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Posts posted by Chromatic
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I'm holding out on hope that before F1 is on the PS5 and Series X we get a major rewrite of the game engine by the codemasters dev's.
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11 hours ago, UP100 said:I believe F1 2011 does
- 1 lap
- 3 lap
- 10%
- 20%
- 30%
- 40%
- 50%
- 75%
- 100%
I think one of the biggest reasons for not having this many options is having to test all these modes when any changes are made. There are some problems with scaling in F1 2011 for example 🙂
Yeah 2011 was bad for that I think they were pushing themselves to far. The exact same problem existed in F1 2012. It had the same scaling problems too. With lesser options available. F1 2012 (video game) - Wikipedia "In career mode players are no longer able to play races of less than 25%"
To me it wouldn't make a difference at this point even if the scaling was still flawed.
You could have it like this
(25% scaling to 35% distance) 35% Race distance - F1 Chat - Codemasters Community
(50% scaling to 75% distance) as least it would provide an extra option to play around with and also more exciting races with multiple pitstops .
Here's is the 2012 scaling problem in a nutshell
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19 hours ago, SabolcSaghmeist said:75% Race Distance would be Amazing, because 1 and 2 pit stop would be equal fast. Everyone knows that in 50% Races 1 pit stop is always better then 2 pit stops. Pre race prediction of 50% Race time is sometimes equal 1 and 2 pit stops, but it is absolutely not equal, because with 2 pit stops you are losing time always behind the cars, so in 50% Races 1 Pit Stop is always faster ... In 75% Race it would be another thing ... of course you are also losing time behind the cars with 2 pit stops, but in overall you have more time to overtake those cars , so 1 and 2 pit stop would be very similar. I am playing with 50% Races, but i hate that when my teammate pitting 2x times, when 1 pit stop is faster by 5 to 10 seconds. It is very game killer for me.
So we need :
- 100% Races
- 75% Races
- 50% Races
- 25% Races
I agree most of the races have 1 stop and the racing is to predicable just like people using 2-8 wings or **** weather system anyway. Hopefully it's something they can add in for the future. Maybe @BarryBL game character and the odd moderator from the forums if possible.
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In the old F1 game
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21 hours ago, ojhowells said:On the game when the track changes from wet to dry the track dries so quickly and in a couple of laps the track can be bone dry form heavy rain whereas in real life the dry line can dry quickly but off the racing line the track stays wet for the rest of the race. For example take the Hungarian GP this year where the track started off wet then the racing line dried quickly and everyone was on dry tyres by lap 5/70 but offline stayed wet until the end.
Stuff like this hasn't been on an F1 game since F1 2012. It would be nice to see it back although the engine changed in 2015 and it like red flags went the way of the dodo. The painted photoshop seems to be the better option to them in there eyes.
Hopefully we see a return in future but I don't hold out much hope
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On 9/11/2020 at 6:34 PM, Falstojudilofa said:No, I'm sorry. Red flag would add nothing to the game from my perspective. Comparing it with red cards in FIFA is just wrong. You should compare it to a football match being stopped for several minutes because of weather or fans misbehaving. We don't have that in FIFA, because it wouldn't add anything to the game.
Red flags are very rare. At the moment some people can complete full seasons without SC. Getting a red flag would be even less common. Why add something to the game that you will only encounter once every 200 or even more races?
There's a lot of different ways and idea's a red flag can be added for example extreme weather or barriers at monaco impeding the track if it happen's in real life why not in the game after all the game is supposed to be official. A botched rewrite of the game engine in 2015 is the reason why red flags are not still in the game and that game was bearbones at best.
Thankfully with new things like my team it's a step in the right direction. Maybe in the future we could see
- localized weather,
- race starts from the end of the pitlane,
- quick change of tyres during qually instead of being pulled into the garage taking to much time,
- An enolving racing line over the course of a race
- Choice of race engineer from Geoff as I miss Andy
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When I bought the One X a few years ago there was a asset patch to play in stable framerates at 2160p. With the new console being so different I think it will be another asset patch until ray tracing and other features unique to both consoles can be made from scratch for future titles.
