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PJTierney

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Everything posted by PJTierney

  1. IMPORTANT: Read and understand this entire opening post before replying, as providing the right amount of detail will help out the team immensely in tracking and resolving any bugs that arise, thanks. ALSO: For VR-specific bug reporting, head here: Patch Notes for Version 1.7: http://blog.codemasters.com/dirt/08/vr-dirtfish-patch-notes-version-1-7-of-dirt-rally-2-0/ Before posting, please make sure to follow these guidelines. Without adequate information the team will have trouble identifying and fixing bugs, so please provide as much info as you can: Check if a bug has already been reported. If you reported a bug in a previous version of the game, check your game first to see if it's been fixed. If a bug has been reported and you are experiencing the same issue, hit the upvote icon: The more popular bug posts will have a better chance of catching the attention of the team. Also, this thread allows us to sort comments by how many votes they have, so make use of that feature 🙂 If a bug cannot be reproduced, it cannot be fixed. When you experience a bug, please try to trigger said bug again if you can, and show us the steps you went through to trigger it. Text steps are good, video even better. One bug per post please, for our tracking purposes. That way every bug gets its own URL for us to investigate. Please also provide the following: What platform you're playing on (for PC also state Steam or Oculus). What your PC setup/build is like (graphics card, processor etc.). Whether you're a Standard or Deluxe user (doesn't apply to Oculus). Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc.
  2. IMPORTANT: Read and understand this entire opening post before replying, as providing the right amount of detail will help out the team immensely in tracking and resolving any bugs that arise, thanks. ALSO: This thread is for VR-related issues only. Head to the following thread for general bugs: Before posting, please make sure to follow these guidelines. Without adequate information the team will have trouble identifying and fixing bugs, so please provide as much info as you can: Check if a bug has already been reported. If a bug has been reported and you are experiencing the same issue, hit the upvote icon: The more popular bug posts will have a better chance of catching the attention of the team. If a bug cannot be reproduced, it cannot be fixed. When you experience a bug, please try to trigger said bug again if you can, and show us the steps you went through to trigger it. Text steps are good, video even better. One bug per post please, for our tracking purposes. That way every bug gets its own URL for us to investigate. Please also provide the following: What platform you're playing on (Steam or Oculus). What headset you're using. What your PC setup/build is like (graphics card, processor etc.). Whether you're a Standard or Deluxe user (Steam only). Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc.
  3. Optimal is equivalent to 6th or so in the order, so I imagine the first few runners sweep the Stage.
  4. Can’t take credit for that definition, Andy wrote it up and I merely slotted it into the Roadbook 🙂
  5. PJTierney

    DiRT Rally 2.0: Clubs

    Clubs are here! One of the most requested additions to DiRT Rally 2.0 has finally arrived and we're looking forward to seeing what you all do with it. To help with the setup process and explain how everything works, here's a handy guide on how to run a club and create your own Championships. Welcome to Clubs for DiRT Rally 2.0 Also, we got 2 official DiRT clubs for you all to join, so come race against us! https://dirtrally2.com/clubs/club/179040 https://dirtrally2.com/clubs/club/179043 Finally, if you spot any bugs or have any general feedback about clubs, this is the best place to share your thoughts! Clubs is currently in open beta and will be improved upon in the future, so we'd love to know what you think, how you're using it and the ways we can make it the best community tool we can, since it was built with you all in mind. 🙂
  6. PJTierney

    The DiRT Roadbook

    We've got some fixes in 1.8. 👍🏻 We only shared the VR notes today, full patch notes will go out when they're complete.
  7. PJTierney

    The DiRT Roadbook

    Welcome to The DiRT Roadbook! Hello everyone and welcome to The DiRT Roadbook thread! Ever since 2015 the Roadbook's been your regular roundup of what's been happening in the world of DiRT. In this thread you'll find the latest posts as they go live, and a full list below! Latest Post: http://blog.codemasters.com/dirt/08/the-dirt-roadbook-august-23-2019/ Mini Cooper SX1: Coming in Season 4! VR Status Update Stage Degradation: What do the settings mean? Sennheiser PRO TALK with Chris Jojo SUBARU Impreza (2001) and Ford Focus Rally 2001: Coming August 27 Season 3 Content Availability
  8. Hello everyone! Over the past few weeks you may have seen some community photos crop up on our social media pages. It’s great to see the world of DiRT through the eyes of the community and there’s some amazing action shots out there. We’d like to share even more of these moments with everyone and this is where we’d like you to get involved! In this thread share your favourite pics and screenshots from DiRT Rally 2.0; we’ll check in every so often and grab a few to post online 😊 Some guidelines: When viewing a Replay, it would be ideal if you turn off the watermarks and graphics that are usually on-screen. Let us know what platform you took the screenshot on. Unedited pics only! We want to show off the great visuals of DiRT Rally 2.0, not your skills with Adobe Lightroom 😉 By all means share edited pics in here too if you like, but please clearly state they were modified. Image resolution of 1920x1080 or greater would be ideal but the forum's max width of 1200px is also acceptable. Steam notes: Default/standard liveries only please. Livery mods are great but unofficial and unlicensed. Again, drop your pics in here regardless if you want to share, but clearly state if they’re using modded assets. We’re aware that various camera mods exist that people use with the Steam version. Images using those are fine however we don’t officially recommend the use of third-party mods, so add them at your own risk. Xbox notes: When you take a screenshot using Xbox’s Game DVR function and upload it to Xbox Live, sites using the Xbox API (including Xbox.com) can grab that image and display it on a web browser. GameDVR is an example. Grab your image from one of these sites and upload it here. PlayStation notes: PS4 users can directly export their images from their console via USB, which makes uploading to the forums a whole lot easier. Now show us what you got 😉 PS: While we’re talking about photos let’s address the M8-sized elephant in the room, Photo Mode. We’re aware that this is a highly-requested feature amongst the community, and it would certainly be great to have it in DiRT Rally 2.0. As it stands Photo Mode is something the team have discussed however it is not the highest item on our priority list right now. We’re not ruling it out entirely, but unlike some of the cool things we do have lined up (which you'll hear about in due course) it is not “just around the corner”.
  9. PJTierney

