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  1. Back in September over 36,000 players began a quest to prove who was the strongest driver of them all, and on January 12 at Autosport International we had our answer. Here’s a look back at the first DiRT Rally 2.0 World Series season. September-November: Qualifiers The DiRT Rally 2.0 World Series kicked off in September of 2019 with in-game Qualifiers running for three months. Competitors could aim for a spot in the Rally Playoffs, Rallycross or both, with the top drivers on Xbox, PlayStation and Steam progressing to the next stage. Already battle-hardened by Time Trials and Daily Challenges since the release of the game in February, DiRT Rally 2.0’s top drivers came out in force and threw down new records every week. In the end a field of over 36,000 entrants (who took part in over 70,000 events) was whittled down to just under 100, who would face off in online Playoffs in December. Everybody that took part in the Qualifiers earned themselves a new car for participating, the BMW M2 Competition. December: Quarter and Semi-Finals .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } In mid December the competition heated up as the Quarter and Semi-Finals got underway. These events were streamed live to a global audience with our commentators Andrew Coley, Chris McCarthy and Catie Munnings calling the shots live from Silverstone. First up was Rallycross where each race was hotly-contested with little margin for error. The drama was as intense as any FIA World Rallycross Championship race with the Semi-Finals going down to the wire. Of particular note is the PlayStation Semi-Final where SDL Esports teammates Quentin Dall’olmo and Alexandre Hus had an intense long-range chase to determine the final seat in the competition. Next it was time for the Rally drivers where face-to-face battles were replaced with the pressure of the stopwatch. Starting in the R2 cars at Monte Carlo the drivers were presented with a challenge of managing grippy tarmac and slippy snow and ice on the same Stage. Nico Valkonen stands out here for amassing a significant lead on the tarmac section, however the lack of snow tyres saw him drop down the order as the field caught up. The Semi-Finals saw the remaining drivers take on the technical sections of Greece and the enormous jumps of Finland before we had our final 12. Rewatch the DiRT Rally 2.0 World Series with our YouTube playlist. January: Grand Finals .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } Qualifers done, Playoffs done, it was time to crown new champions in-person at the Grand Finals. The event would be held as part of Autosport International 2020, the largest motorsport show in the UK with several iconic cars from racing’s past on display. The DiRT Rally 2.0 World Series was the headline act on Sunday with Rallycross kicking off the action followed by Rally in the afternoon. Once again the broadcast was presented by Codemasters and Motorsport Network, with Playseat and Thrustmasters providing competitor and guest equipment onsite. Andrew Coley, Chris McCarthy and Catie Munnings were on-hand again to call the action. Rallycross was up first and as expected it had its dramatic moments, including Killian Dall’olmo rolling his Peugeot 208 RX on Yas Marina’s notably high kerbs. That setback was the only error in an otherwise flawless performance from Dall’olmo, as he dominated the Heats (winning 4 of 6) as well as the Final to take home the World Series title. Rally would end the season with 6 drivers going up against the clock to make it to the final Stage. Dave Marshall from the UK, fresh off his podium in the Rallycross, had the support of the home crowd in Birmingham as he took on Robin Jonsson and DiRT 4 World Champion Joona Pankkonen in the final Stage at Australia. Unlike the Stages that went before it this Finale would feature a staggered start with the drivers gone off one at a time in succession. Marshall was up first and an error mid-way through ensured he’d do no better than 3rd place. Pankkonen followed and was incredibly quick through the Australian back roads, but tension was heightened when he had a half-spin mid-way through. He would have an agonising wait for the final result to see if his time would be quicker than the final runner Robin Jonsson. Jonsson put in a near perfect run, but despite being incident free the sheer speed of Pankkonen’s previous attack won out, defeating Jonsson by just under a second. Pankkonen had done the double and with the pressure finally over he gave an emotional interview with Andrew Coley on the stage. The two-time DiRT champion was joined by SDL Esports teammate Killian Dall’olmo as the trophies were awarded the team putting in a memorable performance on the world stage. Congratulations to our champions, podium-winners and everybody else on rising to the challenge this season, and many thanks to all of you for competing, tuning in and supporting the World Series. Rewatch the DiRT Rally 2.0 World Series with our YouTube playlist. DiRT Rally 2.0 – Free Trial Available now on Xbox One and PlayStation 4. View the full article
  2. The second batch of cars from the 2019 FIA World Rallycross Championship season are speeding their way to you today in DiRT Rally 2.0 Season 4. 2019 Seat Ibiza RX Timo Scheider drove the All-Inkl Seat Ibiza in 2019, featuring an all-new carbon fibre body and overhauled internals. Scheider impressed in ARX in the previous iteration of the Seat Ibiza RX, and is always one to watch out for. Car Class: 2019 RX Supercars Country: Spain Model Year: 2019 All-Wheel Drive Max Power: 600 bhp Max Weight: 1225 kg Engine: 1998 cc, 4 cylinder, Turbocharged Transmission: 6 Speed – Manual Sequential 2019 Renault Megane R.S. RX The GC Kompetition Renault Megane R.S. RX was built by Prodrive in 2018 and features a number of additional upgrades for the 2019 season. The car features an extremely strong aerodynamic package and has proven itself to be a very stable platform. Chicherit is joined by the experienced Anton Marklund, who will look to continue optimisation of the Renault Megane R.S. RX. Car Class: 2019 RX Supercars Country: France Model Year: 2019 All-Wheel Drive Max Power: 600 bhp Max Weight: 1225 kg Engine: 1998 cc, 4 cylinder, Turbocharged Transmission: 5 Speed – Manual Sequential 2019 Ford Fiesta Rallycross (MK8) The Ford Fiesta Rallycross (MK8) made a brief one-off appearance in 2019, with Sebastian Eriksson taking his maiden win in Sweden. Based on the 2018 car, a number of changes have been made to the internal layout, including moving the radiators to the rear of the car for better weight distribution. Car Class: 2019 RX Supercars Country: United States Model Year: 2019 All-Wheel Drive Max Power: 600 bhp Max Weight: 1225 kg Engine: 1998 cc, 4 cylinder, Turbocharged Transmission: 6 Speed – Manual Sequential Availability Information: All of today’s content is part of DiRT Rally 2.0 Season 4. The following game versions/bundles contain Season 4 (cars are also available to buy as standalone DLC items): DiRT Rally 2.0 Deluxe Content 2.0 Season 3 Content Season 4 Content DiRT Rally 2.0 Year One Pass Season 1 Content Season 2 Content Season 3 Content Season 4 Content DiRT Rally 2.0 Super Deluxe Edition DiRT Rally 2.0 Base Game Season 1 Content Season 2 Content Season 3 Content Season 4 Content If you have Season 4 already the content should be available to use on release day. You may have to head to your platform’s store or your “Ready to Install” list to install these cars, or restart your console/PC. Season 4 players will not need to purchase these cars separately from platform stores; if they appear to require purchase, please wait a short while and try again as it can occasionally take time for content entitlements to roll out globally. Post-release DLC content is currently not available on Oculus. We plan to give Oculus players a way to access DLC content at a later date, and will provide more information as things are finalised. View the full article
