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PJTierney

Social Media & Community Team
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Everything posted by PJTierney

  1. F1ยฎ 2020 has arrived and it's time to drive the most advanced racing cars in the world. For those who are new to the series or simply want some advice on how to go get started, we're here to help. ๐Ÿ‘ Official Driving Guides Official Track Guides Official Features Guides Community Guides (Share yours!) One of the great things about racing games is that a vast community of skilled and helpful players contribute to the collective experience by sharing their own tips, tricks, settings and videos. If you find any useful guides online, be sure to share them in this thread. If you venture into the DiRT Rally 2.0 forum you'll see an excellent example of this in action, with new guides posted often. ๐Ÿ™‚ That being said, if you just want to go searching for yourself, "F1 2020 Tips" or "F1 2020 Guide" are good search strings to try out on YouTube.
  2. PJTierney

    DiRT Rally 2.0 - In-Game Server Connectivity

    I think the feedback was clear enough ๐Ÿ˜‰
  3. Nicely done @DuaneBlack ๐Ÿ™‚ I've been doing "track walk" videos too over on my YouTube; it seems Nico Rosberg both gave us the idea ๐Ÿ˜„
  4. PJTierney

    2020 FIA World Rally Championship

    Never used it. I watch all my WRC on RedBull.tv
  5. PJTierney

    DiRT Rally 2.0 - In-Game Server Connectivity

    I agree it's not ideal. IT are doing a lot of upgrades this week across the wider Codemasters infrastructure, and although things are a little up/down/slow at the moment they're ensuring that "true downtime" (like what we had this morning) is kept to a minimum. I'm keeping an eye on places like this thread and socials for if anything breaks in a big way, but I imagine we'll be back to smooth sailing in a day or two.
  6. PJTierney

    DiRT Rally 2.0 - In-Game Server Connectivity

    No, CCU is normal. There was a quick refresh of some things (like Clubs website) to help improve connection speed however, incase anything did go wonky. From our end everything seems solid.
  7. PJTierney

    Any way to get the full soundtrack in lossless format?

    The Soundcloud came directly from the game's composer ๐Ÿ˜‰ As far as I'm aware the masters haven't been released anywhere, so you're relying on recordings for the most part.
  8. PJTierney

    DiRT Rally 2.0 - In-Game Server Connectivity

    While some servers are located in the UK, we have quite a few in other countries too ๐Ÿ˜‰
  9. PJTierney

    DiRT Rally 2.0 - In-Game Server Connectivity

    There have been intermittent slowdowns all week but this is the first one where I've been notified that servers will potentially be going down for a while.
  10. PJTierney

    DiRT Rally 2.0 - In-Game Server Connectivity

    Nice one, that's good info. If my hunch is right, it's only when you're out on the road that quitting = failure.
  11. PJTierney

    DiRT Rally 2.0 - Share your Videos!

    Friendly reminder that if anyone shares videos in here they may get shared by the DIRT channel on YouTube, so drop in your best stuff ๐Ÿ™‚
  12. 8... ...assuming you're on about Silverstone 1999 ๐Ÿ˜‰
  13. PJTierney

    DiRTy Gossip about DIRT Rally Games

    I'm exploring ways to do it still, and seeing if any work in 2021 ๐Ÿ™‚ Like I said however, just because a brand shares some content doesn't mean it'll get views. I (and you) have data that proves this. For example, here's direct sharing on the YouTube channel (YouTube Community feed is a low-stakes way to share this stuff for now): Another thing to consider is that I don't have full autonomy over @dirtgame right now as we need to balance DIRT 5 content with rally content, and have to be picky with what things I share. Like I said, I want to and have considered ways to share "skill runs" in a way that makes people give a damn, but it's not as easy as plopping them onto Twitter ๐Ÿ˜‰ Also, as mentioned, there are things I want to do or experiment with but now (in a game's life cycle) is not the time as they won't be effective. ๐Ÿ™‚ Like most of you I am already thinking about "the future" and not only what that future may potentially bring, but what I or the wider Codies team could do in the future to excite, inform and help you all. ๐Ÿ˜‰ Now if you'll excuse me I'm going to sign off from work and do my Dailies, good chat ๐Ÿ™‚
  14. PJTierney

    DiRTy Gossip about DIRT Rally Games

    Our focus at the time was on GOTY and Colin McRae as that was announced pretty much the week after World Series ended. It would have been nice to do more with the esports players but in the end "2020 happened" and the best we could do is invite a select few of them to the World RX Esports Series to battle real drivers.
  15. PJTierney

    DiRT Rally 2.0 - In-Game Server Connectivity

    In Service? I believe (and I haven't tested this, so mileage may vary) backing out during Service = Okay assuming there is a Quit to Main Menu button on-screen.
  16. PJTierney