    Bring back Delta Daily Challenges!

    Hi all, thanks for the feedback. Just got word from the team that we will now be having 2 Delta Dailies running every 8 days. They'll be clearly named in the UI too 👍🏻
  10. PJTierney

    The DiRT Roadbook

    Nothing to announce right now, sorry.
  11. http://blog.codemasters.com/dirt/08/the-dirt-roadbook-august-23-2019/
  12. PJTierney

    The DiRT Roadbook

    http://blog.codemasters.com/dirt/08/the-dirt-roadbook-august-23-2019/ Mini Cooper SX1: Coming in Season 4! VR Status Update Stage Degradation: What do the settings mean? Sennheiser PRO TALK with Chris Jojo SUBARU Impreza (2001) and Ford Focus Rally 2001: Coming August 27 Season 3 Content Availability
  13. Hello everyone. Please see below for answers to common questions surrounding VR support for DiRT Rally 2.0, along with a guide to help players improve the feature's performance on their system. Frequently-Asked Questions Is DiRT Rally 2.0 the same on Steam and Oculus? DiRT Rally 2.0 on the Oculus Store stand-alone version of the game, and is not included with purchase of the game on Steam. The Oculus version provides native support to Oculus devices through the Oculus SDK. The Steam version uses the SteamVR platform to support VR devices. Can I play with Steam players while using the Oculus version, and vice-versa? All versions of DiRT Rally 2.0 provide support for cross-platform asynchronus play (which players can opt out of in their game settings). This includes Leaderboards, Clubs and Community Challenges. Synchronous (as in PvP) Multiplayer is platform-specific. Steam players cannot join Oculus Lobbies, Xbox players cannot join PlayStation Lobbies etc. Does the Oculus version have DLC? The Oculus version contains the same base-game content as other platforms. Post-release DLC content that was available on other platforms will come to Oculus at a later date. Free content (like the DirtFish location and liveries) are available on Oculus at the same time as other platforms. Does the Oculus version have exclusive content? A number of cars feature an exclusive, Oculus-themed livery on the Oculus version. Additional Daily, Weekly and Monthly Community Challenges are available in My Team, exclusive to Oculus players. Will VR come to PlayStation? There are no plans to implement PlayStation VR support for DiRT Rally 2.0. Recommended Settings Based on our tests, these are the settings we recommend to give the best performance boost: Ambient Occlusion: Off Ground Cover: Off Shader: Low Screenspace Reflections: Off Anti-Aliasing: Off Initial Performance (graphics preset; Medium): 60-67 FPS Results after Recommended Settings: Over 90 FPS+ - Medium graphics preset plus all of the above changes. Slightly under 90FPS - Medium graphics preset plus all of the above changes, Shader Detail on High For reference, here was our PC build with which we tested each setting: GPU: Nvidia GTX 1060 CPU: Intel Core i7 6700k, 4.0 GHz Version: Steam (using Oculus headset) Depending on your hardware, PC build & peripherals, and their settings, performance may differ so please experiment with these settings until you find what works best for you. Conclusions These are what we consider high performance savers. Lowering these settings will significantly increase performance (in order of impact): Shaders: Low Anti-Aliasing: Off/CMAA Crowds: Low/Off Ambient Occlusion off Trees, Bloom, Light Streaks, Godrays (These help a lot in areas dense with trees) Shadows: Off (or as low as possible) Ground Cover: Off Screenspace Reflections: Off, lower overall reflections settings too will help. We recommend not using Multisampling (or lower values), it is costly in VR. Supersampling methods from SteamVR would be more beneficial if you can run them. These are low performance savers and won't make much difference if you're using them under Medium, but lowering them all may save a few frames: Vehicle Details (Note: Ultra Low removes drivers and other elements, so use it if nothing else is working for you) Texture Detail Track Night Lighting Objects Chromatic Aberration, Lens Dust Anisotropic Filtering (performance gain is negligible compared to High) With our Recommended Settings and some minor tweaks, performance on Steam should be similar to that of Oculus. We increased our framerate from 60-67 FPS up to 90 FPS+ with the Recommended Settings, using the GTX 1060 in our reference build. If you have a higher-end graphics card you may be able get similar performance with Shader Details set to High and other settings on Low/Off. So long as you don’t increase Multisampling, and ensure you play in Windowed Mode on a reasonable resolution, you should see notable performance gains. VR gameplay will sync to 45 FPS if it drops below 90 FPS, so it's important to keep it the framerate high for a smooth experience. Other Notes On Steam DiRT Rally 2.0 will try to run normal setting configs, typically in fullscreen on higher presets by default. Fullscreen isn't recommended as it can cause issues with performance (upping resolution) and stretch UI elements. We're working on a fix for this in a future update; a workaround for now is to disable fullscreen in the hardware settings: C:\Users\ YOUR NAME HERE \Documents\My Games\DiRT Rally 2.0\hardwaresettings\hardware_settings_config.xml ‘ fullscreen="0” ‘ You can also change the resolution here; another quick way is to change these settings in the flatscreen mode before going into VR. Incase you didn't know, in the Gameplay settings (which can also be accessed via the pause menu) there is a tab for VR Comfort. This contains options for the following: Enable all Views Enable Right Stick Camera Control Enable Looking Back Enable Locked Orientation Enable Motion Blur Full View During Crashes Known Issues The following is a (non-exhaustive) list of known issues with VR: 4x MSAA and higher, combined with Shader Detail set to Low, causing outline effect on trees. Ambient Occlusion set to Low causing shadowy effects on nearby objects. DiRT Rally 2.0 automatically running in VR mode if you have any VR peripherals (including sensors) connected while SteamVR is installed. (This is set to be resolved in version 1.8) Vive HMD resets position slightly behind head. Text being hard to read in SteamVR Pause screens. There are more known issues than this, however many are too minor to post here. As always the team is actively reading the forums to see how you're all getting on with the game.
  14. PJTierney

