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Araqiel

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Posts posted by Araqiel


  1. mmpaw37 said:
    Araqiel said:
    yeah exactly no career mode means that if you're not skilled with pro mode your stuck with just championship mode. For me that's not enough on it's own
    The quote about the Pro season mode said you'd be able to create the same thing using the options on the normal mode - the Pro mode just forces all these things on. So you could do all three practice sessions, play on the hardest setting, do full-length races, but not drive from cockpit cam for example, if you want.

    I have disagreed because I have already asked if the 3 practice sessions are available in the other modes, and it has been confirmed that you can only have the 3 sessions in Pro Season mode only.

    I directly asked @TheLeeMather

    So this quote from the promo material: "That’s not quite as interesting as the new Pro Season mode, however, which will offer a dedicated challenge for the most ardent of racing fans. Though you can naturally achieve the same effect on your own, it codifies the stripping away of all the game’s assists, lets you race only from the first person view point, and gives you the full race weekend of three practice sessions, qualifying and a full length race..." is a lie? Not hugely surprising if it is I guess, given past form, but that very much makes it sound as if these are all options which can be turned on or off individually,  and Pro mode just forces them all on.

  2. I agree to an extent, I have no problem playing as an existing driver. I love the sound of this Pro Season mode, and will have a go, but I know now I will struggle with all assist off.

    What is really frustrating is those of us not capable of driving all assist off will have to 'make do' with championship mode, we won't have all practice sessions and it will lack the immersion the community have been screaming for since F1 2012
    yeah exactly no career mode means that if you're not skilled with pro mode your stuck with just championship mode. For me that's not enough on it's own
    The quote about the Pro season mode said you'd be able to create the same thing using the options on the normal mode - the Pro mode just forces all these things on. So you could do all three practice sessions, play on the hardest setting, do full-length races, but not drive from cockpit cam for example, if you want.

  3. mmpaw37 said:

    I knew it!...LOL

    Those Jedi powers of mine must be shining through! ;)

    "That’s not quite as interesting as the new Pro Season mode, however, which will offer a dedicated challenge for the most ardent of racing fans. Though you can naturally achieve the same effect on your own, it codifies the stripping away of all the game’s assists, lets you race only from the first person view point, and gives you the full race weekend of three practice sessions, qualifying and a full length race..."

    Yay! ^_^

  4. Surely the Pro season mode is going to feature all practice sessions? I can't see any other reason for having two 'career' modes than to make one a watered-down version of the real thing. Which is fine, as long as the option also exists to do a full weekend (and it isn't completely ignored in QA testing leaving it bugged beyond repair, of course).

  5. It's sadly obvious that this is indeed a copy-paste job that they'd rather not be making, but since their contract requires them to release a game every year here it is. The lack of previews leaves me feeling that they'd honestly rather everyone not notice this game, and certainly don't have anything they can't wait to tell us all about in there. Better this than rush the next-gen game and have it full of quick fixes that ruin every subsequent game on the new engine though, I guess,

  6. Hatta said:
    I have a question for Hatta:  Is there a re-introduction of manual control in the pitlane?  In F1 2010 you had to manually hit the pit-limiter or face a penalty and you had to brake at the right time to avoid missing your pit-box and thus wasting more time as your pit crew had to push your car back into position.  The fact that you had some manual control of these events meant more gameplay.   These games need as much gameplay as possible.  With the demise of the KERS system, we could be getting even less this year.  Here is an opportunity to get some back.
    The manual pit lane control does not feature in F1 2014. Thanks for the suggestion though, this feedback is already with the team.
    LOL, that feedback has been with the team since 2011.

  7. Why is the PoV so much higher in the second shot? The first one with Ericsson is pretty much spot-on, and it's not the different screen aspect ratio making it look lower - look how much more of the tops of the wheels you can see in the Japanese shot. I'm guessing they have this option in the dev build because they know a real F1 driver will call them out on a ridiculously high driving position, but sadly I doubt we'll get a choice in-game.

  8. Completely makes sense about the wheels, if they at least have some more useful info on there that'll be great. Can you tell us why the Williams display is on the wheel and not the cockpit like the actual car though? It's the old style, and the Red Bull at least has always had it there in previous games, so I don't see why that would be a resource issue.

  9. I wonder if they've made all the wheels the same this year because they all now actually have information on them that we need (ERS, fuel flow etc.) that aren't on the HUD so perhaps they've gone with just the one design that's easy to understand at the cost of unique wheels. Just a thought. If that's the case I would expect them to be unique again for the next game.
    I'd certainly take generic wheels if it means more useful info, since I play with HUD off, but if that's the intention then why they couldn't just come out and say that's why they're doing it I don't know. Doesn't explain the Williams display not being on the cockpit where it should be either.

