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PJTierney

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Everything posted by PJTierney

  1. It depends on when they got their reference. To give F1 as an example, reference is done around the first race of the year, but liveries may change a few events in and it's nice to get those updates in before launch if you can. Also, they might simply be placeholders until art optimisation happens (which is usually near the end of development once everything else in the game works, I think) Controller handling would be a good one. Some direct comparisons between DR2 and WRC as well, be it physics, cars, audio etc. PC specs might be nice, what you need for Ultra, 4k, 60
  2. Probably not final textures, they're relatively easy to swap out once all the sponsor placements are approved.
  3. Any chance of Ekstrom coming back, or was that a one-off last year that snowballed once he started winning?
  4. Guess he couldn't secure the VW then, though having a car that's being actively developed is a big plus ๐Ÿ™‚
  5. It would be nice I agree, but to the best of my knowledge it wasn't our call to make. I'm sure the "full" (or as close as we can get to it) livery will appear in a future title ๐Ÿ˜‰
  6. You assume it was up to us. It's more likely that WRC don't want to advertise their "competitor" in their own game, which is understandable ๐Ÿ˜‰ (also, we were aware of this, that the car would be in their game as it's part of the championship, and without DiRT branding) It's also something that's common in other racing games. For example, the Forza Motorsport branding at Le Mans isn't in the GT Sport version of the track, and modern-day WRC liveries aren't available on the M-Sport WRC car in Forza Horizon 4. The one anomaly seems to be the Nissan GT-R in A
  7. Instructions unclear, added rallycross layout instead Q3 R1 - Leclerc Rolls.mp4
  8. I believe not answering at all can lower your acclaim, but it's worth it just to hear Claire get all passive-aggressive ๐Ÿ˜„
  9. I mean, if you want a fully 100% authentic experience, why not buy one of these? https://speedmastercars.com/vehicle/896/
  10. Wait a sec, aren't you the guy who makes custom liveries on Steam? ๐Ÿ˜‰
  11. I don't think we (us people on the forums) are in a position to raise this. I'm sure the dev team is aware as they watch all the races and grab lots of useful reference data from the teams. If the powers that be (whether it be F1, McLaren etc.) want that logo in the game and if it's doable, then stuff may happen. For context, F1 2020 got a livery update a few months after launch, that tweaked a few teams as their designs changed over time. Not saying it'll happen for F1 2021 (again, I'm not a devleoper and don't speak for them), but it's what happened before. Just checked a
  12. I don't know the specifics, but every time you see a real-world logo in a game, that logo and its placement had to be signed off by at least one other party; that could be the brand itself, the track, the team, the driver's agency, F1, whoever. It gets even more complicated when a brand is owned by multiple entities, or when it's an older one that went out of business a long time ago. For example:
  13. If an ad board is blank it's usually for a reason, licensing ๐Ÿ™‚
  14. .....anyway... Jon's in Poland this weekend driving a new car ๐Ÿ˜‰
  15. No specific date because things shift around in development so much. You can have estimates of course, but if a date is publicly promised and then a bunch of critical issues (bugs etc.) come in last-minute that can shift the timeline. If possible; it's always better to reveal a date once it's pretty much 100% locked in.
  16. You raced with the legendary catty7073? ๐Ÿ˜ฎ
  17. Konami's lighting tech is top-notch; I think it's all that's left of Fox Engine really. The tech director for the game engine left when Kojima did so it never really got developed further.
  18. Trailer's out now, enjoy ๐Ÿ™‚
  19. It's pretty, diverse and hasn't been used much in games.
  20. Fun fact: This came about because Esteban Ocon was playing an older F1 game, and couldn't use his own name as his Career Mode character ๐Ÿ˜„
  21. Interesting stuff; I don't have any further information. I guess we need to wait and see but it sounds like something might be in the works?
  22. That's fair enough, but ultimately this is a Fanatec issue and not a Codemasters one. If you want to see it changed you'll have to take it up with them.
  23. I follow the rules of the game ๐Ÿ˜‰ If an organisation wants to add an additional layer of rules on top of that then so be it ๐Ÿ™‚ (I wouldn't take that cut in JRC for example)
  24. Some Fanatec (and Logitech) comments from GTPlanet, which clear up a few things: Unless Fanatec build a brand-new wheel technology that the current Microsoft system doesn't support (like how Logitech introduced TRUEFORCE), I'd say this is a non-starter. It must be said however, Fanatec wheels still play great on Xbox; even though I don't have access to shift lights and rotary switches the force-feedback is good and the Podium paddles really elevate the experience. I'm sure '21 will be just as fun to play on Xbox as '20 was.
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