  3. So, we’ve made it through the festive period and seen off the last of the mince pies, and this is 2020? We don’t like to be too negative here at the Racing Line, but to be honest… I feel like we were promised more in this decade. Where are the hover-buses? Where are the pay-as-you-go teleportation tubes? And for the love of all that’s holy, where are my zero-gravity moon boots?! To distract us all from the fact that 2020 isn’t some kind of combination of Futurama and The Jetsons (ask your parents), Codemasters is kicking off the new year in style – and we’re here to wrap it all up in the form of a classic news article. How very 2019 of us. From esports grand finals, to star-studded giveaways, to retro game stamps, we’ve got something for everyone in first Racing Line of 2020, so let’s dive in… DIRT RALLY 2.0 It all comes down to this. After 3 months of Qualifiers and a weekend of intense playoffs in December, the world’s fastest Rally and Rallycross drivers will compete in the DiRT Rally 2.0 World Series Grand Finals this weekend! We’ll be broadcasting live from Autosport International on Sunday, January 12; you’ll find the stream links and everything else here. Who is your pick to win? I think it’s worth keeping an eye on Lukas Mateja, who Steam players may know as ERT_CRsedmicky. A driver who likes to live at #1 Leaderboard Lane, he’s been on fire all season, and those efforts have paid off as he’s in both the Rally and Rallycross finals. Joining him in both is Dave Marshall (D M Racing 66) who was on a similar tear through the Xbox division. Of course, you can’t rule out Joona Pankkonen either; the DiRT 4 World Champion is the other Steam player in the Rally finals, and got to test drive a real-world RX2 car last year. Wondering how our finalists made it this far? We’ve got over 25 videos on our YouTube recapping every step of the playoffs, so go take a look. My pick of the bunch: the PlayStation Rallycross Semi-Final, with the most intense long-range battle of the entire competition. Finally, if you’re at Autosport International this weekend you can watch the Grand Finals in person, and try out our high-end sim rigs (courtesy of Playseat and Thrustmaster) for the full DiRT experience. See you all on Sunday for the Grand Finals! -PJ GRID Happy double-20, team. We’re excited to be roaring into the ’20s with GRID with you all, after a pretty incredible 2019. If you made it onto Santa’s Nice List and got your copy of GRID over the festive period, we threw out some tips for new players to settle in quickly and get the most out of the game. Check ’em out. Didn’t grab GRID from under the tree in December? We have just the thing – over on our Twitter channel, we’re running a special competition, giving you the chance to win not just GRID Ultimate Edition on your chosen platform, but also an official GRID lanyard and a KIMOA FA Racing Logitech G cap, signed by the one and only Fernando Alonso. What are you waiting for? GO GO GO. Other than you, of course, we had some more awesome individuals play GRID at the end of December – with a special twist. As part of the #IGNStadiaFaceOff series, the brilliant BlackPanthaa clashed with Formula One world champion Nico Rosberg, in a trifecta of GRID races across multiple devices on Google Stadia. Who was accused of driving dirty? Who shouted at the host to let them focus on the racing? Most importantly, who came out on top? Head here to find out. Looking ahead, the arrival of public lobbies to GRID is on schedule, and being finalised as we speak. Keep an eye on all our channels tomorrow, as we give you a quick walkthrough of how the lobbies system will work, giving you all the info we need before it arrives as a free update in the coming days. Once that’s out of the way, all our focus turns directly onto Season 2, as we add some more depth and variety to GRID’s racing experience. Expect more cars, more events, and another circuit to drop, with Ultimate Edition benefits and plenty of free additions for all players. All will be revealed soon – for now, see if you can crack the code… Thanks all – and if you’re at the Autosport International show in the UK this weekend, head to Hall 1 to take GRID for a spin at our stunning gaming booth. Show us how it’s done, kid. – Chris F1 2019 Hey, Happy New Year – we hope you all have a great 2020, we can’t wait to see what this year has in store! Kicking the year off in style, the first ever F1 Esports China Championship saw 1.6million concurrent viewers at its peak tune in to see the winner, Tang Tianyu, take the title. He, along with runner-up Yuan Yifan, will be heading to London for the 2020 F1 Esports Pro Draft, and we can’t wait! Getting into F1 2019 over the festive period? We’ve created some handy guides – whether you’re a beginner or an advanced player, we think there’ll be something in here for you. Check them out right here: • Beginner’s Tips • Set-up guide part 1: The MFD • Set-up guide part 2: Aero and Suspension • Set-up guide part 3: Brakes & Tyres – Jenny F1 MOBILE RACING The competitive action never stops over on F1 Mobile Racing – the official free-to-play F1 handheld game, available on iOS and Android – and we stepped things up a gear in December, with the first ever F1 Esports Mobile Qualifier! Thank you to everyone who took part in this intense three-event series, with the top prize being a place in the official 2020 F1 Esports Time Trial, with a shot a competing in this year’s Pro Series. We’ll be contacting the top drivers very soon to hand our rewards and lay out the next steps for, what could be, the next esports star of the future! The Mobile Qualifier kicked off just as our 2019 Season Championship reached its finale. Our marathon PvP event, which mirrored the entire 2019 F1 calendar, challenged racers to test their skill and endurance for brand new prizes. After nine months, 21 GP Events and over 120 challenges, we have our top performers. Thank you to everyone who participated in the Season Championship, and keep an eye out for more news on the next big championship coming to F1 Mobile Racing! – Chris ANY OTHER BUSINESS? Look at them! Just look at them! These are official Royal Mail UK stamps revealed this week, celebrating three of Codemasters’ classic titles: Dizzy, Micro Machines, and Sensible Soccer. The stamps are part of a celebration of British video game innovation from 1980s and 1990s, created by Royal Mail in co-operation with the Association for UK Interactive Entertainment (Ukie). These three Codies heroes are joined by the likes of Worms, Wipeout and Tomb Raider in stamp forms, to highlight the UK games and studios that drove the joy of gaming in ’80s and ’90s. We absolutely love them – and you can pick them up yourself from January 21st. Gongs! This week we were delighted to found out that Codemasters is nominated for a number of awards at this year’s MCV Develop Awards. Revamped this year with an industry-wide voting system and new categories, Codies is pleased to be nominated for the Major Studio of the Year in the ‘Outstanding Studios’ category, whilst DiRT Rally 2.0 is up for Visual Innovation of the Year in the ‘Innovation In Games’ category. Head here for the full shortlist of nominees and details of how to vote, ahead of the ceremony on March 5th. As always, keep an eye on your relevant stores for deals and discounts on Codemasters titles. We wanted to highlight this month’s Humble Choice deal, which offers subscribers plenty of brilliant games, including DiRT Rally 2.0! It’s a great deal with plenty of flexibility, so View the full article
  4. It all comes down to this. Joins us as the DiRT Rally 2.0 World Series reaches its grand conclusion on January 12, live from Autosport International. Watch Online .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } The world’s fastest rally and rallycross drivers will compete for the title of World Champion on Sunday January 12, live from Autosport International, presented by Codemasters and Motorsport Network. You can watch the broadcasts via the embeds above, or subscribe to our YouTube channel to catch them at any time. The Grand Finals will also be shown live on the DiRT Facebook page. Below you’ll find the schedule and direct links, where you can set reminders to be notified of when we go live. Sunday, January 12 14.30 GMT / Rally / Watch on YouTube / Watch on Facebook 11.00 GMT / Rallycross / Watch on YouTube / Watch on Facebook The DiRT Rally 2.0 World Series Grand Finals will also be shown on the Autosport, Codemasters, FIA World Rallycross Championship, Motorsport.com, Playseat and Thrustmaster Facebook pages. Competitors Over 36,000 players competed in online qualifiers throughout September, October and November 2019 with the top players making it to the Quarter and Semi-Finals, which were shown live in December. From those playoffs 12 spots were decided for the Grand Finals, 6 for Rally and 6 for Rallycross. Notable entrants include Dave Marshall and Lukas Mateja, who are aiming to win both World Series titles this weekend. Also competing is DiRT 4 World Champion Joona Pankkonen, who took part in the FIA World Rallycross Championship’s Supercar Lites test in 2019. Series Partners The DiRT Rally 2.0 World Series is brought to you by Codemasters and Motorsport Network, with Playseat and Thrustmaster as technical partners. Learn more about each at the links below. Codemasters Motorsport Network Playseat Thrustmaster View the full article
