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Posts posted by PJTierney
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8 minutes ago, tbtstt said:STOCK TUNING REPRESENT. ✊
Saving up to 60,000 CR per car in My Team by not using Unlock Tuning 💪🏻
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Just so you all know, similar to the DIRT Rally School this video is part of a series, so expect more in the coming days 🙂
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13 hours ago, F2CMaDMaXX said:Bakkerud and Doran in the Megane?!
They've been playing too much DiRT and know it's the OP car 😄
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1 hour ago, Kenny1962 said:Can we please have a official or as close as possible for the 2007 Focus
The 07 Focus got a bonus livery in one of the seasons, the only DLC car to get one.
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25 minutes ago, gleylancer571 said:On the 24th two new Subarus are coming This is the great chance for all Subarus to get the headlights rightI’m not aware of any changes to car models being planned. I imagine it’s not as easy as bolting the lights from one car to another, neither technically or legally.
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4 hours ago, UnderclassGDfan said:I have another question, @PJTierney! 😁
The BMW M2 Competition is included, cool.
But what is with the liveries added for a limited time?
(2 for the VW Polo R5 and the 2 christmas ones)
I own all of them, but maybe some wanna know.You really should read the FAQ in the blog post 😄
They're coming to everyone in a (small) future update. Currently looking like 1.14, which will be about a month or so (hopefully) after Colin, but everything beyond Colin is very much TBC.
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18 minutes ago, UnderclassGDfan said:Will be the Content all on Disc or is it just the base game on Disc and the DLC with DLC-Token inside the package?
Edit:
Will the game be playable on X-Box Series X when it comes out?
Any chance of a Port/Remaster for Next Gen-Console?-
The code printed on the disc is the Standard Edition, so you'll need to update.
- No comment on Series X or PS5 (not because I'm withholding anything, but because I genuinely don't know).
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The code printed on the disc is the Standard Edition, so you'll need to update.
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The ultimate DiRT Rally 2.0 experience is coming. Get all the DiRT in one complete package on March 27.
QuoteSummary:
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New physical edition (Xbox/PS4 only) available March 27
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Digital edition (all platforms) available March 24
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Contains base game + all 4 Seasons + Colin McRae: FLAT OUT Pack
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All Oculus players get upgraded to Game of the Year Edition
- New livery for Ford Focus RS Rally 2001 (available to everyone that owns the car)
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New physical edition (Xbox/PS4 only) available March 27
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Patch Notes:
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@NateFink, I know you wanted to hear more about Oculus DLC, here it what's coming on March 24 😉
QuoteDiRT Rally 2.0 Game of the Year Edition brings with it a significant milestone to our players on the Oculus platform, who have only had access to the Standard Edition up until now.
On March 24, all Oculus users will have their game updated to the Game of the Year Edition, making all post-launch content (including the Colin McRae: FLAT OUT Pack) playable in the dramatic world of virtual reality. If you've just got a headset and are ready to take on the world of rally, this is the perfect place to start.
[...]
I have DiRT Rally 2.0 on Oculus, do I need to do anything to get the DiRT Rally 2.0 Game of the Year Edition?
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No.
When your game updates on March 24 you'll get everything.
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No.
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Version 1.13
March 24, 2020
Content (as part of Colin McRae: FLAT OUT Pack):
- New Game Mode: Colin McRae Scenarios
- New Location: Perth and Kinross, Scotland
- New Car: SUBARU Impreza S4 Rally
- New Car: SUBARU Legacy RS
- New Livery: Peugeot 205 GTI - Colin McRae (1988)
- New Livery: MG Metro 6R4 - Colin McRae (2003)
Content:
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New Livery: Ford Focus RS Rally 2001 - Valvoline (Fictional)
Note: Free to all players who have access to the car.
Achievements:
- New Achievement: Building a Legacy - Roll the SUBARU Legacy RS 3 times on a single stage in Finland, and finish.
- New Achievement: If in Doubt... - Complete every Scenario on any difficulty.
- New Achievement: ...Flatout - Complete every Scenario on Very Hard difficulty.
- New Achievement: In its Element - Complete the 1995 Wales Scenario in Colin McRae's SUBARU Impreza 1995.
- New Achievement: Pedal to the Metal - Set a time of 7 minutes or faster on Newhouse Bridge, in the SUBARU Impreza S4 Rally
- When in Doubt... - Adjusted French language translation.
Cars:
- Resolved issue where cars would appear with missing or misplaced body panels.
- Rebalanced engine audio mix for all cars.
- ŠKODA Fabia Rally - Updated engine audio.
- Citroën C4 Rally - Updated engine audio.
- MINI Cooper SX1 - Resolved issue where rev lights appeared blurred.
Locations:
- Powys, Wales - Increased volume of pre-Stage co-driver callouts.
UI/UX:
- Added Colin McRae Scenarios tab to main menu.
- Resolved issue where number of Terminal Damages incurred was not displaying correctly in My Team.
- Resolved issue where Service Area penalty times were not displaying on results screen in Custom Championship Events.
