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  1. The 2019 F1® season was another year of unforgettable action and drama for drivers and fans alike. In collaboration with Duke Video, we’re giving you the chance to relive those moments by winning a copy of the F1® 2019 Season Review on Blu-ray. In the year that Lewis Hamilton made it six world titles, equalling the second best personal tally of all time behind the legendary Michael Schumacher, there were dozens of heart stopping moments throughout the year. With over six hours of action, you can watch back over this record-breaking season thanks to the Official F1® 2019 Season Review, from Duke Video. To enter this competition – which also includes a copy of F1® 2019 for your chosen platform (either Xbox One, PS4, or PC) – all you have to do is comment on the social posts below with your favourite moment of the 2019 season. Was it Carlos Sainz’s first podium from the back of the grid or perhaps the incredible German GP as a whole? We want to know! PLEASE COME BACK SHORTLY FOR SOCIAL LINKS All the terms and conditions of this competition can be found below with entries closing on Tuesday, February 25th at 4PM GMT. For those that wish to purchase the F1 2019 Season Review, they can head to Duke Video’s site, here.  Terms and Conditions 1. The promoter is: Codemasters whose registered office is at Lower Farm, Stoneythorpe, Southam, Warwickshire, CV47 2DL. 2. The competition is open Worldwide, except employees of Codemasters Software Company Ltd, their close relatives and anyone otherwise connected with the organisation or judging of the competition. 3. There is no entry fee and no purchase necessary to enter this competition. 4. By entering this competition, an entrant is indicating his/her agreement to be bound by these terms and conditions. 5. Route to entry for the competition and details of how to enter can be found on the official verified Twitter, Facebook, and Instagram accounts. 6. Closing date for entry will be 16:00 GMT on Tuesday, 25th February 2020. After this date the no further entries to the competition will be permitted. 7. No responsibility can be accepted for entries not received for whatever reason. 8. The rules of the competition and how to enter are as follows: On Facebook, Twitter, and Instagram entrants will need to comment/reply with their favourite moment of the F1 2019 season on the respective official competition posts. 9. The promoter reserves the right to cancel or amend the competition and these terms and conditions without notice in the event of a catastrophe, war, civil or military disturbance, act of God or any actual or anticipated breach of any applicable law or regulation or any other event outside of the promoter’s control. Any changes to the competition will be notified to entrants as soon as possible by the promoter. 10. The promoter is not responsible for inaccurate prize details supplied to any entrant by any third party connected with this competition. 11. The prize is as follows: – One winner will receive: a copy of the F1 2019 Official Review on Blu-Ray and a copy of F1 2019 for their chosen platform (Xbox One, PS4, PC). 12. The prize is as stated and no cash or other alternatives will be offered. The prizes are not transferable. Prizes are subject to availability and we reserve the right to substitute any prize with another of equivalent value without giving notice. 13. Winners will be chosen at random by software, from all entries received and verified by Promoter and or its agents. 14. The winner will be notified by email and/or DM on Twitter/Facebook/Instagram. If the winner cannot be contacted or do not claim the prize within 2 days of notification, we reserve the right to withdraw the prize from the winner and pick a replacement winner. 15. The promoter will notify the winner when and where the prize can be collected/is delivered. 16. The promoter’s decision in respect of all matters to do with the competition will be final and no correspondence will be entered into. 17. The competition and these terms and conditions will be governed by English law and any disputes will be subject to the exclusive jurisdiction of the courts of England. 18. The winner agrees to the use of his/her name and image in any publicity material, as well as their entry. Any personal data relating to the winner or any other entrants will be used solely in accordance with current UK data protection legislation and will not be disclosed to a third party without the entrant’s prior consent. 19. The winner’s name will be available 28 days after closing date by emailing the following address: competitions@codemasters.com 20. This promotion is in no way sponsored, endorsed or administered by, or associated with, Facebook, Twitter, Instagram, or any other Social Network. View the full article
  2. Hey everyone, Whilst Season 2 for GRID has only just hit the track, we’re already looking towards the future – and looking at how to keep up the pace with GRID by listening to you, the players. On top of headline-grabbing content like new cars and circuits, we’ve continuously made tweaks and additions to the game that directly address hot topics within our community. Ahead of the next Season of content will be a free update for GRID. Alongside the usual technical tweaks and optimisations, we’re adding a clutch of new features that are the result of feedback and requests for players. Let’s dig a little deeper into what’s just around the corner in this update, shall we? First up, in the next update we’ll be adding an area in GRID’s profile section, that allows each player to view their own in-game statistics and accolades. Included in this area will be the total distance you have driven in the game – something that’ll come in handy to track that infamous ‘Around The Globe’ Achievement/Trophy we devilishly included… Next up: Cleaning your car. Whilst all cars in GRID are intentionally slightly scuffed and scratched in areas, to show their battle scars and the game’s action-packed nature, we’ve heard the requests to give your garage a squeaky-clean look. So, before each race event in the vehicle select menu, you’ll have the option to clean your car, if you wish. We’ve also spoken to plenty of GRID racers about the game’s car tuning options. Whilst the feedback around the variety and accessibility of the tuning system has been great, players have asked to have this option in Multiplayer, as well as the single-player modes. From the next update, all players will now be able to adjust their car’s tuning setup, whenever they’re in Skirmish. It’s another way for all players to prove their worth against the world and adds some more depth into the Multiplayer experience. Speaking of Achievements and Trophies, we have some more good news. We’ve heard the requests from players to add more of these based around post-launch content, and are working hard to add extra Achievements/Trophies to GRID, for all platforms, when the next Season of content drops. These new achievements would be split up to cover all three of GRID’s Seasons, so you’ll have scenarios and objectives to hit based around the new cars and circuits added to the game since launch. Closer to the new Season’s drop, we’ll have full details on this addition. Each of these additions are the continuation of prioritising player feedback to further improve GRID – the driving factor behind other new features, such as Session Search the option to extend race lengths in Career mode. That’s alongside 10 cars, two circuits, and other new additions since launch. Got any thoughts about the new features? Keep chatting with us and other GRID players on our social channels, the Codemasters Forums, and GRID’s official Discord. View the full article
