Jump to content

_BorisTheFrog_

Members
  • Content Count

    344
  • Joined

  • Last visited

Everything posted by _BorisTheFrog_

  1. It doesn't have to - and screenshots of previous games (on last gen consoles) kind of emphasise that point. Plus, if you look at DR1 and Dirt 4 it does show that providing something is created within the capabilities of the game engine (which I assume is similar to the one in Grid) then something with more than acceptable visuals for a videogame can still be developed. This issue isn't unique to Grid and anyone who has access to content migrated from DR1 to DR2 can immediately see those all too familiar poor distance details, less onscreen assets and low lighting draw distances in the newer game - to the point where the near horizon in Finland has to be fogged to hide these technical problems. Whatever they have added since Dirt 4 (I lean towards the overdone lighting effects) suggests they now have a inherent problem and with future racing games doubtless planned I just hope Codemasters have the common sense to either backtrack or use the recently acquired tech from SMS to get things back on track. If not then as Dan Greenawalt once suggested when speaking about changes implemented in FMS7; "if you don't like it then there are other similar games out there". People (myself included) did go elsewhere and by a miraculous coincidence changed things back to the 'Forza way of doing things', so a little food for thought, Codemasters. Through greater choice of games most have moved on from being dumb gamers who buy any old overpriced shovelware.
  2. _BorisTheFrog_

    Grid ultimate edition

    I figured that may have been your plan but the main reason I said "why would you..." was because in the UK you can currently buy a physical copy of Grid for under £20 ( https://www.simplygames.com/p/grid-xbox-one ) and due to very little demand for preowned copies it's resell value is incredibly low at the moment. Because physical copies are so cheap the only obvious good deal I personally see is if there's ever a 50% season pass sale then that combined with a £20 physical copy will get you the ultimate edition for £35. Aside from that I can't ever see digital prices of Grid competing with physical deals. Ok, so you still have a disc - but are we really at that point where it's such an inconvenience to stand up, walk 10 feet to swop over a disc and go sit back down again? Surely not.
  3. _BorisTheFrog_

    Welcome to the new GRID

    I've just done a complete career reset and the distance multiplier makes huge difference to the racing immersion so that's a really great inclusion. The only downsides are that it's not very difficult to win races (the AI seem to give up racing once you get in front) and of course neither Paris nor RBR are embedded into standard career mode.
  4. _BorisTheFrog_

    Grid ultimate edition

    Why would you want to buy a digital standard edition of the game when you already have a physical ultimate edition (standard+product key for digital upgrade)? Anyhows, if PSN works in exactly the same way as XBL then if you have a physical copy of the game installed purchasing a digital copy will allow you to play the game without (a) reinstalling it or (b) the need for the disc. Physical+digital copies of the game are identical and all you're doing when purchasing a digital copy is obtaining a licence to play that game with your gamertag. How you choose to install the game (download it...loan a physical copy from a friend..copy/paste the game content from an external hard drive) once a digital licence is purchased is entirely upto you. The only difference on XBL is that, with a digital licence, the game status changes from "installed" to "owned". Standard, deluxe, ultimate and all those other named versions contain *exactly the same standard game* plus a separate licence for your particular upgrade. A 'paper' product key for any DLC is simply a key to purchase a digital licence to own whatever items are displayed on the insert. As of 20 mins ago, on XBL a digital ultimate edition upgrade includes; an Aston Martin, seasons 1-3 and a VIP pass for £29.99.
  5. Interesting how Codemasters are allowed to tamper with other peoples' intellectual copyright for their own financial gain (Nintendo...Game Genie...Lawsuit..yes, some of us are old enough to remember) but nobody is allowed to tamper with Codemasters' intellectual copyright for any reason whatsoever. There's also a small matter of Camerica which bypassed/glitched the cartridge's copyrighted and patented authentication system so that games could bypass Nintendo's over-fussy and highly expensive quality control checks (in place to protect the consumer). Not a Codemasters innovation, granted, but nonetheless something that Codemasters benefited hugely with when it came to releasing unlicensed and untested games. Hmm, did somebody mention the word "hypocrisy" up there?
  6. This may have something to do with a slight input lag because the same 'floaty' effect was there in PCARS 2 chase views and that seemed to be down to the increased demands of this view slightly bottlenecking controller response. It was never really resolved on base XB1's but completely disappeared on the X1X. I've played AC on both PC and X1X and as someone who plays largely in cockpit view haven't personally witnessed this - but that's not saying it doesn't exist. The only thing wrong with Grid's handling is that every vehicle seems to have the same identical weird understeer when tapping the world's most powerful handbrake button. Every car has a bit of a wibble-wobble and seems to want to drive towards the barriers. Apart from that I do agree that the handling in all Grid games (especially Grid 2 lol) is pretty decent.
  7. In fairness Chris has given out quite a bit of info about the multiplayer stuff which is good because we're all fully in the loop regarding changes and timelines but not so good because with no word in relation to visual enhancements or any other priority changes it probably means those areas aren't going to be looked at. The only disappointment for me is that the time and effort it took to get Stadia Grid up and running for the benefit of the minority audience could just as easilly been spent on enhancing the game for those who already own - the majority audience.
  8. _BorisTheFrog_

    GRID 2019 And How To Fix It.

