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PJTierney

Social Media & Community Team
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Posts posted by PJTierney


  1. 25 minutes ago, gleylancer571 said:
    
    On the 24th two new Subarus are coming
    This is the great chance for all Subarus to get the headlights right

    @PJTierney

    I’m not aware of any changes to car models being planned. I imagine it’s not as easy as bolting the lights from one car to another, neither technically or legally.


  2. 4 hours ago, UnderclassGDfan said:

    I have another question, @PJTierney! 😁

    The BMW M2 Competition is included, cool.
    But what is with the liveries added for a limited time?
    (2 for the VW Polo R5 and the 2 christmas ones)

    I own all of them, but maybe some wanna know.

    You really should read the FAQ in the blog post 😄 

     

    They're coming to everyone in a (small) future update. Currently looking like 1.14, which will be about a month or so (hopefully) after Colin, but everything beyond Colin is very much TBC.

     

    • Like 1
    • Haha 1
    • Agree 1

  3. 18 minutes ago, UnderclassGDfan said:

    @PJTierney

    Will be the Content all on Disc or is it just the base game on Disc and the DLC with DLC-Token inside the package?

    Edit:
    Will the game be playable on X-Box Series X when it comes out?
    Any chance of a Port/Remaster for Next Gen-Console?

     

    • The code printed on the disc is the Standard Edition, so you'll need to update.
       
    • No comment on Series X or PS5 (not because I'm withholding anything, but because I genuinely don't know).

  4. The ultimate DiRT Rally 2.0 experience is coming. Get all the DiRT in one complete package on March 27.

     

     

     

    Quote

    Summary:

    • New physical edition (Xbox/PS4 only) available March 27
       
    • Digital edition (all platforms) available March 24
       
    • Contains base game + all 4 Seasons + Colin McRae: FLAT OUT Pack
       
    • All Oculus players get upgraded to Game of the Year Edition
       
    • New livery for Ford Focus RS Rally 2001 (available to everyone that owns the car)

     

    DR2_McRae_Ford_Focus01_2.jpg

    DR2_RX19_Audi_EKS_Bakkerud_2.jpg

    DR2_McRae_SUBARU_ImprezaS4_11.jpg

    DR2_Ford_RS200RX-(3).jpg

    DR2_GOTY_Packshots_PEGI.jpg

    DR2_GOTY_Content_List_PEGI.jpg

    • Like 3
    • Disagree 1

  5. @NateFink, I know you wanted to hear more about Oculus DLC, here it what's coming on March 24 😉 

     

    Quote

    DiRT Rally 2.0 Game of the Year Edition brings with it a significant milestone to our players on the Oculus platform, who have only had access to the Standard Edition up until now.

    On March 24, all Oculus users will have their game updated to the Game of the Year Edition, making all post-launch content (including the Colin McRae: FLAT OUT Pack) playable in the dramatic world of virtual reality. If you've just got a headset and are ready to take on the world of rally, this is the perfect place to start.

    [...]

     

    I have DiRT Rally 2.0 on Oculus, do I need to do anything to get the DiRT Rally 2.0 Game of the Year Edition?

    • No.
      When your game updates on March 24 you'll get everything.

     

     

    DR2_GOTY_Content_List_PEGI.jpg


  6. Let's make it a little clearer then:

     

    • Version 1.13 is the Colin McRae update. Patch notes are nearly finalised.
    • Version 1.14 is going to be a very small update that happens roughly a month after Colin releases. That will (at the time of writing this) unlock the Solberg/Festive liveries for everyone.
    • Like 3
    • Confused 1

  7. On 3/6/2020 at 9:47 PM, ianism said:

    also, keep in mind that the AI difficulty is dynamic. that's really important, because even with it turned down to 1, you lost a stage by 8 seconds. but the stage before, you won. how it works basically is that if you come first, the AI gets a little better. if you're losing (like getting 2-5th) several stages in a row, one or two of the top drivers can have a bad stage or even get terminal damage. this is relatively common, because the top driver in an event (if it's not you) is often quite a lot faster than the other AI drivers. this person is at high risk of getting a DNF at some point. this is by design. it's to give you fast times to chase, but if you crash a lot trying to get them, the game will take them away and make it a little easier by giving that driver an accident. pretty crazy, eh?

    it's limited of course though. if you're just too good for a difficulty level, the AI isn't going to keep getting better and better until it's at your level. it'll get better to a maximum, and then stay there (and the top AI driver won't crash). same with if you're consistently getting 20th-30th: maybe a few AI drivers will have bad stages and push you to like 18th overall, but that's it.

