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Content Count
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Days Won
160
Posts posted by PJTierney
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18 hours ago, somethingthing said:A bad joke?
Scheduled a while back. Event's active for the next 10 days.
Club connection issues are being investigated 🙂
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52 minutes ago, math444 said:Maybe Nitro Rallycross?
Best pic:
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Just now, Fjacobsen said:Maybe Pikes Peak ?
No.
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9 hours ago, Tigron said:But the choice of Formula wheel is so strange for me.
I plan on playing several racing games (like F1, GT, Assetto etc.) and chose a wheel I felt most comfortable with. 🙂
Maybe in the future I’ll get a second wheel rim (Fanatec has the quick-release system like you said) but not right now.
Good tips in general though 🙂
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I would advise you to not release any physics mods to the public, and as mentioned in your previous thread, Codemasters does not support or endorse the AWAT or ACAT mod for DiRT Rally 2.0.
The End User License Agreement you agreed to when installing the game states:
QuoteCODEMASTERS MAY REVOKE YOUR LICENSE TO ACCESS EGONET, RACENET, AND/OR THE GAME IF YOU VIOLATE OR ASSIST OTHERS IN VIOLATING, THE LICENSE LIMITATIONS SET FORTH BELOW. YOU AGREE TO ONLY USE EGONET, RACENET AND/OR THE GAME, IN ACCORDANCE WITH THIS LICENSE AND YOU SHALL NOT:
- Create, use, offer, advertise, make available and/or distribute any so called “cheats” that influence and/or facilitate gameplay, including exploits of any in-game bugs, and thereby grant you and/or any other user an advantage over other players not using such methods
- Create, use, offer, advertise, make available and/or distribute any so called “hack” that accesses or modifies the software of RaceNet, EGONet, and/or the Game in a manner not expressly authorised by Codemasters.
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Create, use, offer, advertise, make available and/or distribute any code or software not expressly authorized by Codemasters, that can be used in connection with RaceNet, EGONet, the Game, and/or any component or feature thereof which changes and/or facilitates the gameplay.
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Day 3 - Time Played: 1.5 Hours
- Time Gained - 11 seconds
- Places Gained - 1,085
This evening went reasonably well. I started off with the Fulvia, this time at Greece. Despite the occasional dip off the side of the narrow road and the car's tendancy to flip once you go on two wheels, I was still near the top of the standings and felt in control most of the time. The thing I struggled with most was getting a slow FWD around tight corners, though that's less to do with wheel performance and just my general lack of experience with FWD rally cars.
Following the Career Rally I did my first Rallycross Event, also Open difficulty. This was in the Super 1600s at Lydden Hill. Given how slow the AI is here it didn't put up much of a challenge, and I immediately felt comfortable on a relatively wide circuit. I breezed through the Qualifiers, Semis and Finals, with the only notable difficulty again being hairpins in FWD cars. Haven't figured out the technique for that one yet.
Next up it was time for the Benchmark run and it went really smoothly with no crashes. There were a few moments where the car started to get too agile, but I managed to hold it and beat my previous PB by 11 seconds. One thing I noticed was that when I was on the tarmac sections I couldn't put in as much steering lock as it would immediately kick the car into oversteer. It'll get harder to beat the Benchmark now that I've put in a crash-free run though.
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Just now, Myvolks said:Tried again. Still not there. Sometimes it says failed to load, sometimes clubs are completely missing as if I don't belong to any. This is three days now. I live on the east coast of USA
There's intermittent issues with Clubs connecting but your case is a little more unique.
For now, I recommend contacting custservice@codemasters.com so that it's on record and gets passed on for investigation, be sure to drop your RaceNet ID in there too.
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Just notified a few people about Clubs.
Hopefully sorted soon 🙂
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Noisy ones.
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Lee hasn't worked at Codemasters for years.
I would imagine that since the game has been sunsetted there'll be no reissuing of patches.
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Unless it's already in 1.12 (which was locked down a few weeks ago and going through testing/compliance), it's not going to make in in until 1.13 at the very earliest.
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2 hours ago, warpengage said:@PJTierney Patch notes today or next week with the update?
When they're ready. Just waiting on the all-clear 🙂
Probably not today though.