  3. Don’t worry – we were freaked out by the date and title as well. 20/02/2020. Yikes. Despite a date like this probably triggering some kind of apocalyptic scenario, the Codies team have waded through the storms and the rubble to keep delivering the gaming goodness we all need. From new video guides for budding rally specialists, to a huge GRID content drop and everything in between, there’s plenty here to keep you indoors and safe from the elements. So, dissolve that solution into your hot drink, grab a few more Twinkies from the supply shelter, and kick back for another Racing Line… F1 2019 We hope you’re as excited as we are for the start of the F1 2020 season!The last two weeks have been all about teams revealing new cars and new liveries. Each of the ten Formula 1 teams took the time to share their new designs for the upcoming season. Have you got a favourite already? On top of that, pre-season testing begun this week and our team were there in sunny Barcelona to see the first session get underway. You can see some of the photos and videos we took in Spain over on Twitter. F1 2019 saw Patch v1.21 go out across all platforms, fixing some small issues that were reported. Details of the patch can be found here and if you want some more in-depth info then head to our Forums. Finally, some of our talented players have been busy recreating some of the most iconic photographs and moments of the past 12 months in F1 2019’s Photo Mode. We love seeing them, so keep them coming and yours could be the next to be shared. – James GRID Season 2 is now live for GRID on Xbox One, PS4 and PC – our biggest content update since launch, with new goodies for all players and some Ultimate Edition exclusives. For the full breakdown, check out our Season 2 showcase, with new gameplay of all the fresh content. Included in the new update is a new circuit in the Red Bull Ring, available to all players – making it a pretty good time to sit down with Red Bull Games to go through the new content drop, and take a deep dive into the Austrian track coming to GRID. Now, for something really cool. Ahead of Season 2’s launch we sent an exclusive version of GRID to the brilliant Don Joewon Song – content creator virtuoso and proud member of Codies’ Racing Ahead program. DJS put his racing prowess and video creation wizardry to the test with this stunning overview of all Season 2 content. Feast your eyes on this:  The reaction to Season 2 from the community has been brilliant; on launch day I dropped into Session Search on PS4 to find a few sessions using the new cars, and had an absolute blast in some public lobbies. For realsies: There’s never been a better time to find out what #LikeNoOther is all about. Oh, and just because all the above has dropped, doesn’t mean we’re resting on our laurels. Keep an eye on all GRID channels this Friday for news on the game’s next update, which addresses some more community-requested changes and features. – Chris DIRT RALLY 2.0 Greetings citizens of Planet DiRT, We’re currently in the quiet period between the end of Season 4 and the release of the Colin McRae: FLAT OUT Pack but there’s still a few things I’d like to draw to your attention: Last week we dropped the DiRT Rally School onto YouTube. This is a set of 7 videos presented by Jon Armstrong which teach you the basics of rally driving. If you’re new to DiRT Rally 2.0 or need a refresher, give them a watch. Earlier this week we made a “new” car available to players. The BMW M2 Competition, which was previously exclusive to World Series Qualifier participants, can now be purchased in My Team.mThe M What? Let HenrikM show you right here. Is your computer like a Lancia Stratos and still running on Windows 7? You may have found yourself unable to connect to DiRT Rally 2.0 in recent weeks. This can be resolved by updating your security settings through a Microsoft patch file you need to install, more info here. That’s it for now – keep an eye out for more FLAT OUT images and news in the coming weeks. – PJ F1 ® MOBILE RACING It’s brilliant to have fresh F1 action back on our TV screens – and on our mobile devices! Whilst F1 Testing for the new season is up and running, Update 10 for F1® Mobile Racing is also live, which has introduced a clutch or brand new, unique GP Events for players to get competitive in. Today, in fact, our next event opened up: the 0 PI Challenge, which levels out the performance of every player’s car and creates a true test of pure racing talent. Expect more one-off events to drop over the coming weeks! Looking further into the future: as we’ve mentioned a few times, there are big plans for our free-to-play official F1 game in 2020, much of which will be aligned with the real-world season. We’re keen for players to help guide new changes and features, so stay tuned to the game’s social channels before the new season gets underway, for a new initiative never seen before in F1® Mobile Racing. Exciting times… – Chris ANY OTHER BUSINESS? Diversity matters in any workforce and walk of life. Codemasters is committed to further fostering an inclusive, diverse environment, which is why we’ve recently signed the ‘Raise The Game’ pledge. A Ukie initiative that encourages, celebrates and promotes positive initiatives and behaviours within the gaming industry, #RaiseTheGame is something Codies is proud to be a part of. Find out more at www.raisethegame.com. Here’s your regular reminder that Codies is hiring! We’re looking for talented, ambitious folks from all walks of life to join the team and work on a number of departments and expertise, including an ambitious new project. Head to our Careers page to see our current open vacancies. Links incoming! For all three of our active titles right now, you can download a free trial and take them for a test run before grabbing the keys permanently. Try out the trials for… (large intake of breath) F1 2019 on PS4 and Xbox One, GRID on Xbox One and PS4, and DiRT Rally 2.0 on Xbox One and PS4. Phew! View the full article
  4. DiRT Rally and DiRT Rally 2.0 provide an off-roading experience like no other, and have a reputation for challenging drivers to find their limits and break them. They can be difficult games to get the hang of initially, so let’s ease you into that with the DiRT Rally School! The DiRT Rally School is a series of tutorial videos breaking down the complexities of off-road driving so that you can start your virtual rallying career on the right foot. We’ll go through basic driving techniques, vehicle characteristics, road variables and more. As you continue to play and learn through experience, refer back to these so that the teachings are fresh in your mind. You’ll find the videos embedded below, and the full playlist is also on our YouTube channel. We’ll see you on the road and hopefully, on the podium. Good luck on your journey. .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } View the full article
  5. Congratulations everyone. Give yourselves a pat on the back. By hook or by crook, you made it through the cold, bleak, 67-day month known as January. Kicking off a fresh year is rarely easy, but we got through it together – probably aided by some sweet racing titles to speed you through January. Whether you were overcoming Nemeses in GRID, rising above your rivals in F1 2019, dominating Duels in F1® Mobile Racing, or nailing that “fourleftlongovercresttightensbankcambercautiontightensdontcutTHREEoverbridge” in DiRT Rally 2.0, we salute you for making it February. Your reward? Another bumper Racing Line, as we keep things in a high gear with all the big Codies titles. This time round, it’s just the two major content update announcements, important patch news, and multiple in-game event announcements to report on for this fortnight’s Racing Line. No biggie. GRID To paraphrase a truly iconic trio of artists… we don’t think you’re ready for this. Last week we revealed Season 2 for GRID, featuring the Track Day Supercars pack and so much more, launching February 12. As well as telling all on the Codies Blog and social channels, we sat down with Red Bull Games to give them the low-down on the next big expansion to our #LikeNoOther racer. Season 2 is GRID’s biggest content update for the game since launch. Alongside technical improvements and community-requested changes (including the option to extend race lengths in Career mode), we’re bringing six new cars, a new circuit, and over 30 new Career events in Season 2. All players will receive access to the Red Bull Ring circuit and two of the new cars, whilst Ultimate Edition players receive all that, plus the four machines in the Track Day Supercars pack, and the Career expansion. Head here for all the content details and more screenshots. What’s that? Want to see more? How about all of that new content, smushed together into a handy showcase video of everything coming in Season 2? You’re in luck – keep it locked to GRID channels tomorrow at 2pm BST to see Season 2 in action. Finally, we’re sharing deeper details and getting set to organise some lobbies for Season 2 with our Discord members – join in the fun ahead of the big update next week. – Chris DiRT RALLY 2.0 It’s DiRT time again – and if you missed our big news, where have you been? Go FLAT OUT in March – With the Seasons over, fans have quite rightly wondered what’s next for DiRT Rally 2.0, and we’ve got one special treat to end the game’s content cycle with a bang. 25 years ago, Colin McRae wrote his name into the history books as a rally legend, and in 1998 Codemasters gave birth to the DiRT series with the release of the original Colin McRae Rally. In 2020, we celebrate Colin’s illustrious career and bravery with the Colin McRae: FLAT OUT Pack. Drive his SUBARU Impreza S4 Rally, the SUBARU Legacy RS and re-live his career highlights with 40 challenging Scenarios on March 24. The best part? If you’ve been supporting DiRT Rally 2.0 by picking up any of the Seasons or Deluxe Editions, you’ll get this for FREE. Our FAQ covers the details on who gets what, and the pack will also be available individually. Send it like Solberg(s) – Since we last spoke, the Solberg Livery Challenges have come and gone. Over the past two weekends