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danielofifi

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Everything posted by danielofifi

  1. Ok guys, tarmac physics are far from perfect, so let's talk about how to fight it with tunings. First off, here is my 911 RGT tuning for Spain. Let me know what you think. https://www.youtube.com/watch?v=xc0UIFsrg6g I'm not an expert or anything, just trying to use what I learned from other sims. It seems like the most important settings are differential and springs. I think the key is to make the car understeery, as to get rid of that horrible sideways sliding, but not so that it becomes undriveable. FWD cars feel fine on tarmac, but I bet they too can be improved with tuning. Some AWD cars also feel ok. It's RWD cars that suffer the most here. What are your thoughts?
  2. danielofifi

    WRC 9

    Honestly, it's not "ok to good" anymore. It's a great game. Physics are sublime, both gravel and tarmac. Seriously guys, watch some simracers' youtube videos on the topic of WRC9. You'll be much better informed than reading opinions of an expert who plays a sim on a controller. (not trying to insult anyone, just stating my opinion)
  3. danielofifi

    WRC 9

    Yes, I'm on PS4. I'm not an expert on the framerate, I'd say it's somewhere between ACC and DR2.0, definitely driveable and steady so good enough for me. The collision detection is... kind of hit and miss. Going off track and over the puddles improved considerably, most crashes look beliveable, but every once in a while you can have something strange happen. However, the mechanical damage model is more realistic than in DR2. You really have to take care of your car. As for playing with the controller, I can't say anything, because I use a thrustmaster wheel and I'm telling you, after tweaking ffb the feeling is really, really good. The changes of surface, the control you have over the slides... honestly, this game does a better job at simulating modern rally cars than DR2. Driving historic rwd is still much better in DR2.0 though. About the article you linked, I don't agree with this guy on many points, especially that tarmac is a grippier version of gravel. This is actually the case in DR2. In WRC9, it's a completely different surface. I think they're preparing new special stages for Finland and some other country that will be available sometime in the future. As for what's missing, there is no Australia and Spain. Maybe something else too, I can't remember.
  4. danielofifi

    WRC 9

    Yes, the understeer is there if you push too much. As for the feeling of weight, DR2.0 does it better, and I played WRC8 a long time ago, so it's difficult for me to say if it has been improved. One thing I noticed is that car's behaviour can be influenced by a setup to a higher degree than in WRC8. Generally, you get the feeling like the car is more in contact with the surface than in WRC8. Overall the tarmac feels good, not at the level of, say, Assetto Corsa, but it's believable. It gives me SLRE vibes.
  5. danielofifi

    WRC 9

    So I bought WRC9, here is my opinion after a few days of playing: Definitely a big improvement over the previous game, although not at the first glance. The most important change is in gravel handling, it feels much more intuitive and rewarding. The steering lag seems to be gone, the car behaves predictably. Tarmac is as good as in WRC8. I really like the new rallies, especially Japan and New Zealand. Sound and graphics have improved, slightly but still. Replays are nice. The damage model is still very unforgiving on realistic settings, which I like. Carreer mode seems the same as last year, it can be really addictive. As for negatives, the biggest one is force feedback. It's quite bad at default settings, it took me many hours of tweaking to make my wheel feel like it should. Also, many annoying bugs from WRC8 carried over to the new game. You still get career objectives which are impossible to accomplish, extreme conditions events are still very frustrating if you play with permacrash on, AI needs balancing. And this dreadful hands on wheel animation, why they don't do anything about it is beyond me. Fortunately there is an option to turn the wheel off in cockpit mode. And the most important question: is it better than Dirt Rally 2.0? Honestly, I don't know. It's dangerously close, but it lacks the polish that DR2.0 has. And as much as I enjoy the challenging stages in WRC9, I prefer 1:1 recreations of roads that DR2 offers. Suspension and weight transfer on gravel still feel slightly better in DR2.0 in my opinion, but going back to DR2's tarmac after playing WRC9 is very painful.
  6. danielofifi