    DiRTy Gossip about DIRT Rally Games

    That's more like it @dgeesi0, a more reasoned out post that looks at both sides. ๐Ÿ™‚ As we've discussed previously, there is a snowball effect on social media, especially YouTube, where after the initial traction big people get bigger and there's not a whole lot you can do about that. I have goals and objectives, and Codemasters too, and getting many eyeballs on the #DiRTRally name is one of those, so it makes sense that we lean more towards the people that already have followings as it's mutually beneficial. Another thing we've gone over in the past is that "entertainment" is a bigger draw than "raw skill". That is true in many areas of society. It is easier to share entertainers than skill runs as they appeal to more people, however it is not like I am ignoring skill runs entirely. I have explored many ways of trying to build those up too; some of them are things you know about already (like the blogs), some are projects that never got past the email stage, and some are good in theory but now is not the right time. Don't assume that because you don't see end results that no action has been taken, that's what riles me up about your posts usually ๐Ÿ˜‰ I must also point out (as I did in the past) that it is not the job of the brand to boost up everybody, the initial hard work does come down to each individual creator and how they can grow their channels to the point where we have to step back and take notice. No creator gets "lucky" on YouTube; it comes down to timing, patience, well thought-out content plans and much more besides. I know this because I am in the trenches, doing it myself on both a personal and professional level. I know you're not a fan of his but Henrik gets 300k views already without us sharing his videos (we barely add a few hundred views to that at best), and if we can leverage that to not only shine a spotlight on him but bring some of his community over to ours then all the better. Back when I was more invested in the Forza community I had similar thoughts about the people they work with and the content they share, but having the benefit of being on the inside I know the reasonings and not only understand them, but put them into practice. Looping back to 2 paragraphs ago, go watch this; there is a lot of untapped potential on YouTube (especially in the sim racing space). It is each creator's responsibility (and brand channels too) to find that untapped potential and unlock it. Nobody is going to give success to people, they must do the work and make it happen. I know the McRae R4 was looked at in the past, but for some reason didn't make it all the way to being formally added to recent games. We know its a cracking rally car though and I'm sure if the stars align just right people will get to drive it again ๐Ÿ™‚
  17. PJTierney

    DiRT Rally 2.0 - In-Game Server Connectivity

    I am not 100% sure. If it's feasible, leave the game running and come back to it.
  18. PJTierney

    Servers down?

    Hi there, please use the thread below in future. Current status: It's a Steam issue but we're aware and once Steam is back up you should be too.
  19. PJTierney

    DiRT Rally 2.0 - In-Game Server Connectivity

    I've been informed that Steam is having issues, which is now having knock-on effects for us.
  20. PJTierney

    DiRT Rally 2.0 - In-Game Server Connectivity

    I spotted the same when I was about to do my lunchtime Dailies. I checked and there's some minor general Codemasters maintenance going on at the moment, which slowed various game servers down a little earlier. It didn't knock them out completely as the majority of players were still connected, however any new connection requests would have been a little slower. It should be all good again now (I've been informed); I just checked now on Xbox and I was able to claim my Weeklies and repair a few cars.
  21. PJTierney

    DiRTy Gossip about DIRT Rally Games

    There is a simple phrase that works well across many forms of media, be it social or traditional: "Give the people what they want." Sometimes you can convince people that they will eventually want a particular thing, sometimes you cannot. While I agree with some of your points the one thing you fail to realise whenever we discuss this is that there is a wide and varied audience, just as there is a wide range of skill levels in the game. Certain videos satisfy the Top 0.1%, others satisfy the other 99.9%. Just out of curiosity, I did a search for DiRT Rally 2.0 World Record on YouTube just now, and sorted by views. Only 4 World Record videos broke 100,000 views in the 2 years of this game's life. 2 of them were a week after the game launched. The other 2 were a few months after that. While there is an audience for these, that audience is small and mostly expired. There is a time when demand for such runs is high, and 2021 is not that time; 2020 wasn't either. You also seem to have this preconceived notion that a brand account sharing a video gives it tens of thousands of views. I have data to prove that this isn't the case, though if you'd like to see some numbers for yourself go look up the analytics and referral source metrics for: This video of yours which was shared here. This video of yours which was shared here. This video of yours which was shared here. This video of yours which was shared here. This video of yours which was shared here. I could go into more detail but I have more productive things to do with my day; you can search through our previous conversations if you'd like more information.
  22. PJTierney

    any plans to fix the co-driver calls?

    Hi there. Co-driver calls were adjusted a few times over the past few updates however we're at the point now where the game is no longer expected to be updated, and the dev team is now focused on future projects. The feedback on co-driver calls from DiRT Rally 2.0 players has been of great value however and I am sure it'll have an effect on whatever they are working on next.
  23. PJTierney

    DiRTy Gossip about DIRT Rally Games

    Top Gear have a good video on this. It is essentially a "jacked up Porsche" like you said but with Singer's usual high attention to detail and craftsmanship. I'm not even going to engage with the rest of your comment due to its poor attitude, tone and the fact that I have personally had this discussion with you several times, however you may be pleased to know this tweet exists (barely got half the engagement of this one but hey ho):
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