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_BorisTheFrog_

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Everything posted by _BorisTheFrog_

  1. _BorisTheFrog_

    Welcome to the new GRID

    A question for Codemasters: I've just snapped up a copy of Grid Autosport - a game i've never played before due to the timing of it's release and my move from X360 to XB1 - and although i'm only 10 seasons into the campaign it's turning out to be a much, much better game than I thouught it would be, so my question is as follows: Apart from current gen visuals what does Grid 2019 have that Autosport doesn't? I'm curious to see how far the franchise has come in the 5 years.....
  2. _BorisTheFrog_

    WRC 9

    Haha, no. I was just pointing out that casual gamers have been given the ability to completely dumb down settings in order to make career progression as easy as is humanly possible. It just highlights the difference between WRC and DR2 and probably explains why casual gamers prefer the easier game.
  3. _BorisTheFrog_

    WRC 9

    Well my copy arrived over the weekend and i've spent some time with it today. First impressions are whilst it's nowhere near as tragic as Jake initially suggested it's also nowhere near as epic as a lot of reviews are suggesting. Visuals are much improved over 7 but that's not saying they're good (because they're not), that's just saying that Kylotonn have set such low standards with previous WRC's it would have been impossible not to improve upon them. Controller handling was a bit of a struggle which after much tweaking did improve massively, but the wheel is another story and tweaks are still ongoing. Car physics are still awful with cars wildly bouncing all over the place and performing bizarre stunts the second you drift off the beaten path onto rugged or uneven surfaces and I also found that the auto respawn frequently placed you back on track without giving an opportunity to recover from occasionally recoverable situations. On a positive note locations and diversity are once again WRC's strong point but it wasn't too long before I was seeing familiar scenery and/or identical locations hidden behind different weather conditions/times of day and the new 'dynamic' weather system does look pretty decent, so even though you do spend a lot of time travelling over the same locations the game does create a different feel quite well. The key (and still unresolved) issue is that of longevity and the desire to want to continue playing after career completion because the community aspect of WRC8 is still very poor and perhaps suggests, like previous games, Kylotonn are just targeting casual gamers with a 'throwaway' approach to things. Multiplayer is also a bit of a graveyard but from my experience of previous (XB1) WRC's that's not an unusual thing. But all in all the game seems to do what it is set out to do pretty well and I can see the appeal to those who want to just pick up and play WRC8. It's not a great game (will it ever be a great game) and most definately isn't a direct replacement for Dirt Rally 2 but a lot will prefer it because it doesn't insist on the same levels of patience and practice of Dirt Rally. After all, such is the forgiving nature of WRC8, it's more than possible to win a rally without ever repairing or tuning your car...
  4. _BorisTheFrog_

    WRC 9

    My main disappointment is now Kylotonn have been snapped up by Bigben they didn't (or don't appear to have) take advantage of the extra resources available to them to create a better game. Milestone sit within Bigben and with the likes of Ride, Motogp and the hopelessly underrated Gravel in their portfolio, not only does it clearly show how far they've come since the original WRC's, it also demonstrates their ability to create a solid game with limited resources. You can say what you like about Milestone but i've yet to play one of their games that I truly dislike.
  5. _BorisTheFrog_

    DiRT Rally 2.0 - Version 1.8 Bug Reports

    Platform: X1X (DX edition) I'm having some severe performance issues post 1.8 with massive frame drops and screen tearing (when driving thru hairpins) in stages and conditions that require headlights. There's also issues with detail pop in with the absolute most obvious being displayed on the Holjes daily challenge (rain). When you drive towards the final set of corners the near horizon is a single shade of grey which fills in piece by piece as you drive closer. There's also issues with Monte Carlo (downhill) where you can clearly see a 'line' of light (on the wall) been drawn in a few metres in front of the car. It's almost like the detail draw distance has been dramatically reduced?
  6. _BorisTheFrog_

    WRC 9

    Good man, you are now officially on my xmas card list 🙂 I've finally seen some console footage and although it does look visually better than WRC 7, when directly comparing it against those of DR2 (visuals which i'm starting to appreciate more and more with each passing day) it does highlight how far behind Kyloton are in that department and doesn't really give any indication that the game has had an extra year of development this time around. If you look carefully you can still see short detail draw distances (white lines on tarmac stages give that one away), low quality trackside visuals and that horrible 'squareness' feeling to the tarmac sections. That downhill section of hairpins in China still looks horribly unnatural - especially when you compare it against the similar looking sections of Monte Carlo in DR's 1 and 2. I'm a self confessed fan of the WRC series (I own physical copies of all the games) and the only real positive I can draw from what Kylotonn are doing is that they are now achieving similar levels of content to that of the original Milestone games on X360. Dynamic weather? Well no actually because unlike longer races of Project Cars 2 for example where you can really sense a change of weather you don't get that same feeling of changing cycles over a rally stage of 3-7 miles. It kind of just happens and at the very worst you're only ever going get a couple of minutes of inconvenience because you have the wrong tyres on. I'd also be interested to know about the trigger points of changing cycles on each location to see if they are genuinely dynamic or just FMS7 dynamic. I know it all sounds a bit picky but at the end of the day Kylotonn are not asking budget prices for their games so with that in mind i've every right to be as picky as I want to be.
  7. _BorisTheFrog_