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18 minutes ago, JorritVD said:What bigger things? 😛
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30 minutes ago, JorritVD said:It's Friday and I guess we get a new "normal" roadbook again from @PJTierney?
Not planning regular Roadbooks again for a while. Focusing on bigger things 😉
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Day 2 - Time Played: 1.5 Hours
- Time Gained - 1.39
- Places Gained - 5,016
I started off by entering My Team Career as previously mentioned, driving the Lancia Fulvia at Open (the lowest) Difficulty. Hardcore Damage is on, all assists are off, bonnet view.
My first Stage at New England had some offs but thanks to the slow AI I was still comfortably ahead. On the second I got Terminal Damage, which eliminated any chances of a good result. 2 more error-prone but high-ranking places wouldn't make up the difference so I finished 30th.
Next up was Finland. I got off to an okay start through the first sector of the opening Stage, but a misjudged jump and a meeting with a telephone pole gave me another Terminal, skipping Stage 2 and returning to Service. I repaired the car and set off once more, and the next run had quite a few crashes too. I Terminaled the final Stage not through a crash but suspension failure.
2 events and a lot of pain, but I was able to take some findings from it. The first was that I felt I wasn't turning enough with where I was placing my arms, so I dropped the rotation to 300 degrees (from 360). Most of my troubles came from going wide and hitting trees despite me putting in what I felt was a lot of steering angle.
I also felt that I was coming into corners way too fast. That could have been due to a multitude of things, like braking too late, not putting enough pressure on the brake pedal, or putting too much on the pedal and locking the fronts (which results in understeer in a FWD car). Although my wheel vibrates lightly when I reach higher brake pressures I would like some stronger feeling when the wheels lock up, so that I have a sign to back off the brake pedal. That's one thing the Xbox One controller does well on console, those Impulse Triggers start shaking when you're at the limit.
After soundly getting my Lancia beaten up it was time for the Benchmark run. Although I did have a point where I went off and did a 3 point turn, ultimately this was a much stronger showing than yesterday, as I got through the entire Stage without a puncture or a major off.
I gained over a minute on my PB and climbed into the Top 30% on the Leaderboard. Day 1 wasn't really a true test of pace thanks to the puncture but Day 2 seems like a proper benchmark now.
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1 hour ago, MarcoMaas said:Why did you remove the clutch?
Need to learn 2 pedals before learning 3 😉
Also outside of DiRT I'd never use it.
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There were some server issues yesterday after the maintenance, can you take another look?
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Week 1
Day 1 - Time Played: 1 Hour
The first half hour was spent putting in some initial settings (both on the wheel and in the game), mainly to get the brake and throttle sensitivities at a place that sounded right. I don't want to get too bogged down in these yet as I feel I need to know how to drive consistently first before I optimise things further.
My steering sensitivity is set to 360. Any higher and I'm locking my arms when I turn the wheel, and since it's a Formula rim I can only grab the wheel at a specific spot. I knew this before I bought the rim and thought long and hard about which rim to buy; this is still my preferred choice. From what I've seen online some notably quick drivers use 360 degrees of rotation and some also use Formula rims, so no excuses here.
I needed a "control" on which I can measure my progress after each session, so I found a Time Trial Stage I hadn't done before in an R5 car:
- Australia
- Rockton Plains / Dry
- Ford Fiesta R5
- Stock Tuning Setup
When I'm done with each session I plan on running this Stage once with no restarts.
Today's goal was to just get to the end of this "Benchmark Stage". It didn't matter if I got there on 4 wheels or none, just get there and have an initial feeling for the wheel.
My first attempt didn't go well at all; I t-boned the bridge right after the first turn, spent a minute on the wrong side of a fence and got 2 punctures. I soldiered on but a few turns later another tyre blew on the straight and I had Terminal Damage.
One thing I noticed right away were that whenever I hit the brake pedal I was slowing down far too much, so I upped the Brake Force setting to 50. I was also not getting as much resistance as I expected when turning, so I changed the Drift Mode setting to -3 (it was -1). I also upped the FFB setting to 100 (it was at 50) but that felt too tough on my arms so I dropped it to 75.
