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urgaffel

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Everything posted by urgaffel

  1. urgaffel

    DiRTy Gossip about DIRT Rally Games

    Lighting in-engine is always going to be tricky because you're trying to simulate a 3d volume on a 2d plane 🙂 Actual volumetrics are still low res like you say, and it's hard to make them look good. There is some cool stuff in Unreal Engine 4 though but it's still very expensive to run Destiny 2 uses volumetric fog to good effect here and there but as far as I know there's almost no one who uses "true" volumetrics for anything other than skies or small fog patches. The skies in Horizon 3 and 4 use HDR sequences together with Motion Vectors to blend between the frames. They capture real skies with a bunch of cameras over a long period of time to get all sorts of conditions. There's a GDC talk about the skies in Forza Horizon 3 and they improved it for FH 4.
  2. urgaffel

    DiRTy Gossip about DIRT Rally Games

    EmberGen runs in realtime by using your graphics card to the max. The better the card, the more complex things you can do without any slowdown. On my machine with a 970 GTX it runs fine, on my other machine with a 2070 RTX it runs even better 🙂 The in-game integration is indeed sprite based, it can output a bunch of handy source data so it's not just colour but other things as well that we can use to make things pretty. There is an option to export volume data but that is not for realtime use, it's waaay too costly to do it in a game (for now anyway). I've had a hand in many titles 🙂 The only difference is the way the 2D sprites are generated. EmberGen works with true volumetrics and real time fluid simulations including combustion etc. The nice thing is that you can tweak stuff in real time and see it update immediately. In most other software (FumeFX, Houdini etc) you tweak your values then simulate which can take anywhere from a few minutes to hours to days before you see what those tweaks look like. EmberGen cuts down the iteration time significantly, but you still end up with 2D sprites in the end.
  3. urgaffel

    DiRTy Gossip about DIRT Rally Games

    Warm and fuzzy inside. I've been using it for a while 😉
  4. urgaffel

    DiRTy Gossip about DIRT Rally Games

    👀
  5. urgaffel

    DiRTy Gossip about DIRT Rally Games

    I've clearly not made that flame big enough...
  6. urgaffel

    DiRTy Gossip about DIRT Rally Games

    I worked on the vfx for that game 😄
  7. urgaffel

    DiRTy Gossip about DIRT Rally Games

    The four letter ones aren't much better 😞
  8. I’m not the person for that 😛 I just deal with smoke, dust and precipitation
  9. urgaffel

    Updated Rain effects

    Well.... ****. It did make it in and there’s more rain on the screen but now you tell me it’s the wrong kind of rain 😄 back to the drawing board (when I have time). I promise to rework it but can’t say when since I’m busy with other things at the moment.
  10. urgaffel

    DiRTy Gossip about DIRT Rally Games

    Should do yes. It's better than it was, if it needs more work I can always tweak it again.
  11. urgaffel

    New rain effects

    Thanks @cafe5150, it took a bit of work but I'm glad the improvements worked 😄
  12. urgaffel

    Dirt Rally 2.0 - Remastered Sweet Lamb

    Wales will be released on the 16th of July
  13. urgaffel

    Updated Rain effects

    Not sure, if you park up the windscreen will get fairly wet. If you drive with the wipers off your screen will get dirty (depending on the surface) and wet. not sure why you can’t turn off wipers or lights when you’re on the start line, I noticed that when I was working on the windscreen droplets 🙂 i has to wait until the countdown had finished before I could turn things off. However, it would have to be a programmer who’d have to look at that though, I’m just an artist. headlight strength is also a coder issue
  14. urgaffel

    DiRTy Gossip about DIRT Rally Games

    It’s even better without compression 👀
  15. urgaffel

    Updated Rain effects

    The windscreen droplets fix will be coming in the next patch, it missed the cut off for the 1.5 patch.
  16. urgaffel

    Dirt Rally 2.0 - Remastered Sweet Lamb

    Er... That's just a super compressed and post processed video of Dirt Rally (1).
  17. urgaffel

    DiRTy Gossip about DIRT Rally Games

    Not my call or department so can’t help you with that, sorry.
  18. urgaffel

    DiRTy Gossip about DIRT Rally Games

    @ShodanCat I had a look at the windscreen/windshield droplets with low rain and it has been improved. It's too late to get it into the Latvia patch (we have to submit each patch to Sony/MS well in advance) but I'll try and get it into the one after Latvia somehow.
  19. urgaffel

    DiRTy Gossip about DIRT Rally Games

    Sorry, I don’t know about the status of that issue. I just handle vfx related things
  20. urgaffel

    DiRTy Gossip about DIRT Rally Games

    Thank you for taking the time to record the video, I’ll look into it when I get back to work.
  21. urgaffel

    DiRTy Gossip about DIRT Rally Games

    What missing windshield droplets?
  22. urgaffel

    DiRTy Gossip about DIRT Rally Games

    There is this that shows some dates: The rain will definitely be in the Latvia patch, but it might be in the one before that, I can't actually remember and I'm off sick so can't go over and ask
  23. urgaffel

    DiRTy Gossip about DIRT Rally Games

    The rain fix will be in the next patch. It wasn't confirmed until recently so I didn't want to say anything in case it got pushed back.
  24. urgaffel

    DiRTy Gossip about DIRT Rally Games

    No it's the 21st of May.
  25. urgaffel

    DiRTy Gossip about DIRT Rally Games

    Sorry about that!
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