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Everything posted by Chromatic
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It was similar to this And this
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Xbox Series X and F1 2020. Voice commands still simply don't exist! Codemasters will continue to blame Microsoft now?!
Chromatic replied to viniciusrsouza's topic in F1 Chat
I'm holding out on hope that before F1 is on the PS5 and Series X we get a major rewrite of the game engine by the codemasters dev's. -
Yeah 2011 was bad for that I think they were pushing themselves to far. The exact same problem existed in F1 2012. It had the same scaling problems too. With lesser options available. F1 2012 (video game) - Wikipedia "In career mode players are no longer able to play races of less than 25%" To me it wouldn't make a difference at this point even if the scaling was still flawed. You could have it like this (25% scaling to 35% distance) 35% Race distance - F1 Chat - Codemasters Community (50% scaling to 75% distance) as least it would provide an extra option to play around with and also more exciting races with multiple pitstops . Here's is the 2012 scaling problem in a nutshell F1 2012: Tyre Wear Scaling Issue + Wet Run Talk - YouTube
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I agree most of the races have 1 stop and the racing is to predicable just like people using 2-8 wings or **** weather system anyway. Hopefully it's something they can add in for the future. Maybe @BarryBL game character and the odd moderator from the forums if possible.
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While your playing online with the custom car, classic, or official team I've noticed the lack of number fonts for player's to choose from in the customization menu. Is such a thing possible? If not for this game perhaps something for 2021? @BarryBL
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Stuff like this hasn't been on an F1 game since F1 2012. It would be nice to see it back although the engine changed in 2015 and it like red flags went the way of the dodo. The painted photoshop seems to be the better option to them in there eyes. Hopefully we see a return in future but I don't hold out much hope
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There's a lot of different ways and idea's a red flag can be added for example extreme weather or barriers at monaco impeding the track if it happen's in real life why not in the game after all the game is supposed to be official. A botched rewrite of the game engine in 2015 is the reason why red flags are not still in the game and that game was bearbones at best. Thankfully with new things like my team it's a step in the right direction. Maybe in the future we could see localized weather, race starts from the end of the pitlane, quick change of tyres during qually instead of being pulled into the garage taking to much time, An enolving racing line over the course of a race Choice of race engineer from Geoff as I miss Andy
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When I bought the One X a few years ago there was a asset patch to play in stable framerates at 2160p. With the new console being so different I think it will be another asset patch until ray tracing and other features unique to both consoles can be made from scratch for future titles.
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with developers [SOCIAL] [MULTIPLAYER] Disconnecting from multiplayer sessions
Chromatic replied to jennyannem's topic in Gameplay Issues and Bugs TA
A detailed description of the issue: A normal qually then followed into race showed disconnection to game services while internet is still running. Rejoined through spectator mode framerate dropped below 30fps Platform: Xbox One X What version of the game you are using: 1.08 Unranked/Leagues: Unranked (I don’t play the other modes so I don’t know) Wired or Wireless Connection: Wired The amount of players in your session: 19 Were you the host? No Did this issue happens for everyone in the session 12 disconnected The joys of a defective game engine in need of a rewrite -
I get your point. I find at times the racing to be boring and predictable. Like the weather system no innovation since F1 2012 in that game where it's wet in one random sector and not the whole track to begin with via localized weather. The weather system in 2020 doesn't exist. It tells you when to change for tyres when the notification for DRS is disabled. It might as well tell people when it's the ideal time to pit for inters or wets. there's no other way to say it other than it's complete ********. To be honest with you I don't see the point anymore of even bothering. Since the same stuff gets carried over to the next game while removing something else as a result unless it's a bug or an issue from a previous game in need of a fix.
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I agree with what your saying seems silly really @KOCTA There was an F1 team called BMS Scuderia Italia in the late eighties. You could try putting F1, team, or Forza in front of the word Scuderia to try and get around it
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Is the VIP pass part of the Schumacher edition? Is it separate from it?
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An answer to your question the FIA have a specific model. Although as the new regulations come into force in 2022 they (the teams) have to choose from set design's I think? If that's the case it might open up wing and winglet alterations in future it's hard to say right now.
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Ah that's not on. I work in manufacturing. You always see a Ross brawn type walking around with info on his clipboard. Trying to figure it out while scratching his head with a biro.
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No bother do a Finbarr race while in administration buy it back from the administrator at half the price problem solved #Stonks @BarryBL where is your character in this game
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I wonder if you could go negative on your budget and pull off a late signing with a sponsor to save the day?
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I reckon it depends on outside help to speed thing's up a bit. Getting it ready for launch is impossible. They have had help with an F1 game before. There's no reason it can't happen again. As the official F1 game I see they have little or no choice plus some mid season DLC would be nice. See what happens in time I suppose.
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Suggestion - 22 Car Multiplayer Races?
Chromatic replied to AlpakaWhacker's topic in General Discussion
Regardless to what the idiots with no clue say on this thread. It's a good idea it depends on the complications on implementing it & the number of the cars on the real life grid. Back in 2010 we could of had 26 cars on the grid in 2016 we had 22 when Haas joined so the more the merrier. If some can't play the game properly that's their problem. The shouldn't project their problems on everybody else. -
Who makes the decision at codemasters anyway? I have to say this is one of the worse decision's ever. Give the people who like to change ERS the ability to run a manual system one change per lap if needs be as said by @ChasteWand. I know your trying to cater to people who drive like fisher price but still. It's an insult to user's who spend £100's on racing systems
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I have to say the games promising but I'm disappointed at the lack of localized weather. The system is to easy to predict unrealistic and looks like somebody used photo shop to create it. We need the spray drying racing line after a shower and puddles that destabilise the car similar to forza would be more welcome realistic.
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Same here. I reckon some don't like it as it requires a lot of mental concentration. Something some people don't really want to do. I love racing around Monaco in the wet or Singapore in a late eighties car as it's a real challenge like cycling 26 miles as I call around the block.
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More than likely I imagine it will be the same as the last time. PS4 and Xbox one came out in Xmas 2013 the last game for PS3 Xbox 360 was F1 '14. F1 2015 was the first for that (xbox one PS4) generation. We'll probably see F1 2022 to be the first game on the new gen. Makes sense as the new rules will be introduced by then
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In F1 2019 last year PC had a system where you could move lap time counter, speedometer, number of laps etc around the screen. From what I remember in a forum post I think (not sure) codemasters said it's something were looking into for consoles but it's not guaranteed is there any news on that?
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If you increased the gearbox wear for abusing it? Would that make no difference?