  5. Tyred of making that extra pitstop? – Do’s and doughnuts for your brakes and tyres Want to check out the previous guides? Head to part 1: The MFD here and part two: Aero & Suspension here. You have over 1000 horsepower available, and all the downforce you need to get around those high-speed corners, but you’re going to need to stop sooner or later. Brakes and tyres are essential to make sure the car is stopping the way you want it to. Brake pressure is how quickly you can go from applying the brakes to stopping the car. This is all about player control, and how gentle you can be on the brake button or trigger. Apply the brakes too hard with high brake pressure, and you will lock up your brakes, causing wear and damage to the tyres and not stopping in time for the corner. If you lower the brake pressures, your car might not lock up, but you won’t have enough force and pressure in the brakes and the car will not stop in time either. Ideally, you should find the right balance for you to be able to reduce your tyre wear and stop in time for the corners. Brake bias is how the brake pressure is applied to the front and rear brakes. Once again, this is all about balancing stability with handling and predictability of turning. Setting the brake bias to the front stabilises the car in braking zone. However, too much bias to the front means the rear tyres are not working hard enough to slow the car down. This makes the front tyres work harder, creating more tyre wear to the front tyres and a lot of understeer as well. The ideal balance is where all 4 tyres are at even wear, working well for the driver, and there is little to no lock-ups happening during the session. TIP: Braking in a straight line significantly reduces the chance of locking up your tyres and gives you a chance for a clean exit from the corner. Tyres The tyres are the only part of the car that are in contact with the circuit in normal circumstances (if your wings are, you’ve done something a little wrong). Making sure you get the best out of them can open new strategic options for you in the race and give you a real chance to push up the order. If they get dirty with grass or gravel, you will lose grip, so be a little cautious as the tyre will need time to clear the debris off it. Make sure they don’t get too hot, and that you are not putting too much force into them. Tyres vary in durability, and the longer they are on a car, the more worn they become. If the tyres become so worn that they become undrivable and it can end up costing you multiple seconds a lap. This is called ‘the cliff’ of the tyre, and once the tyre goes past it, the tyre is no longer usable, and life becomes very painful. Always check your ‘tyre status’ with the MFD while on track. Learning to be kind to your tyres and be smooth on track is vital, especially if you are playing with longer race distances. There are a lot of things you can do on track to drag out those rubber boots such as: Staying on the racing line, avoiding dirtier parts of the track Being gentle on the brakes, not locking them Avoiding sliding and wheelspin. It may look cool and be fun, but it won’t help your race result Smooth inputs into the wheel or pad. Turning in more than one motion causes the tyres to work extra hard. Avoiding kerbs in races. You will need them in qualifying, but to drag out those tyres, keep away and reap the rewards later in the race With 13 sets of tyres available, running the right ones at the right time is key. In qualifying, run your softest tyre for maximum performance, especially if you are in the midfield group of cars. In the race, think about durability (how long each set of tyres will last) and find that race-winning strategy you need. It’s more balancing. Can you run harder, slower tyres but make that time difference back and more by doing 1 fewer stop than your rivals? Or do you go for 1 more stop, run the fastest tyres you can, and rely on your attacking driving to overtake everyone in sight? A common issue you may run into in your F1 and F2 life is that after your first spin, you just can’t stop spinning. You recover, try to catch up and the result is you doing a donut and your finely tuned racing machine feeling like a bad ice skater. What we recommend is instead of stepping straight on the accelerator, recover gently and re-build the speed. Spinning the car, especially if you end up on the grass or in the gravel, gets the rear tyres hot, causing them to lose grip. Coming back to track and attacking will just cause the cars to spin as they have not had time to cool down and normalise again. Next week, we’ll be getting all of our ducks in a row and taking a look at wet weather driving! View the full article
  6. Why does it always rain on me? – Get to grips with wet weather driving Driving in the rain makes your car and the track behave totally differently. Racing lines that you would normally take in the dry to go faster become slower, run off areas and kerbs go from friend to foe, and being quick yet cautious becomes the aim of the game. Setting up for a wet race also helps, as the car will need a very different feel and profile to the dry version of your machine. For some drivers and teams, it’s a venture into the unknown and a nervous time to be at a racetrack. For others, it’s a huge opportunity to get a season-defining result and launch them up the Drivers’ and Constructors’ standings. You may not need an umbrella in your front room, but you will need a different approach to F1 2019 and your race weekend. Over the race weekend, use the weather indicator in the workstation to predict what is happening on race day and plan your setup with this is mind. If it is raining in the race, it will be worth running a wet setup for qualifying and accepting a lower qualifying position so you can be extra competitive come Sunday, when the points and the trophies are handed out. Another important part of wet weather driving is making sure you are on the right tyres at the right time. Running dry tyres in the wet will cost you lots of time, and that’s even if you survive the circuit without crashing! Wet tyres have a tread (or ‘grooves’) in them, that are designed to clear standing water from the track surface unlike their slick dry weather counterparts. Too much standing water on track can cause aquaplaning (Aquaplaning is when a layer of water can build up between a vehicle’s tyres and the surface of the road beneath. At this point, the tyres have no contact and grip on the road, causing a lack of traction which means the driver loses control and is unable to steer, brake or accelerate, turning the track into an ice rink. Braking distances will be longer and overall visibility will be poorer, so be careful and cautious going into heavy braking zones. Using lower Fuel Mix and ERS modes will also limit the chances of wheelspin. Try to find a ‘wet’ racing line that generates good traction with consistent pace. The normal ideas for setup around a wet track will involve pushing your car to a more stable, predictable way of handling with lots of traction being key. Aero settings will need to be around 2 points higher than your normal dry setup, with focus on the rear wings being higher. This improves stability. A softer suspension will help you navigate those now trickier corners and brake pressures to be lower as you are more prone to lock up the tyres in the wet. Remember; traction is king! Thank you for reading our F1 2019 set-up guides – we hope you found them useful! Want to catch up on the other guides? Head to part 1: The MFD here, part two: Aero & Suspension here and part three: Brakes & Tyres here. View the full article
