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Everything posted by PJTierney
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real life 2020 FIA World Rallycross Championship
PJTierney replied to tbtstt's topic in DiRT Rally 2.0
Ever since I started getting 1:18 models 1:43 just doesn't cut it for me anymore ๐ Spark models are excellent quality though, up there with Minichamps. Just don't mention Amalgam, they cost more than most real cars. -
Solberg Livery Challenges โ Coming to DiRT Rally 2.0 this January
PJTierney replied to PJTierney's topic in DiRT Rally 2.0
Just for fun I decided to do the Petter challenge on my wheel ๐ Still slow and making mistakes but at least I had 1 good corner: -
Solberg Livery Challenges โ Coming to DiRT Rally 2.0 this January
PJTierney replied to PJTierney's topic in DiRT Rally 2.0
We were discussing it this week (and the BMW M2 from World Series). We are looking at making these time-limited pieces of content available again later in the year but nothing concrete as of yet, except for the BMW which we're planning to make buyable in My Team in February (albeit without the "free repairs" perk the World Series car has). -
It helps that the Solbergs were promoting the event on their social medias ๐ (Proud of that little thing, it was my idea to ask them to reveal the challenge)
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I get an automated daily update on how many people play. Not going to share that of course so you'll have to guess ๐ The game being on Xbox Game Pass does mean that Xbox has the most players though.
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From Pad to Pro - Learning to use a wheel in DiRT Rally 2.0
PJTierney replied to PJTierney's topic in DiRT Rally 2.0
Day 5 - Time Played: 3 Hours Time Gained: 3 seconds Places Gained: 142 I was able to get in more wheel time today than previously, as I was working from home and didn't have to commute. Just under an hour for lunch plus a few more in the evening gave me a solid session. During lunch I didn't have time for a full Career Event so I did the Petter Solberg Challenge and a few Dailies. Wasn't aiming for anything here, just wanted more seat time. For the evening session I upped the rotation to 360 as watching the replay of the previous Time Trial I saw I was too aggressive on turn-in thanks to the lower setting of 300. 360 is the highest I plan on going. I started off with Rallycross this time as I was one Event away from promotion to Clubman. I knew going into this that the AI would pose no challenge and that the car wasn't going to threaten me, so I used it as an opportunity to try out some settings. After @fifomaniak's comment yesterday about the Suspension setting I tried some races with it at 0, 150 and 75. I didn't like the lack of road feel at 0, and at 75 it felt too weak also so I've settled on 110 for now. I don't get any on the tarmac sections but I imagine I don't need it there anyway. I won the Rallycross Event with ease and it was time for Germany in Rally. I'm getting the hang of the Fulvia now and its low speed so it wasn't particularly challenging in and of itself. What was tricky however was the fact that I used Wet Tyres for all 4 Stages (based on the game's recommendations since there was rain in a few). I overshot quite a few braking points, especially the blind or downhill ones, but by the end I was feeling fine there too and given that I had no major offs the AI posed no challenge. This brought me on to the Benchmark run, which ended up taking about 20 attempts before I got a clean run. The reason for this was that I was no longer "figuring out" the car and Stage, I was actively pushing myself to go faster and take more risks. Some sectors where I braked in the past I would now try to lift, and some I'd try to take flat-out or shave a little bit more off the apex. I had one run where I was set to be at least 4 seconds faster but a puncture in the final sector burned that away. In the end I got a time 3 seconds faster than my PB, despite a scary two-wheels moment near the end. There's more time in that but 284th on the board (33rd on Xbox) seems pretty good with a stock Tuning Setup. I reckon there's another 4 or 5 seconds in that before I need to tune the car. -
From Pad to Pro - Learning to use a wheel in DiRT Rally 2.0
PJTierney replied to PJTierney's topic in DiRT Rally 2.0
Everyone's saying this and while they're right to a degree I intentionally made this choice for the long-term. I may consider this when I think about upgrading but for now I'm happy with what I've got. It's a good Stage ๐ Has a few tight sections, a few very fast ones, a mix of tarmac and gravel and a few jumps and tricky edges. Only thing it's missing really is a tight hairpin. One of the reasons I bought the Fanatec ๐ Side-note on Day 1 I was struggling so hard I shook the safety pin out of its hold. I'm on an Xbox One X which usually gets 60. A bit of tearing here and there but otherwise solid. Shame replays are locked to 30 though, but there's probably a reason for it. Never really been interested in modding, I like having the same base game as everyone else. Exclusive-wise I have Assetto Corsa Competizione but I haven't played since Early Access and even then only gave it a go for a short amount of time. May go back to it at some stage. I spoke with our wheel expert and apparently it's something to do with the firmware of the rim, since it was released after the game. When connected to the CSL Elite Base the data Fanatec sends to the game is unusual and so the game has to brand it "Steering Wheel" instead of "Fanatec Formula V2". -
It's a shame this LEGO Ideas project didn't make it into a real set. Could be done as a MOC though.