we paid tribute to the past, present and future of the Solberg rallying dynasty by taking our favourite R5 cars around Wales and Monte Carlo, and everybody who entered got their very own Petter and Oliver Solberg liveries for the Volkswagen Polo GTI R5. If you missed out on these, don’t worry: we’ll unlock the liveries for all players later this year. The Season Finale – DiRT Rally 2.0 is almost a year old, and in that time the game has doubled in scale through the release of four Seasons of content. Season 4, which focused on the 2019 FIA World Rallycross Championship, ended last week with the release of the MINI Cooper SX1, Renault Sport Clio R.S. RX and the Ford Fiesta Rallycross (STARD). From what players have been saying, the MINI seems to be the most popular, and is already making an impact on the Leaderboards. Can it beat the fan-favourite Renault Megane, or the championship contenders from Audi and Peugeot? That’s for you to decide. Now, if you’ll excuse me, I’ve got to head back to my rig and drive a little faster. Not ready to challenge in-house experts Jon and Dan yet, but hopefully that comes with practice – PJ F1 2019 Hey, Welcome to this week’s Racing Line! It’s been a busy couple of weeks in the world of F1 2019, so let’s jump straight into it… Last week, patch 1.20 was released on all platforms, which included further tweaks to the game’s Safety Car system. You can check out the full patch notes right here. Not only that, but we also released a deep dive into some of the features added to the latest patch. You can take a read of these here – after that, why not stick around on the Forums and tell us what you think? Reading this but haven’t tried F1 2019 yet? You’re in luck – not only are there free trials available on PS4 and Xbox, but there’s also 50% off right now on Steam. If you’re taking a run through for the first time, you can check out our guide for how to get started, as well as our guide on getting to grips with F2. – Jenny F1® MOBILE RACING Hold tight, everyone – we’ve almost made it to the next update for our free-to-play official F1 game, for iOS and Android, and it’s the perfect way to get through the F1 off-season! From the next update, we’ve lined up a bunch of brand new GP Events and further additions to keep the action going all the way through the colder months. From community-picked scenarios, to unique car setup challenges, to much more, expect some GP Events you’ve never seen before, with more major prizes up for grabs. We’re also making more visual and technical improvements to keep F1® Mobile Racing at the front of the pack for handheld racers, running more in-game Shop offers, and giving you more ways to play and enjoy – whenever, wherever. Not a bad way to tick off the days before the new F1 season, right? – Chris ANY OTHER BUSINESS? How do you do, fellow kids? Codemasters is now on TikTok! We’re dipping toes into a new platform to interact with players and share some cool, interesting or downright silly stuff for you all to check out. Our first video covers how things can go spectacularly wrong in rallying if your driver and co-driver aren’t quite up to scratch… We’re delighted to be keeping up with the pace with the Codemasters Racing Ahead program – our way of bringing talented creators into the Codies fold, allowing them to create unique and exclusive content, and giving everyone a new way to experience our games. The likes of Jimmy Broadbent, GameRiot and plenty more have been receiving their welcome gifts, and we can’t wait to create great things with all of them. Keen to be a part of Racing Ahead but haven’t signed up yet? Keep an eye on Codemasters channels for news in the near-future on how you can get involved. This past weekend, the Codemasters team had a blast over at the Interactive Futures events in Leamington Spa. A perfect place to build networks in the gaming industry and check out the latest development and technical insights, we met plenty of current and future talents. Our GRID Playseat was also a big hit, as attendees burned some rubber and laid down times for us to beat. View the full article
  6. Now’s the best time to get into F1® 2019… and what better way than with a free trial? Luckily for you, we’re here to ease you nice and gently into the world of F1® 2019. Playing on PlayStation 4? You can find the trial here. Playing on Xbox? You can find your trial here. You’ve chosen your driver, selected a team and you’re ready to go. If you’ve ever played an F1® game before, you may find the F2 cars a different beast, so the question remains: how do you get to grips with an F2 car? Firstly, a little bit about FORMULA 2. FORMULA 2 is a spec series, which means that all the cars are, at their core, the same. The emphasis is on the driver to make the difference come race-day, and acts as the perfect stage to find the next F1® superstar. There’s a few key differences between an F2 car and an F1® car – an F2 car weighs a bit more than an F1® car, has much less downforce, less power in the engine and no power steering (eek). You start your free trial, you arrive in F2 straight into the action at the Circuit de Barcelona-Catalunya. You’ve just lost the lead of the race due to an issue with your car, and you’re told to move out of the way to let your faster teammate, Lukas Weber, through. Before you make the decision whether to let him past or not, there’s a more important question at hand: how do you drive an F2 car? There’s a few less things you need to concern yourself with in F2 – there’s less technology to have to worry about, nothing you need to be adjusting on the fly – making sure you can really concentrate on the action. The very first thing you’ll notice, particularly if you have played an F1® game before, is the difference in the handling of the car. The lack of downforce and grip compared to an F1® car means you’ll need to brake a lot earlier and be much more cautious into the corners. Braking earlier into the corners will set you up for a great first race at the wheel of an F2 car. Once you’re in the corners, though, you may find that you need to fight more to keep the car under control – make sure you’re not going in carrying too much speed, and you’ll avoid going straight on in the corners, and you can get onto holding Lukas Weber up behind you (wink). If you’ve yet to experience F1® 2019, this is the perfect time to dive in. Need some more beginner’s tips? Start here! View the full article
  7. With the release of patch 1.20 on all platforms for F1 2019, you can find our deep dive into the features included below, click to see in English, German, French, Italian or Spanish. English Hi everyone, With the release of Patch 1.20, there are several new community requested features and improvements to the game. After reading your feedback on communication, I’ve highlighted and explained our most significant changes in our first ‘deep-dive’ patch notes. These notes will cover the new ‘Reserves’ and ‘Save Session Progress’ features in Leagues, parameters to the Xbox Keyboard Support well as further details on the changes to Safety Car deployment behaviour. League Improvements and Functionality: League Improvements have been split into two main features; Reserves Improvements and the addition of Save Session Progress. Walk-throughs are here: Save Session Progress: 1. Create (or edit) your league as normal, ensuring that your ‘Progression Format’ is set to ‘On Demand’ 2. After adding your tracks, you are met with the ‘Format’ screen. Scroll right to the ‘Weekend Structure and AI Difficulty’ tab and at the bottom, ensure ‘Save Session Progress’ is enabled. The rest of the settings are unaffected, so you can run Private AND public leagues with this new feature. 3. Create league and invite friends to the league. 4. Play through your first session and complete as normal. 5. Upon attempting to progress to your next session, a minimum player confirmation message will appear. For the session to continue, this message will need approval from at least 1 player with the minimum role of ‘member’ and one player with the minimum role of ‘admin’ to continue. 6. Should there not be enough levels of approval, the league will return to the ‘League Summary’ screen and be paused until players of the minimum levels of ‘Role’ are in the session to advance the league. NOTE: Remember, attempting to progress to your next session, approval will be needed from at least 1 player with the minimum role of ‘member’ and one player with the minimum role of ‘admin’ to continue. Also, Reserves and Non-Member Spectators cannot influence the advance of the league session. Reserves: This new feature ensures leagues can now function more to the players desires and make sure that there are requirements to proceed without affecting the league for others. Reserves: Reserves have been added into to ensure smoother running of the leagues format. How to add reserves is below: 1. Create (or edit) your league as normal, ensuring that your ‘Progression Format’ is set to ‘On Demand’ 2. After adding your tracks, you are met with the ‘Format’ screen. The league will need to be set to ‘Private’, and then change ‘Player Reserves’ to enabled. You have the option of choosing the ‘Reserve Scoring’ to suit league preferences. Please note that this feature is disabled by default, so it needs to be manually added to the league. 