    WRC 9

    Hmm, the more I see it the less I want to buy it. What they've done to promote the game is actually quite clever and is a leaf straight out of Turn 10's book: Focus all your efforts on a showcase track (Argentina) to draw maximum attention, use this showcase to announce the "massive steps" the game has taken since the last release, throw in some teccy stats to give the impression this version is the one to have, distribute secective chunks of playable code to the 'right voices' (hello VVV) and let them do the talking whilst you quietly get on with a game that underneath this glossy exterior is pretty much the same as previous efforts. Throw in the obligatory "we've listened to the fans" statement and voilla... Dan La Greenawalt. After watching the 100's of clips i've seen the lacklustre visuals, the poor rendering and dubious draw distances and can't help but think if this is footage running at 60fps on a top end PC then what hope for consoles? WRC 6 and (especially) WRC 7 struggled to cope with lesser quality visuals than what 8 is displaying and with very little (if any at all) footage of console gameplay released (even though we are one day from launch) you really do have to wonder if Kylotonn are hiding something
  8. _BorisTheFrog_

    Welcome to the new GRID

    Those lighting effects are pretty awful, with the worst part being that if this stays the same then console gamers are going to be stuck with that. I knew lighting was going to be an issue (a point which I raised earlier on in this thread and a point which was met with developer silence) but in all honesty I wasn't expecting it to be as extreme as this. With the mention that Codemasters were planning free track content updates (that was a real game changer) and the fact that the game was delayed until October and would no therefore no longer interfere with my gaming plans I was really warming to the idea of another Grid session. But my feelings regarding overdone lighting and the inability to tailor them to personal tastes remain the same and even with my brand new good eyes it's still impossible to come to terms with lighting of that intensity. By golly, Codemasters, if nothing else you certainly know how to push people off the fence 🙂
  9. _BorisTheFrog_

    VR, DirtFish & Patch Notes: Version 1.7 of DiRT Rally 2.0

    The llighting is nice but for racing purposes it really doesn't need to be so intense... This is the closest 'real' photo I could find and (imo) it shows an equally as impressive sunrise but with more subtle lighting https://www.shutterstock.com/es/image-photo/oad-by-sea-sunrise-time-lofoten-547827592
  10. _BorisTheFrog_

    VR, DirtFish & Patch Notes: Version 1.7 of DiRT Rally 2.0

    Thanks. HDR brightness (TV/console) wasn't really the problem, it was more about the quality of image. You'll have to excuse me for my ignorance here but my son (nerdy PC geek who knows the correct jargon) says it has something to do with the HDMI black level. I don't really know what that means but changing my TV to PC output and setting the black level to 'low' does give a noticeable (but marginal) improvement. To put it another way. With HDR off the writing on loading screens is deep red and the location image is clear and vivid. With HDR on the writing is a pale red and the location image lacks vibrance. Increasing HDR brightness simply amplifies the pale colours. Sorry for the vague description but i'm just an ancient female gamer with no teccy knowledge. Regarding the rear view mirror. I've been reliably informed that there is an option to disable the mirror (rally) on PC and being as how some are quite large and obtrusive it would be nice to also be able to remove them.
  11. _BorisTheFrog_

    VR, DirtFish & Patch Notes: Version 1.7 of DiRT Rally 2.0

    Could I ask the following regarding future console updates: Are the following under consideration? 1.. HDR quality and bloom effects 2.. Headlight intensity on evening/night stages 3.. An option to disable rear view mirrors in cockpit view 4.. FOV adjustment A simple yes/no will be fine but with Wreckfest, WRC8 and NASCAR all imminent i've got options now and don't really want to be hanging around hoping for the best so it would be nice to know either way. Thanks
  12. _BorisTheFrog_