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- A detailed description of the issue: A normal qually then followed into race showed disconnection to game services while internet is still running. Rejoined through spectator mode framerate dropped below 30fps
- Platform: Xbox One X
- What version of the game you are using: 1.08
- Unranked/Leagues: Unranked (I don’t play the other modes so I don’t know)
- Wired or Wireless Connection: Wired
- The amount of players in your session: 19
- Were you the host? No
- Did this issue happens for everyone in the session 12 disconnected
The joys of a defective game engine in need of a rewrite
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I get your point. I find at times the racing to be boring and predictable. Like the weather system no innovation since F1 2012 in that game where it's wet in one random sector and not the whole track to begin with via localized weather. The weather system in 2020 doesn't exist. It tells you when to change for tyres when the notification for DRS is disabled.
It might as well tell people when it's the ideal time to pit for inters or wets. there's no other way to say it other than it's complete ********. To be honest with you I don't see the point anymore of even bothering. Since the same stuff gets carried over to the next game while removing something else as a result unless it's a bug or an issue from a previous game in need of a fix.
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While your playing online with the custom car, classic, or official team I've noticed the lack of number fonts for player's to choose from in the customization menu. Is such a thing possible? If not for this game perhaps something for 2021? @BarryBL
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37 minutes ago, BelgiumDude said:It's valid criticism I think. Consumer criticism is there to learn from. I read a lot of nonsense on this forum and consider myself a fanboy of this series but the OP has a valid point. I'm not from Italy so didn't opt for Scuderia but I did not choose especially because I'm not from Italy and not a fan of Ferrari. I can imagine if I lived in Italy or was a Ferrari fan my team name would have been Scuderia ...... or at least I would have wanted that and it sounds rather silly you can't use that generic word.
I agree with what your saying seems silly really
@KOCTA There was an F1 team called BMS Scuderia Italia in the late eighties. You could try putting F1, team, or Forza in front of the word Scuderia to try and get around it
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Is the VIP pass part of the Schumacher edition? Is it separate from it?
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On 7/8/2020 at 1:31 AM, BiohazardBGR said:From what I experience so far customization of my team car is very bland, looks like you can only change some basic paint on the multiplayer car. Is there going to be an option for different chaises, halo options with winglets on top, and different materials like Ferraris carbon, or dual material like Merc have, silver on top black inside? Will there be an option to use the new trending slim noses like in real life, similar to Merc, Reno or Redbull. Are we gonna use the same basic shape of the multiplayer car for 10 seasons or we will be able to upgrade the parts visually? The basic car is so simple and boring, with no interesting design compared to the original teams. My team looks great on paper but the execution is extremely basic. I think this mode will get old very fast if those options are not introduced with an update. I was expecting you will have the option to create the silhouette of the car from the beginning using the multiplayer car is a lazy approach. I really really hope we will be able to change the geometry of the car not only the color scheme.
An answer to your question the FIA have a specific model. Although as the new regulations come into force in 2022 they (the teams) have to choose from set design's I think? If that's the case it might open up wing and winglet alterations in future it's hard to say right now.
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Just now, BarryBL said:Haha maybe next year. Not enough data to give me a driver stat.
Need at least 10 races to hand me a 1 overall driver card stat. I've got to admit, having some CM staff in-game as mega low rated, free agent drivers to help teams in a financial hole would be funny.
Ah that's not on. I work in manufacturing. You always see a Ross brawn type walking around with info on his clipboard. Trying to figure it out while scratching his head with a biro.
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10 minutes ago, DrDraken said:But if you don't, you end up in Administration. Ya pays yer money, ya takes yer chances. 🤣
No bother do a Finbarr race while in administration buy it back from the administrator at half the price problem solved
#Stonks
@BarryBL where is your character in this game
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I wonder if you could go negative on your budget and pull off a late signing with a sponsor to save the day?
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On 6/14/2020 at 10:34 PM, kalamazoo123 said:So are all the tracks used this season surely if it’s the official game!
Like i said, i know they can’t possibly get them ready for launch - even if it didn’t take long to make a track the calendar may not even be finalised bu then. We will have to wait undoubtably but my point is that they must be patched in at some point.
I reckon it depends on outside help to speed thing's up a bit. Getting it ready for launch is impossible. They have had help with an F1 game before. There's no reason it can't happen again. As the official F1 game I see they have little or no choice plus some mid season DLC would be nice. See what happens in time I suppose.