Finally, I was ready for a second attempt. It went better than the first but not by much, got a rear puncture early on. Regardless, I continued and dealt with horrendous oversteer thanks to the puncture which often resulted in spins. I got to the end eventually; the Leaderboard position's near the bottom of the global standings but I have to start somewhere.
In the next session I plan to start Rally Career at Open (the lowest) difficulty, in an H1 FWD car. Start slow, build up confidence.
- Time Gained - 0.00
- Places Gained - 0
Day 2 - Time Played: 1.5 Hours
- Time Gained - 1.39
- Places Gained - 5,016
I started off by entering My Team Career as previously mentioned, driving the Lancia Fulvia at Open (the lowest) Difficulty. Hardcore Damage is on, all assists are off, bonnet view.
My first Stage at New England had some offs but thanks to the slow AI I was still comfortably ahead. On the second I got Terminal Damage, which eliminated any chances of a good result. 2 more error-prone but high-ranking places wouldn't make up the difference so I finished 30th.
Next up was Finland. I got off to an okay start through the first sector of the opening Stage, but a misjudged jump and a meeting with a telephone pole gave me another Terminal, skipping Stage 2 and returning to Service. I repaired the car and set off once more, and the next run had quite a few crashes too. I Terminaled the final Stage not through a crash but suspension failure.
2 events and a lot of pain, but I was able to take some findings from it. The first was that I felt I wasn't turning enough with where I was placing my arms, so I dropped the rotation to 300 degrees (from 360). Most of my troubles came from going wide and hitting trees despite me putting in what I felt was a lot of steering angle.
I also felt that I was coming into corners way too fast. That could have been due to a multitude of things, like braking too late, not putting enough pressure on the brake pedal, or putting too much on the pedal and locking the fronts (which results in understeer in a FWD car). Although my wheel vibrates lightly when I reach higher brake pressures I would like some stronger feeling when the wheels lock up, so that I have a sign to back off the brake pedal. That's one thing the Xbox One controller does well on console, those Impulse Triggers start shaking when you're at the limit.
After soundly getting my Lancia beaten up it was time for the Benchmark run. Although I did have a point where I went off and did a 3 point turn, ultimately this was a much stronger showing than yesterday, as I got through the entire Stage without a puncture or a major off.
I gained over a minute on my PB and climbed into the Top 30% on the Leaderboard. Day 1 wasn't really a true test of pace thanks to the puncture but Day 2 seems like a proper benchmark now.
Day 3 - Time Played: 1.5 Hours
- Time Gained - 11 seconds
- Places Gained - 1,085
This evening went reasonably well. I started off with the Fulvia, this time at Greece. Despite the occasional dip off the side of the narrow road and the car's tendancy to flip once you go on two wheels, I was still near the top of the standings and felt in control most of the time. The thing I struggled with most was getting a slow FWD around tight corners, though that's less to do with wheel performance and just my general lack of experience with FWD rally cars.
Following the Career Rally I did my first Rallycross Event, also Open difficulty. This was in the Super 1600s at Lydden Hill. Given how slow the AI is here it didn't put up much of a challenge, and I immediately felt comfortable on a relatively wide circuit. I breezed through the Qualifiers, Semis and Finals, with the only notable difficulty again being hairpins in FWD cars. Haven't figured out the technique for that one yet.
Next up it was time for the Benchmark run and it went really smoothly with no crashes. There were a few moments where the car started to get too agile, but I managed to hold it and beat my previous PB by 11 seconds. One thing I noticed was that when I was on the tarmac sections I couldn't put in as much steering lock as it would immediately kick the car into oversteer. It'll get harder to beat the Benchmark now that I've put in a crash-free run though.
Day 4 - Time Played: 1 Hour
- Time Gained - 3 seconds
- Places Gained - 112
I made one minor change today before setting off, upping the Suspension setting in-game to 150 and in the Stages that followed it seemed like I could feel the front end of the car more and predict when the front tyres would catch grip after a countersteer.
The Career Events went by very smoothly today. Rallycross is posing no challenge at the moment as the AI is so slow and in Rally I had barely any trouble round Argentina.