    Welcome to the new GRID

    ...so just to clarify a couple of things: Firstly, all planned track DLC is completely free regardless of which version of the game you purchase? There's no "providing somebody on your friends list owns it you can play it online only" (or words to that effect) clause hidden within the micro print of that statement, is there? Oh and I trust there is track DLC planned for Grid? Secondly, there are definately no restrictions regarding specific cars only being able to drive on specific tracks like as was in the original Grid? You'll have to forgive my scepticism here but this is game changing stuff and with all due respect Codemasters don't exactly fill me with confidence in a way that they used to do, so it is kinda tough to believe that this previously unseen level of consideration towards it's customers doesn't come without there being a huge catch involved. A leopard doesn't change it's spots and, well, "Codemasters" and "free" (to that scale) in the same sentence is unheard of. And finally what's the HDR quality like on consoles - and do we have PC-esque sliders to tone down the inevitable overdone lighting effects?
  13. _BorisTheFrog_

    FIX THE DREADFUL DARK/LIGHTING PROBLEM (please!)

    I've played both versions and yes, I do agree the PC version isn't perfect but it's still much, much better than the X1X. Dark really is dark and whilst turning up HDR brightness does improve things visually in these sections, the second you exit in to daylight you are met with a glaring wall of blurry over-bright light that's even harder to drive through. It's kind of a lose, lose scenario. It's weird really because I personally found that, in terms of clarity of visibility (and providing I could keep my headlights intact), night time driving was by far the most comfortable scenario simply because there was nothing from up there in the sky affecting my view. Something has to be amiss you can complete a stage quicker in pitch black conditions than you can in overcast conditions at 2.30 in the afternoon. IFor me, in Poland and New Zealand that was exactly the case..
  14. _BorisTheFrog_

    FIX THE DREADFUL DARK/LIGHTING PROBLEM (please!)

    100% agree with this. I have a Samsung UE49 (7 series) and genuinely could not find a single setting on both X1X and TV to play DR2 in a comfortable manner. When I say comfortable I mean without having to squint through a permanently dark/foggy horizon or the blurring effect of glaring light (depending on time of day / weather conditions). This was no different in 720p, 1080p and 4k and even worse (ultra blurry) when the ingame 4k mode was turned off I freely admit to not having flawless 20:20 vision (I have low level cataracts that react to extreme brightness) but even so, I can still see and was also fully aware that the game was hurting my eyes to a point where it was probably doing more harm than good, so for the sake of my own well being I sold my physical copy and moved over to PC where I could tailor visual settings to suit my needs. It's not perfect but, oh my god, it's so much nicer to have that greater degree of clarity. My hope was that, when enforcing all these lighting effects on console gamers, Codemasters would also recognise the fact that not all TV's display visuals the same way and not everyone has perfect eyesight so it's not necessarily the case that default settings with just a HDR slider is going to be sufficient enough to suit all needs. Alas though, it clearly seems to be the case that PC-esque settings aren't going to happen and those console gamers affected have to either make do or not bother with the game at all.
  15. _BorisTheFrog_

    Welcome to the new GRID

    Will they be adding the "12 incredible racing locations" to the existing list of 'done to death' and suspiciously familiar sounding circuits before or after launch? Also, can you race any vehicle on any circuit?
  16. _BorisTheFrog_

    Welcome to the new GRID

    If 8 locations and 12 circuits is the confirmed base content (with the rest of the game once again locked in DLC seasons) that's a really poor incentive to go out and buy this game soI I'll vote with my wallet and sit on this one until it goes ultra cheap or it ends up on gamepass. With no major racing games planned on XBox this year you'd have thought that Codemasters would have gone all out to make Grid a truly spectacular game instead of ripping people off with this tacky DLC nonsense. What gives? Do you not want our money?
  17. _BorisTheFrog_

    WRC 9

    ....which roughly translates as "Ian Bell will be be appearing as an ingame character telling humourous anecdotes to while away the time whilst it goes thru a 12 month patching process"
  18. _BorisTheFrog_

    WRC 9

    I'll be buying WRC8 purely on the grounds that it's 100 stages of nothing but rally spanning 14 unique locations and If the handling is good, the AI feels balanced and the co-driver doesn't utter the words "donut" or "a bon" (or whatever it was) then there's going to be more enough for the level of immersion i'm looking for in a rally game. My feeling with DR2 is that it's strengths probably lie at a time when the season passes have expired and all DLC's are fully integrated because whilst playing the game through it's various stages of evolution has it's merits it will never have the same level of impact as it would playing it as a complete package further down the road. I've sampled DR2 and the benefits of not me being saddled with a digital copy means that can happily walk away from my current rally fix, sample a new fix in September and look forward to the main course in all it's splendor towards the end of the year. My only hope now is that Codemasters decide on a season three and ultimately bundle a GOTY edition for the festive season
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