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On 5/21/2020 at 5:09 PM, AlpakaWhacker said:With the addition of the "My Team" Career mode in singleplayer, allowing you to become the 11th team on the grid and allowing 22 cars to be racing together... my question/suggestion is....
Could 22 player races be done in multiplayer?
Obviously this wouldn't really be possible if your using the proper F1 teams (McLaren, Renault, Ferrari etc etc) but if you were to set up a multiplayer lobby with the Multiplayer Cars (assuming that that feature will be remaining in 2020), could this allow the lobby to reach 22 racers/players + 2 spectators instead of the standard 20 + 2 spectators? Because it's not as if it really matters when it comes to teams, you just get assigned a team mate for the purpose of sharing a pit garage for pit stops and with the 11 teams in the "My Team" Career mode, there will already, in theory, be 11 pit garages and 22 starting positions allocated to each track.
This is more me wondering and just thinking out loud.
Regardless to what the idiots with no clue say on this thread. It's a good idea it depends on the complications on implementing it & the number of the cars on the real life grid. Back in 2010 we could of had 26 cars on the grid in 2016 we had 22 when Haas joined so the more the merrier. If some can't play the game properly that's their problem. The shouldn't project their problems on everybody else.
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On 5/13/2020 at 11:20 AM, BarryBL said:It is an on/off toggle like @Worntoathread stated. A 'hold' function wouldn't be the best thing to add as drivers will have enough to think about.
Who makes the decision at codemasters anyway? I have to say this is one of the worse decision's ever. Give the people who like to change ERS the ability to run a manual system one change per lap if needs be as said by @ChasteWand. I know your trying to cater to people who drive like fisher price but still. It's an insult to user's who spend £100's on racing systems
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I have to say the games promising but I'm disappointed at the lack of localized weather. The system is to easy to predict unrealistic and looks like somebody used photo shop to create it. We need the spray drying racing line after a shower and puddles that destabilise the car similar to forza would be more welcome realistic.
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On 5/7/2020 at 5:04 PM, sloppysmusic said:Since I went from 25 to 100 % I cannot imagine going back. My argument is that there is so much more strategy involved in the full race and more ways to change result around yet I still spent the exact amount of time racing. At first there is the excitement of different venues and advancing career fast but once you've seen all the tracks and then have to do them all again over and over I prefer just to relax and get involved in own race more. As long as I can do one race a day, usually practice and Qualy then a break then fresh for the race I'm fine. Comes down to if I'm enjoying myself I don't want it to stop! I saw the interlagos esport race and tbh I wish it had been full length. It flew by and kept me fascinated start to finish.
It's also way easier imo to not get caught out by tire issues, takes quite a few laps of degradation before I have to pit so I can choose a good time to box.
Now if it's raining the whole race that's different! I hate the rain.... ☔🏎️😂
Same here. I reckon some don't like it as it requires a lot of mental concentration. Something some people don't really want to do. I love racing around Monaco in the wet or Singapore in a late eighties car as it's a real challenge like cycling 26 miles as I call around the block.
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9 hours ago, stephensmattlee said:I feel F1 2020 could potentially get an enhanced patch to make more use of the next gen consoles later in the year but of course it isn’t guaranteed. Worse case scenario both the new consoles are backwards compatible so we’ll still be able to play the game on the new hardware.
I fully expect F1 2021 to be a lot more focussed on making more use of what the next gen consoles are capable of but not sure whether it would require a whole new engine like F1 2015 did, but I guess only the developers themselves can answer that.
I guess one question is whether F1 2021 (if they went for a June release next year) will also be available on PS4 and Xbox One, or strictly next gen only.
More than likely I imagine it will be the same as the last time. PS4 and Xbox one came out in Xmas 2013 the last game for PS3 Xbox 360 was F1 '14. F1 2015 was the first for that (xbox one PS4) generation. We'll probably see F1 2022 to be the first game on the new gen. Makes sense as the new rules will be introduced by then
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In F1 2019 last year PC had a system where you could move lap time counter, speedometer, number of laps etc around the screen. From what I remember in a forum post I think (not sure) codemasters said it's something were looking into for consoles but it's not guaranteed is there any news on that?
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If you increased the gearbox wear for abusing it? Would that make no difference?
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Wet to dry track
in F1 Chat
Posted · Edited by Chromatic
It was similar to this
And this