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Everything posted by PJTierney

  1. I do think his recent experience with WRC 10 has made him want to try out DR2 again, especially in VR. I think he was overall pleased with the WRC physics, but the rest of the game let him down, especially the visuals. I don't think it's much of a secret that games take a long time to develop so stuff is always in the pipeline years before you all see it 😉 It's not like an F1 game is suddenly developed the day before it's released 😄 Oh, and I'm always working on stuff you don't know about, that's the nature of the business 🙂
  2. I think it'll hang about purely because the US doesn't have a rallycross scene without it, but I don't see it being a long-term competitor to World RX. In an ideal world WRX would have these races and cars on its calendar and Coley in the comms box 😄
  3. Thanks everyone, this lines up with the data the team's seeing. They're already on it 🙂
  4. The main issue for me is the flow of the broadcast. The dust is a pain but should be better at other circuits since they were practically in a desert for this one. If you look at a WRX broadcast now (on Finals Day) it's: 5 minute intro 15 minutes RX Semi 1 (prep, grid lineup, post-race etc.) 15 minutes RX Semi 2 10 minutes support series race (either ERX final or RX2e final) 15 minutes RX final + Podium 4 good races in a 1 hour broadcast. NRX had enormous gaps between its races, and then blew 20 minutes on some stretch cars doing donuts in
  5. Back to DiRT, Jimmy's been streaming it a bit recently, going through the McRae challenges. This run of his looked rather good [55:48]: Under 7 minutes around South Morningside in a SUBARU Legacy is pretty decent.
  6. I don't care who started the conversation at this point or wants to continue it, it ends here. If you guys want to resume debating the physics of explosives, do it somewhere else.
  7. Some good pics from NRX: https://dirtfish.com/rallycross/nitro-rx/the-best-shots-from-nitro-rallycross-in-utah/
  8. Historic Championships don't use DLC content. Career Championships will use whatever DLC you own, though they're selected randomly.
  9. Thanks guys. So they have even fewer excuses then. As for the jump, I liked it for one main reason: It allowed drivers to come in super fast into the banked hairpin. On a hotlap it's slower but in a pack that's a bit of an advantage. The track clearly wasn't suitable for the support classes though, far too large.
  10. SUBARU are the equivalent of the Hansens in that they're not 100% factory but they may as well be. I'd say the WRX would do well in World RX and they certainly have the drivers, but being based in the US they'll never regularly fly over to Europe. On a related note, I watched the Nitro RX stream last night, and I have even more appreciation for WRX's tight 1 hour broadcast now. NRX was a 4 hour show, and while some of the races were great there was so much dead air and it dragged the whole viewing experience down. I think for the next one I'll just wait for th
  11. @JZStudios I get that you want to "win" the argument and eloquently explain your reasonings but every time you go back and forth I am reminded of this: Don't be that guy, please (same to anyone else reading this, you too @F2CMaDMaXX). Just let them be wrong and shake your head in peace or something, engaging for too long derails every conversation here past the point of interest. I get that there's not a lot of DiRT to talk about but don't fill this place with mud please.
  12. Thanks everyone. I was about to pass this on earlier but IT was already on top of it and issued a fix, so things should improve as it rolls out 🙂
  13. Nah it's serious business, we're putting guns in the next game.
  14. sigh From a general consumer perspective, the main concerns with EVs are: Price Range Repairability Infrastructure From a motorsport fan perspective, the main concerns are: Noise Reliability Complexity From a motorsport competitor perspective, the main concerns are: Price Complexity Freedom of development (if you're a manufacturer) All solvable of course and while EVs are increasingly relevant in the world, they're not quite there yet. Extreme E isn't a great example of the
  15. SUBARUs only come in one colour 😉
  16. scrambles to change topic Uhh... if anyone's at Castle Combe this weekend half the game's cars will be there in real life: https://castlecombecircuit.co.uk/news/rallyday-is-back-and-saturday's-looking-better-than-ever
  17. Yup. Turning on an assist doesn't mean you can just ignore technique and still be as quick. If I turn on Traction Control and go 100% full-throttle through every corner, I'm still going to be slower than driving "properly" for example. Same with ABS. It's not a binary choice, there's still a lot of skill and nuance to being faster, whether you run assists or not 🙂
  18. I think he's saying that if it was a series running V12s he'd like it more 😉 I think the idea of Extreme E is a sound one, but the execution isn't there yet. The tracks feel like they're a bit too long and the vast majority of the weekend's action is essentially a Time Trial (but not in the rally sense). Formula E was pretty poor in its first season too, but after a few years it was more fun to watch.
  19. Hmm. It's one possible theory, I could pass word on. I would suspect if that was the case that the game would be knocked out everywhere those banners are being presented to people (every Steam player in the UK for example) and there'd be a much bigger volume of feedback on it. Although your game code hasn't changed, it could be PC-related too, whether you have any new drivers, a file got corrupted etc. Try Verifying the Steam files, fully closing/restarting Steam and playing again. Might help, might not, worth a go.
  20. One tip I could possibly give is to look at your flachback/replay of an incident, from the chase view. You might see for example that you turned in way too late, braked too early or hit a nasty kerb. Seeing and understanding why you're struggling is the first thing you can do to get better, as you build a database in your head of things to avoid, and eventually don't have to think about it. Also, you don't need to master everything at once. Try to build up skills one at a time.
  21. This is going to be a bit basic, but have you dialled it in correctly? When I first tried F1 with a wheel I struggled a fair bit, and it turns out I was using too much Force-Feedback, and was too aggressive on the pedals. Once I got the wheel to talk to me a bit better it all began to work out.
  22. I'd agree with all that. Production has improved (and it's on Red Bull TV which is nice) but commentary's not sitting right. It's hard to replace Coley/Rooke, they were perfect for this.
  23. That's pretty standard. If you have (or might have in the future*) an official game you need to have permission to use the official cars. For DiRT Rally 2.0 that was all dealt with through the individual manufacturers I believe, which is why there's no Skoda or Hyundai rallycross cars in the game. * Standard disclaimer: I'm not "dropping hints" or anything, I legit don't know what WRX is planning.
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