    You implied healthy game sales for three franchises and I presented facts to disprove your theory...all on topic and not really my fault if you're genuinely struggling to understand as to why previously solid franchises (Grid included) are failing within today's industry. Going back to and to quote part of the very first thing you mentioned: ".......these are the next steps for Codemasters to take to regain the trust of the community." Followed by the 'promo video'. Seriously? Have you actually read these forums and taken on board the *real* issues surrounding this game? Real complaints raised by the communhity. Real shortfalls highlighted by the community. Real concerns from the community. And trust? Where on earth does that fit into the equation? Do you really believe that we're all going to disregard all the *real* issues and just bow down and praise the lord for all the cars being generically balanced or for having a plethora of customisable options because if you do then, with the greatest of respect, you really do need to step out of cloud cuckoo land and join the real world. Look, i fully respect your ideals and somewhere along the lines they may well be noteworthy inclusions but aside from a content boost (which nobody disagrees with) the rest are 100% NOT "next steps" in driving this game forward. They are not game changing or innovative, they are personal preferences that would benefit a fully functioning game - and nothing more. Visuals, lighting, multiplayer (addressed) game modes, track content, structured racing (career), AI behaviour. All these are core gameplay mechanics that have been heavily discussed and in the eyes of most are commonly regarded as "next steps". Oh and (for one obsessed person - who shall remain nameless) the trees need to look nicer 🙂 And that is my final say on this matter.
  9. _BorisTheFrog_

    GRID 2019 And How To Fix It.

    Sorry but that's completely untrue because year on year sales of FMS have steadily been falling and the last I read was that F7 had only sold 1.5m units. So much so that Turn 10 didn't even bother with FMS8 last year, instead concentrating on beefing up 7 for esports as well as heavily (and unsucessfully) pushing it onto PC's. I think you'll also find that overall sales of NFS are witnessing a downward spiral with not one single release of it's franchise breaking 1m copies on XB1 http://www.vgchartz.com/platform/68/xbox-one/ When you consider that FMS4 shifted in excess of 4m units and the original NFS's (with their greater emphasis on racing) were huge financial successes it just further emphasises the point that modern day attitudes are sucking the life out of racing games. The facts don't lie and you're just not old enough to realise it. I really can't comment on GTS (it's not my console) but i'm sure you compared it against the commercial success of previous Gran Turismo's before proclaiming it's success.
  10. _BorisTheFrog_

    GRID 2019 And How To Fix It.

    Grid isn't Forza or Need for speed with it's fancy wheel trims and "bro-dude" attitudes, Grid is a raw 'hands on, no prisoners' racing game that harks back to the glory days of TOCA....or at least it used to be. That's why racers have spoken with their wallets Modern day gamers, I don't know... If you can't paint it then it's not a 'proper' racing game. Sigh!
  11. _BorisTheFrog_

    GRID 2019 And How To Fix It.

    Hurrah for common sense.
  12. _BorisTheFrog_

    GRID 2019 And How To Fix It.

    But then in your eyes you can't have cars that are 10mph faster, 5mph faster or even 1mph faster because they STILL have an unfair advantage over their slower counterparts. You're also forgetting that just because a car is faster it doesn't always mean It's quicker. I used to race the Chevvy Spark online in FMS 4 and it was tuned with a top speed of 102mph flat out down a big hill with the wind behind me...and that was against cars *in the same class* that were (upto) 40mph faster than me. Racing is all about utilising what you have and playing the odds. Given the track layouts, will 0-60 in 5.6 seconds with super high downforce and a top speed of 100mph give me an overall edge against faster, less versatile vehicles? Anyone who has played FMS4 to any degree of competitiveness knows the answer to that.... Sure, if a car was 25mph faster, had lightning fast acceleration and turned on a sixpence then that would be a real issue, but we've all driven Grid and those who have taken the time to look beyond the stats already know that not to be the case and under certain scenarios/weather conditions faster isn't always better. Impossible to tell (due to the abject lack of online activity) but if Grid 2 is anything to go by then in your example *most* would choose the 150 odd mph alternative anyway because there's a high likelihood that it handles better and given the track layouts a low likelihood that the other car can reach and maintain 180 odd mph for it to fully utilise it's speed advantage. Briefly going back to the track thing. In a ideal world we get 40-50 unique tracks but we're not talking Turn 10 or SMS here - we're talking Codemasters and "ideal world" is not part of their DNA so this is as good as you're going to get. Grid is only a game (let's not forget that fact) so if it means reversing tracks (which by definition ARE unique in layout) and sacrificing realism for content then it's absolutely crazy to argue them away.
  13. _BorisTheFrog_

    GRID 2019 And How To Fix It.