- Resolved issue where Class Leader's position on progress bar would freeze during Custom Online Events.
- Added marker to show when a player has set invalid laps in Time Trial (Rallycross).
Clubs:
- Added support for Perth and Kinross, Scotland as a selectable Location.
Trial Version:
- Added ability for Trial players to view in-game announcements.
Miscellaneous:
- Resolved issue where car damage would not be carried over to Service Area after a player abandons a Rallycross race.
- Resolved issue where players would lose access to timed-exclusive liveries when declining End User License Agreement, after resetting save data.
- Resolved issue where transition from VM to VR would appear blurred.
- Made various improvements to co-driver callouts in multiple languages.
- Made several minor bug-fixes throughout title.
- Made several minor stability improvements throughout title.
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Content (Oculus version only):
- New Game Mode: Colin McRae Scenarios
- New Location: Perth and Kinross, Scotland
- New Location: Bikernieki, Latvia
- New Location: Värmland, Sweden
- New Location: Monte Carlo, Monaco
- New Location: Powys, Wales
- New Location: Argolis, Greece
- New Location: Baumholder, Germany
- New Location: Jämsä, Finland
- New Location: Yas Marina Circuit, Abu Dhabi
- New Location: Killarney International Raceway, South Africa
- New Location: Lydden Hill, UK
- New Location: Estering, Germany
- New Car: Audi S1 EKS RX quattro *
- New Car: BMW M1 Procar Rally
- New Car: Citroën C4 Rally
- New Car: Ford Focus RS Rally 2001
- New Car: Ford Focus RS Rally 2007
- New Car: Ford RS200 Evolution
- New Car: Ford Fiesta Rallycross (MK8) *
- New Car: Ford Fiesta RXS Evo 5 *
- New Car: Ford Fiesta Rallycross (STARD) *
- New Car: Lancia 037 Evo 2
- New Car: Lancia Delta S4 Rallycross
- New Car: MINI Cooper SX1 *
- New Car: MG Metro 6R4 Rallycross
- New Car: Opel Manta 400
- New Car: Peugeot 205 T16 Rallycross
- New Car: Peugeot 206 Rally
- New Car: Peugeot 306 Maxi
- New Car: Peugeot 208 WRX *
- New Car: Porsche 911 SC RS
- New Car: Renault Clio R.S. RX *
- New Car: Renault Megane R.S. RX *
- New Car: Seat Ibiza RX *
- New Car: Seat Ibiza Kit Car
- New Car: ŠKODA Fabia Rally
- New Car: SUBARU Impreza (2001)
- New Car: SUBARU Impreza (2008)
- New Car: SUBARU Impreza S4 Rally
- New Car: SUBARU Legacy RS
- New Car: Volkswagen Golf Kitcar
- New Livery: Ford Focus RS Rally 2001 - Valvoline (Fictional)
- New Livery: Peugeot 205 GTI - Colin McRae (1988)
- New Livery: MG Metro 6R4 - Colin McRae (2003)
- New Liveries: Added custom liveries (around 60 in total) to almost all base-game cars. **
* 2019 FIA World Rallycross Championship Version
** These are the "Season Liveries" mentioned in previous patch notes.
Version 1.14, which will contain very minor updates, is in development.
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Slightly different front end.
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Let's make it a little clearer then:
- Version 1.13 is the Colin McRae update. Patch notes are nearly finalised.
- Version 1.14 is going to be a very small update that happens roughly a month after Colin releases. That will (at the time of writing this) unlock the Solberg/Festive liveries for everyone.
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15 minutes ago, gleylancer571 said:Where do we confirm that?Right here.
Current plan (subject to change) is Version 1.14
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Let's see how the vote goes. If there's 2 or 3 fighting for top spot I can run a mix.
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It looks like we'll get 1-2 team announcements every day, probably ending with Cartel and the Hansens.
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On 3/6/2020 at 9:47 PM, ianism said:also, keep in mind that the AI difficulty is dynamic. that's really important, because even with it turned down to 1, you lost a stage by 8 seconds. but the stage before, you won. how it works basically is that if you come first, the AI gets a little better. if you're losing (like getting 2-5th) several stages in a row, one or two of the top drivers can have a bad stage or even get terminal damage. this is relatively common, because the top driver in an event (if it's not you) is often quite a lot faster than the other AI drivers. this person is at high risk of getting a DNF at some point. this is by design. it's to give you fast times to chase, but if you crash a lot trying to get them, the game will take them away and make it a little easier by giving that driver an accident. pretty crazy, eh?
it's limited of course though. if you're just too good for a difficulty level, the AI isn't going to keep getting better and better until it's at your level. it'll get better to a maximum, and then stay there (and the top AI driver won't crash). same with if you're consistently getting 20th-30th: maybe a few AI drivers will have bad stages and push you to like 18th overall, but that's it.
On 3/7/2020 at 1:53 PM, ewandwhoelse said:What an absolutely awful way to design a game, especially a game which calls itself a sim! If someone wins a race irl, the opposition doesn't magically get better. It's just a horrible way to design it.
