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2 New Car Smell
  1. Lanius1984

    f1 2020 ers red cross

    I came here looking for this very answer, thanks. This isn't very clear in-game, but to be fair i haven't gone through all of the game's tutorials. One thing that strikes me as very odd with this is that it would seem to make the later ERS upgrades quite redunant. I'm in Season 3 and already max my usage of ERS per lap and finish the race with close to a full battery. Therefore not really any use in upgrading ERS any further unless I'm missing something.
  2. I agree that this isn't the most 'obvious' example to have given. I've personally had far worse (cars stuck on the track, multiple other cars coming to a complete stop etc) without a SC or VSC being deployed. I think the logic for a safety car deployment upon AI retirement isn't quite right at the moment clearly. However, I think the biggest issue is the lack of AI mistakes and crashes. This results in far less of the usual scenarios for safety cars. The AI appears to be too passive when in a fight and will back off unnaturally to allow space. I can see why they have it like this, as many people don't treat AI like real drivers, so go for unrealistic moves. I think this should be a setting though - I'd personalyl rather have the AI aggressiveness right up to max to reflect real life a little better.
  3. Lanius1984

    Changing Game difficulty bug

    There is an easier workaround for this bug. Once you have changed the difficulty in the 'Session Settings' screen by selecting 'Confirm Changes', quit out of the game mode and reload your save. This appears to kick in the difficulty change. It appears that a lot of the detail for the next session is pre-loaded; I noticed that when selecting 'Advance' to start the next session, you are taken straight to the track intro, without any loading. I think perhaps difficulty is incorrectly being preloaded here too, hence it not updating on the first session you take part in following the change unless you reload your game.
  4. Lanius1984

    Changing Game difficulty bug

    Came onto the forum to raise this exact issue. This is consistently reproducible from what I can tell, and is really affecting the quality of my career mode experience. It appears as though the change in difficulty setting does not correctly apply to the first session after making the change, but will then apply to the following session. For clarity, I will show a timeline of my sessions below, with my changes and the impact in each session: 1. Previous race difficulty set at 90 AI 2. Select next race weekend - Set Difficulty to 70 in Session Settings 3. Start Free Practice 1 - AI will be representative of 90 difficulty, NOT 70 4. After completing Practice 1, make no changes to settings and start Practice 2 - AI will be representative of 70 AI 5. Once Practice sessions are complete, set AI difficulty back to 90 6. Start Qualifying - AI will be representative of 70 difficulty 7. Select start Race, without changing any settings - AI will be representative of 90 difficulty In real terms, what this bug results in is very unpredicable results (well, they are now predictable in some sense of course!) - Practice 1 is out of alignment with other practice sessions, and a bit of a write off for completing the programmes, as at this time you are just getting up to speed; not running at top pace. - Qualifying is then too easy, I'm unintentionally getting poles and other top 10 starts in a car that shouldn't be far from the back. - Races are then ruined as an experience, as they are a parade of faster drivers slowly making their way by you. There is a simple workaround in which I could run the same difficulty for all sessions. However, I feel the practice programmes are too difficult at my optimal race difficulty when I'm taking time to learn or refresh the track and don't feel representative of 'practice'. (This may be by design, and this post is not really about the difficulty level itself... This is just my preference.) The other workaround is to write off Practice 1, do all of the programmes in Practice 2, then use Practice 3 as the 'wrong' difficulty so that Qualifying is then correct. Of course, a bug fix would be the best option and the most appreciated! Edit: PC, version 1.06, G29, My Team, 100% replication rate
  5. Lanius1984

    Safety carrrrrrrr

    OP, slightly frustrating that your title isn't descriptive as requested in the bug reporting guidelines - Hopefully this will still be taken seriously. I don't want to raise a separate thread for the same issue, so will add my bug report here: 1. A description of the issue. With the Safety Car setting in gameplay options set to 'On', the game does not deploy the full Safety Car or the Virtual Safety Car at all. Observed multiple gamplay situations that should trigger these: - AI crash resulting in blocked track, retirement or debris on track - AI retirement where car is parked in an area with no escape road (car parked on track). Only yellow flags, seen up to a lap after the incident until car disappears. Have to drive around the car. 2. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.06 (also observed from 1.05, which was the first version of the game I installed on Steam, Windows 10) 3. Game-mode? My Team, AI 90-101, Damage - Simulation, 50% races, 'Elite' assists 4. Are you able to recreate the issue? If so, please include recreation steps on how you encountered this issue. There are no set recreation step as this is situational. I have listed multiple examples above. Notably, AI cars stranded on track or just to the side of it is the most commonly observed scenario where a Safety Car should be deployed (or VSC) - looking at other posts, it appears this happens frequesntly for others. 5. How often do you see this problem? Is it the only time or does it always happen? No Safety Car or Virtual Safety Car has been deployed in the entirety of my gamplay to date. Near completion of 1st season. The scenarios that should trigger a safety car of which i have been aware are perhaps occurring once every 2 races on average. However, given the gameplay variety, this is unclear. 6. Have you tried any troubleshooting? We recommend the steps here as a starting point for any issues. Please let us know what troubleshooting methods you have tried while creating this post. - Have tried turning Safety Car 'Off' and then back 'On' again in between sessions and also leaving it for a full race weekend before changing. - Have tried different damage settings, no difference - Have purposely crashed an AI car at high speed, no difference 7. Any accessories you are using (gamepad, wheel etc) Logitech G29 wheel 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. I have not captured any footage, as this is unpredicatable. Simply put, the common visible symptom is passing a stationary AI car that is either on the track, or just to the side, while only under yellow flags.
  6. I'm having the same access violation issue, only since purchasing season 3+4 upgrade. Game was working fine before this. Mine doesn't always crash in the same place though, can be mid-stage, or after a stage too. I've contacted their customer support directly, as it seems there are multiple threads covering this issue on here, none with a fix or even an attempt to narrow down the cause of the issue.
  7. I have the same issue, but only since returning to the game after several months away. I have only recently purchased the Season 3 + 4 DLC ad on, but it is next to useless with the constant crashing. I have seen multiple reports of this across this web, so there must be a solution... has the issue been identified? I've reinstalled the game (nearly 100GB !!! ), updated graphics drivers, run Windows Update, defaulted all settings and no luck. No other game suffering issues, so this is certainly Dirt Rally 2 related. At this stage, I'm really annoyed to have spent an additional £9.99 on the |DLC only to find the game is not playable.