3. Invite users to the lobby. 4. When a non-member is invited to the lobby, they now join without a role as an ‘unassigned’ participant in the session. A player with the role of either ‘Admin’ or ‘Owner’ must assign the new player as a reserve for them to be able to participate in the session. However, with this being a new feature, this is criteria to make sure this works correctly for you. These are: · This feature cannot be added into current leagues; you will have to create a new league for this feature to be enabled. · If a reserve scores points in leagues, they will be credited with the points in the race standings and results screens. However, in terms of the championship, the reserves points are assigned to the member they have replaced for that event. · If the original league member joins the game before the event starts, they will take the place back from the reserve. However, if the original league member joins after the event has started, the reserve will complete the event on their behalf. Safety Car Updates: · Safety Car deployment has been updated, with the objective of making it more likely to deploy when it would be expected to. As a result of these changes deployments should be more frequent than they were previously. · We have made improvements to the system that detects obstructions on track, allowing us to more reliably recognise large incidents and deploy the Safety Car accordingly. · We’ve also increased the chance of a deployment for both VSC and SC following a car suffering terminal damage. · 25%, 50% and 100% race distances have identical deployment rules, except maximum number of deployments which are 2, 5 and 6 respectively. This is designed so that you would still get most of the race session being at racing speed, rather than spending a large proportion under Safety Car conditions. · The maximum number of Safety Car deployments has been decided based on real-life Formula 1 records, with the most Safety Cars ever in a race being 6 at the 2011 Canadian Grand Prix Other Notes: · Keyboard Support for Xbox has now been added. To enable this, simply add a keyboard to your Xbox setup and configure your preferred mapping for commands in the controls screen. · With some wheels, that have far more complicated setups and more buttons to map, we cannot assign these extra inputs accordingly. The reason for this is lack of first party support for these extra buttons. I hope this gives you a clearer way to enjoy the additions to leagues and improves the general performance of the Safety Car. If there are issues, please feel free to contribute to an existing/ add a new topic in ‘Technical Assistance’ using the correct format (Questions answered and clear title) whenever possible. A good example of the correct bug reporting format is here. This ensures we get all the information we need to replicate and investigate your issue. Many thanks, Barry German Mit dem Erscheinen von Patch 1.20 werden dem Spiel auf Anfrage der Community mehrere neue Funktionen und Verbesserungen hinzugefügt. Wir haben beschlossen, die wichtigsten Änderungen zum ersten Mal in ausführlicheren Anmerkungen zum Patch anzusprechen und detailliert zu erklären. In diesen Anmerkungen werden die neuen Ligafunktionen „Reserve“ und „Sessionfortschritt speichern“, die Parameter der Xbox-Tastaturunterstützung und weitere Details zum veränderten Einsatzverhalten des Safety Cars behandelt. Ligaverbesserungen und -funktionalität: Die Ligaverbesserungen lassen sich in zwei Hauptpunkte aufteilen; Reserveverbesserungen und die Einführung von aufgeteilten Wochenenden. Schritt-für-Schritt-Erklärungen gibt es hier: Sessionfortschritt speichern: 1. Erstelle (oder bearbeite) deine Liga wie immer und stelle sicher, dass das Zeitplanformat auf „Nach Bedarf“ gestellt ist. 2. Nachdem du die Strecken festgelegt hast, gelangst du auf den „Format“-Bildschirm. Gehe nach rechts zum Tab „Wochenendprogramm und KI-Schwierigkeit“ und stelle sicher, dass unten „Sessionfortschritt speichern“ aktiviert ist. Die anderen Einstellungen bleiben unverändert, das heißt, die neue Funktion kann sowohl bei privaten als auch bei öffentlichen Ligen verwendet werden. 3. Erstelle eine Liga und lade Freunde dazu ein. 4. Spiele deine erste Session und schließe sie ganz normal ab. 5. Beim Versuch, mit der nächsten Session fortzufahren, wird eine Meldung zur Bestätigung der Mindestspielerzahl angezeigt. Damit die Session fortgesetzt werden kann, muss die Meldung von einem oder mehr Spielern, die mindestens „Mitglied“ sind, und einem, der mindestens „Admin“ ist, bestätigt werden. 6. Bei unzureichender Bestätigung wird zum Bildschirm „Liga-Übersicht“ zurückgekehrt und die Liga pausiert, bis Spieler mit der notwendigen „Rolle“ in der Session sind und die Liga fortgesetzt wird. ANMERKUNG: Denk daran, dass zum Fortfahren mit der nächsten Session die Zustimmung von mindestens einem Spieler mit der Rolle „Mitglied“ und einem mit der Rolle „Admin“ nötig ist. Reservespieler und Zuschauer ohne Mitgliedstatus haben keinen Einfluss auf das Fortsetzen der Ligasession. Reserve: Diese neue Funktion sorgt dafür, dass Ligen mehr nach den Wünschen der Spieler ablaufen können und dass es Regelungen dafür gibt, fortzufahren, ohne dass es für die anderen Spieler Auswirkungen auf die Liga hat. Das Reservesystem wurde eingeführt, damit das Ligaformat leichter verwendet werden kann. Wie Reservespieler hinzugefügt werden können wird im Folgenden erklärt: 1. Erstelle (oder bearbeite) deine Liga wie immer und stelle sicher, dass das Zeitplanformat auf „Nach Bedarf“ gestellt ist. 2. Nachdem du die Strecken festgelegt hast, gelangst du auf den „Format“-Bildschirm. Die Liga muss auf „Privat“ gestellt und „Spielerreserven“ aktiviert werden. Du kannst bei „Reserve-Wertung“ die Option wählen, die besser zu der Liga passt. Bedenke, dass diese Funktion standardmäßig deaktiviert ist, und manuell hinzugefügt werden muss. 3. Spieler in die Lobby einladen. 4. Wenn ein Nicht-Mitglied in die Lobby eingeladen wird, wird es in der Session mit der Rolle „Nicht festgelegt“ aufgeführt. Ein Spieler mit der Rolle „Admin“ oder „Besitzer“ muss den neuen Spieler als Reserve festlegen, damit dieser an der Session teilnehmen kann. Da es sich hierbei um eine neue Funktion handelt, müssen allerdings die folgenden Voraussetzungen erfüllt werden, damit sie korrekt funktioniert: • Die Funktion kann nicht bei derzeit bestehenden Ligen verwendet werden; du musst eine neue Liga erstellen, um sie aktivieren zu können. • Wenn ein Reservespieler in der Liga Punkte macht, werden sie für ihn auf den Ranglisten und Ergebnis-Bildschirmen aufgeführt. In der Meisterschaft werden die Punkte allerdings dem Mitglied gutgeschrieben, das er bei dem Event ersetzt hat. • Wenn das ersetzte Ligamitglied vor Beginn des Events der Session beitritt, tritt es an die Stelle des Reservespielers, doch wenn das Event beim Beitreten des Mitglieds schon läuft, wird der Reservespieler das Event an seiner Stelle zu Ende fahren. Safety-Car-Neuerungen: • Der Einsatz des Safety Cars wurde überarbeitet, sodass es eher eingesetzt wird, wenn es sollte. Dadurch sollte es jetzt häufiger zum Einsatz kommen als bisher. • Wir haben das System verbessert, das Hindernisse auf der Strecke erkennt, sodass größere Unfälle jetzt zuverlässiger erkannt werden können und dementsprechend das Safety Car ausrückt. • Außerdem haben wir die Wahrscheinlichkeit erhöht, dass SC und VSC zum Einsatz kommen, wenn ein Wagen einen Totalschaden erleidet. • Die Einsatzregeln sind bei den Renndistanzen 25%, 50% und 100% identisch, nur die maximale Anzahl der Einsätze ist unterschiedlich, und zwar jeweils 2, 5 und 6. Dadurch soll gewährleistet werden, dass du weiterhin den Großteil des Rennens mit Renngeschwindigkeit fahren kannst, anstatt zu viel Zeit im Safety-Car-Tempo zu verbringen. • Die maximale Anzahl der Safety-Car-Einsätze wurde anhand von Statistiken der echten FORMULA 1 festgelegt; Das Rennen mit den meisten Safety-Car-Einsätzen war der Große Preis von Kanada 2011, wo es 6 Mal raus musste. French Avec la sortie du Patch 1.20, plusieurs fonctionnalités et améliorations sont maintenant dans le jeu. Nous avons sélectionné les changements majeurs pour vous expliquer ce qu’ils impliquent dans ces premières notes de patch détaillées. Ces notes traiteront des fonctionnalités “Remplaçants” et “Sauvegarder la progression de la session” dans les ligues, des paramètres du support clavier sur Xbox et des informations sur les changements effectués concernant le déploiement de la Voiture de Sécurité. Fonctionnalités et améliorations de ligue : Les améliorations de ligue ont été divisées en deux fonctionnalités principales : l’amélioration des remplaçants et l’ajout des week-ends en plusieurs étapes. Guides ci-dessous : Sauvegarder la progression de la session : 1. Créez (ou modifiez) votre ligue de façon normale, assurez-vous que votre “Format de progression” est réglé sur “À la demande”. 