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Posts posted by PJTierney
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Second driver announced, Shane Van Gisbergen:
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I'm looking to stream my Sweden run tonight. Unlike Oliver I go in blind. No setup or practice 😄
It'll be on my Twitch around 7pm UK, link in signature.
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1 hour ago, sloppysmusic said:Ah you didn't get what I meant. I grinned from ear to ear because it WAS cockpit, not how good it was. Cockpit view in any promotional trailer is hope for us. It started in tcam 😡 but like I said DROPPED da cockpit soon after 😁
I was tinkering about with the camera settings (I normally play in T-Cam) and went "Hey, if I turn the angle settings way up, the cockpit camera looks real cool with the driver turning his head in the corners", so I captured that too and sent it to the video guys. 🙂
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11 minutes ago, BraddersVee said:Will all save data switch if I buy the GOTY Edition and then solely play that?
Your data should carry over and no progress is lost when you buy the GOTY.
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1 hour ago, UP100 said:I started playing DR2.0 and @PJTierney started playing F1. This is a weird timeline 😁
You're on Xbox, right? Such a shame our championship is on PC
DR2 I'm on Xbox, same for F1 2019.
Also, I like to consider myself a retired esports player, despite never quite getting out of grassroots level 😄
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1 hour ago, TheEmpireWasRight said:It's either:
1.) a poorly calibrated steering wheel.
2.) the "driver" used a ultra low wing car setup.
3.) Codemasters still have not fixed the wrong car performance and there is a inherent amount of understeer in F1 2020 the game due to a substantial lack of grip and downforce compared to real life data, just as in F1 2019.
I personally hope it's #1.
If it's #2, then i question how "realistic" the car setups have turned out to be.
If #3 is the case, then Codemasters have not learned from last year at all and need to fix the grip and downforce levels accordingly.
(Bonus: #4, all three of the above at the same time)
We don't know yet. Time will tell.
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I'm happy to take advice on the calibration as admittedly I haven't driven as much F1 2020 as I have DiRT Rally 2.0.
If anyone has or knows of good settings, pass them on. 🙂
I use a Fanatec CSL Elite Base, CSL Elite Pedals with LC, and a ClubSport Formula V2 rim.
All assists off.
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I used the "Increased Downforce" preset for this one (1 up from default), with some minor tweaks like lowering the differential (both accel and decel) and such.
- The only F1 2020 parts I work on are marketing/social asset creation, so I can't speak for anything developer-related, sorry.
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I'm happy to take advice on the calibration as admittedly I haven't driven as much F1 2020 as I have DiRT Rally 2.0.
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8 minutes ago, PJTierney said:Montalegre Edition
Also, here is the first driver announcement. More on the World RX channels in the coming days.
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23 hours ago, James McAdam said:Any chance to add the console players?
There's no qualifier for this one.
Also, I imagine all of them will be Steam only as that's what all the RX drivers are using to play.
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Montalegre Edition
Also, here is the first driver announcement. More on the World RX channels in the coming days.
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7 hours ago, JZStudios said:Warning, hot take ahead!
It's Austin, he always has the hottest of takes 😄
I agree with a bunch of them though.
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On 4/30/2020 at 1:50 PM, BarryBL said:Yay, it's finally out 🙂
I got to help out the F1 team by driving the laps for this video, then passed the capture onto the video team who did what they do best 😎
Some tips for when you all get to drive it yourselves in July:
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The thing I felt most when driving the circuit was the elevation change. The circuit leaps and dips in places you wouldn’t expect from an aerial view, making for a real good driving experience.
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The banking is the standout feature of the circuit and really needs to be experienced. Words and video are one thing but driving the two banked turns is another.
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Turn 3 (the banked hairpin at Hugenholtzbocht) will make or break your lap. It’s important to get the right line through Turn 2, brake early and turn in early, as it’s very easy to drift wide on the exit, especially if you’re using a steering wheel.
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Turn 7 is much like Pouhon at Spa, a fearsome high speed downhill section. With the right setup it may even be flat-out, but on my runs I was lifting slightly and shifting down to 7th gear.
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Turn 13 is the most amazing turn of the entire course, a steeply-banked turn unlike anything else on the calendar. Get it right and you’ll slighot out onto the main straight.
- It may take a while to get the hang of this circuit, so when you get your hands on F1 2020 I highly advise you load up a Free Practice session and do the Track Acclimatisation programme a few times.