  7. What a year we’ve had! From dropping the news that F1® 2019 was coming earlier than ever back in March, with this epic trailer: To announcing the Legends Edition, previewing the game in Hamburg in May, announcing a brand new F1® Esports Series, with all 10 of the official F1® teams taking part, and seeing brand new F1 Esports champions emerge, it’s been a very busy year! To celebrate, we’re giving away a Pierre Gasly signed copy of F1® 2019 for PS4, as well as money-can’t-buy F1® 2019 game merch – and you can enter on Twitter! Two runners-up will also receive F1® 2019 game merch. All you need to do to be in with a chance to win is to retweet the tweet below before the closing date of 12 noon GMT on Thursday 2nd January 2020. Terms and conditions apply, and you can find them just below. Terms and Conditions 1. The promoter is: Codemasters whose registered office is at Lower Farm, Stoneythorpe, Southam, Warwickshire, CV47 2DL. 2. The competition is open to residents of the European Union, except employees of Codemasters Software Company Ltd, their close relatives and anyone otherwise connected with the organisation or judging of the competition. 3. There is no entry fee and no purchase necessary to enter this competition. 4. By entering this competition, an entrant is indicating his/her agreement to be bound by these terms and conditions. 5. Route to entry for the competition and details of how to enter can be found on the official Verified Twitter and Facebook account. 6. Closing date for entry will be 12noon on Thursday 2nd January 2020. After this date the no further entries to the competition will be permitted. 7. No responsibility can be accepted for entries not received for whatever reason. 8. The rules of the competition and how to enter are as follows: On Twitter, entrants will need to Follow the official @Formula1game account and Retweet the given competition tweet. 9. The promoter reserves the right to cancel or amend the competition and these terms and conditions without notice in the event of a catastrophe, war, civil or military disturbance, act of God or any actual or anticipated breach of any applicable law or regulation or any other event outside of the promoter’s control. Any changes to the competition will be notified to entrants as soon as possible by the promoter. 10. The promoter is not responsible for inaccurate prize details supplied to any entrant by any third party connected with this competition. 11. The prize is as follows: – The winner will receive: a copy of F1 2019 for PlayStation 4, signed by Pierre Gasly. F1 2019 game merchandise, including a tshirt in a size of the winner’s choice. – Two runners up will also receive F1 2019 game merchandise, including a tshirt in a size of the winner’s choice. 12. The prize is as stated and no cash or other alternatives will be offered. The prizes are not transferable. Prizes are subject to availability and we reserve the right to substitute any prize with another of equivalent value without giving notice. 13. Winners will be chosen at random by software, from all entries received and verified by Promoter and or its agents. 14. The winner will be notified by email and/or DM on Twitter/Facebook and/or letter within 2 days of the closing date. If the winner cannot be contacted or do not claim the prize within 2 days of notification, we reserve the right to withdraw the prize from the winner and pick a replacement winner. 15. The promoter will notify the winner when and where the prize can be collected/is delivered. 16. The promoter’s decision in respect of all matters to do with the competition will be final and no correspondence will be entered into. 17. The competition and these terms and conditions will be governed by English law and any disputes will be subject to the exclusive jurisdiction of the courts of England. 18. The winner agrees to the use of his/her name and image in any publicity material, as well as their entry. Any personal data relating to the winner or any other entrants will be used solely in accordance with current UK data protection legislation and will not be disclosed to a third party without the entrant’s prior consent. 19. The winner’s name will be available 28 days after closing date by emailing the following address: competitions@codemasters.com 20. This promotion is in no way sponsored, endorsed or administered by, or associated with, Facebook, Twitter or any other Social Network. View the full article
  8. Car being a drag? Get up to speed with aerodynamics and suspension adjustments Looking for part 1? Go here! Aerodynamics (or Aero for short) is all about finding the perfect wing setup for each specific circuit. The less aero, with smaller wings, makes the car quicker in a straight line but tougher to handle in the corners. If you increase those numbers, the car will become more stable and predictable in the corners, giving you more cornering speed, but at a cost of straight-line speed. Compare the speed of the Racing Point on the Monza main straight, first with the front and rear wing aero set to 1 wing and then set to 11. With 1 front and rear wings With 11 front and rear wings. In the same equipment, with 1 part of the setup changed, the difference is 15mph on that straight alone. No wonder your team-mate is breezing by you on the straights. Tracks that need low aero and high top speed: Italy, Bahrain, Austria Tracks that need high aero and lots of stability: Hungary, Monaco, Singapore Tracks that need a balance of both top speed and stability: Britain, Canada, Spain. Basic Suspension Settings: Some circuits are based on purpose-built racetracks, with perfect surfaces and track evolution (like Bahrain). However, others, like Monaco and Belgium, have sections of the track that are mostly normal roads, used by commuters, Sunday drivers and wannabe racers all the same. This means uneven surfaces and bumps are the enemy for the Formula One teams and drivers. Front and Rear Suspension: Suspension settings, and getting the right ones, are the way for teams and drivers to make the track and its surroundings as easy to get through as possible, using all the track and the best racing line to do the fastest laps they can. Having softer suspensions on your setup helps the car deal with bumps on the track, but in big braking zones and harsh acceleration, it affects the aerodynamic stability of the car. Softer Rear Suspension gives better traction on acceleration. Stiff suspension will do the opposite; protecting the cars aero under heavy braking and acceleration, but makes the car difficult over bumps and, with very stiff suspension, will make the car harsh on its tyres. Anti-Roll Bars: Anti-roll bars very much do what they say on the tin in that they aim to reduce body roll in the corners. Having stiff anti roll-bars will reduce body roll while turning into corners, however, front brakes will lock up more with stiffer suspension. Extra stiff front anti roll bars will increase likelihood of front lock ups on turn in. Softer front Anti Roll bars can improve cornering performance through long corners at the cost of initial responsiveness. Ride Height: Formula One teams are always trying to make the cars as low to the ground as possible. Keep them close to the ground, and the aerodynamics can work best in keeping the car stuck to the track. Adjusting your ride height to get the perfect balance is key. Too low, and you risk ‘bottoming out’, and having the floor of the car skimming the track. Too low ride height and you risk ‘bottoming out’, because the floor of the car skims across the track which will cost you top speed. This is because hitting the ground adds friction to the car. If you are running the car with a ride height that is too high, the profile and centre of gravity of the car is higher, making it slower in the straights and less capable of high cornering speeds. Finding the right balance is key to maximising your speed. Next time around, we’ll be rolling out our look at tyres – stop off next week for more! View the full article