2. Après avoir ajouté les circuits, vous êtes dirigé(e) sur l’écran “Format”. Passez sur l’onglet de droite pour vous rendre sur “Format du Week-end et Niveau de Difficulté de l’IA”, assurez-vous ensuite que l’option “Sauvegarder la progression de la session” est activée (en bas de l’écran). Le reste des paramètres n’est pas affecté, vous pouvez donc créer/participer à des ligues publiques et privées avec cette nouvelle fonctionnalité. 3. Créez la ligue et invitez vos amis. 4. Participez à la première session et terminez-là comme d’habitude. 5. Lorsque vous tenterez de passer à la prochaine session, un message de confirmation concernant un nombre minimal de joueurs apparaitra. Pour passer à la session suivante, ce message nécessite la confirmation d’au moins un joueur “membre” et d’un autre joueur “administrateur” pour continuer. 6. Dans le cas où le nombre de joueur est insuffisant, la ligue sera ramenée à l’écran “Résumé de ligue” et sera mise en suspens le temps que le nombre de joueurs avec les “Rôles” nécessaires soient actifs dans la session pour pouvoir continuer la ligue. VEUILLEZ NOTER: Rappelez-vous que pour passer à la session suivante, la confirmation d’un joueur avec au moins le rôle de “membre” et d’un joueur avec au moins le rôle “administrateur” est nécessaire pour continuer. Remplaçants : Cette nouvelle fonctionnalité vise à s’assurer que les ligues puissent mieux s’adapter aux envies des joueurs ainsi qu’à établir des conditions pour y parvenir sans affecter la ligue pour les autres. Les remplaçants ont été ajoutés pour assurer un fonctionnement plus souple du format de ligue. Guide pour les remplaçants ci-dessous : 1. Créez (ou modifiez) votre ligue de façon normale, assurez-vous que votre “Format de progression” est réglé sur “À la demande”. 2. Après avoir ajouté les circuits, vous êtes dirigé(e) sur l’écran “Format”. La ligue doit être paramétrée sur “Privée” et vous devez ensuite activer l’option “Remplaçants joueurs”. Vous avez la possibilité d’activer l’option “Score Remplaçant” si vous le souhaitez. Veuillez cependant noter que cette option est désactivée par défaut, elle doit donc être ajoutée manuellement à la ligue. 3. Invitez des utilisateurs dans le lobby. 4. Lorsqu’un joueur n’étant pas membre de la ligue est invité dans le lobby, il/elle joue sans rôle spécifique, en tant que participant “sans affectation”. Un joueur avec le rôle “administrateur” ou “propriétaire” doit affecter le nouveau joueur au rôle de remplaçant pour qu’il/elle puisse participer à la session. Cependant, ceci étant une nouvelle fonctionnalité, veuillez noter les points suivants : • Cette fonctionnalité ne peut pas être ajoutée aux ligues actuelles, vous devrez créer une nouvelle ligue pour activer cette option. • Si un remplaçant marque des points dans la ligue, il/elle recevra les points au classement de la course et sur les écrans de résultat. Cependant, en ce qui concerne le championnat, les points du remplaçant sont attribués au membre qui était absent lors de l’épreuve. • Si le membre original de la ligue rejoint la partie avant le départ de l’épreuve, il/elle reprendra sa place. Cependant, s’il/elle rejoint la ligue après le lancement de l’épreuve, le remplaçant terminera l’épreuve à sa place. Mise à jour de la Voiture de Sécurité : • Le déploiement de la Voiture de Sécurité a été mis à jour avec pour objectif de la rendre plus susceptible d’être déployée lorsqu’on s’y attendrait. En conséquence, les déploiements devraient être plus fréquent qu’auparavant. • Nous avons amélioré le système de détection des obstacles sur la piste, ceci nous permet de mieux repérer de gros incidents et de déployer la Voiture de Sécurité en fonction. • Les courses à 25%, 50% et 100% ont les mêmes règles de déploiements, sauf en ce qui concerne le nombre maximum de sorties de la voiture de sécurité qui est respectivement de 2, 5 et 6. Ceci a été mis en œuvre afin de vous permettre de tout de même profiter des conditions de courses normales, à haute vitesse, au lieu de passer la majorité de la session dans les conditions de la Voiture de Sécurité. • Le nombre maximal de déploiements de la Voiture de Sécurité a été établi après observation des Grand Prix réels. Le plus grand nombre de déploiements a eu lieu en 2011 au Grand Prix du Canada, pour un total de 6 sorties. Autres notes : • Le support clavier a maintenant été ajouté sur Xbox. Pour l’activer, ajoutez tout simplement un clavier à votre configuration Xbox et paramétrez les touches dans l’écran des commandes. • Certains volants ont une configuration bien plus complexe et plus de boutons, nous ne pouvons pas affecter ces commandes correctement. La raison derrière ce problème provient d’un manque de support des partenaires pour ces boutons additionnels. Italian Con l’uscita della Patch 1.20, abbiamo soddisfatto molte richieste della community e aggiunto varie migliorie. Vogliamo descrivervi appieno le modifiche più significative attraverso le nostre prime patch notes “approfondite”. Le note si concentreranno sulle funzioni “Salvataggio progressi della sessione” e “Riserve” delle Leghe. Inoltre ci saranno i dettagli per il supporto tastiere per Xbox e della nuova Safety Car. Anno nuovo, F1 nuovo: Le ultime aggiunte alle leghe sono principalmente due; le riserve e la possibilità di salvare i progressi delle sessioni. Come attivarle: Salvare i progressi delle sessioni: 1. Crea (o modifica) una lega come faresti normalmente, assicurandoti che il formato della progessione sia impostato su “Flessibile”. 2. Dopo aver aggiunto i tracciati, arriverai alla schermata “Formato” della lega. Spostati nel menu “Struttura Weekend e difficoltà IA” e assicurati che la voce “Salva progressi sessione” sia abilitata. Il resto delle impostazioni possono essere impostate a piacimento, quindi puoi creare leghe Pubbliche e Private con questa nuova funzione. 3. Crea la lega e invita degli amici. 4. Gioca e concludi la prima sessione come faresti normalmente. 5. Dopo aver confermato di voler continuare con la sessione successiva, un ulteriore messaggio di conferma apparirà. Questo messaggio richiederà l’approvazione di almeno 1 utente con il ruolo di “membro” e un utente con il ruolo di “Amministratore” per procedere. 6. Se non ci dovessero essere approvazioni sufficienti, la lega tornerà alla schermata “Riepilogo lega” e verrà messa in pausa finché gli utenti con i requisiti minimi non saranno nella sessione per poter procedere. Nota: Ricorda, per poter progredire, c’è bisogno di almeno 1 utente con il ruolo di “membro” e un utente con il ruolo di “Amministratore”. Inoltre, le riserve e gli spettatori non membri non possono influenzare in alcun modo l’avanzamento della sessione. Riserve: Questa nuova funzione ora permette di ampliare le opzioni dei giocatori, in modo tale da creare una lega per tutti. Le riserve sono state aggiunte per far scorrere più velocemente la modalità lega. Per sapere come aggiungerle leggi di seguito: 1. Crea (o modifica) una lega come faresti normalmente, assicurandoti che il formato della progessione sia impostato su “Flessibile”. 2. Dopo aver aggiunto i tracciati, arriverai alla schermata “Formato” della lega. Dovrai impostare la privacy lega su “Privata” e settare l’impostazione “Riserve giocatore” su “sì”. Hai la possibilità di abilitare o meno il “Punteggio riserva”. Ricorda che questa funzione normalmente è disattivata, quindi dovrai attivarla manualmente quando crei la lega. 3. Invita utenti nella lobby. 