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PiperAlpha

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  1. PiperAlpha

    Announcing: F1 2014 and Beyond

    The forum isn't letting me post pictures (don't know why!?):Here's the link to a few grabs of the damage at 0:52:http://s1381.photobucket.com/user/PiperAlpha/library/?sort=3&page=1
  2. PiperAlpha

    Announcing: F1 2014 and Beyond

    Damage at 0:52 looks more explosive considering it's just the Sauber's front wing was involved:
  3. PiperAlpha

    [IDEA] New damage engine for 2014

    That video was amazing!  Expanding on your post, I think the wheel tethers would be great. In crashes now, the wheels don't do flying around, they're still attached to the car by the tethers (look at Raikkonen's crash last weekend). Thanks Pete! Yeah I know what you mean about the tethers, although there are occasions where they fail. I suppose what we all want to see is something more like real F1 events. Not particularly our own cars smashing to bits, but seeing more accidents in general. I have a mod on my PC for making the sensitivity of cars much higher which kind of does the trick, but I'd still like to see AI cars coming together causing bodywork damage, carbon fibre bits breaking off, punctures that degenerate the tires over the course of trying to get back to the pits, more cars spinning out into the gravel or into a barrier etc. I'm sure (or at least sure in my own head) that some of these things aren't possible because of hardware limitations. Hopefully the new consoles can open the door up for more intelligent (should that be less intelligent :-? ) AI driving and more incident-filled racing in general.
  4. PiperAlpha

    [IDEA] New damage engine for 2014

    I've wanted a better damage model (as anyone who saw my Stevie Wonder vid will attest to), since F1 2010 and asked for it in the Call for Questions when I visited Codemasters in Birmingham before the launch of F1 2011. Steve replied with the same things we've been hearing. "The license is restrictive". Fair enough. I would like to see the following though: Proper suspension buckling on contact with the walls or another car.Shards of carbon fibre that stay on the track and cause the odd puncture. Properly modelled.Having to nurse the car with tiny bits of superficial damage.Punctured tires giving up, shredding and causing damage to the bodywork as in real life.Tires occasionally getting torn completely away and rolling.All of the above happening to the AI cars too. I suppose a lot of the restrictions will be FIA and a lot will be down to hardware too. Hopefully the new generation consoles will make it possible in the future. The other big problem is testing these kinds of anomalies. Must be very difficult from a programming perspective to deal with the outcomes of crashes/failures.
  5. PiperAlpha

    Welcome Back to the Forums!

    Haha no I won't go anywhere! Nice to see some familiar names on here.  :)>-
  6. PiperAlpha

    Welcome Back to the Forums!

    I had no idea these forums were back up!  After a long hiatus it will be nice to see what everyone's talking about.  I'm hoping for some news regarding F1 2014 on Xbox One soon as although Forza 5 is decent, the F1 side of things is a bit rubbish. I hope Codemasters look at using some version of the Drivatar system because it really makes playing single player feel like you're playing against more than just AI. The amount of races I've had where I've been pipped by SynGamer or T4RG4 and actually got annoyed as if it's really them I'm up against.
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