When it came to the Benchmark run I was feeling more confident in attacking the opening sectors, and by having greater feel of the front end I could chuck the Fiesta into corners and apply the right amount of lock before the front wheels grip and propel me where I want to go. I initially improved by about a second but knew I made some mistakes early on, so I had another go and ended up gaining more than 3 seconds on my previous PB.
I might up the rotation to 360 again but right now things are feeling fine and I just need more wheel time to progress further.
One thing I am curious about though is that the rev lights aren't lighting up on my wheel rim or the base. If anybody could point me in the right direction (remember, I'm playing on Xbox) that'd be handy.
Day 5 - Time Played: 3 Hours
- Time Gained: 3 seconds
- Places Gained: 142
I was able to get in more wheel time today than previously, as I was working from home and didn't have to commute. Just under an hour for lunch plus a few more in the evening gave me a solid session.
During lunch I didn't have time for a full Career Event so I did the Petter Solberg Challenge and a few Dailies. Wasn't aiming for anything here, just wanted more seat time.
For the evening session I upped the rotation to 360 as watching the replay of the previous Time Trial I saw I was too aggressive on turn-in thanks to the lower setting of 300. 360 is the highest I plan on going.
I started off with Rallycross this time as I was one Event away from promotion to Clubman. I knew going into this that the AI would pose no challenge and that the car wasn't going to threaten me, so I used it as an opportunity to try out some settings. After @fifomaniak's comment yesterday about the Suspension setting I tried some races with it at 0, 150 and 75. I didn't like the lack of road feel at 0, and at 75 it felt too weak also so I've settled on 110 for now. I don't get any on the tarmac sections but I imagine I don't need it there anyway.
I won the Rallycross Event with ease and it was time for Germany in Rally. I'm getting the hang of the Fulvia now and its low speed so it wasn't particularly challenging in and of itself. What was tricky however was the fact that I used Wet Tyres for all 4 Stages (based on the game's recommendations since there was rain in a few). I overshot quite a few braking points, especially the blind or downhill ones, but by the end I was feeling fine there too and given that I had no major offs the AI posed no challenge.
This brought me on to the Benchmark run, which ended up taking about 20 attempts before I got a clean run. The reason for this was that I was no longer "figuring out" the car and Stage, I was actively pushing myself to go faster and take more risks. Some sectors where I braked in the past I would now try to lift, and some I'd try to take flat-out or shave a little bit more off the apex. I had one run where I was set to be at least 4 seconds faster but a puncture in the final sector burned that away.
In the end I got a time 3 seconds faster than my PB, despite a scary two-wheels moment near the end. There's more time in that but 284th on the board (33rd on Xbox) seems pretty good with a stock Tuning Setup. I reckon there's another 4 or 5 seconds in that before I need to tune the car.
Day 6 - Time Played: 1.5 Hours
- Time Gained: 3 seconds
- Places Gained: 107
No settings changes today, just wheel time.
First up was Career Rally, last Event in the Lancia Fulvia before I move on to a faster car. Monte Carlo was largely pleasant although the ice caught me out on Stage 3 with an early puncture. A sudden blowout later on meant I had no spare tyre going into Stage 4, and after struggling to get to the end I eventually slid off the road for Terminal Damage. Had enough points to guarantee promotion to Clubman though, where I'll likely drive the RS1800 in Rally and the Crosskart in Rallycross.
I followed up by doing the Daily Challenges as they seemed like a good opportunity to try a few different cars. The Mitsubishi NR4 was a dream to drive, the Audi Sport quattro tried to kill me and the VW Golf Kitcar was good when I wasn't driving too quickly. The RX2 was surprisingly tough, as the wheel seemed real heavy whenever I countersteered; it made for a tough driving experience even with no other cars on the track.
Benchmark run was up next and just like before I was looking to find places where I could go faster or cleaner than my PB. My first sector is real good now, almost optimal and I managed to find some time towards the end too to beat my PB by another 3 seconds. I'm now in the Top 200 globally and in the Top 20 on Xbox.
Day 7 - Time Played: 1.5 Hours
- Time Gained: 1 second
- Places Gained: 22
I started off today by doing a full Event in the Ford Escort MKII, first time using RWD on this setup.