4. Quando dei non-membri vengono invitati nella lobby, entreranno senza ruolo con l’etichetta “non assegnato”. Un giocatore con ruolo “Amministratore” o “Proprietario” dovrà assegnarli come Riserve per poterli far partecipare alla sessione. Dato che questa è una funzione del tutto nuova, qui di seguito vengono riportati i dettagli: •Questa funzione non può essere aggiunta agli eventi in corso; dovrai creare una lega da zero per abilitarla. •Se un membro della lega entra in lobby prima che l’evento inizi, sarà lui/lei a gareggiare al posto della riserva, se invece il membro entra quando la gara è già in corso, la riserva potrà completare l’evento al posto suo. •Infine, se la riserva guadagna dei punti, sia l’utente che i punti verranno mostrati nelle schermate delle classifiche e risultati. Ma, ai fini del campionato, i punti verranno assegnati al giocatore che la riserva sta sostituendo. Aggiornamenti Safety Car: •Il dispiegamento della Safety Car è stato aggiornato, con l’obiettivo di renderlo più verosimile, ovvero farla scendere in pista quando dovrebbe. Come risultato dell’aggiornamento, ora la Safeety Car sarà più frequente. •Abbiamo migliorato il sistema che individua le ostruzioni in pista, permettendoci di identificare grossi incidenti e schierare la Safety Car di conseguenza. •È stata aumentata la probabilità di schieramento della VSC e SC in caso di danni terminali delle monoposto. •Le gare con durata al 25%, 50% e 100% avranno le stesse probabilità di schieramento, tranne che per un massimo di 2 volte per gare al 25%, 5 volte per gare al 50% e 6 per quelle al 100%. Il tutto è stato programmato in modo tale da permetterti di gareggiare a velocità di gara per la maggior parte del tempo. •Il numero massimo di Safety Car è stato deciso basandosi sui dati realistici di Formula 1, con il Gran Premio Canadese del 2011 che primeggia nella storia con ben 6 Safety Car schierate durante la gara. Note aggiuntive: •Il supporto per le tastiere su Xbox è stato aggiunto. Per abilitarlo, collega semplicemente una tastiera alla console e poi procedi con l’assegnazione dei comandi nella schermata comandi. •Il mancato funzionamento di alcuni volanti (soprattuto quelli con setup complicati e molti pulsanti) è dovuto all’assenza di supporto delle piattaforme di gioco per i pulsanti extra. Spanish Con el parche 1.20 se añaden varias funciones nuevas solicitadas por la comunidad, además de mejoras del juego. En estas primeras notas de parche con gran cantidad de detalle, hemos querido destacar y explicar los cambios más significativos. Aquí se hará referencia a las nuevas funciones “Reservas” y “Guardar progreso de sesión”, la compatibilidad con el teclado Xbox y más detalles sobre los cambios en el despliegue del coche de seguridad. Ligas; mejoras y funcionalidad: Las mejoras en las ligas se dividen en dos características principales: las mejoras en la opción Reservas y los fines de semana divididos. Paso por paso: Guardar progreso de sesión: 1. Crea (o edita) tu liga y, en “Formato de progresión”, selecciona la opción “A la carta”. 2. Tras añadir los circuitos, aparecerá la pantalla “Formato”. Dirígete a la pestaña “Dificultad de IA y formato de GRAND PRIX” y habilita la última opción “Guardar el progreso de la sesión”. El resto de opciones no se verán afectadas, así que podrás habilitar esta característica tanto ligas privadas como públicas. 3. Crea la liga e invita a tus amigos. 4. Juega la primera sesión y complétala. 5. Cuando intentes avanzar a la siguiente sesión, aparecerá un mensaje de confirmación con un mínimo de jugadores. Para poder continuar, el mensaje necesitará aprobación de al menos 1 jugador cuyo rol sea como mínimo “miembro” y 1 jugador cuyo rol sea como mínimo “administrador”. 6. Si se cumple el mínimo de aprobaciones, la liga volverá a la pantalla “Resumen de la liga” y quedará en pausa hasta que los jugadores con el rol de menor nivel estén en la sesión para avanzar en la liga. AVISO: Recuerda que para avanzar a la siguiente sesión, el mensaje necesitará aprobación de al menos 1 jugador cuyo rol sea como mínimo “miembro” y 1 jugador cuyo rol sea como mínimo “administrador”. Además, los reservas y los espectadores que no sean miembros no pueden influir en el progreso de sesión. Reservas: Esta nueva característica hace que las ligas se ajusten más a los deseos de los jugadores y aseguran que haya requisitos para avanzar sin que la liga se vea afectada para otros. La opción de Reservas se ha añadido para que el funcionamiento de las ligas fluya mejor. Cómo añadir reservas: 1. Crea (o edita) tu liga y, en “Formato de progresión”, selecciona la opción “A la carta”. 2. Tras añadir los circuitos, aparecerá la pantalla “Formato”. Establece la liga como “Privada” y habilita las “Reservas de jugadores”. Puedes habilitar la “Puntuación de reserva” si se adapta a las preferencias de la liga. Ten en cuenta que esta característica está deshabilitada por defecto, así que deberás añadirla de forma manual. 3. Invita usuarios a la sala de la sesión. 4. Cuando se invita a alguien que no es miembro, su rol en la sesión estará “Sin asignar”. Para que el nuevo jugador pueda participar en la sesión, un jugador con rol de “Administrador” o “Propietario” deberá nombrarlo “Reserva”. Actualizaciones sobre el coche de seguridad: • Se ha actualizado el despliegue del coche de seguridad para aumentar la probabilidad de que este aparezca cuando se espere. Tras estos cambios, se espera que los despliegues ocurran con mayor frecuencia. • Se ha mejorado el sistema que detecta obstrucciones en la pista, por lo que podremos reconocer con mayor seguridad los incidentes considerables y desplegar el coche de seguridad debidamente. • También ha aumentado la probabilidad de despliegue tanto del coche de seguridad como del coche de seguridad virtual tras un accidente con daño terminal. • Las carreras con distancias de 25 %, 50 % y 100 % tienen las mismas reglas de despliegue, excepto máximo de despliegues: 2, 5 y 6 respectivamente. Esto está diseñado de forma que se podrá aprovechar el máximo de la sesión a velocidad de carrera y evitar pasar la mayor parte del tiempo con el coche de seguridad presente. • El máximo de despliegues del coche de seguridad se ha decidido a partir de los registros reales de FORMULA 1, en los que el número mayor de veces fueron 6 en el GRAND PRIX de Canadá de 2011. Otras notas: • Se ha añadido la compatibilidad con el teclado Xbox. Para habilitarlo, solo tienes que añadir un teclado a la configuración de tu Xbox y establecer tus comandos preferidos en la pantalla de controles. • Cuando se trata de volantes con configuraciones más complejas y más botones, no se pueden asignar estas entradas debidamente. Esto se debe a la falta de compatibilidad de la plataforma con los botones adicionales. View the full article
  8. Hey team – we’ve kept you waiting long enough to find out what’s coming to Season 2 for GRID, so let’s jump straight in, shall we? GRID’s next slate of post-launch content takes things up a gear, with Season 2 and the Track Day Supercars pack, launching February 12 on Xbox One, PS4 and PC. Six new cars, built for both beauty and speed, drop into GRID, alongside another Career mode expansion and the addition of a world-renowned circuit. Ultimate Edition players receive the full slate of content, and there’s plenty of additions that are free for all players, too. So, let’s take a look at what’s coming next to GRID… Track Day Supercars – Four New Cars Season 2’s line-up of new cars is a stunning selection of exotic, powerful, ground-breaking machines, crafted by the world’s most famous manufacturers. Ultimate Edition players receive access to the Ferrari FXX, Aston Martin Vulcan AMR Pro, Brabham BT62, and the Pagani Zonda Revolución. In Multiplayer, the Pagani Zonda will be available to race as a loan car for all players. Two Bonus Cars But that’s not all – the Track Day Supercar pack includes two more cars, available to everyone. Good luck taming the Ferrari 599XX Evo, and the Ford GT Heritage Edition – two more automotive monsters that dominate both the road and the racetrack. New Circuit: Red Bull Ring We’re once again adding to GRID’s list of circuits in Season 2, with a venue that’s been a staple of world motorsport championships for 50 years. This is Austria, and this is the Red Bull Ring. With its relatively unchanged layout since 1996, the Red Bull Ring is known for creating dramatic racing, with huge braking zones and overtaking opportunities galore. Find the uphill apex at the Niki Lauda Curve, soar up the mountainside, and dare to brake later than the rest into the intimidating Turn 2. Infield, shorter, and reverse routes of the Red Bull Ring are also included, with each route playable in all weather conditions. The new circuit is available to all GRID players in Career, Free Play, and Multiplayer. New Career Expansion Finally, Season 2 brings a further expansion to Career mode, with an extra 33 events using the Red Bull Ring and four Track Day Supercars. Ultimate Edition players can find the events in the new tab, from the Career menu. Experience our hand-picked selection of races, with two new threads, fresh Showdown events, and the latest Ravenwest Motorsport challenge. As always, with a new season for GRID comes more technical improvements and community-requested additions. The headline in this area for Season 2 is the option to extend the length of races in Career mode – full details on this addition, available for all players, is on the Codemasters Forums. This follows the recent free addition of Session Search to Multiplayer – a public lobbies system that allows players to search and enter sessions created by others. Sound like enough to Get Your Heart Racing? Be a GRID Ultimate Edition player to receive not just all of Season 2 and the Track Day Supercars, but all Season 1 – Hot Hatch Showdown content, and any future additions to GRID. The Track Day Supercars pack, consisting of the four exclusive cars and 33 Career events, will also be available to purchase separately on the Steam, Xbox and Microsoft stores. Finally, Season 2 will also be coming to Google Stadia at a later date – follow us on Facebook, Twitter and Instagram to stay up to date on that and much more. For now though, get ready for six new supercars, a world-famous circuit, and much more with Season 2 of GRID. View the full article
