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TMDol

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  1. TMDol

    Up the inside - F1 2014

    I think in general the AI have improved another step from 2013, but there is one consistent issue where the back markers sit on the apex. I'm sure it's gotten worse from 2013 with the back markers as I don't recall as many issues last year. I have been overtaken impressively round the outside many times in 2014 which is a noticeable improvement.
  2. TMDol

    F1 2015 Game Ideas and Suggestions

    1. All practice sessions. 2. More host control for online lobbies 3. A Fresh a more complex setup system, with Engineer recommendations based on track. 4. AI tyre wear/traction closer simulation to players 5. More control over R&D (So I can pick what I think I need) 6. Rebuilt animations/menus/voices etc. Needs a brand new fresh feel. 7. Scenario modes up to Legend pace 8. Rebuilt Career mode that isn't so scripted. 9. More qualy options for online. Maybe one shot but with custom setups. 15 mins is maybe too long a session for a 25% race for example. Loads of people want more realistic damage and mechanical failures. I'm all for the damage, but don't really want a random gearbox failure on lap 54 of 56 or whatever. I don't think that would bring any enjoyment to the game, just painful realism.
  3. I've not had these issues in 50% or 100% races on Career mode, but the opposite to some degree where I can't get in Q3 yet easily finish top10 in the race. Legend AI, no assists, wheel.  I have noticed that softer spring setups and often running some Aero gives better traction and pace particularly on high fuel. The AI certainly have over the top consistent tyre wear though meaning you're usually defending at the end of most stints.
  4. TMDol

    car setup between qualy and race

    It depends what Car and game mode. In Career with a Mclaren, I started off using the old 11/1 11/11 style setups from previous games and basically it doesn't work. Car is just too stiff with the front end sliding into corners and the rear sliding on exit. With low fuel in qualy you can nail one lap, but in a race you just can't get the front end turned in on high fuel and the slippy stiff springs mess up any decent consistency over a stint. So I'm simply setting up for the race only by trying setups with high, medium and low fuel until it feels ok, maybe an hours practice/setup work at each track. I've ended up with all sorts of different settings for different tracks, which is a nice change from previous games. In Germany for example, I'm running something like Aero 4/4, Ride Height 3/3 with spring stiffness 9/6 I think. Keep the rear end softer for more traction.
  5. TMDol

    Online

    It's a massive issue though. There must be players numbering in to the hundreds who start a race with their main objective to hold back a lap and ruin as many other drivers races as possible. It has plagued the online lobbies for years and the ghosting idea is the only viable solution in my opinion. What harm would a ghosted backmarker do? ....and to say 'It's all part of racing' is nonsense clearly. Purposely crashing into the leaders by backmarkers is not part of racing is it? Have you heard of Pastor Maldonado ?    kek. You took my comment out of it's original context i wasn't implying back markers deliberately crashing into the leader is part of racing, but it does happen, and it has many times.    But this is a computer game, where real life rules and statistics do not apply. I can only disagree with you as I believe this particular issue is big enough to become Codemasters responsibility to fix. If in real world racing there were backmarkers deliberately crashing into people it would be resolved instantly by the governing body in charge. Do you not see it as an issue that needs addressing at all?
  6. TMDol

    Online

    It's a massive issue though. There must be players numbering in to the hundreds who start a race with their main objective to hold back a lap and ruin as many other drivers races as possible. It has plagued the online lobbies for years and the ghosting idea is the only viable solution in my opinion. What harm would a ghosted backmarker do? ....and to say 'It's all part of racing' is nonsense clearly. Purposely crashing into the leaders by backmarkers is not part of racing is it?
  7. Online - You can join a custom race lobby that is in qualifying, and still race from the back. But two times in a row when doing this, I am forced to use whatever setup I used in the previous online race that is usually a different track! Everything but front aero is greyed out as in parc ferme conditions. This is annoying as I haven't even qualified for the race so no setup should be present on the car, and have waited 10 minutes for the qualy session to finish. Silly bug that was present on 2013 as well. Career - Once again we seem to have a range of AI difficulty that varies dependent on which race track you are at. In 2013, China, Spain for example were particularly difficult, yet Australia and Canada were far too easy. In 2014, China is now much more manageable, Spain is still ridiculously difficult. Australia is now much harder, but Austria is far far too easy, the AI aren't fast enough. Everyone is doing well in Austria. In Monaco, the AI are too slow, I completely dominated in a Mclaren. So now I will go into season 2 of career mode basically knowing which races I will find hard and which I will find difficult. Surely Codies did not intend to have this range of difficulty? It should be very easy to test and tweak to even out the pace across the season. I will again recommend a 'bug list' that Codemasters can stick to the wall of their HQ. When they design a new game, they read this list and ensure that all the previous years bugs are not present. It's quite simple.
  8. TMDol

    AI need fixing in the wet big time!

    Yeah it's a joke. I ran medium traction control in Malaysia to test it out and even then the AI are still way too fast. Definitely needs patching. I'm enjoying the game in dry conditions, but any conditions requiring full wet tyres are not worth even trying, I'll just crash out and retire on career mode wet races until its fixed.
  9. Really enjoying Sochi, really nice flow to it, suits this years cars. Austria as well. Hockenheim is so much better than Nurburgring. Silverstone always a fav.
  10. Starts - on 2014 with no assist on a wheel it is not easy to get the car off the line, loads of wheel spin. No start is the same and full revs you go nowhere. As for a formation lap that would be awesome, really gets the adrenaline going on the way to the line as well. Engineer Content - Totally agree with you. Loads of untapped potential here. All voices, animations, menus etc need updating as well. Reliability Issues - Would you really want a random ERS failure in the last few laps of a 100% race leaving you seconds a lap slower? A few more failures might be OK but I don't think that would be an enjoyable experience which at the end of the day is why we play the game. Pitstops - Agree again. very boring at present.
  11. TMDol

    F1 2015......will it be any better ?

    Missed this before I posted. That worries me! I thought it was new gen only hence the relative optimism in my last post.
  12. TMDol

    F1 2015......will it be any better ?

    I think given Codemasters decision to release 14 on old gen only, we can be optimistic that a lot of effort is going into 2015. With everything having to be redesigned from scratch I'm hoping for a fresh look to the game in terms of menus, animations, voices etc. They better not use that Engineers voice again! The game will no doubt be more complex, which probably increases the chance of bugs and the like, so it would be silly not to expect some issues. I will probably wait until after release this time though as I'll have to buy a next gen console as well or a new PC to run the game ( I don't really play anything other than F1) so that makes it an important decision! Don't let me down Codemasters!
  13. That's great news. Hopefully they already have some! I said I knew it would have issues but still brought it. Not after sympathy. I don't regret buying it. It's a not scam is it? If I am fully aware of the fact that the game may have issues, yet still buy it, then that's my choice. Nobody is being scammed dude.
  14. TMDol

    Patch confirmation?

    I think most people accept the time frame needed to fix the issues. It's when the SAME issues from last year start slipping through that the frustration grows because it means that they either ignored the issue or missed the issue entirely which are both pretty unprofessional. Whilst many go over the top with criticism, a lot of it is very justified.
  15. TMDol

    F1 2014 - PC - FPS Bug 2.0 ?

    I suggest Codies stick a napkin on the wall of their office with the various 'bugs' written on it. That way they can refer to this each year so that they don't reproduce the same or similar problems in the next game. Sounds a bit complicated I know but just a suggestion...
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