The first 2 Stages of Greece were tricky as I was getting to grips with the car, resulting in quite a few spins and drops off the edge of the road. One thing I've come to expect on a pad is a sense of vibration when I've put too much throttle down, but I don't get that on the wheel and it took 2 Stages to adjust to that behaviour.
Once I got it settled down and stopped overdriving the car the rest of the Event went rather smoothly. I didn't quite win as I lost too much time in the opening Stages but I put in some clean runs as I got the hang of the car.
The Benchmark run was interesting today. I'm now learning the Stage more than I'm learning the Fiesta R5, and finding places to optimise my lines. I gained a second on my PB today but looking at the splits I could have been up by more; I was up by a second on Sector 2 and again on Sector 4, but a slower 1 and 3 cancelled out the big gains.
I feel I've almost taken a stock setup as far as I can now, though with a perfect run I could potentially get into Top 100 Global. I'm already on the top page of the Xbox standings, 12th overall on the platform.
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Hello everyone, time to go on a journey 🙂
I've been a pad player in racing games ever since I started playing back in the 1990s, and I've gotten quite decent at it; never quite esports ready but good enough to set the occasionally solid Leaderboard time.
In 2019 I decided to move away from a long-serving job in trading card games to pursue a career in motorsport. I'll never be a professional racing driver (I'm far too old to start) but I do want to get better at sim racing and, although I'm strong on a pad, take on a tougher challenge...
...this is that tougher challenge.
Outside of a few 10 minute sessions on office rigs I have never used a wheel before.
In this thread I'll post updates as I play with the rig throughout 2020.
A busy job plus other personal ambitions means I won't be playing every day, but over time I do plan to improve and get to a point where I am competitive.
In the interest of setting some goals for the year, here's where I'd like to end up:
- COMPLETE - Day 34 - Win a DiRT Rally 2.0 Career Rally Championship at Masters Difficulty
- NOT COMPLETE - Win a DiRT Rally 2.0 Career Rallycross Championship at Masters Difficulty*
- COMPLETE - Day 13 - Set a DiRT Rally 2.0 Time Trial rally time that I cannot beat on a pad.
* I abandoned this once the Colin McRae: FLAT OUT Pack was released, and instead focused on completing all of the Scenarios on Very Hard difficulty, which I managed to do.
Let's see how I get on.
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For those curious, this is the rig. It's pricey but I was fortunate enough to get a few discounts shortly after joining Codemasters.
- Playseat Sensation Pro Black / Cockpit
- Fanatec CSL Elite / Wheel Base
- Fanatec ClubSport Formula V2 / Wheel Rim
- Fanatec CSL Elite Pedals LC / Pedals
- Sparco Hypergrip / Gloves
- Logitech G433 / Headset
- Samsung UE43RU7100K / Monitor
I'm playing DiRT Rally 2.0 on Xbox One X though the rig is set up to be compatible on PlayStation 4 and PC as well, and I eventually plan to play various circuit racing games (hence why I opted for the Formula rim). I'm using a 2 pedal setup, having removed the clutch.
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1 hour ago, UnderclassGDfan said:@PJTierney Any chances we get more reliable servers in the future? Those downtimes happen way to often and are by far the most annoying thing in this game.
(Don't know if the servers are back again, didn't played since the first reports.)
They're generally quite stable, however some complications after yesterday's big server maintenance (which affected all titles, not just DR2) lead to a little more instability than usual.
I believe the game's stable again right now, and IT's working on various things to ensure things are more reliable in general 🙂
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14 minutes ago, toninus said:I'm just sad we won't get any kind of (more or less) cryptic teaser before the official announcement.
👀
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18 minutes ago, tbtstt said:Can you define "Won't be long" with a more precise timeframe?
Yes.
QuoteWill you?
No.
Only one more batch of Season 4 content to go by the way.
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DiRT Rally 2.0 - Patch Notes
in DiRT Rally 2.0 Support
Posted
Version 1.12
January 21, 2020
Content:
VR:
My Team:
World Rallycross Championship:
Locations:
Cars:
Liveries:
Miscellaneous:
Version 1.13 is in development, release date to be confirmed.