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Tronch

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0 New Car Smell
  1. So, what I can gather: - AI still sucks badly everytime they don´t have the full width of the track for them. - Setups are still broken and extreme setups are the fastest. - Grass and turf are still extremelly grippy making the fastest lines 2 meters wider than they are in the real tracks. - Hitting a high curb still has like 0 effect making the apexes a contest to see who cheats them the most. Aaaaand all these trouble have been around for like 4 years. Time to move to Pcars.
  2. Because the series has stalled long ago.   -They can´t get right track limits, the game allows us to make a total mockery of them, even more tan in real life. Curbs don´t upset the cars, there are high curbs taken out to avoid upsetting bad players, there´s crazy grip on the grass and the turf. The result? People driving everything but the track. - They can´t get right setup, there´s always a bunch of extreme settings that work amazingly well. If you don´t use them, you´re mega slow. I refuse to use 1-1 wings, mínimum ride height and max camber in every track. That´s nonsense. They don´t
  3. I want the same tan I wanted any other year and we still didn´t get: - Detail in the curbs reproduction. Lots of high curbs missing in F1 2013. - Realistic reactions to curb riding, cars getting into much more trouble riding them. - WAAAAAAY lower grip levels on astroturb and grass. - Improvements on setup. Tired of extreme setups being fastest again, and again, and again all through the series. - Much more sensitivity regarding damage.   That´s it. If they manage these, the game will rock. No need for silly features or gimmicks. Get the gameplay right and it will shine.
  4. There´s no need for including an unrealistic feature to prevent this exploit. What happens in real F1 if you downshift too fast is that the rear tyres can´t handle it and lock up. And we all know what happens when you lock the rears under braking, you spin. That´s what they have to do.
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