    Project CARS 3 banners in DiRT Rally 2.0

    Actually I think Project Cars 3 is doing a disservice to Codemasters as a company. Many people on the internet claim that the game is bad because it was pushed to be an arcade racer by Codies. Which is not true, because as far as I know this decision was made before Slightly Mad Studios was acquired by Codemasters. Maybe Codies should issue a public statement about it, so that people stop blaming them for what Ian Bell did to the Project Cars fans. What a mess...
  7. danielofifi

    DiRTy Gossip about Art of Rally

    Cool, thanks! Unfortunately I'm on PS4, but I'll definitely check it out sooner or later. Another game in this style I've come across lately is Super Pixel Racers, really fun and challenging retro arcade offroad action.
  8. danielofifi

    Thank You Codies Yet Again For This... (60fps on console)

    I play on base PS4 and I feel like framerate and ffb improved considerably after the last patch. Amazing game.
  9. danielofifi

    Thank You Codies Yet Again For This... (60fps on console)

    It's true that GT Sport looks gorgeous, but I got bored of how simplified physics and ffb felt very quickly. It's night and day when compared to PC2 or AC, not to mention ACC. People report different bugs with ffb, it's probably one of them, and will probably be addressed in a patch. My Thrustmaster also malfunctions from time to time. There is a hud option, but I haven't looked into it. I haven't seen fov options either, and you're right that it was present in AC. But you see, I can adapt to those inconveniences no problem, the amazing physics and sound are more than enough for me to love this game. I also love how ACC constantly rates your abilities like pace, consistency, safety etc. The whole experience is just so immersive and satisfying.
  10. danielofifi

    Thank You Codies Yet Again For This... (60fps on console)

    Really? I play on base PS4 and can't get enough, I barely even notice the low framerate anymore. Different people, different needs apparently.
  11. danielofifi

    Thank You Codies Yet Again For This... (60fps on console)

    The only thing is, ACC is in a league of its own when it comes to driving physics, nothing else on consoles even comes close (I doubt F1 2020 will, with all respect), and for this reason alone I reckon that sim enthusiasts who play on consoles will not abandon it for other racing games, even with its flaws.
  12. danielofifi

    Thank You Codies Yet Again For This... (60fps on console)

    Actually I posted on reddit with the same question a day or two ago, there were different opinions, but the truth is, only Kunos know the truth. I'd definitely choose better framerate over graphics. There are rumours that there will be a patch to improve performance on PS4 Pro and XBox One X, but as far as I know it hasn't been confirmed.
  13. danielofifi

    Thank You Codies Yet Again For This... (60fps on console)

    Honestly, the physics in ACC are so good, if I could have this kind of tarmac handling in DR2 at the cost of 30 fps, I'd take it. It might be an unpopular opinion. When you're on PS4 and you jump from DR2 or PC2 into ACC, the difference in framerate is noticeable, but after a few laps you get so immersed, you forget about it. Sure, if you're a proffessional sim racer, 30fps is going to be problem, but for people who play sims for fun and immersion, it's not that big of a deal. ACC is definitely the most realistic sim on consoles and I'm very happy it's here, even with its technical shortcomings. On the other hand, what is happening around Project Cars 3 at the moment, is shocking in my opinion. Still, you're right that Codies should be applauded for managing to combine 60 fps with this kind of visual performance on consoles. The company name checks out I guess. 😉
  14. danielofifi

    Name a Graphical or Sound Effect in 2.0 that...

    Mine would be any wet surface, they look awesome. Also, dirt on a car with a black livery :) As for sound, Audi Quattro is an instant eargasm.
  15. danielofifi

    Opel Ascona Wheel on wrong side?

    I have the same problem, I love this car but I find it very difficult to adjust to right hand drive. Same with Lancer Evo X and RS200 for that matter. I wish we could switch between RHD/LHD versions.
  16. danielofifi

    DRC | DiRT Rally Championship | The Forum's Club

    Glad I could help. :)
  17. danielofifi

    DRC | DiRT Rally Championship | The Forum's Club

    Really? I always choose mediums when there are 3 long stages in a row.
  18. danielofifi