  9. Fuelled for Success- Introduction to the Multi-Function Display So, you’ve installed the game, loaded it up and just want to drive as fast as you can, right? Time to take down the likes of Lewis Hamilton, Max Verstappen and Carlos Sainz and take your place at the top of the motorsport food chain, and, along the way, break records and make history. Easy. Just drive the car fast and win. No problem. Until you are greeted with this screen in Australia, fresh from your virtual seat fitting. Why can’t I catch anyone down the straights? Why does my F1 car not feel like it can turn? It’s all to do with your car setup, and this guide will help you understand the basics, what things mean and how to get that extra performance from your Career mode machine. The key words; compromise and balance. F1® cars are so finely tuned and programmed that the smallest difference can affect the characteristics (and performance) of your car. The F1 2019 game is just the same, with changes to setup being the difference between the race win and scrapping for a point. Let’s start with your screen itself, and the little display on your bottom right: The Multi-Function Display (or MFD) The multi-function display is there to give you ways to interact with your team, find out about the race session you are currently in and check on the car you are driving while on track. This is also where you can manage and master a range of in-car options to provide you with key advantages when attacking or defending from your rival. ‘Fuel Mix’ is simply the amount of fuel you have left to finish the race with. If the number is green, you have some extra fuel to burn. If the number is in red, you need to save some fuel somewhere or you won’t be finishing the race. To do this, you have 3 modes: “Lean”- Low fuel usage, Lower Engine Performance. “Standard”- Normal fuel usage and Performance. At most tracks, leave it in this mode if you don’t want to worry about this during the race. “Rich”- High Fuel Usage, Extra Engine Performance. “Max”- Highest fuel usage and overall performance. Only available in Qualifying. Use ’Rich’ for key moments in your race like overtakes or to defend your position, and then try to balance is out with using ’Lean’ fuel mix during parts of your race when you are not fighting with others. Make sure you use ‘Rich’ mix carefully, as too much of the mode doesn’t just drain your fuel, but it can cause the engine to overheat, reducing power. Another way to improve your overtaking chances is the tactical use of the ERS (Energy Recovery System): The ERS is charge from the battery of a modern Formula 1® car’s power unit and can be used to boost the power unit’s performance. In F1 2019, there are 6 modes: None- Quickly recharges battery, however you receive no extra power. Low- Uses a small amount of battery, but we also recharge. Medium- Standard Mode. High- Uses more Battery Charge to add extra power. Overtake- Used to attack and defend position but quickly drains battery. Hotlap- Used for extreme power and qualifying laps but quickly drains battery. Much like the Fuel, you only have so much charge available (although it does regenerate in braking zones throughout the session you are in). However, you can only use the higher modes for short periods of time, so use it in key moments of your session to maximise performance. The best places to manage your battery power is in corners or in places that it is hard to overtake or be overtaken. Try to balance these settings out lap-by-lap and use all the fuel and ERS charge available by the end of the race. Another tool to the F1 driver’s disposal is the use of DRS (or Drag Reduction System). This is designed to be an offensive weapon for the driver and can only be used if you are within 1 second of the car in front of you at the DRS detection line(s). (These are marked out on circuit before the weekend starts). If you manage to have been within a second, a DRS button on the right-hand side, with a countdown in metres, comes into view. Once this is ready, activate your DRS with the assigned button for a large speed boost. This is done through a little flap on the rear wing opening, almost like a letter-box. This changes the aerodynamic profile of the car, making it more efficient through the air. A combination of ‘Hotlap’ ERS, ‘Rich’ fuel mix and DRS should give your rival a very hard time to defend you making the overtake and taking the position. Next time around, we’ll be taking a look at aerodynamics and suspension. Make sure you check back next week for more! View the full article
  10. The first batch of cars from the 2019 FIA World Rallycross Championship season are speeding their way to you today in DiRT Rally 2.0 Season 4. Peugeot 208 WRX The Peugeot 208 WRX was built in early 2018 and took its first victory at Mettet in Belgium. Team Hansen MJP returned in 2019 and were immediately competitive, with Kevin Hansen taking victory in Abu Dhabi and Timmy ending the season as World Champion. The car was extremely fast and stable in the corners, with the Hansen brothers making the most of this with their noticeably smooth driving styles. Car Class: 2019 RX Supercars Country: France Model Year: 2019 Max Power: 600 bhp Max Weight: 1225 kg Engine: 1998 cc, 4 cylinder, Turbocharged Transmission: 6 Speed – Manual Sequential Audi S1 EKS RX quattro The Audi S1 EKS RX quattro returned to the grid in 2019, with ex-EKS drivers Andreas Bakkerud and Krizstian Szabo. The two EKS drivers were joined by Liam Doran, who made his full-time return to the series after a brief period away from the sport. Based on the 2018 car, the Audi S1 EKS RX quattro started the season as the clear favourite in the eyes of many. Car Class: 2019 RX Supercars Country: Germany Model Year: 2019 Max Power: 600 bhp Max Weight: 1225 kg Engine: 1998 cc, 4 cylinder, Turbocharged Transmission: 6 Speed – Manual Sequential Ford Fiesta RXS Evo 5 New to the grid in 2019, the Ford Fiesta RXS Evo 5 features a bespoke carbon fibre body and a unique internal layout. Experienced FIA World Rallycross Championship ace Janis Baumanis ran a full-time program with the new car, with Jani Paasonen completing the line-up with a part-time role. Car Class: 2019 RX Supercars Country: United States Model Year: 2019 Max Power: 600 bhp Max Weight: 1225 kg Engine: 1998 cc, 4 cylinder, Turbocharged Transmission: 6 Speed – Manual Sequential Season 4 Stage 2 Liveries Also available today are the second set of liveries for Season 4 players. This cracked gray and green design will be available on the following cars if you own DiRT Rally 2.0 Season 4: Ford Fiesta OMSE SuperCar Lites BMW M2 Competition MG Metro 6R4 Ford Escort Mk II Porsche 911 RGT Rally Spec Availability Information: All of today’s content is part of DiRT Rally 2.0 Season 4. The following game versions/bundles contain Season 4 (cars are also available to buy as standalone DLC items): DiRT Rally 2.0 Deluxe Content 2.0 Season 3 Content Season 4 Content DiRT Rally 2.0 Year One Pass Season 1 Content Season 2 Content Season 3 Content Season 4 Content DiRT Rally 2.0 Super Deluxe Edition DiRT Rally 2.0 Base Game Season 1 Content Season 2 Content Season 3 Content Season 4 Content If you have Season 4 already the content should be available to use on release day. You may have to head to your platform’s store or your “Ready to Install” list to install these cars, or restart your console/PC. Season 4 players will not need to purchase these cars separately from platform stores; if they appear to require purchase, please wait a short while and try again as it can occasionally take time for content entitlements to roll out globally. Post-release DLC content is currently not available on Oculus. We plan to give Oculus players a way to access DLC content at a later date, and will provide more information as things are finalised. View the full article
  11. Everyone raise your pumpkin spiced latte for the final Racing Line of 2019! As two weeks today we’ll be busy opening presents, spreading festive cheer, and politely smiling as we receive a third Lynx Africa gift set, our fortnightly round-up of all the major Codemasters goings-on won’t be back until the big double-20. We couldn’t help but look back on what has been an incredible 12 months for Codies; massive game launches, E3, Gamescom, esports, games on new platforms, big-time content drops, to name but a few highlights. Does that mean we’re slowing things down as 2019 comes to a close? Take a look below at another stacked selection of big news and announcements, and decide for yourself… F1 2019 In the last couple of weeks we’ve crowned the 2019 F1 New Balance Esports Team and Driver Champions and finished the 2020 Challenger Series! Phew! If you missed the excitement of the Grand Final you can watch it right here: We were treated to some great action in the 2019 Pro Series; the Drivers’ Championship went down to the wire, going down the final race, but we have to say a huge congratulations to Team Champions Red Bull Racing Esports and Drivers’ Champion David Tonizza! Check out our favourite photos from the Grand Final here: F1 2019 was voted Game Debate’s ‘Best Sim’ of 2019 – thank you to all of you who voted! That’s not all though, F1 2019 has also been nominated for ‘Best Sports/Racing Game’ at The Game Awards! As this is the last Racing Line of the year, thank you for spending this year with us – we’ve loved every second. We’ll leave you with F1 2019’s special holiday livery – check them out in-game and celebrate the end of the season in style. See you in 2019! – Jenny DIRT RALLY 2.0 We’re finishing the season in style in the world of DiRT Rally 2.0, with new challenges, fresh rewards, and a glimpse into the future. We kicked off December by adding the birthplace of rallycross, Lydden Hill, to the game – which you can check out in action here. Season 4 Stage 1 liveries are now also live, featuring a striking red and yellow design to show off. It’s been a season of honours for the DiRT crew as well – after the recent nomination in The Game Awards 2019 for Best Racing/Sports Game (with the winner announced tonight!), IGN nominated DiRT Rally 2.0 for its Best Racing Game category in its 2019 awards – and you can vote for us here. We’re also getting to the sharp end of the DiRT Rally 2.0 World Series, brought to you by Codeamsters and Motorsport Network, which has already created some stunningly competitive esports action. This weekend (December 14/15), the latter stages get underway, with live broadcasts of the rallycross quarter-finals and semi-finals on Saturday, followed by the rally quarter-finals and semi-finals on Sunday. Our handy blog post brings you up to speed on the Qualifiers, and shows you how to tune into the action this weekend. Finally, we couldn’t leave you without pointing towards this again. Something is coming… – Chris GRID Four cars. 16 doors. Ample boot space. Endless fun to be had. GRID Season 1 is now live on Xbox One, PS4 and PC, with the Hot Hatch Showdown bringing the perfect mix of practicality and insanity. Our four new vehicles are joined by the return of the Paris street circuit, with over 30 new Career events making good use of it all. We’ve loved seeing players getting stuck into Season 1, which is just the beginning of GRID’s post-launch plans. Of course, future Seasons are on the way, with more cars, circuits and events, and we can’t wait to reveal more very early in 2020. Alongside seasons, we’ve also got some extra goodness that’s shaping up nicely, so watch this space. Grabbing GRID Ultimate Edition gives you (or that special someone this Christmas) the keys to Season 1 and everything else we bring to GRID next year. Our work to continue refining and improving the core GRID experience continues, alongside those waves of new content. At the beginning of this week, we confirmed that public lobbies in Multiplayer will be coming to the game, by January at the latest. A big request from the community, public lobbies have been a priority addition, giving players the chance to browse and enter live lobbies created by other racers. Plenty more work is also ongoing regarding the key community requests, such as adding the option to change the race distance on Career events, and reducing the reliance of AI in Multiplayer Quick Match. Finally, an early Christmas for those of you yet to find out what GRID is all about: a trial version of GRID is rolling out for console players, starting this week. On December 12 for Xbox One and December 18 for PS4, you can jump into GRID’s opening slate of exhilarating races – from the streets of Shanghai, to the Indianapolis oval, to a rainy Brands Hatch, in a variety of race-ready machines. Boot it up, Get Your Heart Racing, and get a taste of the full GRID experience – more than enough to keep you occupied once the rest of the family fall asleep during the Queen’s speech on Christmas Day. – Chris F1 MOBILE RACING It’s here! Update 9 for F1 Mobile Racing is out now on iOS and Android, adding to the festive spirit with a host of seasonal treats and additions. Picked up the Christmas Pass yet, or received your in-game advent calendar? We’ve laid out all the new features in Update 9 in our latest blog post. The headline of the update, though, is the arrival of F1 Esports into F1 Mobile Racing, with the first ever F1 Esports New Balance 2020 Pro Series – Mobile Qualifier! This brand new limited-time event takes our hugely popular GP Events system and adds a money-can’t-buy twist. Enter for free and compete across three races against the world, with your score being added to a global leaderboard. Prizes are up for grabs for quick drivers, but the overall winner of the Mobile Qualifier gets a spot in next year’s F1 Esports Time Trial, meaning they have a shot at entering the 2020 Pro Draft, and being drafted by an F1 team for the Pro Series! This incredible event opens this Friday, so get practising, hone your craft, and begin your journey to gaming greatness. Good luck! – Chris ANY OTHER BUSINESS? – It’s been a blast bringing GRID Autosport to Nintendo Switch this year, and the new content updates keep on coming. Next week, 2-player split-screen and 8-player local multiplayer come to the game, meaning you can link up with your buds and compete in our critically acclaimed racer. As for online multiplayer, that’s on the way next year, too. – New decade, new you? Codemasters continues to search for talented people to join our ever-growing team. We’ve recently opened up an application for a Producer in our Live Services team – one of almost 30 positions we’re taking applications for, ranging from programming, to QA, to recruitment. Check out our jobs board for the full list. – Last but not least, from the entire Codemasters team, we just wanted to say: Season’s Greetings and a happy New Year! Have a wonderful festive period, full of gaming, tenth-shaving, setup-tweaking, stage-winning and title-clinching. We can’t thank all of you enough for your support and guidance as Codemasters continues to set the standard for racing games. Wanna know the best part? We have some massive plans for the end of this year and the start of a new decade. You better watch out. View the full article
  12. After three months of Qualifiers it’s time to race. Join us for the DiRT Rally 2.0 World Series broadcasts, brought to you by Codemasters and Motorsport Network. Watch on YouTube .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } The world’s fastest rally and rallycross drivers will compete for a spot in the Grand Finals this weekend as the DiRT Rally 2.0 World Series playoffs begin. Rallycross action begins on Saturday while it’s the turn of the rally drivers on Sunday. You can watch the broadcasts via the embeds above, or subscribe to our YouTube channel to catch them at any time. Below you’ll find the schedule and direct links, where you can set a reminder to be notified when we’re live. Saturday, December 14 16.00 GMT / Rallycross Quarter-Finals 20.00 GMT / Rallycross Semi-Finals Sunday, December 15 16.00 GMT / Rally Quarter-Finals 18.30 GMT / Rally Semi-Finals Watch on Facebook The DiRT Rally 2.0 World Series will also be broadcasted on Facebook across a number of channels. In addition to the DiRT page (follow here) the event is set to be shown on the following pages: Motorsport.com Autosport Playseat Thrustmaster FIA World Rallycross Championship If you want to get notified when we go live, head to these Facebook posts and set a reminder: Saturday / Rallycross Quarter-Finals Saturday / Rallycross Semi-Finals Sunday / Rally Quarter-Finals Sunday / Rally Semi-Finals Series Partners The DiRT Rally 2.0 World Series is brought to you by Codemasters and Motorsport Network, with Playseat and Thrustmaster as technical partners. Learn more about each at the links below. Codemasters Motorsport Network Playseat Thrustmaster View the full article