  9. In 1995 Colin McRae achieved the ultimate honour in rallying and added his name to the history books as a racing legend. 25 years on, re-live his momentous career this Spring with the Colin McRae: FLAT OUT Pack, coming to DiRT Rally 2.0 on March 24 and FREE to all Season owners. View the official announcement on Codemasters.com. Watch the announcement trailer. Let’s take a look at what’s ahead of us on March 24… Take on 40 challenging scenarios from Colin McRae’s career From humble beginnings to glory on the world stage and epic battles beyond, the stories of Colin McRae are legendary and DiRT Rally 2.0 will celebrate these moments with 40 all-new scenarios. Relive Colin’s illustrious career from his early experiences in a MINI Cooper S, Peugeot 205 GTI and Ford Sierra Cosworth RS500, all the way up to his championship battles in the blue and gold of SUBARU, and the battles against said SUBARUs later on in his Ford Focus RS Rally 2001. The scenarios are split across four tiers and take you through the 1980s, 1990s and 2000s. Some events see you starting stages with heavy damage, others require you to win, and some of the most difficult challenges in all of DiRT Rally 2.0 dare you to finish a stage above a set average speed. We’ll share more about these scenarios in the future but as a taster, here is an example: Year: 1995 Location: New Zealand (4 Stages) Car: SUBARU Impreza 1995 Objective: Win by 40 seconds overall. Excerpt: “Colin won by more than 40 seconds in New Zealand, in 1995. This was an important result in his efforts towards becoming world champion.” New Location: Perth and Kinross, Scotland Head to Colin McRae’s homeland and tackle the Scottish gravel roads of Perth and Kinross. This is far more than simply “Wales but further North”, this is the most challenging location in all of DiRT Rally 2.0, a location worthy of Colin’s legend. Narrow roads with deep drains on either side, logs outside of turns and frightening high-speed sections make this the true “final boss” that players must overcome to succeed. 12 Stages in varying conditions will test even the toughest of drivers where simply making it to the end is an achievement in itself. New Car: SUBARU Impreza S4 Rally In 1998 DiRT was born, with the release of Colin McRae Rally on PlayStation and Microsoft Windows. 1998 was also the year that one of the most famous rally cars of all time came to life, the SUBARU Impreza S4 Rally. Colin McRae battled with eternal rivals Tommi Mäkinen and Carlos Sainz throughout the entire 1998 rally season, taking five podiums and three victories in this car. The S4 and its predecessors would also go on to inspire the creation of the iconic SUBARU 22B STi road car, one of the finest cars ever produced by the Japanese manufacturer. New Car: SUBARU Legacy RS Prior to his exploits in the Imprezas, Colin McRae made a mark on the world stage with the SUBARU Legacy RS in the early 1990s. With strong results in the few rallies he competed in (including victory at New Zealand in 1993), Colin’s drives in the Legacy were a preview of what was to come. Fellow legendary drivers Richard Burns and Ari Vatanen also drove the Legacy during these years, further helping SUBARU to build the foundations of their domination in the Imprezas in the mid 90s. FLAT OUT and Free to All Season Owners DiRT Rally 2.0 has been on an incredible journey since its release in February of 2019, and the Colin McRae: FLAT OUT Pack is the culmination of the game’s evolution providing you with the most authentic off-road experience around. This game wouldn’t be what it is today without the support of a passionate community of players, and as a way of saying thanks to our most loyal fans, the Colin McRae: FLAT OUT Pack will be FREE for all DiRT Rally 2.0 Season owners when it releases on March 24. Still wondering that FREE means? Here’s an FAQ: I bought the DiRT Rally 2.0 Deluxe Edition, do I get the Colin McRae: FLAT OUT Pack? Yes I bought the DiRT Rally 2.0 Super Deluxe Edition, do I get the Colin McRae: FLAT OUT Pack? Yes I bought the DiRT Rally 2.0 Deluxe Content Upgrade (Seasons 1 and 2), do I get the Colin McRae: FLAT OUT Pack? Yes I bought the DiRT Rally 2.0 Deluxe Content 2.0 Bundle (Seasons 3 and 4), do I get the Colin McRae: FLAT OUT Pack? Yes I bought the DiRT Rally 2.0 Year One Pass (Seasons 1-4), do I get the Colin McRae: FLAT OUT Pack? Yes I bought the DiRT Rally 2.0 Standard Edition, do I get the Colin McRae: FLAT OUT Pack? The Colin McRae: FLAT OUT Pack will be available as a separate purchase. I bought DiRT Rally 2.0 DLC content (individual cars and locations) but did not buy a Season bundle, do I get the Colin McRae: FLAT OUT Pack? The Colin McRae: FLAT OUT Pack will be available as a separate purchase. I bought DiRT Rally 2.0 on Oculus, do I get the Colin McRae: FLAT OUT Pack? Yes, however details are to be confirmed at a later date. As a side-note, all DiRT Rally 2.0 Season content will be coming to Oculus at the same time as the Colin McRae: FLAT OUT pack. I have DiRT Rally 2.0 on Xbox Game Pass, do I get the Colin McRae: FLAT OUT Pack? The Colin McRae: FLAT OUT Pack will be available as a separate purchase. Can I buy the Colin McRae: FLAT OUT Pack content pieces individually? All contents from the Colin McRae: FLAT OUT Pack come as a complete package and cannot be bought individually. View the full article
  10. The final batch of cars from the 2019 FIA World Rallycross Championship season are speeding their way to you today in DiRT Rally 2.0 Season 4. 2019 MINI Cooper SX1 The unique MINI Cooper SX1 was driven by Oliver Bennett in 2018, and returned for the 2019 season. The XITE liveried car featured a new carbon fibre body, with the team setting its sights on breaking into the top ten and giving the big teams a run for their money. Car Class: 2019 RX Supercars Country: Germany Model Year: 2019 All-Wheel Drive Max Power: 600 bhp Max Weight: 1225 kg Engine: 1998 cc, 4 cylinder, Turbocharged Transmission: 6 Speed – Manual Sequential 2019 Renault Sport Clio R.S. RX GC Kompetition entered the Renault Clio RS RX as a part of their GCK Academy program. The Renault Clio RS RX cut its teeth in various European series before making the step up to the FIA World Rallycross Championship, driven by RX2 talents Cyril Raymond and Guillaume De Ridder. Car Class: 2019 RX Supercars Country: France Model Year: 2019 All-Wheel Drive Max Power: 600 bhp Max Weight: 1225 kg Engine: 1998 cc, 4 cylinder, Turbocharged Transmission: 6 Speed – Manual Sequential 2019 Ford Fiesta Rallycross (STARD) The heavily modified Ford Fiesta Rallycross (STARD) returned in 2019 after a successful 2018 season. The car has a proven track record, and is a great platform for privateers. Pal Try competed in the car for the first time in 2019 at the Yas Marina Circuit in Abu Dhabi. Car Class: 2019 RX Supercars Country: United States Model Year: 2019 All-Wheel Drive Max Power: 600 bhp Max Weight: 1225 kg Engine: 1998 cc, 4 cylinder, Turbocharged Transmission: 6 Speed – Manual Sequential Availability Information: All of today’s content is part of DiRT Rally 2.0 Season 4. The following game versions/bundles contain Season 4 (cars are also available to buy as standalone DLC items): DiRT Rally 2.0 Deluxe Content 2.0 Season 3 Content Season 4 Content DiRT Rally 2.0 Year One Pass Season 1 Content Season 2 Content Season 3 Content Season 4 Content DiRT Rally 2.0 Super Deluxe Edition DiRT Rally 2.0 Base Game Season 1 Content Season 2 Content Season 3 Content Season 4 Content If you have Season 4 already the content should be available to use on release day. You may have to head to your platform’s store or your “Ready to Install” list to install these cars, or restart your console/PC. Season 4 players will not need to purchase these cars separately from platform stores; if they appear to require purchase, please wait a short while and try again as it can occasionally take time for content entitlements to roll out globally. Post-release DLC content is currently not available on Oculus. We plan to give Oculus players a way to access DLC content at a later date, and will provide more information as things are finalised. View the full article
