind Forest, Anodyne, Basically ANY of the Zelda games beyond 2, Bastion, Child of Light, or Oxenfree. And those are just games from my collection. Except that NONE of those look terrible. They all have a clearly defined art style that fits the aesthetic of the game they're going for. Not to mention that most of them are objectively beautiful. You could also add Firewatch to that list based on your definition of "bad graphics" They ALL had thought, time, and effort put into the visuals. A strong art direction indicates a level of care and craft. Asset flipping does not. I mean, I bought The Vanishing of Ethan Carter just because it's pretty. Poor art direction and obvious asset flips indicate there's probably not a lot of car going into the product. P.S. Subnautica and other well made indie games based on Unity have a clear coherent art style, of which is not ****. Firewatch is a beautiful Unity game.  Coherent art direction matters so much, I love Supergiant games for that.
  9. CMMcBabe

    DiRTy Gossip

    This is super offtopic, but I disagree massively with this type of statement. I understand where it's coming from, it's harder than ever to differentiate between a successful, well-designed indie title and a bargain bin trash heap but the existence of free to use engines has been a massive boon for the games industry. Back in the mid-late 2000s any game using Game Maker to make a 2d experience was looked down upon because, of course, most Game Maker games were trash made in 20 minutes by some teenager but with games like Hotline Miami and Undertale being produced, that stigma is at least partially gone. With 3d titles, Unity was and is seen as a sign of a game's lack of polish or quality but with every year more really amazing titles like Subnautica pop up and show that the engine isn't at fault for that, and with time UE4 will have the same. The reality is that free engines mean that people who would've never made or finished a game can now do so, and that means, yes, people who want to make a completely amateur cashgrab with little to no inspiration can make games but so can amazing artists and dev teams who otherwise would've never had the chance. The things that make it hard for a consumer to differentiate between the two is a lack of filtering and selection for distributors (steam's given up on moderating games released on their system) and the abuse of the early access model to get away with basically never finishing a game rather than having a very clear plan and release path and simply using early access to get funds earlier than one would otherwise and get immediate, widespread feedback on the game itself. These are the problems the industry faces, not the proliferation of tools to make games. I again disagree. There's nothing wrong with Game Maker or Unity, but a few years ago you had to put effort into it for it look appealing in any way in order to make it stand out. Hotline Miami did that. My point is that you USED to have to either put in a decent amount of effort and create your own assets with a unique style, or buy nice assets, of which still had to fit a cohesive style.. Now, especially with UE4 any dingbat can "make a game" in 20 minutes and look visually similar to a better made game. There's still a slight variance in materials/models, but even triple A games fall into the Epic trap of using seemingly standard assets and materials... which I guess also says something there. I mean, I followed some tutorials for UE4, but I'm not putting them up on Steam for sale, while others are, and VISUALLY it doesn't look terrible at a glance. On the flip side, for the indie devs that ARE dedicated, UE4 being free is nice since it is a better platform than Unity, except they want your royalties. I like that there is now more to a "good game" than just shiny graphics, I have had plenty of great experiences from less shiny games (loving Moon Hunters right now).  There is a lot of asset flipping going on now, there is no denying it.  I think the Steam refund system is amazing (and as a console user I am jealous).  Pick up a game, try it for two hours and decide if it gets to keep that money or not.  For me I need to read some reviews, watch a few videos and hope they are all on the same mindset I am.
  10. CMMcBabe

    DiRTy Gossip

    A good suggestion from a programmer is "Coffee Stirring, Extended Tea-breaks". Hi Ben!
  11. CMMcBabe

    DiRTy Gossip

    I am busy testing some Cool Stuff and Exciting Things.
  12. CMMcBabe

    DiRTy Gossip

    GRID?? People always assume "more racing games" and nobody asks for us to finish Hei$t.
  13. CMMcBabe

    DiRTy Gossip

    It's for positive reasons :)
  14. CMMcBabe

    DiRTy Gossip

    I am often updating my branch, I wouldn't read too much into when that one gets updated. What were you sayin'? ;) Different build :D
  15. CMMcBabe

    DiRTy Gossip

    We might have to start giving out clues if you guys don't hurry up.
  16. CMMcBabe

    DiRTy Gossip

    I am often updating my branch, I wouldn't read too much into when that one gets updated. Do you realize that this post is directly contradicting forum policy @CMMcBabe? You are supposed to reply with an ambiguous statement containing just enough information to fuel another bout of wild speculation. Your helpful and accurate reply gives us nothing to work with. There is between the lines on that, but I am maybe being far to subtle.  If I used italics it would give it all away and you guys hate it when we make it clear.
  17. CMMcBabe

    DiRTy Gossip

    I am often updating my branch, I wouldn't read too much into when that one gets updated.
  18. CMMcBabe

    DiRTy Gossip

    This is why I am looking forward to Behold the Kickmen.
  19. CMMcBabe

    DiRTy Gossip

    Some liveries are bespoke and some are generated with the livery editor.  They only show up for some vehicles so as to not clutter the livery select with every livery that was made in the latter way.
  20. CMMcBabe

    DiRTy Gossip

    Vajb had the same problem in his weekly, and he did not quit before starting the first stage. Not sure how this bug occurs. EDIT: Forgot to mention - his name failed to appear on the leaderboards after one of the stages. Did this occur to you as well? We know the reason, connection issues to RaceNet during play.  One for the next patch.
  21. CMMcBabe

    DiRTy Gossip

    Well, that gives me more things to add to my list of things to look at.
  22. CMMcBabe

    DiRTy Gossip

    Pizza should be hot unless it is leftover pizza the day after.
  23. CMMcBabe

    DiRTy Gossip

    Ahh thats okay, thanks anyway :) Dirt 4 is calling you in the distance "Please come plaaaay me SirPhil, I've got crests and hairpins you've never even seeeeen!:bawling: and if youre a good boy...rabbits!" Cool!  You saw Fearless Rodent?
  24. CMMcBabe

    DiRTy Gossip

    I wasn't 100% sure if we had said a time or not, I did not want to be the one making an unintended announcement! Christina's time is correct.
  25. CMMcBabe

    DiRTy Gossip

    I confirmed it is coming out at the same time everywhere, I did not call out a time.
×