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Everything posted by NickDahy

  1. NickDahy

    Online NetCode Thus Far

    Now this is only based off of playing for one evening, but it was for about 4-5 hrs. I was not seeing the synch issues that was seen in last yrs game.  Granted the lobby wasn't full, we had about 6 guys in there, but in last yrs game we would all see it, even with only 6 ppl, us all being in the same region and all having good connections (15mb - 60mb).  So last night was a surprise when we didn't experience one sync issue in 5 hrs time!  We could really race wheel to wheel so much better with less bumping. So thus far I'm saying that its looking good! Note this was not a public lobby so I'm not sure how it is with people half way across the world.  But it looks like with a good connection and ping you should be fine.  But I will test it more.
  2. Again like with 2013 --*MAKE SURE YOU TURN V-SYNC to ON in the options --*   If you dont you will get that horribly twitchy force feedback.  When it dropped me straight into that introduction I was so worried by it, but then remembered what I had to do for last game.  Then it was fine.
  3.   I'm sure that the sliders are the same, but does anyone know if each click has more effect or if say since these cars have less downforce you need to commonly run higher wings?   It would be nice if the setup differed alot more from track to track!  More variance with springs bars etc?
  4. I just watched a video on Youtube from Tiametmarduk and I noticed a bunch of problems, most of which have been there through iterations of the games. 1) First Lap Pace 2) Phantom Penalty 3) Turn 1 - AI brakes too early, last turn, AI has too much traction 4) This is from a few Youtubers - The AI has too much traction in the wet --------------------------- I'm hoping some of these concerns can be addressed by a patch, but here is the video (not trying to promote - but seeing here is believeing)  I am also not trying to take any kind of credit for this video, it is not mine. https://www.youtube.com/watch?v=sDmOiW-zOfo&list=UU7WNZQb14M9X6whT6WMsWoQ
  5. When I have been watching the videos from YouTubers, it looks like the average pitstop is around 3.6 seconds.  Last yr it was right around 3.2 seconds. In real life it seems like the normal time is around 3.0 with the top teams commonly around 2.8 seconds and some even right around 2.0 seconds with a real good one. I think the time needs to be a bit less, and also maybe add some diversity, I'm sure that this information isn't too too hard to come by.
  6. When will F1 2014 be available to pre-order on Steam? AND at what Price?
  7. Can we please decide which driver to replace in Career Mode.  For some it might be more fun to beat Vettel, while other's it might be more fun to race with Ricciardo!
  8. 1) Damage Model - actual vehicle damage as well as the steering, chassis, puncture explosion, and engine damage 2) Interacting with the race engineer w/ D Pad and Name integration 3) Taking too much curb/grass spinning you out, and being able to lose the rear end in higher speed corners.  Not so drifty as grid, but more of a snap so you can recover it, but its more difficult to recover. 4) Grid AI is definitely fun and better to race against, they aren't so slow on the first lap, and in the race they are more aggressive. 5) Wheel force feedback is way better in Grid than previous F1 at least for the G27 that I use.  Also the default options work great. I think if these things were added, and then a better multiplayer options for practice and forcing grid order I would not have any complaints about the game.
  9. After coming off an awesome grand prix in Austria, I was playing Grid Autosport and I stumbled upon the Racenet challenge for a Formula B car around the Red Bull Ring.  Better believe that I had to play this one! I know this isn't F1 2014, but I would think that the circuit will be pretty similar, so here is kind of a glimpse for those of you who don't have this game (minus the evening lighting) https://www.youtube.com/watch?v=IvPoW-v6aqw&feature=youtu.be Things I like about this Grid Handling model for Formula B cars: 1) Downshifting too fast will cause you to lose the car2) Kerbs and grass can and do spin you out more realistically3) Can lose the back end on high speed corners with too much wheel input4) Force feedback feels better - can feel more of the car. I really cannot wait for more news, kind of annoying how much I'm looking forward to playing and even just hearing news/video about the new game...  
  10. I have the game preloaded, but it will not unlock for me. I am in the USA so it should be out according to forum posts by 6/24. Can anyone confirm this? Or am I having an issue... Thanks.
  11. NickDahy

    Slipstream is OP

    I agree, I think that the slip stream is ok.  Its powerful when DRS is opened, but that's also because you can utilize 8th gear.
  12. NickDahy

    F1 2014 joystick domination

    You'd think that... but pad users are having to use 11-7 wings just to counter the understeer, which is also bad for tyre wear. so while we can get off the line faster, wheel users will have higher top speed. its swings and roundabouts.  People are only crying about it because they feel like they are disadvantaged. No one is crying. We're just demanding EQUAL conditions. Equal turn-in. Equal TC. We should not be discussing whether pros and cons are even because it won't be the same for every track. Quote agreed, that would fix everything.
  13. NickDahy