  10. hola said:
    Araqiel said:
    mmpaw37 said:

    In fact, I am not entirely sure as to why I keep this account going?

    This forum, like our opinions mean nothing to Codemasters...Why are we here...?

    Funny how they haven't even made a topic about this hotlap video. It's like they really hope everyone forgets this game exists or something.
    More or less. They knew we (the ones with a brain) would be bashing them for this. They are just relying on the new customers only this time. This is why I still don't get how come they decided to open another forum again, and switched radically their attitude toward the "acid" users. If we still were in the old forum, even more in the older fora, most critic topics would be constantly dissapearing, and forum users been banned in sight, all in the name of that swift form of censorship they have always liked so much, the "Constructive Criticism", which is the fashion nowadays in most forum anyway, whether official or not.

    Actually, not wasting money on adevertising this game is the smartest way to go once you stop by for a moment and try to think they way they might do. I'm sure they are just trying to resist all the flak 'till the moment comes eventually to show the next gen game with the new engine, and I must admit I'm still hoping big time for the next tittle,  because they should have got rid of all classic bugs and mistakes from the od engine, as well as building pretty much better and intense physics.

    If they end up dissapointing me with the new engine too, then I will give up, indeed
    Pretty much everything here is how I feel.

  11. i was reading that guys twitter and said that the game is already finished and been submitted(he said games are finished 2 months before realease) to microsoft and sony so any fixes now will be done via patch and probably we will get a day 1 patch for the sound bug. the pitch might be lowered but are we and the ai going to be reving up to 15000 or 12 500 like in real life

    now that it is fixed and the game is finished cant they just show us a hotlap with real gameplay driven by a human seing as there is nothing majorly new for f1 2014 they might as well show us everthing.

    The whole rev range issue is something I'm concerned about. If the fact that there's no noticeable power gain above 12,000rpm is ignored then it'll be a crying shame. I can just see the excuse being that the casuals won't understand shifting well before the limiter so we'll get an unrealistic power curve where power increases up to 15,000rpm, even though said casuals will surely be using the Auto transmission anyway and never know there's another 3,000rpm there in the first place. I hope that's not the case ad that aspect of the new engines is recreated faithfully, but I gave up trying to use common sense to predict CM with the whole Williams steering wheel thing.


  12. Hughesy said:
    EdMa said:
    MUZZARIOL said:
    MattHsv said:
    JJRosso said:

    Formation Lap, Podium Interviews, Online Practice, Better AI, Better Physics,  Dedicated Servers, Proper Setups.  Pretty much everything we've asked for.

    Well let's hope they have included all of these but from what codemasters have said so far i'm not too confident.

    We'll be rotting in our graves before Codefarcesters put this stuff in. Theyve made no attenpt at realism in the past so I cant see how thats going to change for the future. 

    They know hardcore fans will be tempted into it regardless so all they have to do is appeal to the kid/casual/new to the sport market and its a guaranteed cash cow for Codefarcesters

    They're going to be in the next gen game. 

    What's with the same post being posted 4 times? Lol

    Probably the fact that some posts require pre-approval for no apparent reason, and if you don't see the message in the bottom-left it's easy to see why you'd think your post just didn't go through and try again. I think the 'NG' phrase might be a trigger though.


  13. Hatta said:
    fil140 said:

    Hatta said:

    fil140 said:
    Hatta said:
    MUZZARIOL said:

    @Hatta‌ are Codies looking at a FOM hud? 

    <stock-cm-answer> "Not at this time but I'll let you know if that changes." </stock-cm-answer>

    We've approached FOM about this before. It's not possible right now.

    Erm,yeh,ok,so tell us why,stop the bs!

    What BS?

    We've asked in the past, and it wasn't possible - that's all I know. I wasn't involved in the discussion.

    @hatta,The bs refers to the fact that we ask uou straight questions and we mever get straight answers,not even to smallest of points that we raise, have the answers,but they sit on anything that they no we wont like,right up until the last minute,they use you to drip feed us bs!

    You have to understand that some things are simply confidential. I try and tell you guys as much as possible, but there will always be a limit to that.

    I was asked if we were looking at a FOM HUD. I confirmed it was something we've tried in the past (via FOM) and that it wasn't possible. As far as I'm aware, it's still not possible. I can't give you a reason to why, other than we ran into issues when asking for it. I don't know anything else, as I mentioned, I wasn't in the meeting(s). I'm sorry if you consider that BS, but right now, it's all I can say.

    How about you answer the question every league wants to know, where are dedicated servers and online practice sessions?

    Dedicated serves will hopefully be a next-gen thing. Very unlikely to happen on 360 or PS3 now for any title.

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