    Car balancing issues aren't even exclusive to Grid because every single racing game ever conceived suffers from the exact same problem (and always will do). The idea (or fun...call it what you will) of any racing game is to take xx car, tweak it, tune it and drive it to it's max potential. If it's not very quick or handles a bit poo then you move onto the next car and repeat the process. That's the beauty of all cars being unique - so to balance them in such a way that they all drive at exactly the same speed or handle in exactly the same way is as good as saying "let's just have a single car for each class to keep it fair". Tell me, if you were the next Bernie Ecclestone would you propose the exact same suggestion for F1 to keep things fair because Lewis has the faster car and poor old Johnny McRubbish in his clapped out Alfa Romeo has no chance? No you wouldn't. Besides which, where Grid is concerned and where competitive racing is concerned there is such a thing as everyone racing the same vehicle! Re: Reverse tracks. Since their 'progression' from X360 to XB1 Codemasters are infamous for launching games with minimal content and much as we would have hoped Grid 2019 would have changed that pattern, with the inclusion of a season pass and a need to justify it's cost it was never going to be the case. Yes, I know the new locations are free for everyone but they're only fully intergrated in the game to those who have stumped up a premium amount, with the rest of us slumming them out in freeplay or hoping that you can find another person to (due to random track selection) maybe get to race them in a slightly more meaningful manner. Reverse tracks may well be the antichrist in your eyes but (for the sake of a fractionally more interesting career) if it means having a little bit of variety from racing the same dozen circuits in a single direction over and over I will take them any day of the week. Yes I do see your point - but where Codemasters are concerned reverse tracks (mirrored tracks, upside down tracks....I care not one jot what direction these tracks go in) are a massive bonus, so with all things considered suggesting their removal is a terrible, terrible idea.
  14. _BorisTheFrog_

    GRID 2019 And How To Fix It.

    Removing reverse tracks isn't a particularly good point. Adding misc sponsor/livery/paint options won't miraculously transform the game to Forza-esque standards. Balancing cars won't make racing around the same old tracks any more interesting. The only good (and valid) point is that of increasing track counts - something that has been pointed out over and over and over and over again.
  15. _BorisTheFrog_

    GRID 2019 And How To Fix It.

    A baseline amount of tracks + vehicles within a poorly constructed career consisting of very limited variety doesn't actually constitute "the right components", does it? These are the *core mechanics* of the game and at some point or other even the most optimistic Grid die-hard has to concede that, in terms of what's already available within similar titles, they're just not good enough to drive the game forward in any way, shape or form. Codemasters have had their opportunity with the Grid franchise and didn't take it. Sorry but that's the brutal reality of things. As a mainstream product Grid 2019 is beyond salvation and the only thing left is to wonder what the next barebones, DLC obsessed £74.95 Codemasters racing game we all won't be buying in 2020 will be.
  16. _BorisTheFrog_

    Welcome to the new GRID

    There's an option to increase / decrease the FOV somewhere in the settings.
  17. _BorisTheFrog_

    GRID - Mode/Feature/Content Suggestions

    Also: Sticky cars. Any chance you can tweak the game so AI drivers don't weld themself to your car and drag you both to a standstill when they don't know what to do. Procession racing. As it is each race is just a line of AI cars that rarely interact with one another (or overtake) and only seem to be on track just to take it in turns to make your life as difficult as possible as you attempt to pass them. The issue with this is that when you do the multi-event races grid orders are reversed to championship positions (lead racer starts 16th, 2nd place starts 15th...and so forth) and because they rarely overtake your nearest championship rivals will always remain towards the rear of the pack making it incredibly easy to win these multi-event championships. To make things a little more interesting It would be nice if Raheem whats-his-name and his merry men would occasionally make an effort to do something other than trying to put you in a barrier because knowing that winning the first round virtually guarantees you a championship win can make subsequent races a little tedious. Thanks.
  18. _BorisTheFrog_

    GRID - Mode/Feature/Content Suggestions

    Adding an "Are you sure" when restarting a race from game menu. Button B is 'back' on an XB1 controller and it's so easy to accidentally restart a race. Driver positions displayed (on overhead display) instead of driver number. There's multiple times when some drivers have the same numbers. PB sector times made visible for comparison against the the displayed purple/red sector times - or completely changing for a straight +/- on your overall best lap. Lighting (sunset+day). Any chance the 'sun in your face' lighting could be changed to look the same as when the sun is on your back? The brown sunset (when looking directly at the sun) looks a bit rubbish and the shiny daytime roads are a bit too glaring when using cockpit view in the F1000. Oddly, the lighting looks loads better when sunlight isn't interfering with it. Handbrake: Maybe a slider to set strength. Removal of reflections from windscreens. Being able to completely skip the cutscene involving the x3 cars forming a podium finish. Icons to display levels of car damage. Headlights on/off. There's actually very little need to use headlights so an option to keep them off would be nice.
  19. _BorisTheFrog_