For those curious, driven on a Fanatec CSL Elite base, Formula V2 rim, and all assists off. Took about 20 laps to learn the layout and get a somewhat decent lap in.
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The thing I felt most when driving the circuit was the elevation change. The circuit leaps and dips in places you wouldn’t expect from an aerial view, making for a real good driving experience.
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*Oh yes*
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Lobby size is capped at 8, but if you have more than 5 drivers it splits into 2 simultaneous races.
That's my understanding at least, I don't visit that part of the game often enough to remember.
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20 minutes ago, Myrvold said:So basically we just have to wait until enough players fall off and doesn't bother with the game anymore?
I also expect that the techy guys look at attempts to connect or something like that.
That's not what I stated.
The only graph I see is the concurrent users, as it helps correlate a spike in forum/social comments with what's actually happening. Given the myriad of data sources and server call types a game like this would have, I imagine there are far more detailed logs elsewhere. It's not my job to look at those, only to trust the word of those that do 🙂
20 minutes ago, Myrvold said:I've lost complete faith in Codemasters being able to/bothering to fix this
I'd love to be able to turn around one day and say something along the line of "the team has found what causes these things and has issued a conclusive fix" (somewhat like when we said that native Oculus VR support was finally coming to the Steam version), but until that day comes there's not a whole lot I can do really. Server instabilities happen, sometimes total outages, and I pass the word on in both directions.
Maybe I'm not accurately reporting them, not reporting frequently enough, or haven't come up with an effective way for you all to give more conclusive feedback, I don't know. Or maybe I'm not coming up with an effective system for communicating things in the other direction. The reality of the matter is that I don't really know what to say to make things better for you guys, maybe I can't, maybe it's not up to me.
Ideally I want you all to never have the need to post in this thread again, for you all to be happily playing away without things interrupting your progress. Hopefully that day comes in the near future.
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23 minutes ago, Stig Lennart said:@PJTierney can we get an update on what's happening behind the scenes please?
I asked yesterday as although concurrent user charts don't show any prolonged spikes, people are still reporting things (albeit nothing compared to the 1,000+ comments per day [no exaggeration] I was getting between April 8 and 10), essentially proposing the question on whether a drop in users on the chart is the only way to see data, or if there's data on people failing to connect to specific areas of the game, extra wait times etc..
If and when I get an update that I can share, I do so. Server issues are the thing I like least about the game (just like all of you), but in reality I'm just the messenger; I take all of the disappointment (and sometimes hate) that comes in, relay what I can and then provide an update when possible. I can't do much else.
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1 hour ago, Peter Mathen said:Did you also change to manual clutch and manual H-shifter or are you driving with paddles, what's a lot easier?
For me it's not managable at the moment with manual Clutsch and H-Shifter on very hard.
I'm on paddles but I have clutch override mapped to the wheel.
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3 hours ago, softy94 said:so since yesterdray codies have changed the website and now cant see the 'clubs section'?
Can you try again, website was down a little while for maintenance.
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I got some word on this yesterday.
- The initial allocation for each batch of events is random, however it's then tweaked manually based on which classes are historically least popular.
- R2 and R5 are generally favoured a little bit more, as they're (a) 2 of the most popular classes in the game and (b) easier to drive.
- H1 and H2 Classes are good for onboarding new players, and as I'm sure you're all aware we have a significant amount of new players coming in this month thanks to PlayStation.
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14 minutes ago, erfo02 said:Is it so that you only get one shot on each rally and each stage? No chance of trying to improve your time as in Time Attack for each stage?
Correct. Clubs are one and done like a real rally.
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FYI @FarmerCee, I passed on your community's suggestions to people within Codemasters, thanks for putting this together 🙂
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Welcome to the club 😉
This is the final Achievement count for the game.
Also, if you want untidy, there's an Achievement in DiRT Rally that gives.... 4 gamerscore. 4.
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1 hour ago, gleylancer571 said:Can you please ask if I can keep my original mileage?
Due to server failures between the stages, I have much more kilometers than I actually rode.I'll ask, no guarantee anything will change though, we typically don't do changes like this to a player's profile (assuming they're editable in the first place).
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3 hours ago, cheetahrus said:
Is there the same situation with GRID (2019)? It's made after DR2, so probably devs are still supporting it.
And game structure mostly is the same.That's a @CMTGK question I imagine 🙂
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The Solberg World Cup
in DiRT Rally 2.0
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I should but I've no intention of winning, just driving 🙂
I tend to either go with stock or @2Technical's setup for the VW Polo, and make tweaks from there.