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Posts posted by Hyphy

  1. http://steamcommunity.com/games/255220/announcements/detail/268282865085496752

    Just to let you know a new patch is currently scheduled for deployment today (20th Aug) and the full list of changes can be found below: 

    • Stability Improvement - Improved the stability of the game when navigating through the front end menus of the game for extended periods. 

    • Save Fix - Fixed save issues which caused corruption when uninstalling previously used DLC packages. 

    • Stability Improvement - Resolved issues which could cause multiplayer hosts to crash if clients became desynced during online eliminator events. 

    • RaceNet Fix - Fixed certain instances of players not receiving their awards or achievements when competing in certain RaceNet challenges. 

    • Stability Improvement - Fixed issues which could have sporadically caused players to crash when entering or leaving Time Trial events. 

    • Stability Improvement - Resolved Time Attack related crashes which occurred during certain RaceNet challenge scenarios. 

    • DLC Fixes - Integrated multiple fixes for upcoming DLC packages to optimise stability and compatibility. 

    • Online Fix - (Drift) – Fixed issues which in some cases could have caused players to become stuck in a black screen when competing in online drift sessions. 

    • Messaging Improvement - improved game messaging under certain scenarios where players are attempting to access online functionality without an active internet connection. 

    • Save Fix - Added prevention measures to ensure save file does not read as corrupted if certain save file components are deleted. 

    • Save Fix - Added a preventative fix to stop save game corruption if controller action maps are invalid. 

    • Save Fix - Added chunk header to DLC initialisation to help prevent future corruption of save games. 

    • Text Fix - (Japanese) - Fixed issues which prevented certain text strings from appearing correctly in Japanese language. 

    • Audio Fix - (Splitscreen) - Added a preventative fix to stop mode specific music from playing incorrectly within the menu selection screens after a race session had previously finished. 

    • Online Fix - The online repairs/wear and tear functionality has been reworked following feedback from the community. 

    • Online Fix - A restorative fix has been implemented to ensure that players who had previously lost vehicle level data (reset to level one) will now have this data partially restored. 

    • Graphical Fix - Resolved issues on certain PC configurations which caused lighting artefacts on night races when advanced lighting was enabled.
  2. @Loore We need some kind of confirmation this is being looked at. Or at least passed on. This is seriously something that is needing to be in the next PC patch, as it is basically a HIGH end issue. Upgrades are being done. Repairs are higher because of this as well when you are upgraded. Why pay for higher repairs when the car isn't being utilized fully. If this is the case, we need some kind of Racenet cash refund if this is an issue for money spent when it shouldn't of happened.

  3. Loore said:
    Regarding the AI in the RaceNet Challenge we are looking at a change which will see Time Attack appear more often than Race, we're hoping this will help balance out the issues you're talking about but still letting those who do enjoy racing against the AI experience that.

    As always, we'll keep monitoring it.
    How is making Time Attack appear more often than Race, making a change regarding the slowness of the AI?
  4. Manual shifting via paddle shifters, and I've never experienced any gearbox damage unless I've been rammed into a wall. Normal play never had an issue. With an auto you are going to overrev when you get into a slide or drifting on a corner.
  5. With the insane amount of different disciplines in this game, there should be no limit to car slots. LVL 50 for the next slot? That's ridiculous. If I have the money I should be able to put down $50k and buy another slot. What is the main reason behind this? I'm trying to figure that out. I can't think of any reason why there would be a limit. If I've got a million dollars, I'm pretty sure I'd have a warehouse, and could fit as many cars as I'd wanted in there. This game is about openness, and being able to do many things whenever we want. Yet you limit us like peons. If I want 50 cars early, I should be able to have it. If I've got the money, I'm not going to get a loaner car, I'm going to buy it.

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