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Araqiel

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Everything posted by Araqiel

  1. Did this really need bumping after three years to clarify that?
  2. The quote about the Pro season mode said you'd be able to create the same thing using the options on the normal mode - the Pro mode just forces all these things on. So you could do all three practice sessions, play on the hardest setting, do full-length races, but not drive from cockpit cam for example, if you want. I have disagreed because I have already asked if the 3 practice sessions are available in the other modes, and it has been confirmed that you can only have the 3 sessions in Pro Season mode only. I directly asked @TheLeeMather So this quote from the promo material: "Th
  3. yeah exactly no career mode means that if you're not skilled with pro mode your stuck with just championship mode. For me that's not enough on it's own The quote about the Pro season mode said you'd be able to create the same thing using the options on the normal mode - the Pro mode just forces all these things on. So you could do all three practice sessions, play on the hardest setting, do full-length races, but not drive from cockpit cam for example, if you want.
  4. "That’s not quite as interesting as the new Pro Season mode, however, which will offer a dedicated challenge for the most ardent of racing fans. Though you can naturally achieve the same effect on your own, it codifies the stripping away of all the game’s assists, lets you race only from the first person view point, and gives you the full race weekend of three practice sessions, qualifying and a full length race..." Yay! ^_^
  5. Surely the Pro season mode is going to feature all practice sessions? I can't see any other reason for having two 'career' modes than to make one a watered-down version of the real thing. Which is fine, as long as the option also exists to do a full weekend (and it isn't completely ignored in QA testing leaving it bugged beyond repair, of course).
  6. So that's more CM employees in this thread in the last day than I've seen in my entire time here... does that mean something?  ;)
  7. Rendering error, or maybe a cheeky 'spot the difference' by someone inside CM who feels the same way we do about the copy-paste...
  8. It's sadly obvious that this is indeed a copy-paste job that they'd rather not be making, but since their contract requires them to release a game every year here it is. The lack of previews leaves me feeling that they'd honestly rather everyone not notice this game, and certainly don't have anything they can't wait to tell us all about in there. Better this than rush the next-gen game and have it full of quick fixes that ruin every subsequent game on the new engine though, I guess,
  9. The manual pit lane control does not feature in F1 2014. Thanks for the suggestion though, this feedback is already with the team. LOL, that feedback has been with the team since 2011.
  10. Why is the PoV so much higher in the second shot? The first one with Ericsson is pretty much spot-on, and it's not the different screen aspect ratio making it look lower - look how much more of the tops of the wheels you can see in the Japanese shot. I'm guessing they have this option in the dev build because they know a real F1 driver will call them out on a ridiculously high driving position, but sadly I doubt we'll get a choice in-game.
  11. Yeah, I think T10 modelled the promo car; by the Donington test they did have the mirrors on but the Forza version was no doubt already done by then.
  12. Completely makes sense about the wheels, if they at least have some more useful info on there that'll be great. Can you tell us why the Williams display is on the wheel and not the cockpit like the actual car though? It's the old style, and the Red Bull at least has always had it there in previous games, so I don't see why that would be a resource issue.
  13. I'd certainly take generic wheels if it means more useful info, since I play with HUD off, but if that's the intention then why they couldn't just come out and say that's why they're doing it I don't know. Doesn't explain the Williams display not being on the cockpit where it should be either.
  14. Funny how they haven't even made a topic about this hotlap video. It's like they really hope everyone forgets this game exists or something. More or less. They knew we (the ones with a brain) would be bashing them for this. They are just relying on the new customers only this time. This is why I still don't get how come they decided to open another forum again, and switched radically their attitude toward the "acid" users. If we still were in the old forum, even more in the older fora, most critic topics would be constantly dissapearing, and forum users been banned in sight, all in the name
  15. Funny how they haven't even made a topic about this hotlap video. It's like they really hope everyone forgets this game exists or something.
  16. Just wondered if people could still post here, seeing as nobody is. Guess we can. Well done CM, you've actually ensured nobody cares.
  17. It says a lot about the way this game is being handled pre-release that we're a little over a month out form release and we're considering seeing the menus a 'leak'. I notice that topic about the Japanese trial play isn't going anywhere, I wonder if that's all 'post approval' mode now? Let's go see...
  18. The whole rev range issue is something I'm concerned about. If the fact that there's no noticeable power gain above 12,000rpm is ignored then it'll be a crying shame. I can just see the excuse being that the casuals won't understand shifting well before the limiter so we'll get an unrealistic power curve where power increases up to 15,000rpm, even though said casuals will surely be using the Auto transmission anyway and never know there's another 3,000rpm there in the first place. I hope that's not the case ad that aspect of the new engines is recreated faithfully, but I gave up trying to use
  19. Off-topic here but your throttle input is just the weirdest I've ever seen. I wouldn't even classify it as a feather-style. It's just outright strange. I think that's the traction control.
  20. I get the feeling that they wouldn't be making this at all if they had the choice, but rather the next-gen title would be both 2014 and 15. The contract probably means they can't do that though so this will effectively be a stop-gap. Real shame.
  21. Well let's hope they have included all of these but from what codemasters have said so far i'm not too confident. We'll be rotting in our graves before Codefarcesters put this stuff in. Theyve made no attenpt at realism in the past so I cant see how thats going to change for the future.  They know hardcore fans will be tempted into it regardless so all they have to do is appeal to the kid/casual/new to the sport market and its a guaranteed cash cow for Codefarcesters They're going to be in the next gen game.  What's with the same post being posted 4 times? Lol Probab
  22. <stock-cm-answer> "Not at this time but I'll let you know if that changes." </stock-cm-answer> We've approached FOM about this before. It's not possible right now. Erm,yeh,ok,so tell us why,stop the bs! What BS? We've asked in the past, and it wasn't possible - that's all I know. I wasn't involved in the discussion. @hatta,The bs refers to the fact that we ask uou straight questions and we mever get straight answers,not even to smallest of points that we raise, have the answers,but they sit on anything that they no we wont like,right up until the last min
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