  13. Update 9 for F1® Mobile Racing is imminent – Codemasters’ official free-to-play F1 game, out now on iOS and Android. Whilst all our content updates are stacked full of additions and goodies, this one feels special, as we bring F1® Mobile Racing into the world of F1 Esports for the very first time! So, before jumping into Update 9, here’s a breakdown of what’s coming in this update, starting with our F1 Esports event – the first step towards a potential path to racing glory… Starting on December 13, The Mobile Qualifier works in a similar way to your standard F1® Mobile Racing GP Event: compete in three separate events, taking place on the circuits of Australia (Melbourne), Singapore (Marina Bay) and Belgium (Spa-Francorchamps). From these three events, you’ll earn a cumulative score, which is then used for your global leaderboard placement. You’ll have the chance to retry or re-enter the event to shave off those tenths of a second and give you another shot at the top spot. We’re giving every player an equal chance at taking the top spot in the Mobile Qualifier, by putting the same cap on every car’s PI (Performance Indicator) level – the number that dictates the overall performance of your car. That means in this GP Event, car performance does not matter; just like the F1 Esports series, it’s all down to your skill, nerve and consistency as a driver. Entries are stopped and the leaderboard is frozen at 23:59 GMT, December 26. At this point, your final ranking will dictate your slate of prizes, including the potential of some brand new items for your collection. On top of that, though, the first-placed player and overall winner of the Mobile Qualifier wins not just a prize, but an opportunity. Our winner will receive a spot in the official 2020 F1 Esports Time Trial, where some of the world’s fastest esports gamers compete for a place in the 2020 F1 Esports New Balance Pro Draft. Make it to the Pro Draft, and you’ve got a shot at being drafted by an official F1 Esports team and representing them in the Pro Series, broadcast live around the world. Your journey to that stage starts right here. It’s the first time ever that F1 Esports is represented in F1® Mobile Racing, and carries the potential of the ultimate esports prize. And the best part: it’s absolutely free to play and enter! The Mobile Qualifier is certainly not the only thing new in Update 9, which comes with a stocking full of festive gifts and surprises… Christmas Pass: Grab yourself an early Holiday season present with our Christmas Pass! Available until January 5th, unwrap the Christmas Pass to earn in-game currency, new R&D parts, and exclusive winter-themed visual items. Discover your new items via our in-game advent calendar, with new rewards ready to open every day through the festive period! Shop: Check out the brand new Shop, where we’re stocking some brand new offers, new parts to grab every day, and starter packs now available every time you change Leagues in Duel. Season Championship Finale: The 2019 F1 season may be over, but our season-long championship is rolling on! Until January 31st, you have the chance to retry previous events in Season Championship to improve your overall score and global leaderboard ranking, leading to bigger and better prizes. Good luck! Daily parts: Update 9 brings two new daily parts for players, so as you check in each day to open your advent calendar from the Christmas Pass, make sure to open your daily pack, too. Drop rates have been removed from the daily pack, so you can always see what you’re acquiring. Also, keep checking in for our weekly, seasonal and flash offers! Stay locked into F1® Mobile Racing on Instagram, Twitter and Facebook for all news on Update 9’s arrival and the F1 Esports Mobile Qualifier. View the full article
  14. We’re two months on from the release of GRID on Xbox One, PS4 and PC, and it’s been quite the ride already. With patches, updates, our first content drop, and a separate launch on a new platform in Google Stadia, we’ve been foot-to-the-floor with GRID at all times. A massive part of what we’ve been doing ever since October 11 has been diving into the feedback from players, examining what you’re liking and not liking, what you’d like to see more or less of, and making changes based on that. Whether it’s our social channels, the Codemasters Forums, or Discord, we’re working with the GRID community to grab that feedback and turn it into positive changes in the game. From that, it’s clear that Multiplayer is a key area to address. Specifically, the addition of public lobbies, which has been a big request; the ability for players to view lobbies that other players are creating, and jump into them if they wish. For a few weeks, the GRID team have been drawing up and testing potential ways to do this. Now, I’m happy to confirm that public lobbies will be coming to GRID, for all players. So, when will this be in the game? Whilst the initial plan was to implement lobbies around the time of Season 2’s arrival early next year, we have now brought this project further forward. The goal here is to have public lobbies live in GRID by early January, if not before Christmas. That’s not set in stone, as we’ll need time for thorough testing to ensure you have the best experience possible. We’ll keep you updated every step of the way, but that’s the target we’ve set. Of course, this isn’t the only request from players, and we’re constantly looking at multiple community-reported topics and how we can address them. Sticking with Multiplayer, we’ve also been testing some adjustments with how AI cars are used in Quick Match events, and how the lobby timer system works, to encourage lobbies to fill up with more human players and fewer AI drivers. More news on those changes when we have them. Over in Career mode, we’ve also heard the requests to allow players to adjust the race length, and will be testing out an option on PC early next year, with an eye to fully implementing this across all platforms. Those are the big topics, but we’re obviously working every day on tweaks, fixes and optimisations based on the reports we receive each day from players, which form GRID’s patches. It’s the top priority at all times for us to create an experience with GRID that you can enjoy, week after week, month after month. Doing so means listening to your feedback and acting upon it, so we’re pleased to be able to bring public lobbies into GRID, per the request of you, the players. Thank you to everyone who continues to bring us constructive feedback, which drives the direction of GRID. Got something you want to tell us about GRID? Join our Discord and let us know what’s on your mind. View the full article
  15. 2019 is almost at an end, a significant year in the world of DiRT. Let’s recap everything that went down, in the final DiRT Roadbook of the year! January – Car List Revealed & Real-Life Rallying .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } Back in January things were quite different to today. DiRT Rally 2.0 was still in the pre-release stage, as the team was putting the finishing touches to the title and touring the world, getting people excited for what was to come. I wasn’t even at Codemasters at the time, still working at Konami Europe but just as intrigued as you all were about the game, ready to play on Day 1. News about the game’s content was picking up and in January the release-day car list was revealed. We also got to see Jon Armstrong and Ross Gowing flying around the Welsh countryside at the Phil Price Rally School. Wales Rally itself would eventually make its way to DiRT Rally 2.0 later in the year. The DiRT Roadbook – January 31 February – DiRT Rally 2.0 Released! .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } This is the big one, as DiRT Rally 2.0 was unleashed upon the world to critical acclaim and players were ready to Rise to the Challenge. The forums were a hive of activity as players (myself included) shared their thoughts on the game, their wins, their fails and their best tips. Even as I write this today I recognise many of the usernames from the launch period, still chatting away about this enthralling game. The journey had begun. The DiRT Roadbook – February 25 Version 1.0 Patch Notes Version 1.1 Patch Notes March – Season 1 Begins .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } Unlike any Codemasters title before it, DiRT Rally 2.0 was a game that would receive a significant amount of post-launch content and updates, the first “Service” title as it were. That began in earnest shortly after launch with the release of Season 1 and still continues today. Just as the real-life rally world begins its year in Monte Carlo, DiRT Rally 2.0 did too and having driven it again recently I’d put it down as one of my favourite locations in the entire game. There’s something about narrow roads, icy tarmac and tricky snow banks that just feels right when you’re North of 150 kmh in your favourite R5 car. The DiRT Roadbook – March 20 The DiRT Show – Galway Rally Special Version 1.2 Patch Notes April – Sweden Rally Arrives .