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PJTierney

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Everything posted by PJTierney

  1. PJTierney

    DiRT Rally 2.0 World Series

    We'll have a blog post going out tomorrow on the various ways to watch, but to confirm, we're broadcasting the Quarter and Semi-Finals this weekend 🙂
  2. Have you got what it takes to become a DiRT Rally legend, and win from a prize pool of $10,000? Version 1.8 will put that to the test with the introduction of the official DiRT Rally 2.0 esports series. Announcement: http://www.codemasters.com/dr2_esports_announce/ Blog Post: http://blog.codemasters.com/dirt/09/dr2_esports_announce/ Esports Site and Leaderboards: https://dirtrally2.com/esports Terms & Conditions: https://www.codemasters.com/wp-content/uploads/2019/09/DiRT-Rally-2.0-World-Series-2019_2020-Terms-and-Conditions-of-Competition.pdf Sporting Regulations: https://www.codemasters.com/wp-content/uploads/2019/09/DIRT-Rally-2.0-World-Series-2019_2020-Sporting-Regulations.pdf The DiRT Rally 2.0 World Series begin on September 10, and continue throughout the end of 2019 in the search for the world’s strongest Rally and Rallycross players. In partnership with Motorsport Network, the series will see players compete on PlayStation 4, Xbox One and Steam in a number of online challenges, with the live final being held at the Autosport International show in January 2020. For more information about the competition and Motorsport Network, our press release can be found here. For the next 3 months, in-game Qualifiers will take place in DiRT Rally 2.0, with separate categories for both Rally and Rallycross. On December 7th and 8th, the Quarter and Semi-Finals will be broadcasted live across DiRT and Motorsport Network channels, showcasing the game’s strongest players in their element. Throughout the Qualifiers players can play on their preferred home setup, however the live finals will be a wheel-only competition. Qualifiers can be found in-game by navigating to the World Series tab on the main menu, and updates throughout the season will be available here and on Motorsport Network channels. Here are the list of World Series Qualifiers for both rally and Rallycross categories. The fastest player in each Qualifier on each platform will earn a spot in the Quarter-Finals, with invites passing-down if a player has already Qualified. DiRT Rally 2.0 World Series Qualifiers: Rally 10th September – Poland – Kopina – H2 FWD 17th September – Argentina – Las Juntas – Group B 4WD 24th September – New Zealand – Te Awanga Forward – R5 8th October – Spain – Comienzo en Bellriu – Rally GT 15th October – USA – North Fork Pass – Group A 22nd October – Australia – Mount Kaye Pass – Group B 4WD 5th November – Poland – Czarny Las – H3 RWD 12th November – New Zealand – Waimarama Point Reverse – R2 19th November – Spain – Decenso por carrertera – R5 DiRT Rally 2.0 World Series Qualifiers: Rallycross 10th September – Hell, Norway – RX1600 17th September – Trois-Rivières, Canada – RX2 24th September – Lohéac Bretagne, France – RX Supercars 8th October – Montalegre, Portugal – RX Supercars 15th October – Silverstone, England – RX2 22nd October – Circuit de Barcelona-Catalunya, Spain – RX1600 5th November – Mettet, Belgium – RX2 12th November – Holjes, Sweden – RX1600 19th November – Hell, Norway – RX Supercars Best of luck to everybody competing in this competition, and may the best drivers win. In addition, there’s a participation prize for all who take part… Every player who competes in a DiRT Rally 2.0 World Series Qualifier will be rewarded with an new car, the BMW M2 Competition. Described by BMW as the ultimate sports car, the BMW M2 Competition battles in the Rally GT Class in DiRT Rally 2.0. As with all M cars, the M2 has racing DNA factored into every aspect of its design, and is sure to provide a special driving experience in-game. After you set a valid time in a DiRT Rally 2.0 World Series Qualifier you will be rewarded with an exclusive version the BMW M2 Competition for use in My Team, where you can perform upgrades, compete in Daily Challenges and more. This special version of the BMW M2 Competition also provides you with free car repairs. Please note that the BMW M2 Competition is awarded when a Qualifier's entry period ends. Taking part in the World Series Qualifiers is currently the only way to obtain this car for use in My Team. The car is also available for all players in Freeplay, Custom Event, Clubs, Multiplayer and Time Trial, without needing to set a time in the World Series Qualifiers.
