I would really love to see more work done on the wet whether areas of the game. Eg, when rain begins to fall when running on slicks before the surface is covered in dampness tires actually create a vague wet line, and on the flip side, when rain stops and changing back to dry surface, wet and inter tires create a dry(er) line which is visible and before the offline water dissipates can give an advantage to the brave (or hopeful) driver the chance to opt for slicks giving an advantage where it is dry, but punishing that driver if he gets off line or a patch part way round the circuit is still not dry. In the games I own, 2010 2012 and 2013 the dry line concept is not very well explored and track conditions change is far to uni-form not giving much scope for an advantage to be gained or impending doom to strike. It might be an idea to get some ideas from Geoff Crammonds GP4 which did this fairly well in its day. Also more detail and movement within the paddock. Even if it is simple video clips with drivers walking with engineers, guys with tire trolleys, media scrums etc like in basic form from 2010 minus the questioning. Maybe for the die-hards like me, some good old fashioned data analysis and some aspects of relationship with your engineer eg Massa and Smedley @ Ferrari all those years (and now with Williams), its a relationship that is critical in F1 and some basic interaction outside the cockpit would be fantastic. Obviously for the less intense player these options can be skipped (or on the contrary the die hards need to turn these options on in the MyF1 section or something)? Full weekends!!! Anyway, just some thoughts...