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } Next up in Season 1 was the arrival of Sweden Rally. Whereas Monte Carlo gave you a taster of what DiRT Rally 2.0 felt like in the snow, Sweden was the full experience, with plenty of jumps and snow banks to delight and terrify drivers. Also arriving in April was Jon Armstrong’s DiRT Rally 2.0 Galway Rally livery, which raced in real-life back in February. That’s still my default choice whenever I drive the Ford Fiesta R5. The DiRT Roadbook – April 8 Version 1.3 Patch Notes May – Germany Rally and More Cars .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } May saw the end of DiRT Rally 2.0 Season 1 with the introduction of Germany Rally, the SUBARU Impreza (2008) and Ford Focus RS Rally 2007, a mighty combination. Germany’s high-speed straights, twisty forested section and technical chicanes are a test for any tarmac specialists, making it a unique experience compared to Monte Carlo and Spain. Also in May I called time on my days at Konami and joined Codemasters to share my enthusiasm and experience of racing games with you all, specialising on DiRT Rally 2.0. It’s been great fun to hang out with you all on the forums, Discord, Twitter, Reddit or wherever you may be, keeping you all informed and excited about this great title, and also to take on new challenges of my own here at the studio. The DiRT Roadbook – May 16 Version 1.4 Patch Notes Version 1.4.1 Patch Notes June – Season 2 Begins .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } June saw the advent of Season 2, with Latvia’s Bikernieki circuit and the fearsome Group B Rallycross cars making their way to the game. We also saw the introduction of Clubs, giving you all a way to create your own communities and custom Rally Championships (hint hint: join the official Clubs!). Over on the social side The DiRT Roadbook was kicking into high gear with weekly updates, and we’ve been sharing your incredible screenshots every day since then. Oh, and Jon Armstrong got to drive the Nürburgring Nordschleife, worth a look. The DiRT Roadbook – June 7 The DiRT Roadbook – June 14 The DiRT Roadbook – June 21 The DiRT Roadbook – June 28 Version 1.5 Patch Notes Version 1.5.1 Patch Notes Official DiRT Club Official DiRT Expert Club July – We’re off to Wales .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } July saw the long-awaited arrival of Wales Rally to DiRT Rally 2.0, another epic location to chuck your favourite SUBARU around. Myself and Jon Armstrong took to YouTube to showcase the location, before he set off on some flat-out runs of his own. That got him nicely warmed-up for Down Rally, where he was driving a high-spec MINI in DiRT Rally 2.0 colours, with Noel O’ Sullivan calling out the corners. It was a tense weekend but the big trophy that showed up in the office afterwards proved it was a successful one! The DiRT Roadbook – July 5 The DiRT Roadbook – July 12 The DiRT Roadbook – July 19 The DiRT Roadbook – July 26 Version 1.6 Patch Notes August – VR, DirtFish, Estering and Season 3 .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } August was DiRT Rally 2.0‘s biggest month since launch, with big announcements and releases happening every week. First it was time to respond to the #NoVRNoBuy crowd with the release of DiRT Rally 2.0 on Oculus, and VR support being added for free to all Steam players. The VR experience would receive several updates post-release and for some players it’s the definitive way to experience the game. Next up came the DirtFish rally school as a Test Drive location, swanky DirtFish liveries and Germany’s Estering circuit to round off Season 2. That was swiftly followed up by the announcements of Seasons 3 and 4, revealing everything you can look forward to up until January 2020. “The 206!”, “Finland!”, “2019 World RX cars!”, the calls for more support for the game had been answered and players had another 6 months of content to look forward to. The DiRT Roadbook – August 2 The DiRT Roadbook – August 9 The DiRT Roadbook – August 14 The DiRT Roadbook – August 23 The DiRT Roadbook – August 30 Version 1.7 Patch Notes September – Game Pass, World Series and F2 Kit Cars .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } The announcements kept coming in September as DiRT Rally 2.0 made its way to Xbox Game Pass and Xbox Game Pass for PC (Beta). The PC version was also released on the Microsoft Store in addition to it being available on Steam and Oculus. The DiRT Rally 2.0 World Series also made its debut with players around the world beginning 3 months of Qualifiers. Even if you weren’t going to be the next Joona Pankkonen there was still a reason to compete, as all participants got a BMW M2 Compeittion for their efforts. Content-wise we saw the release of Greece Rally and the introduction of the F2 Kit Cars for some front-wheel-drive goodness. The DiRT Roadbook – September 6 The DiRT Roadbook – September 13 The DiRT Roadbook – September 20 The DiRT Roadbook – September 27 Version 1.8 Patch Notes Version 1.8.1 Patch Notes October – New cars and a trip to Yas Marina .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } Season 3 continued to go strong in October with a whole slew of exciting content for players to experience. First off we had the Yas Marina Circuit, the ultra-modern facility hosting its first real-life rallycross events earlier in the year. Following on from that were the Volkswagen Golf Kitcar and the Peugeot 206 Rally, both of which were the most hyped car releases I’ve seen so far. The DiRT Roadbook – October 4 The DiRT Roadbook – October 11 The DiRT Roadbook – October 18 The DiRT Roadbook – October 25 Version 1.9 Patch Notes Version 1.10 Patch Notes November – Welcome to Finland, South Africa and the Trial Version .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } Season 3 ended with the most exciting location of them all, Finland Rally. Big jumps, big jumps and more… big jumps; that’s the name of the game here as rally cars quite literally fly at high speed through the Finnish woodlands. Also in November came the Trial Version of DiRT Rally 2.0. If you haven’t picked up the game yet or you know some friends who’d love the experience, the free “demo” is available now on PlayStation 4 and Xbox One. Get your first taste of rally and rallycross and upgrade to the full version of the game at any time. Finally, it was time for “The Showdown in Cape Town”. The FIA World Rallycross Championship had the most thrilling finale ever and a few days later the world could drive the very same Killarney International raceway in DiRT Rally 2.0. The DiRT Roadbook – November 1 The DiRT Roadbook – November 8 The DiRT Roadbook – November 15 The DiRT Roadbook – November 22 The DiRT Roadbook – November 29 Version 1.10.1 Patch Notes December – Lydden Hill, 2019 Rallycross Cars and the World Series Heats Up .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } Still here? Good, as we’re up to today in this mammoth DiRT Roadbook. Earlier this week we saw the release of Lydden Hill, the bithplace of Rallycross. A short track with a good mix of tarmac and gravel, it’s easy to learn but difficult to master and serves up a nice challenge no matter how quick your cars will be. In mid-December we’ll be moving on to the next stage of the DiRT Rally 2.0 World Series. Competitors have set their times, the best have Qualified and now it’s time for them to compete directly for a shot at the Finals. We’ll talk more about that next week and on how you can tune in. Also in December we’ll see the first of the 2019 FIA World Rallycross Championship cars make their way to the game. Hansen’s championship-winning Peugeot, Bakkerud’s feisty Audi and Baumanis’ Ford Fiesta are all on the way along with more liveries from the 2019 season. More cars from the championship will arrive in January to round out Season 4. Finally, DiRT Rally 2.0 has been nominated for Best Sports/Racing Game at The Game Awards and Best Racing Game at IGN! Vote for both below. Version 1.11 Patch Notes Vote DiRT Rally 2.0 as Best Racing Game (The Game Awards) Vote DiRT Rally 2.0 as Best Racing Game (IGN) Thank you all for being a part of the DiRT world, whether you’re playing the game, hanging out on the forums, sharing videos or working hard on creating and promoting this great experience. Together you all help make this the greatest off-roading game ever made… … and we’re not done: .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } See you all soon! –PJ View the full article
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