  3. Hello everyone. Please see below for answers to common questions surrounding VR support for DiRT Rally 2.0, along with a guide to help players improve the feature's performance on their system. Frequently-Asked Questions Is DiRT Rally 2.0 the same on Steam and Oculus? DiRT Rally 2.0 on the Oculus Store stand-alone version of the game, and is not included with purchase of the game on Steam. The Oculus version provides native support to Oculus devices through the Oculus SDK. The Steam version uses the SteamVR platform to support VR devices. Can I play with Steam players while using the Oculus version, and vice-versa? All versions of DiRT Rally 2.0 provide support for cross-platform asynchronus play (which players can opt out of in their game settings). This includes Leaderboards, Clubs and Community Challenges. Synchronous (as in PvP) Multiplayer is platform-specific. Steam players cannot join Oculus Lobbies, Xbox players cannot join PlayStation Lobbies etc. Does the Oculus version have DLC? The Oculus version contains the same base-game content as other platforms. Post-release DLC content that was available on other platforms will come to Oculus at a later date. Free content (like the DirtFish location and liveries) are available on Oculus at the same time as other platforms. Does the Oculus version have exclusive content? A number of cars feature an exclusive, Oculus-themed livery on the Oculus version. Additional Daily, Weekly and Monthly Community Challenges are available in My Team, exclusive to Oculus players. Will VR come to PlayStation? There are no plans to implement PlayStation VR support for DiRT Rally 2.0. Recommended Settings Based on our tests, these are the settings we recommend to give the best performance boost: Ambient Occlusion: Off Ground Cover: Off Shader: Low Screenspace Reflections: Off Anti-Aliasing: Off Initial Performance (graphics preset; Medium): 60-67 FPS Results after Recommended Settings: Over 90 FPS+ - Medium graphics preset plus all of the above changes. Slightly under 90FPS - Medium graphics preset plus all of the above changes, Shader Detail on High For reference, here was our PC build with which we tested each setting: GPU: Nvidia GTX 1060 CPU: Intel Core i7 6700k, 4.0 GHz Version: Steam (using Oculus headset) Depending on your hardware, PC build & peripherals, and their settings, performance may differ so please experiment with these settings until you find what works best for you. Conclusions These are what we consider high performance savers. Lowering these settings will significantly increase performance (in order of impact): Shaders: Low Anti-Aliasing: Off/CMAA Crowds: Low/Off Ambient Occlusion off Trees, Bloom, Light Streaks, Godrays (These help a lot in areas dense with trees) Shadows: Off (or as low as possible) Ground Cover: Off Screenspace Reflections: Off, lower overall reflections settings too will help. We recommend not using Multisampling (or lower values), it is costly in VR. Supersampling methods from SteamVR would be more beneficial if you can run them. These are low performance savers and won't make much difference if you're using them under Medium, but lowering them all may save a few frames: Vehicle Details (Note: Ultra Low removes drivers and other elements, so use it if nothing else is working for you) Texture Detail Track Night Lighting Objects Chromatic Aberration, Lens Dust Anisotropic Filtering (performance gain is negligible compared to High) With our Recommended Settings and some minor tweaks, performance on Steam should be similar to that of Oculus. We increased our framerate from 60-67 FPS up to 90 FPS+ with the Recommended Settings, using the GTX 1060 in our reference build. If you have a higher-end graphics card you may be able get similar performance with Shader Details set to High and other settings on Low/Off. So long as you don’t increase Multisampling, and ensure you play in Windowed Mode on a reasonable resolution, you should see notable performance gains. VR gameplay will sync to 45 FPS if it drops below 90 FPS, so it's important to keep it the framerate high for a smooth experience. Other Notes On Steam DiRT Rally 2.0 will try to run normal setting configs, typically in fullscreen on higher presets by default. Fullscreen isn't recommended as it can cause issues with performance (upping resolution) and stretch UI elements. We're working on a fix for this in a future update; a workaround for now is to disable fullscreen in the hardware settings: C:\Users\ YOUR NAME HERE \Documents\My Games\DiRT Rally 2.0\hardwaresettings\hardware_settings_config.xml ‘ fullscreen="0” ‘ You can also change the resolution here; another quick way is to change these settings in the flatscreen mode before going into VR. Incase you didn't know, in the Gameplay settings (which can also be accessed via the pause menu) there is a tab for VR Comfort. This contains options for the following: Enable all Views Enable Right Stick Camera Control Enable Looking Back Enable Locked Orientation Enable Motion Blur Full View During Crashes Known Issues The following is a (non-exhaustive) list of known issues with VR: 4x MSAA and higher, combined with Shader Detail set to Low, causing outline effect on trees. Ambient Occlusion set to Low causing shadowy effects on nearby objects. DiRT Rally 2.0 automatically running in VR mode if you have any VR peripherals (including sensors) connected while SteamVR is installed. (This is set to be resolved in version 1.8) Vive HMD resets position slightly behind head. Text being hard to read in SteamVR Pause screens. There are more known issues than this, however many are too minor to post here. As always the team is actively reading the forums to see how you're all getting on with the game.
  4. PJTierney