@ianism is incorrect here.
AI in DiRT Rally 2.0 works similar to how it does in DiRT Rally:
Quotehttp://blog.codemasters.com/dirt/12/dirt-rally-road-book-181215/
For Dirt Rally we have changed how we simulate the virtual AI times you see as split times and in the results table. Rather than using an automated system to generate AI lap times over a variety of difficulties we now run a simulation per driver to calculate each split section factoring in ongoing damage events and punctures. This simulation is also used to complete finished rallycross events, and the other group and semi-final events you are not racing in.
We start with the best possible split time per section for every track and car combination. This is called the Bogey Time and we use our fastest racer on the team, Michael Robson (who you might have seen demonstrating the latest cars and tracks in our Dirt twitch shows!). This gives us a consistent starting point for calculating each driver’s split time throughout a rally/hillclimb/rallycross competition. The generated AI driver split times will always be slower than the bogey times, so we know they should be beatable by skilled Players.
For Dirt Rally we currently have 75 levels of driver skill, and these are used to setup the spread of driver abilities you see in the various championship tier and custom event difficulties. As you have already figured out, our designers include a higher skilled AI driver in each tier but the spread of difficulties should vary enough to challenge you to reach a podium finish. When setting up a championship each AI driver can further modify their skill level with a bonus to reflect a specific country they are good or bad in.
Each driver skill level consists of 8 variables that can be tweaked by a designer:
- Min variation – Minimum percentage variation of Bogey Time.
- Min variation – Minimum percentage variation of Bogey Time.
- Max variation – Maximum percentage variation of Bogey Time.
- Wet percentage – Percentage change for wet stages.
- Night percentage – Percentage change for night stages.
- Damage probability – Probability per split section of a damage event.
- Puncture probability – Probability per split section of a puncture.
- Min damage level – Minimum damage level event that can be rolled.
- Max damage level – Maximum damage level event that can be rolled.
Once we have the final skill level for every AI driver each stage is simulated as follows:
If in service area
- Check to repair punctures (Checks if driver has any spares available)
- Check to repair damage (Not all damage events can be repaired fully in the time available)
For each split section in order:
- If not retired and no current damage event then roll against damage probability to see if driver has damaged vehicle
If damaged
- Roll a damage level between min and max from driver skill table.
- Roll a random damage event type (This is the description you see in the results screen).
- A retirement damage level will end the race for the AI driver here.
If not damaged then roll for puncture against the puncture probability from the driver skill table.
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Calculate final split time
- Set split time to current Bogey Time for that section based on car and track combination.
- Add a random percentage to split time between min and max variation from the driver skill table. (This is the main difficulty modifier)
- Add a percentage to split time for any wet race bonus, if applicable.
- Add a percentage to split time for any night race bonus, if applicable.
- Add a percentage to split time depending on number of punctures and any penalties for carrying unused spare tires.
- Add a percentage to split time for any current damage event level.
With this system we can balance both the speed and the risks of higher level damage to AI drivers of different difficulties. Having a simulation for generating virtual AI driver times allows us more flexibility to model opponents over a full championship, and to add in future variables which would not be possible with a more basic database of times approach.
The system is largely similar, but with additional variances based on DiRT Rally 2.0 features, like weather, tyre wear etc.
I believe @EvansR5 and @jonny174 set the Bogey Times now since they're the fastest guys we have.
AI times are not dynamically scaled based on human performance.
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When a 22B isn’t rare enough 😉-
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1 hour ago, tbtstt said:I wonder if it is Megane related, or something else?...
Could be, GCK have only announced the Clio so far.
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In some cars Poland is brilliant, but knowing what I do of Scotland, that'll be a suitably terrifying replacement 😉
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1 hour ago, tbtstt said:It's not in the same tone as Senna, but this is well worth a watch if you haven't seen it:
Wasn't that the one contained in the DiRT Rally special edition?
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Shortly after the release of the Colin McRae: FLAT OUT Pack we'll be running another long season in the official DiRT Rally 2.0 Clubs, and this time you get to vote on what we drive 🙂
If you've not played in Clubs before, they're essentially custom Rally Championships that can be played across all platforms.
The 2 official clubs are the biggest ones around with a few thousand members in each, and are a great place to test your skills.
For the previous Club Championship season we had a 6 month long Championship that largely followed the real-world schedule, starting in Monte Carlo, then Sweden and so-on. This time out we'll do the same, and you get to vote on what cars and Locations we use 🙂
Hit the poll above cast your vote, the rallying begins at the end of March 🙂
- Official DiRT: https://dirtrally2.com/clubs/club/179040
- Expert DiRT: https://dirtrally2.com/clubs/club/179043
Quick note on the polls. These are primarily to gauge opinion. The final call on what Classes/Locations we use still stands with me, though I am more likely to build the Championships based on what gets voted 🙂
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Official DiRT Clubs - Vote on 2020 Season
in DiRT Rally 2.0
Posted
I seem to do better in Argentina Dailies than other places, set a few Xbox #1s around launch month.