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alex1994128

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    Playstation 4
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    Steering Wheel

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  1. alex1994128

    Safety Car restarts Online

    Twice in league races now i had the experience to be leading a safety restart and the mechanics in this are questionable in my opinion. Twice if left a very big gap to the SC and twice the game automatically slowed me when i wanted to return to race speed, especially in the instance in the video (3:55) the game slowed me down in a acceleration zone even though the SC was already in the pits. Unless we are on close proximity to the safety car the leader should have full manual control on a SC restart. Or it would be good to know what are the mechanics behind the game slowing the cars down, so that we can know for the future how to perform a safe sc restart, as online there is mayhem to be bound on tracks like Baku or Zandvoort
  2. You can take part in a free practice session, when you join if the session already started, but this is not possible for qualifying. An extra setting to enable this would be helpful for league racing
  3. alex1994128

    F1 2020 - Tracklimits

    i think both of you miss the point, the track is defined by the white lines and a strict setting should have this exact measure for track limits. a normal or "realistic" setting should give you options to run wide in some corner or cut the inside, but for competetive racing there has to be an objective measure for the track limits and those are the white lines
  4. alex1994128

    F1 2020 - Tracklimits

    a lot of the community defo wanted more strict track limits, especially on tracks like mexico and russia
  5. alex1994128

    DiRT Rally 2.0 - Share your Videos!

    PS4 Pro, Thrustmaster T-GT, no assists
  6. alex1994128

    DiRTy Gossip about DIRT Rally Games

    got the game today and while the gameplay is an absolute blast with the sound graphics, physics being spot on with many cars and especially RX the forced online connection and the removal of the league online mode leaves a bitter aftertasts, i really hope the league mode from DR1 and D4 will get patched into the game ASAP. Also i'd love to know what setups some of you experienced guys use 🙂
  7. alex1994128

    DiRTy Gossip about DIRT Rally Games

    I personally think except of the obvious toyota and hyundai omissions two massive cars bringing into the game alongside the 2001 impreza would be the xsara wrc and the peugeot 206, with the 2001 focus we'd have a very good early 00's wrc class, also with citroens and peugeots being in the game this should be hopefully possible 🙂
  8. alex1994128

    DiRTy Gossip about DIRT Rally Games

    The simulation for DiRT Rally was developed over quite a few years and was validated by many different Rally and Rallycross drivers over the course of the Prototype and Early access periods.  I'll never claim it was perfect, in fact we've done a lot to improve it for DiRT 4 but I can confidently say that the feel of lateral versus longitudinal grip on the many different surfaces on which you drive is one of the most accurate representations of loose surface drivering out there.  fair play , the Handling is really great and i really enjoy playing DR as an alternative game to my usual F1 League racing.  It was just an observation of mine when i compared some footage from the 2001 Subaru  my in game experience.  Thanks a lot for answering my question and keep up the good work :smiley: Btw.  after playing in VR i really hope you will to an after release DLC for D4 aswell because even on the Vanilla PS4 the experience was fantastic and the immersion you get while fighting you car through the finnish woods is insane, personally it's the best VR expeirence yet and also very well done in terms of preventing motion sickness Thanks for the kind words. Just for my benefit can you tell me where the footage was filmed? Country, stage, driver etc? I havo no idea how this stage is called but this is the according footage https://www.youtube.com/watch?v=oUb1YcYYjuE My driving is obviously not the best for my first go in VR and with a very limited setup knowledge. As i said i am really enjoying the Handling model, especially on gravel, the little issue for me really was that i wasn't able to drift through the whole corner, instead when i wanted to hold the drift the car ( 2001 Subaru) forced itself  back into a steady drive, which cost me time and forced me to compromise my line. Cool. Thanks for uploading. I actually meant the real world footage you are comparing it to. https://youtu.be/UorDbxfBQLU?t=50 you can see once Tommi got the car into the drift he is able  to keep the drift alive.  Getting into the drift is very well made, as my attempts doing a scandinavian fick really felt good with the in car movement and weight transfer, but when the car was in the drift i was really struggleing to hold it, while Tommi did it :smiley:
  9. alex1994128

    DiRTy Gossip about DIRT Rally Games

    The simulation for DiRT Rally was developed over quite a few years and was validated by many different Rally and Rallycross drivers over the course of the Prototype and Early access periods.  I'll never claim it was perfect, in fact we've done a lot to improve it for DiRT 4 but I can confidently say that the feel of lateral versus longitudinal grip on the many different surfaces on which you drive is one of the most accurate representations of loose surface drivering out there.  fair play , the Handling is really great and i really enjoy playing DR as an alternative game to my usual F1 League racing.  It was just an observation of mine when i compared some footage from the 2001 Subaru  my in game experience.  Thanks a lot for answering my question and keep up the good work :smiley: Btw.  after playing in VR i really hope you will to an after release DLC for D4 aswell because even on the Vanilla PS4 the experience was fantastic and the immersion you get while fighting you car through the finnish woods is insane, personally it's the best VR expeirence yet and also very well done in terms of preventing motion sickness Thanks for the kind words. Just for my benefit can you tell me where the footage was filmed? Country, stage, driver etc? I havo no idea how this stage is called but this is the according footage https://www.youtube.com/watch?v=oUb1YcYYjuE My driving is obviously not the best for my first go in VR and with a very limited setup knowledge. As i said i am really enjoying the Handling model, especially on gravel, the little issue for me really was that i wasn't able to drift through the whole corner, instead when i wanted to hold the drift the car ( 2001 Subaru) forced itself  back into a steady drive, which cost me time and forced me to compromise my line.
  10. alex1994128

    DiRTy Gossip about DIRT Rally Games

    The simulation for DiRT Rally was developed over quite a few years and was validated by many different Rally and Rallycross drivers over the course of the Prototype and Early access periods.  I'll never claim it was perfect, in fact we've done a lot to improve it for DiRT 4 but I can confidently say that the feel of lateral versus longitudinal grip on the many different surfaces on which you drive is one of the most accurate representations of loose surface drivering out there.  fair play , the Handling is really great and i really enjoy playing DR as an alternative game to my usual F1 League racing.  It was just an observation of mine when i compared some footage from the 2001 Subaru  my in game experience.  Thanks a lot for answering my question and keep up the good work :smiley: Btw.  after playing in VR i really hope you will to an after release DLC for D4 aswell because even on the Vanilla PS4 the experience was fantastic and the immersion you get while fighting you car through the finnish woods is insane, personally it's the best VR expeirence yet and also very well done in terms of preventing motion sickness
  11. alex1994128

    DiRTy Gossip about DIRT Rally Games

    Hey, usually i am at home at the F1 section of the codies forums, but i am also playing quite a bit DR and i picked up the VR Version today. Which the technical aspect was very well done, what really hindered the experience are the somewhat lackluster sideways mechanics. Usually i have nit paid as much attention to it bfore but with the VR you feel the car and you really want to use the sideforce of the cars to go through the gravel. Therefore is my question to either Paul or you lot:  What was done to improve drift/sideways physics of the game? Because it's really apperant in DR that the cars want to stay straight and stable, instead of going into a smooth drift
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