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Hey all, just wanted to say that the feedback you guys gave played a big part in the guide/system for GRID, and future DiRT titles. ๐
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I'm Irish and the British Isles is technically correct. Now if you go and say I'm British I'll give you Terminal Damage though ๐
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Grabbing another 50 or so for the next few months of posts, thanks everyone ๐
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Has it always been Wales?
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All LEGO Speed Champions models before 2020 are 6 studs wide, including your Fiesta. The quattro is 8 studs wide in order to fit 2 minifigs.
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2019 World RX Supercars - Available Now in DiRT Rally 2.0
PJTierney replied to PJTierney's topic in DiRT Rally 2.0
The mismatched names has been acknowledged, looking like a fix for 1.13 at the earliest. Weโre putting out a hotfix on Steam/Oculus in the near future but thatโs specifically for VR issues that came from 1.12. -
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2019 World RX Supercars - Available Now in DiRT Rally 2.0
PJTierney replied to PJTierney's topic in DiRT Rally 2.0
I can't remember where but you can press a button to re-play the videos. -
2019 World RX Supercars - Available Now in DiRT Rally 2.0
PJTierney replied to PJTierney's topic in DiRT Rally 2.0
Tomorrow evening, final gameplay video ๐ -
Nah, F1 already has the license:
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From Pad to Pro - Learning to use a wheel in DiRT Rally 2.0
PJTierney replied to PJTierney's topic in DiRT Rally 2.0
Day 4 - Time Played: 1 Hour Time Gained - 3 seconds Places Gained - 112 I made one minor change today before setting off, upping the Suspension setting in-game to 150 and in the Stages that followed it seemed like I could feel the front end of the car more and predict when the front tyres would catch grip after a countersteer. The Career Events went by very smoothly today. Rallycross is posing no challenge at the moment as the AI is so slow and in Rally I had barely any trouble round Argentina. When it came to the Benchmark run I was feeling more confident in attacking the opening sectors, and by having greater feel of the front end I could chuck the Fiesta into corners and apply the right amount of lock before the front wheels grip and propel me where I want to go. I initially improved by about a second but knew I made some mistakes early on, so I had another go and ended up gaining more than 3 seconds on my previous PB. I might up the rotation to 360 again but right now things are feeling fine and I just need more wheel time to progress further. One thing I am curious about though is that the rev lights aren't lighting up on my wheel rim or the base. If anybody could point me in the right direction (remember, I'm playing on Xbox) that'd be handy. -
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No 2010s WRC cars planned for DiRT Rally 2.0.
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They ran the World Series for us ๐
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Base game (and/or free) cars were chosen to allow Season owners to give them a more premium feel. We did the Focus because it got a lot of demand and didn't have many to begin with ๐
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Pretty much everybody I know at Motorsport Games (except the Virtually Entertained crew that ran the World Series) is ex-Codemasters ๐
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Aww that's cute, you think Britain has Spring. It's either winter or the Sahara.