    Something is coming...

    There are no plans for interrogation in DiRT Rally 2.0.
  5. PJTierney

    DiRTy Gossip

    Ghostbusters poster looks like a DiRT cover 😉
  6. PJTierney

    DiRTy Gossip

    Friday...
  7. Hello everyone! Over the past few weeks you may have seen some community photos crop up on our social media pages. It’s great to see the world of DiRT through the eyes of the community and there’s some amazing action shots out there. We’d like to share even more of these moments with everyone and this is where we’d like you to get involved! In this thread share your favourite pics and screenshots from DiRT Rally 2.0; we’ll check in every so often and grab a few to post online 😊 Some guidelines: When viewing a Replay, it would be ideal if you turn off the watermarks and graphics that are usually on-screen. Let us know what platform you took the screenshot on. Unedited pics only! We want to show off the great visuals of DiRT Rally 2.0, not your skills with Adobe Lightroom 😉 By all means share edited pics in here too if you like, but please clearly state they were modified. Image resolution of 1920x1080 or greater would be ideal but the forum's max width of 1200px is also acceptable. Steam notes: Default/standard liveries only please. Livery mods are great but unofficial and unlicensed. Again, drop your pics in here regardless if you want to share, but clearly state if they’re using modded assets. We’re aware that various camera mods exist that people use with the Steam version. Images using those are fine however we don’t officially recommend the use of third-party mods, so add them at your own risk. Xbox notes: When you take a screenshot using Xbox’s Game DVR function and upload it to Xbox Live, sites using the Xbox API (including Xbox.com) can grab that image and display it on a web browser. GameDVR is an example. Grab your image from one of these sites and upload it here. PlayStation notes: PS4 users can directly export their images from their console via USB, which makes uploading to the forums a whole lot easier. Now show us what you got 😉 PS: While we’re talking about photos let’s address the M8-sized elephant in the room, Photo Mode. We’re aware that this is a highly-requested feature amongst the community, and it would certainly be great to have it in DiRT Rally 2.0. As it stands Photo Mode is something the team have discussed however it is not the highest item on our priority list right now. We’re not ruling it out entirely, but unlike some of the cool things we do have lined up (which you'll hear about in due course) it is not “just around the corner”.
  8. PJTierney

    Something is coming...

    There are no plans for PSVR to be implemented into DiRT Rally 2.0.
  9. PJTierney

    DiRTy Gossip

    Wait a minute...
  10. Okay, Lydden Hill should now be available on PlayStation 4 in Europe. 👍🏻 Sorry for the delay, happy Rallycrossing everyone 🙂
  11. PJTierney

    Something is coming...

    We hit the HP limit!
  12. The first 3 were: Germany / R5 / 50% CR Boost Argentina / Group A Loheac / Renault Megane / 25% CR Boost Challenge 4 is: USA / R2
  13. ’tis the season to be sliding, as Festive Challenges & Liveries come to DiRT Rally 2.0! Full story: http://blog.codemasters.com/dirt/11/festive-challenges-liveries-coming-to-dirt-rally-2-0-this-december/
  14. PJTierney

    1.10 and analog Handbrake

    I don't have an update for you right now, sorry.
  15. Yay, had a feeling it would be up today 🙂 Will confirm internally before announcing though.
  16. IMPORTANT: Read and understand this entire opening post before replying, as providing the right amount of detail will help out the team immensely in tracking and resolving any bugs that arise, thanks. ALSO: For VR-specific bug reporting, head here: Before posting, please make sure to follow these guidelines. Without adequate information the team will have trouble identifying and fixing bugs, so please provide as much info as you can: Check if a bug has already been reported. If you reported a bug in a previous version of the game, check your game first to see if it's been fixed. If a bug has been reported and you are experiencing the same issue, hit the ❤️ icon. The more popular bug posts will have a better chance of catching the attention of the team. Also, this thread allows us to sort comments by how many votes they have, so make use of that feature 🙂 If a bug cannot be reproduced, it cannot be fixed. When you experience a bug, please try to trigger said bug again if you can, and show us the steps you went through to trigger it. Text steps are good, video even better. One bug per post please, for our tracking purposes. That way every bug gets its own URL for us to investigate. Please also provide the following: What platform you're playing on (for PC also state Steam or Oculus). What your PC setup/build is like (graphics card, processor etc.). Whether you're a Standard or Deluxe user (doesn't apply to Oculus). Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc.
  17. There are no more Roadbooks this year, hence the Roadbook of the Year. We’ll have a YouTube Premiere since we’ve strung 3 races and replays together into a single show, like with Finland.
  18. If I remember correctly, it was the Megane RX at Lohéac. https://www.instagram.com/p/B5uxFh0De_7/
  19. Speaking of RX, the gameplay video for next week’s cars will drop in a few days 🙂
  20. Spark do good models, I have the 2015 Porsche 919: A single image on social media made me buy it 😄
  21. PJTierney

    DiRTy Gossip

    I think @tbtstt needs a bot setting up that whenever somebody says 22B he auto-posts "Well actually, the SUBARU 22B was the road car, you're referring to.... [wall of text]"
  22. Looking at early next week.
  23. Oh, I forgot to mention this on Friday: Season 4 Stage 1 liveries are now available on Xbox. I was able to use the Polo R5 today 🙂
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