    Total cost of Dirt Rally 2.0

    I wasn't comparing to Codemasters titles or looking to prove a point/argument, merely stating fact 😉 (though I did miss a word, in that GT Sport had 100% new car assets from scratch) GT4 imported a lot of GT3's content, as did GT5 GT4's and GT6 GT5's, hence GT Sport was the first "fresh start" since GT3. Anyway, back on topic. Everyone has their own definition of how much content (be it new, remastered, ported, whatever) a game should have in order for that game to provide an acceptable value proposition. We all have our own preferences and shouldn't nay-say others for having different views. For some, the content count is secondary to the actual gameplaying experience. I for example can appreciate the 800+ car count of Forza Motorsport 7 and have enjoyed many of them, but the driving experience in DiRT Rally (1) was such a refreshing challenge that I didn't care if it "only" had 30-40 cars.
  15. Told you August was going to be a big month 😉 Announcement Blog Post
  16. PJTierney

    DiRTy Gossip Thread

    The Audi's making a "heck yeah, RALLYCROSS!" face, just for you @gfRally 😉
  17. PJTierney

    Total cost of Dirt Rally 2.0

    It was. GT Sport is the first GT game since GT3 that had 100% entirely new car assets built from scratch. GT6, GT5 and GT4 all used car assets from GT3, albeit with varying degrees of upscaling. No car assets from GT1 or GT2 were ported over to GT3.
  18. PJTierney

    2019 FIA World Rallycross Championship

    The calendar for Season 4 is now all announced.
  19. Hey everyone 🙂 If you've got any technical issues with DiRT Rally 2.0 please use the following threads to report them. Make sure to follow the instructions before posting, as reports with adequate and detailed information have a greater chance of getting fixed. These threads aren't the place for wishlists, that would be here. Thanks again for all the feedback 👍🏻 -PJ
  20. PJTierney

    DiRT Rally 2.0: Report Bugs Here

    We discussed it already internally. Have you tried the stuttering FAQ we wrote up recently? It was written with this off-track issue in mind.
  21. PJTierney

    2019 FIA World Rallycross Championship

    Are you XITEd? 😉
  22. PJTierney

    DiRT Rally 2.0 - Seasons 3 & 4

    http://blog.codemasters.com/grid/08/codies-racing-line-august-22-2019/ 😉 That's now all of Seasons 3 and 4 publicly announced.
  23. PJTierney

    DiRTy Gossip Thread

    Codemasters confirm it too 😉 http://blog.codemasters.com/grid/08/codies-racing-line-august-22-2019/
  24. PJTierney

    DiRT Rally 2.0 - Seasons 3 & 4

    I'll check if it's on our sheet and add it if not.
  25. PJTierney

    DiRT Rally 2.0 - Seasons 3 & 4

    This one?
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