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  1. ark13700

    DiRTy Gossip

    I remember the fantasy liveries in Dirt 3 and 2 weren't trash. Loved the Shoei subaru
  2. ark13700

    DiRTy Gossip

    The difference is Dirtfish is in a free update. While I do agree that remastering DR1's rally locations as dlc is disappointing, it makes more sense to reuse dirtfish as 1. It is a well known real world training complex, and it works well. 2. A free driving space is not the main focus of this game, why put so much effort to create a new one? I'd rather they put the money and time into new rally stages.
  3. ark13700

    forklift truck steering

    pj is the social media manager, not the physics coder. Even if the game's physics works on a pivot system, if you want to change it it would have to be in a new game, as it is way too much work to be economically viable for a free patch. It means the entire car physics system would have to be rebuilt from the ground up, including researching how the new suspension and tyre physics should interact with loose surfaces (other game companies wouldn't just give codies their notes). The game engine would probably also need to be changed. The AI would need to be rebalanced for every car class to correlate with the changed player times from the new physics. Also the force feedback would need to be overhauled to work, and you know how long that takes.
  4. ark13700

    DiRTy Gossip

    Finally bought DR 2.0 when it went on sale on the PS store. Playing it with a G29, I actually enjoy the FFB (probably because all the shaking in DR1 was tiresome). I'm almost done with my first My Team event in an R2, tried the special daily in the H3 RWD and boy does the Lancia Stratos like to spin in my hands. Anyone have tips on how to train that beast, or should I just pick the BMW E30?
  5. ark13700

    Massive understeer at F1 2019

    what it feels like to drive the SF90
  6. ark13700

    DiRTy Gossip

    So you don't want them to add more rallies because there's not enough rally content?
  7. ark13700

    WRC 8 Livestream

    WRC 8 Livestream The Germany stage and the last stage look really good. Kinda makes DR's suspension physics look a bit stiff visually :L Personally I might get this for some nice simcade rallying.
  8. ark13700

    Achtung! Fix Ai before release!

    1. You can hear the engine and see your revs and speed drop as you lift off the throttle from 150kph to 130kph. Earlier in your run the car accelerated fast, are you just not pushing the pedal 100%? 2. Can you post a new video using default gears? (Longer gear ratios may not provide enough acceleration) The first video you posted is not a good comparison as the driving was poor compared to your later video. 3. A popular technique in rally is to brake while holding full throttle, instead of lifting off the throttle. This keeps the revs high where there is more power. Your car appears to bog down at lower revs after you lift off.
  9. ark13700

    Achtung! Fix Ai before release!

    The reason is plain to see In this section Catbadders holds full throttle and maintains 100-110mph (160-170kph) You lift off the throttle throughout, slowing the car to 130-150kph On top of that, if you did drive with the gear setting to 'short', that reduces the car's top speed. The problem is not the AI difficulty, the problem is using a car setup for low top speed on a high speed stage.
  10. ark13700

    Achtung! Fix Ai before release!

    Other players can drive faster than that and enjoy competing at 100%, why reduce the AI and spoil their fun? Sorry, but you're talking as if the world revolves around you.
  11. ark13700

    Achtung! Fix Ai before release!

    Just a few points that I observed from the community in the past: - Dirt Rally was widely praised for being difficult to drive - Dirt 4 was initially praised by the hardcore Dirt players for its braking and inertia compared to Dirt Rally - Dirt 4 was later criticised when they realised the physics don't allow cars to slide as much as Dirt Rally - Dirt Rally 2.0 was built with the help of hardcore Dirt players from this forum and the handling was created to their liking, the main tweak being more sliding on gravel and less railroad effect
  12. ark13700

    Achtung! Fix Ai before release!

    And there's more proof! https://youtu.be/R2F9SQeJrjI?t=520
  13. ark13700

    Achtung! Fix Ai before release!

    While Dirt 4 is more realistic than Dirt Rally in some aspects (braking, weight transfer, downforce), the general consensus is that Dirt 4's simulation mode is more arcade than Dirt Rally because grip levels are too high on gravel. Also, Dirt 4's arcade mode is nothing like Dirt Rally. I am not certain about Porkhammer's situation, but it is very apparent from the Dirt community that they felt Dirt 4 was not simulation enough, and a lot of hardcore players in Dirt Rally don't use assists is they restrict driving techniques like powersliding and weight transfer. For you to accuse them of using assists may insult them too. There is proof that CatBadders is not using assists here: He loses control and there are no aids preventing it.
  14. ark13700

    Achtung! Fix Ai before release!

    Almost all Dirt Rally grandmasters I've seen hate the Dirt 4 arcade mode. If you see their videos they are very good at simulation Dirt Rally without aids. Try not to feel insulted, but stay humble, so people can help you improve and have fun on the game!
  15. ark13700

    DiRTy Gossip

    So I tried messing around with the H3 RWD cars (sim, no assists, controller lol). Cars generally tend to understeer a lot, especially turns over crests when it feels like the front tyres have no purchase on the gravel. However this can be remedied with some quick differential/suspension tuning, the E30 could rotate into corners more naturally just by changing one differential setting.AI on Tough, I tend to stay well ahead in the modern cars, but in this class they seem to be inhumanely quick with the ticker on the left pulling ahead unrelentlessly even when I take a corner at dangerous speeds, so I had to set it one step down, and now I'm even.Especially with the stratos, getting your tyres slightly onto the grass violently spins the car into it (tried to experiment a bit, and maybe going off the throttle prevents this), and one rear tyre touching an outside rocky bank spins you inside (by the time I've countersteered and off the throttle i'm at right angles). I'm not exactly complaining, just an observation, certainly makes stages much more tricky to go full attack.I noticed on a replay with the stratos on Wales, the concave shape of the road makes the front inside tyre not touch the ground at all when going around the hairpins. Interesting.