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dotmartin

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Everything posted by dotmartin

  1. dotmartin

    DiRTy Gossip

    Couldn't agree more! #WhatCar #WhosCar
  2. dotmartin

    DiRTy Gossip

    No, you're not alone there! Perhaps a slightly prettier service area (like the one in CMR 2005) and more refinements in the menu would be nice, but time spent driving through ceremonial starts and the like is time that I would rather spend racing on a stage! I think there should be fluff in the championship, or at least in the replays, BUT always in the service park.  It would be nice to have some animations when you are pulling up to the stage.  Someone counting down with hand signals, someone checking the Co-Drivers logs.   CMR3 had a nice balance.  I could dig that game up and take a short video.  They were really not that intrusive.  NOT like DiRT2.   I really like the atmosphere it all brings to the game.  It sets the mood.  Much like the different camera angles (good ones at least) in the replays.   I'd love to see a video from the game. They must have some over att google? 
  3. dotmartin

    DiRTy Gossip

    I'd love to be able to set myself up for the stage. I think it's just me but a start line always gets me very excited when I visit a rally in real life. The anticipation, the concentration, the short exchange of words and time cards between marshals and co-driver. There's just a sort of an air around it that fascinates me. For me the perfect rally game would be the one where you could do the liaison between the stages too. But, again,  I guess that's just me.  On the other hand I'll happily give Codies more money for practically the same game but with some more content. DR is already a good product, just a shame I cannot drive properly.. :) 
  4. dotmartin

    DiRTy Gossip

    Would also be great to have Colin Clarke modeled in the game doing stage end interviews. :)
  5. dotmartin

    DiRTy Gossip

    I don't know if that was supposed to be funny (sorry I laughed a lot!) but that was great fun to watch.  English translation made it even funnier at times.  You guys are great.   Klem på! Fantastic video, thanks for sharing. Gotta love those translations!
  6. dotmartin

    DiRTy Gossip

    old news, but T300 steering is back to normal. Celebration!  https://www.youtube.com/watch?v=8hEYwk0bypY
  7. dotmartin

    DiRTy Gossip

    Good to know. It's getting late here in Sweden, I think I need some sleep and a new go tomorrow.
  8. dotmartin

    DiRTy Gossip

    On PS4 with patch 1.1: Has something happened to the physics in rally as well or have I lost my mojo completely? 
  9. dotmartin

    DiRTy Gossip

    But energy drinks are OK, even though my kidneys ache when I drink them? Anyway, that's why I'm giving them the option to use my handle as a way of masking things.
  10. dotmartin

    DiRTy Gossip

    I'd love it if they would patch in some more official liveries on the PS4 version. I do miss the DotMartini livery on the Focus for instance.  But if it would be more cars, any car on any circuit in time trial, or perhaps another location. well ...
  11. dotmartin

    DiRTy Gossip

    What is up with this?!  Now that's a sign for sure. Cheers!
  12. dotmartin

    DiRTy Gossip

    What is a skid pan? The only pan I know about is the Swedish "långpanna" on which we cook all of our food.
  13. dotmartin

    DiRTy Gossip

    That's brutal! Zabra Rallyt? 
  14. dotmartin

    DiRTy Gossip

    Nope I'm genuinely not messing. Its like when we were being teased by Lee, it has come full circle once more :)  Well, it must be big in some way or you wouldn't even tease.  But it you start with that 4 thing or 128, I'll personally swim over there and shove a keyboard up your arse :smiley: AND then I'll pay @MastaVonBlasta wire it up from there xD Just like the golden days, before this forum was flooded by actual players, when we had it to ourselves and our Lost like numbers and this or that car...  Mmm... that car! 
  15. dotmartin

    DiRTy Gossip

    Seriously, it's a fantastic game! 
  16. dotmartin

    DiRTy Gossip

    Here's some gossip for you, this game is good. It's real good!  Feels great to be back in business, see you guys online, in the bottom of the leader boards. :) 
  17. dotmartin

    DiRTy Gossip

    Old discussion. You won't see the Martini logo, saying "Martini", but a 'censored' version of the livery is perfectly acceptable. I'll allow them to use my name for a censored version.. 
  18. dotmartin

    DiRTy Gossip

    Really cool! Thanks for posting the video @BrySkye .  I haven't played the game so I really do not know how it felt and so on. Judging from the video it looks serious but at the same time sort of gimmicky, I can still see why it might be troublesome to implement it on bigger maps as was pointed out earlier.  Given that, I really would like to see it in action in a modern rally sim for exactly the reasons that @enamel is talking about, just to get a feel for why there is so much fuzz about road cleaning. It plays a big part in modern rallying so striving to achieve it would probably be a good idea. 
  19. dotmartin

    DiRTy Gossip

    To be fair, how much do we know about the tech that was in SEGA Rally at that time? How does it affect the physics of the car? Is the car just driving "on top" of everything and the groves are just visual flair? The technology to make three dimensional groves in the terrain exists in a couple of games, the mentioned SEGA Rally and Spintires are the first that comes to mind for me. I'm sure there are other examples. However the engine used in DiRT most likely does not support it and it is something that might be very troublesome to add, both from a timeline point of view but also from a technical perspective. It might even be that it is impossible in the engine as of today because of some decision that was taken years ago. All of this is just speculations of course, but it is often the case in my line of work that some area of the code base that was written sometimes back in the day is preventing us from achieving what we actually want to do because it would have a huge impact on a lot of other stuff. It's a bit cumbersome to explain, but products like these have lots of very complex components, and if you change one particular part it might have domino effects that will be a problem in many different components, and updating them all is just not feasible. I have never written a physics and graphics engine, but I could well imagine that this is really tough stuff to get right. Toss in multiplayer and the synchronizations that you need between clients in the mix as well and you might be facing a task that just is not possible or to costly, or whatever.    TL;DR: My guess as to why it is not commonly adopted is quite simply that it is really, really hard to do it, or at least to do it well.  Having said all that, I still think it would be great! But I can appreciate why it's not an industry standard. 
  20. dotmartin

    DiRTy Gossip

    Yeah! Bring it! :)
  21. dotmartin

    DiRTy Gossip

    Aha, yeah, that's exactly what I talk about. Castor oil is often used in 2-stroke oils. The Saab, as you are probably aware boasts a two stroke V4 and therefore it sounds and smells amazing. And looks good to. :)  I googled Cassie R and got strange blogs and such, not one of them smelling of two stroke engines. 
  22. dotmartin

    DiRTy Gossip

    Don't know who that is. http://www.ohgizmo.com/2014/01/02/two-stroke-smoke-candle-fill-your-home-with-the-scent-of-motorbikes/
  23. dotmartin

    DiRTy Gossip

    Yes please! I'd love some castor scented candles to go with that.
  24. dotmartin

    DiRTy Gossip

    Sideways across the world! This is why everybody should be excited about the Group RGT. 
  25. dotmartin

    DiRTy Gossip

    Sounds resonable! As a software developer myself, I'm always curious to learn a bit about the inner workings of the games I play. I understand you cannot give away any details, but it would be very interesting to get some glimpses of how you guys do your everyday work, what methodologies are you following, etc.. I have been interested to know how you do releases, is there like a stable branch from which you do your releases? How long is the typical release cycle? Does it differ on different platforms? I'm guessing Steam is the most flexible one?  I guess it might be an idea for a blog post? :) 
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