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Everything posted by PJTierney
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servers DiRT Rally 2.0 - In-Game Server Connectivity
PJTierney replied to CavernousEnnui's topic in DiRT Rally 2.0 Support
I'll ask, no guarantee anything will change though, we typically don't do changes like this to a player's profile (assuming they're editable in the first place). -
That's a @CMTGK question I imagine 🙂
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servers DiRT Rally 2.0 - In-Game Server Connectivity
PJTierney replied to CavernousEnnui's topic in DiRT Rally 2.0 Support
Yes. Not in any great detail I'm afraid. -
Hi there. I've checked and this isn't something that will be done for this title I'm afraid, sorry 😞
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servers DiRT Rally 2.0 - In-Game Server Connectivity
PJTierney replied to CavernousEnnui's topic in DiRT Rally 2.0 Support
I'm just spitballin' here, trying to get to the bottom of this. Network stuff is complicated and intertwined. Back 3 weeks ago when we had the big outage, that took the game down on all platforms due to the massive influx of PS4 players coming in (different scenario to this, but you can see how an event on one platform affects the others). -
DLC not working on different account
PJTierney replied to DICE2795's topic in DiRT Rally 2.0 Support
Does this help? If not, then your best bet is to email custservice@codemasters.com since it's likely an issue specific to your console/accounts. -
Ironically removing @2Technical's setup helped me pass Greece 1998, as I wasn't getting enough rotation in the corners.
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Drive the Fulvia, it's got free repairs.
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Some suggestions with respect to the possible future title in the Dirt franchise.
PJTierney replied to FarmerCee's topic in DiRT Rally 2.0
Excellent, thanks for that 🙂 -
servers DiRT Rally 2.0 - In-Game Server Connectivity
PJTierney replied to CavernousEnnui's topic in DiRT Rally 2.0 Support
Regarding last night, there was another PSN outage, which had the side effect of tripping up DR2 connectivity. I've asked if that has any knock-on effects for other platforms, considering Steam and Xbox people were posting in this thread. Sorry I don't have any more concrete info right now, I share your frustration in these connectivity issues 😞 -
servers DiRT Rally 2.0 - In-Game Server Connectivity
PJTierney replied to CavernousEnnui's topic in DiRT Rally 2.0 Support
The Win7 fix was shared on the forums before, but I'll pin a link to the top of this thread now to make it easier to find. Thanks for the heads up. -
I agree, the defined targets really helped me focus. By having difficulty at 91 I was able to get a glimpse into the lines and speed required to be "esports good", the game wouldn't have really taught me that otherwise. I feel like a faster driver now because of doing the Scenarios.
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Some suggestions with respect to the possible future title in the Dirt franchise.
PJTierney replied to FarmerCee's topic in DiRT Rally 2.0
Do you know roughly how many comments? This is all good, constructive feedback, just getting a sense of volume here 🙂 -
My latest run at Scotland didn't go too well 😄 Link if clip doesn't embed right: https://www.twitch.tv/pjtierney/clip/CalmSpookyChipmunkStrawBeary
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Mika Salo is live again:
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Well, at least both of you have options to make you happy 🙂
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Indeed. I imagine it was an all or nothing decision. I know it's not ideal, but the dashboard cameras may help as a workaround for some players since they have a narrower focus.
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servers DiRT Rally 2.0 - In-Game Server Connectivity
PJTierney replied to CavernousEnnui's topic in DiRT Rally 2.0 Support
To PlayStation users, some clarity on last night: https://downdetector.co.uk/status/playstation-network/ PSN was down which affected server connections in most games, including DiRT Rally 2.0. -
Dirt Rally 2 Gamepass - Entitlements
PJTierney replied to Hammerpgh62's topic in DiRT Rally 2.0 Support
Standard Edition, no DLC. The Year One Pass gets you all the DLC in a single purchase, if that's something you feel like doing. -
Dirt Rally 2 Gamepass - Entitlements
PJTierney replied to Hammerpgh62's topic in DiRT Rally 2.0 Support
Also, if you're on Xbox Game Pass for PC there's a known issue with DLC entitlements that we've been working with Microsoft to resolve. -
I understand that changing the FOV values on console has implications for the graphical load placed on the game/console itself, in terms of how many assets need to be drawn or culled. On PC you can get away with changing FOV because there's greater variety in player hardware and graphics settings as a whole.
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@FarmerCee Is this the same thing that happened you a while back?
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None planned, sorry. Also, 1.14 isn't the last patch for the game 😉
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Got a reply on this this morning, forgot to drop it on the forum as I've been busy: So they're there and working as intended 🙂
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Can also confirm, as I've been playing it in glorious high resolution for a year ❤️