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redriot77

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  1. 1. Don't rush the development of DR 3. The new game should be optimized for the next console generation coming end of this year, rather than the current ones. 2. Although I really like the graphics of DR 2.0 the next game would deserve a completely new graphics engine. (Again, high performance consoles are on their way!) Part of the extra computing power could be used for the higher fidelity of the road surface: more pronounced surface bumps, potholes, uneven-parts - in 3D with unique textures. 3. Constant 60fps - even in rain, even with lots of objects, even in replays. 4. Some kind of livery editor would be great. (Even a simple one, like in Dirt 4) 5. Physics are great in DR 2.0, no major change needed. Only tarmac physics should be improved. Again, the extra computing power of the PS5/Xbox SeriesX would make possible to sample frequency rate in the physics engine making car controll more natural feel and smooth, that alone would improve the experience. 6. The game is now perfectly playable with a controller! Please don't tweak controller handling! :) 7. Keep the "sound guy" in the team at all price! :) DR 2.0 cars are feel alive, you can hear the engines breath! The sound effects in the game has great part in the immersion DR 2.0 gives. I would be very disappointed with anything less in the next DR. 8. Some visual customization on the cars. No, I don't want to turn DR 3.0 into NFS or Forza Horizon! :) But some of the cars could have some optional bumpers, spoileres, bonnets, radiator grilles, wheels to choose from. Of course only parts that had been optional on the real rally car! So no Rocket Bunny kits, DUB wheels and **** like that! This feature along with a livery editor could be released in DLC form. 9. Again, don't rush the release! Do a 100x more testing, to avoid the teething problems of DR 2.0. Nowadays it's normal that games are full with bugs when released. Be oldschool, and release a well-optimized, bug-free DR 3.0 - you'll gain big respect and prestige with that feature from many players! 10. Location DLCs. That's difficult. I've bought 90% of the DR2.0 content but not everyone is happy with "paying twice for the same product" - they would like to have everything in the base game for no extra costs. I don't know what would be the best solution. Maybe spicing up old locations with adding a new, scratch-made stage to them? 11. Regional historic car DLCs: -Italy DLC: Alfa Romeo Giulia 2000 GT Veloce, Lancia Beta Monte Carlo, Alfa Romeo GTV6, Autobianchi A112, Fiat Ritmo 130TC -France DLC: Citroen CX 2400GTi, Renault Clio Williams, Citroen Saxo S1600, Citroen Xsara WRC -Sweden DLC: Saab 96, Volvo Amazon 123GT, Volvo 242 Turbo -Eastern Europe DLC: Wartburg 353W, Trabant 601, Skoda 130RS, Skoda 130LR, Lada 2105 VFTS, Skoda Octavia I WRC -Japan DLC: 1973 Mitsubishi Lancer GSR, 1979 Toyota Celica GT2000, 1981 Datsun Violet, 1983 Nissan Silvia 240RS,
  2. redriot77

    I'm bored on dirt rally 2.0

    I don't see what the problem is: I admit I haven't watched all videos to the end, but all the slides and drifts I've seen in them can be re-create in DR 2.0. Take the BMW M3 or the 911 to Monte Carlo or Spain and the sideways-action will be even too much for you. :) If you really go for big powerslides try more agressive diff settings and stiffen up the rear ARB. Put more brake force to the rear to make easier to induce corner-entry oversteer. Experiment and the slides (and smiles) will come. :)
  3. redriot77

    The unexpected moments stopped?

    I've met Herr Deer in Germany this evening, he run across the road in front of me. It was a big surprise!
  4. Played DR 2.0 all day without connectivity issues. Seems to be fixed.
  5. Could someone give me a helping hand at car-setups? I have some experience at setups but I'm new to rally-sport. My current event in the career is Sweden, I drive the Alpine A110. The first stage has a very fast and narrow first section with long straigths. I have some difficulties to keep the Renault on the road - it doesn't want to go straight, it feels unconnected, almost floating.  Slower corners and turns are not that bad, I have problem with the fast sections.  Would be great to get some more straight-line stability while not making the car too much understeer. I play on Xbox with a controller - it's not very easy but I can usually point the car wherever I want on gravel - my main problem is driving on snowy and icy roads. On snow there is a thin line between the car behaving twitchy and numb. At least for me...     Is there some guidelines for making setups for snow and ice surfaces? How does a snow setup relates to a gravel setup? What should I do differently? Thanks in advance, and sorry 'bout my English, it's not my native language.
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