    F1 2014 joystick domination

    Depending on the track for each one, it is absolutely true!  A user can just make it not quite as bad depending on their skill, but if hypothetically each were equally as fast, it would then come down to which track suited each controller type. There's pros and cons to each.  I am a wheel user and I must say that the car feels great.  They messed up with pad handling in my opinion.  I can see from the videos that the car turns like a boat on pad and that the pad does have a traction advantage.  However it also still have a steering assist in that it will give you the correct input for turn in, its just more delayed in this release which hurts it, so that is nullified.  However the wheel has the turn in advantage, so its all going to come down to track characteristics for 2014 unless they change something... And I feel bad for the pad users because it seems like their experience has been numbed down a bit.
  14. NickDahy

    Realistic Patch requests

    The car tiers should be: Mercedes Williams, Red Bull Ferrari, Mclaren, Force India, Toro Rosso Lotus, Sauber Marussia, Caterham Although Ferrari depending on the track can probably be up with Williams and RedBull as well.
  15. Turn on traction control assist.  (I know, your pride will take a hit, but until the patch this is a quick fix) Has a patch been confirmed?
  16. Definitely happening on all wheels.  There's somehow bumps of force feedback that must have been left on the track by accident?
  17. This also happens on many other tracks off of the racing line.  I have felt it in Malaysia, Bahrain, and a few others.  Settings environmental effects make you lose the feel of the curbs though doesn't it?  Not a good solution in the least bit.  But yes, Austria seems to be the track where it is very bad!
  18. That   That is exactly what I have to do as well... and I am not slow either, I am usually inside the top 50 in TT times.  They have to decrease AI traction, and that will fix the majority of the issues with speed in Career Mode.  Make the AI have some balls, have them brake a little later, but then decrease their traction.
  19. NickDahy

    F1 2014 (PC) using G27

    What car are you playing with, and in what game mode are you playing? In TT I am in the 1:24s and 1:25s, but online equal I am 1:26s.  In career mode its a whole different story and it all depends on what car you are in.  But at the start of the career mode the cars are very underdeveloped. You really have to balance the throttle in the 3rd sector in Melborne.  That final turn is rough, so I put it up into 4th, and give it barely any throttle, maybe like 15-20 percent.
  20. NickDahy

    Pace times AI Legend vs Expert

    Yep its all about the traction.... they need to make it so the AI has less of it, and all of the issues will be fixed.
  21. No doubt, i have the same pad you have. And was really good in the last games but now is totally wrong in all terms. Also the steering is totally ridiculous...the 45 degrees lock kill pad players in fast corners and change directions is way worst than ever. I start to play with a wheel and also have the traction problems. All inputs have tragic problems. - Much less traction in wheels, wet crazy bug - Ridiculous wheel lock angle in fast corners for pads, the car "don't want to turn" - Traction 10x stronger in keyboards. I do a comparative video in the last days and is noticeable all this things. Using Red Bull Ring, pad is much faster in sector 2 and the wheel is much faster in sector 3. https://www.youtube.com/watch?v=42mwE_7Jg98 Nice videos Boss!  This pretty much sums up all the inequalities if you ask me.  How can we even try to race competitively when there's this much difference?  Leaderboard times aren't going to mean anything.... league racing is going to be all over the place with inequality... This is a racing game, where you'd think that even competitive gaming would be the #1 priority........ How do leagues deal with this?
  22. NickDahy

    Pace times AI Legend vs Expert

    The problem is that the AI doesn't suffer traction issues, and when the car is under developed its impossible to keep traction.  I started my career with Force India, and the Hulk is flirting with top 5s a good 1s better a lap. I was feeling that I just wasn't any good until I saw Noble on youtube.  He is also doing a Career on Youtube and is one of the best Drivers of the game, and he was struggling just as I was.  https://www.youtube.com/user/ARLNoble/videos Its alot better if you pick a top team because they don't struggle as much with traction, but if you pick a lower tier team good luck!  Also it comes down to if you are using a wheel or not because a pad is equivalent to a wheel with TC on.
  23. NickDahy

    My thoughts on pad handling

    Spot on there prince 
  24. I detect a touch of tongue-in-cheek, but if not you're missing the point entirely.  We have a very competitive and established no assists league going. With F1 2011, the wheel users dominated slightly. With F1 2012/13, the pad users dominated slightly due to the steering assist. With F1 2014 we might as well run two separate races one for pad one for wheel. If it stays as-is, we're gonna have to abort the league, simple as that and just run assists leagues.  Also, this is depriving pad users of the best handling model CM have ever come up with and we have some serious pad users that are more annoyed about this than the wheelie-boyz are. I was hoping that they would balance the imbalance from last year, but instead they made it even worse..... The best way is to separate the league. I'm recommending that my league do the same.... 
  25. NickDahy

    [BUG] Hidden Assists

    yeah this is called cheating essentially in my opinion.  You can just do it on the pc by setting device over ride to gamepad...... Same thing could be done on last yrs game for hidden steering assists the pad users got.  They need to rectify this disparity some how....