    DRC | DiRT Rally Championship | The Forum's Club

    The prompt only appears when you stop the car completely, but you probably know it. Again, I'll ask if you make sure that a spare tyre is in the car if you look behind in the cockpit cam. If there is one (or two), then something is wrong if you still can't change it. if there isn't, you either didn't take it or it was used automatically between stages when there was no service park. As for Greece, well, terminal damage on the last stage, of course. Still, the top 6 was completely out of my reach, how do you guys pull off those times is beyond me. Especially on the first stage, in rain, on mediums (I assume). Greece, in rain, on mediums, this fast. Mental.
  19. danielofifi

    DRC | DiRT Rally Championship | The Forum's Club

    Never happened to me to be honest. Did you look behind and confirm there is a spare tyre at the back of your car? You know that a setup is saved together with the number of spare tyres, so if you first choose tyres and then load a setup you might have an unpleasant surprise, right?
  20. danielofifi

    DRC | DiRT Rally Championship | The Forum's Club

    I hate Greece stages. I'll be happy if I finish at all.
  21. danielofifi

    DiRT Rally 2.0 Head to Heads

    Very interesting. So what should Codies do to make the game more realistic in your opinion? Perhaps weaken Group B cars' braking and cornering performance? @PJTierney I think it's important to make devs aware of this thread in respect to the future Dirt Rally games.
  22. danielofifi

    DR2 questions

    It is possible to be in the top 1% of a daily/weekly without memorising whole tracks, I drive without hud and memorisation for the sake of immersion and I did manage to finish below 100 in multiplatform rankings a few times. Especially in weeklies and monthlies it's doable if you are fast and consistent. However, there are a few moments in every rally that are worth remembering, due to a late pacd note, cheeky drop etc. Generally I'd say knowing your car is more important than knowing the stage inside out. When I drove only 911 rgt I managed to get into masters in a few weeks. Then I started experimenting with other classes and dropped back to elite very quickly. :) As for setups, I do my own because it is fun for me to experiment and solve problems. I wouldn't like to drive on the same setup as everyone else. I tried a few GTR's setups and some of them felt great (eg for Poland), but some (like Spain) didn't suit me for some reason. With pacenotes, I used to match the gear to the number of the turn in the past. It's usually safe that way, but not very quick, as there are many 3s that you can take on a 5th gear, it all depends on the setup, track width, grip etc.
  23. danielofifi

    DRC | DiRT Rally Championship | The Forum's Club

    Chose Peugeot 206, usually I prefer big, heavy cars but I have a soft spot for the 206 because of the Richard Burns livery among other things. A decent first rally for me, some mistakes and trips into the woods, but without big consequences. I was chasing @baunau's pace and made a couple of errors, but then he made a big mistake on SS5 and dropped a few positions. Managed to defend against @HoksuHoo and came 3rd in the end. Congratulations to @Dytut and @UnderclassGDfan, two different Subarus at the top!
  24. danielofifi

    Tarmac Handling: Spain vs Germany vs Monte Carlo

    There are two things you can do to make tarmac enjoyable in my opinion. First is to choose the right car, as there are subtle differences in handling. For example, for some reason I like how Mitsubishi Space Star R5 handles on tarmac, feels better than other R5 cars. Second option is to tune the car. Differentials and suspension setup can make the car handle in a much more beliveable way. I posted a thread to share such tips some time ago, where I also put my Porsche 911 R-GT tuning for Spain: Spent a lot of time on it, but now I can drive it like I would a GT3 car in other sims, and it handles much better than on stock setup. It's fast too, managed to get 23rd time on a daily recently.
  25. danielofifi

    Tarmac Handling: Spain vs Germany vs Monte Carlo

    For me old cars and fwd cars mostly behave ok on tarmac, the biggest problems are with modern cars and cars with high downforce. You can't feel those forces, such cars should feel much more planted. The car starts sliding in a weird way when you lose grip sideways. Someone said it's a problem with lateral grip and I agree. It's a behaviour unlike any other sim out there. So when I tune in DR2, I try to make my cars as understeery as possible to avoid the weird tarmac oversteer effects. In my opinion Germany and Monte Carlo feel better because of the variable surface - rough tarmac in Germany and snow/ice in MC. Also, there is not enough feedback through the wheel when driving on tarmac.
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