    Jämsä, Finland – Available Now in DiRT Rally 2.0

    They don't - well not on X1X with 4K mode switched on. Putting the headlights on during either of those two times of day causes noticeable framerate drops and super bad screen tearing. Strange thing is, if you play the game using the patch-free day one version (install from disc, play offline) then frame drops are negligible and the screen tearing is non-existent, so whilst other aspects of the game may have improved thru the process of patching, somewhere along the lines overall performance has dipped. But that and Finland (which ironically I never liked anyway) aside, everything else that has migrated from DR1 has been pretty decent and has made Dirt Rally 2 a much, much better game so there cannot be too many complaints. Although I have uninstalled Finland it's purely on the grounds that i'm still trying to win masters class and am already trying to exclude Poland and (less importantly) Spain from the random selections so I don't really want a third one throwing into the mix.
  20. _BorisTheFrog_

    Jämsä, Finland – Available Now in DiRT Rally 2.0

    I mentioned the exact same thing when I left a comment on XBox store a few days ago. What I have noticed is that on X1X the game suffers from some real bad lod issues whereby you can clearly see a 'wall of light' drawing onto trees on the near horizon as you're driving so, as Jake says, with Finland having an absolute shed load of trees the easy option would be to fog up the horizon old skool style to make any issues less obvious. I'm not saying this hazy fog thing always looks poor (with the sun on the side of the car it looks quite nice) but with all the extra lighting stuff that's already enforced on consoles there are too many instances where it looks truly horrible. Besides which, the track descriptions do say "daytime, clear, dry surface" and clear they most definately are not. Whilst on the subject of Finland I have another passing observation. Now i'm no Isaac Newton but some of those Finnish hills are quite steep and when selecting dusk/wet (but not raining) conditions it does strike me as being kind of odd how that rather deep standing water in the gutters can stay standing up and over those hills. As I said, just a passing observation. Finally, i'm getting a very frequent issue with Finland:- https://gamerdvr.com/gamer/boris-the-frog/video/81543037 There is a pattern so I know exactly when it will happen. Game plays as normal > for no reason whatsoever the console goes into 'super overworked whining mode' > onscreen corruption. Every time. Hmm, kind of regretting changing my mind and making this Finland purchase now.
  21. What about the overall lighting issues (too light, too dark, overdone bloom / god rays) on consoles that have spilled over from Dirt Rally 2.0 into Grid? I think it's been discussed more than enough now for Codemasters to acknowledge that it is a problem and therefore time to give the matter a little bit more than no consideration whatsoever. To give a general idea of things there are instances in DR2.0 where the intensity of light is that severe when reflecting of standing water it looks like there is snow on the ground - and whilst i'm not saying it is exactly the same in Grid, what I am saying is that because lighting is of a similar intensity it creates the same artificial effects. Anyhows, i'll end it there because experience has taught me that for as long as this eternal debt of gratitude towards PC gamers (stemming from the crowdfunding of Dirt Rally 1 and how that arguably saved Codemasters as a company) remains in place there's absolutely no point discussing anything beyond general bug fixes on consoles. Console gamer: "the game crashes at xx point" Codemasters: "we're on it and it will be resolved in the next patch" Console gamer: "there's glitching on xx track" Codemasters: "We're on it and it will be resolved in the next patch" Console Gamer: "We have griefers, wreckers, poorly implemented AI in multiplayer and need CPL's with kickvoting and no AI. Codemasters: "These things take time but I'll submit it to the team for consideration" Console gamer: "we need something beyond HDR sliders to tailor lighting and effects to personal tastes. Console gamer: "we STILL need CPL's and no AI in multiplayer Console gamer: "Hello?" Console gamer: "AI are displaying negative times on results screen" Codemasters: "We're on it and it will be resolved in the next patch" Cynical? Read the forums......
  22. Please stick to graphics and how can the graphics be improved please.
  23. _BorisTheFrog_

    Welcome to the new GRID

    Grid only had a two week stay in the all formats top 40 physical charts (in at position 5 and down to 31 before dropping out) and because of which It looks like a fair few of the bigger outlets are already offloading the game because you can now pick up a copy for as little as £32.95 without too much looking around. I guess you've got your wish for a dramatic price drop a little bit sooner than expected.
  24. It was a lose-lose question and your answer would have been exactly the same regardless of what was on the list. You may as well have said "name any arcade racer that you think is better than Grid and i'll tell you why it isn't"
×