     

    On 3/7/2020 at 1:53 PM, ewandwhoelse said:

    What an absolutely awful way to design a game, especially a game which calls itself a sim! If someone wins a race irl, the opposition doesn't magically get better. It's just a horrible way to design it.

     

     

    @ianism is incorrect here.

     

    AI in DiRT Rally 2.0 works similar to how it does in DiRT Rally:

     

    Quote

    http://blog.codemasters.com/dirt/12/dirt-rally-road-book-181215/

     

    For Dirt Rally we have changed how we simulate the virtual AI times you see as split times and in the results table. Rather than using an automated system to generate AI lap times over a variety of difficulties we now run a simulation per driver to calculate each split section factoring in ongoing damage events and punctures. This simulation is also used to complete finished rallycross events, and the other group and semi-final events you are not racing in.

    We start with the best possible split time per section for every track and car combination. This is called the Bogey Time and we use our fastest racer on the team, Michael Robson (who you might have seen demonstrating the latest cars and tracks in our Dirt twitch shows!). This gives us a consistent starting point for calculating each driver’s split time throughout a rally/hillclimb/rallycross competition. The generated AI driver split times will always be slower than the bogey times, so we know they should be beatable by skilled Players.

    For Dirt Rally we currently have 75 levels of driver skill, and these are used to setup the spread of driver abilities you see in the various championship tier and custom event difficulties. As you have already figured out, our designers include a higher skilled AI driver in each tier but the spread of difficulties should vary enough to challenge you to reach a podium finish. When setting up a championship each AI driver can further modify their skill level with a bonus to reflect a specific country they are good or bad in.

    Each driver skill level consists of 8 variables that can be tweaked by a designer:

    • Min variation – Minimum percentage variation of Bogey Time.
    • Min variation – Minimum percentage variation of Bogey Time.
    • Max variation – Maximum percentage variation of Bogey Time.
    • Wet percentage – Percentage change for wet stages.
    • Night percentage – Percentage change for night stages.
    • Damage probability – Probability per split section of a damage event.
    • Puncture probability – Probability per split section of a puncture.
    • Min damage level – Minimum damage level event that can be rolled.
    • Max damage level – Maximum damage level event that can be rolled.

    Once we have the final skill level for every AI driver each stage is simulated as follows:

    If in service area

    • Check to repair punctures (Checks if driver has any spares available)
    • Check to repair damage (Not all damage events can be repaired fully in the time available)

    For each split section in order:

    • If not retired and no current damage event then roll against damage probability to see if driver has damaged vehicle

    If damaged

    • Roll a damage level between min and max from driver skill table.
    • Roll a random damage event type (This is the description you see in the results screen).
    • A retirement damage level will end the race for the AI driver here.

    If not damaged then roll for puncture against the puncture probability from the driver skill table.

    • Calculate final split time
       
    • Set split time to current Bogey Time for that section based on car and track combination.
    • Add a random percentage to split time between min and max variation from the driver skill table. (This is the main difficulty modifier)
    • Add a percentage to split time for any wet race bonus, if applicable.
    • Add a percentage to split time for any night race bonus, if applicable.
    • Add a percentage to split time depending on number of punctures and any penalties for carrying unused spare tires.
    • Add a percentage to split time for any current damage event level.

    With this system we can balance both the speed and the risks of higher level damage to AI drivers of different difficulties. Having a simulation for generating virtual AI driver times allows us more flexibility to model opponents over a full championship, and to add in future variables which would not be possible with a more basic database of times approach.

     

    The system is largely similar, but with additional variances based on DiRT Rally 2.0 features, like weather, tyre wear etc.

    I believe @EvansR5 and @jonny174 set the Bogey Times now since they're the fastest guys we have.

     

    AI times are not dynamically scaled based on human performance.

    • Like 2
    • Agree 3

  8. Shortly after the release of the Colin McRae: FLAT OUT Pack we'll be running another long season in the official DiRT Rally 2.0 Clubs, and this time you get to vote on what we drive 🙂 

     

    If you've not played in Clubs before, they're essentially custom Rally Championships that can be played across all platforms.

    The 2 official clubs are the biggest ones around with a few thousand members in each, and are a great place to test your skills.

     

    For the previous Club Championship season we had a 6 month long Championship that largely followed the real-world schedule, starting in Monte Carlo, then Sweden and so-on. This time out we'll do the same, and you get to vote on what cars and Locations we use 🙂 

     

    Hit the poll above cast your vote, the rallying begins at the end of March 🙂 

     

    DR2_Club_Standard.jpg

     

    DR2_Club_Expert.jpg

     

    Quick note on the polls. These are primarily to gauge opinion. The final call on what Classes/Locations we use still stands with me, though I am more likely to build the Championships based on what gets voted 🙂 

    • Like 1
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