  11. With the 2020 F1® season still a long way away, now’s best time to get into F1® 2019. And what better way than with a free trial? Luckily for you, we’re here to ease you nice and gently into the world of F1® 2019. Playing on PlayStation 4? You can find the trial here. Playing on Xbox? You can find your trial here. Welcome to F1® 2019! The first thing you’ll need to do is select your driver. Choose your avatar, enter your driver’s name, three letter abbreviation, nationality and so on Once you’ve done that, you can then select ‘Start New Career’ to begin. You’ll first need to select an F2 team. Whilst F2 is a spec series – each car is the same – you’ll need to select your team. After that, you’ll just need to select the driver academy. When progressing to F1, your contract offers will also be influenced by your Reputation, and by picking a driver academy at the start of the game, you can choose which teams you want to earn bonus Reputation with over the course of the Feeder Series. Now you’re ready to go – you’ll be taken through a series of scenarios that will create the standout moments of your F2 season prior to your entry into F1®! Good luck! The scenarios have more than one outcome: did you choose to let your faster teammate past or not? (Spoiler: we didn’t, but you might choose differently!) Your choices are key here. That’s not all; the Feeder Series also gives you a number of cutscenes that allow these choices to play out via your interactions with the game’s characters: Lukas Weber, your teammate, and Devon Butler, your closest rival. Here’s the thing: the choices you make are remembered, and can continue to inform the kinds of questions asked by the press not just during the Feeder Series, but throughout your career in F1®. And it’s not just the reporters – the commentators will also remember the events of the Feeder Series and refer to them when discussing you and your F2 rivals. If you’ve yet to experience F1® 2019, this is the perfect time to dive in. Need some beginner’s tips? Start here! View the full article
  12. January is all about doing something different, right? Trying out this, cutting that of your diet, doing more of this, less of that… we all seem to be kicking off the year by being intent on making changes. Ugh. What if you like what you’re doing right now? What if, say, you were supposed to write a fortnightly round-up of Codemasters news and other fun stuff that’s happened over the past two weeks, and you suddenly felt pressured into changing all that? Well, we’re having none of it. We’re not going dry on the Racing Line, we’re not cutting down our intake of gaming goodness, and we’re certainly not stopping our crusade to bring people the news, Karen! Ahem, sorry about that. This January certainly isn’t about change for the Codies team – it’s about maintaining momentum and giving us all some big news to talk about. Such as… DiRT RALLY 2.0 Hello everyone, it’s time to get some DiRTy updates on everything that’s been happening recently: • The DiRT Rally 2.0 World Series has reached its grand conclusion and we have two new champions. Killian Dall’olmo dominated the Rallycross event at Autosport International and DiRT 4 World Champion Joona Pankkonen narrowly edged out the competition to take another Rally title. We’ve got the lowdown on the Grand Finals right here, and all of the action’s on YouTube to re-watch. • The 2020 rally season gets underway this weekend with the traditional opener at Monte Carlo, and one driver to keep an eye on is Oliver Solberg, the young sensation following in his father’s footsteps on the world stage. Speaking of his father, the Petter Solberg Livery Challenge (which he and Oliver exclusively revealed on Tuesday) kicks off on January 24, and you’ll get his 2019 Ferewell Tour design as a reward. On January 31 you’ll be able to get Oliver’s livery from the same event. Personally, I think they’re the two best livery designs on the Volkswagen Polo GTI R5 so you don’t want to miss out. All the details are here. • Next week sees the end of DiRT Rally 2.0 Season 4, with the final few 2019 FIA World Rallycross Championship cars heading your way. Keep an eye for out for early gameplay footage on our YouTube and drive them in-game from January 28. • Speaking of YouTube, you may have seen that “Something is coming…”. We can hear it in the distance and it’s rapidly approaching, will be here sooner than you think. • Finally, story time. Back in July I started building a home studio, with a full Fanatec setup and Playseat cockpit. I’ve been rather busy since then to the point where I’m only starting to use it now. The kicker? I’ve never used a wheel before, despite playing racing games for over 20 years. If you want to see how somebody with this level of experience handles a new way of playing DiRT Rally 2.0, head on over to the Forums where I’ll be posting updates. That’s it from me this week – see you in a few days. – PJ F1 2019 Hey, Welcome to this week’s edition of the Racing Line! It’s been a great fortnight for F1 2019 – we’ve been nominated for Racing Game of the Year at the D.I.C.E Awards. We are honoured to be nominated, and you can find out more about this right here! Over the last few weeks, we’ve been posting guides to help you get your teeth into F1 2019, ranging from the dos and doughnuts of tyres to getting to grips with wet weather driving, and you can check out all of them here. If though, you’re like us, and you’re impatiently waiting for the start of the new F1 season, you can also try out F1 2019 for free on both PS4 and Xbox – and handily for you, we’ve got the links to both right here: PS4: https://bit.ly/36b7TsA Xbox: https://bit.ly/37gpeSk – Jenny GRID Strap yourselves in, team. Big GRID wrap-up, coming your way. Let’s quickly look back over a fun week in the world of GRID, much of which centred around a brilliant weekend at the Autosport International show, with a GRID stand in Hall 1 kitted out by Playseat and Thrustmaster. Afer that, we rolled into the new week with a free update, adding public lobbies to Multiplayer in the form of Session Search – a big community request that we’re pleased to bring to GRID. We’re seeing positive feedback from players and plenty of action-packed race lobbies, so jump into Session Search and tell us what you think, yeah? Next up, we once again teamed up with Google and IGN to pit two stars against each other on the racetrack, in the #IGNStadiaFaceOff. Voice actress supremo Elspeth Eastman and American soccer star Emily Sonnett went head to head on multiple devices, using the power of Stadia. Check it out here. Now, let’s talk Season 2. We know you’ve been waiting patiently for more news on GRID’s next batch of post-launch goodies, and we’ve been busy finalising content and getting things in perfect order. Next week, we’ll reveal everything you need to know about Season 2, including new cars, a new circuit, and more content for all players. On top of all that, we’re always looking to make fixes and additions that the community are asking for, and that continues in Season 2. As announced this week, from the new update, all players on all platforms will have the option to adjust the length of races in Career mode. Full details on the new feature are over on the Forums. Wait, hang on, something’s just dropped into my inbox… – Chris F1 MOBILE RACING It’s been a busy fortnight for our free-to-play F1 title – beginning with some fiercely competitive action in our first ever F1 Esports Mobile Qualifier! Early in January we confirmed the top ten fastest drivers from the event, which dropped with Update 10 over the festive period. Those ten drivers now move on to the official 2020 F1 Esports Time Trial, where they’ll compete against console F1 players for a spot in this year’s Pro Draft! Congratulations to our top ten, and best of luck in the Time Trial. As always, we’re looking to stay engaged with the F1 Mobile Racing community, and use your feedback and requests to shape the future of the game. At the end of 2018, we created a survey to help us track the key talking points of players – and we’re doing the same for 2020. We invite all players to fill out the 2020 F1 Mobile Racing survey, give us your thoughts, and contribute to the direction of the game through this year. That all starts with Update 11, which is already coming into view. Look out for more information on the new update very soon… Oh, and keep up to date with Update 11 and news everything else F1 Mobile Racing by joining our new Facebook group, as part of the F1 Games By Codemasters Facebook page. Read the headlines first and chat about the game with other players in our new group! – Chris ANY OTHER BUSINESS? Codemasters is proud to support the Get Smart About P.L.A.Y campaign, recently launched by the UK Interactive Entertainment Association (Ukie). In association with askaboutgames, the campaign encourages parents and carers of children to make use of tools that manage the behaviour of youngsters when it comes to video games, including managing screen time and in-game purchases. The initiative is all about ensuring parents and carers make use of P.L.A.Y – Play with your kids, Learn about family controls, Ask what your kids thing, and You are in control. Head here for more details. We are hugely honoured to have two games nominated for Racing Game of the Year in the prestigious D.I.C.E Awards! The industry’s premier peer-juried awards ceremony has recognised both DiRT Rally 2.0 and F1 2019 for this year’s show, which takes place on February 13th in Las Vegas. Here are the full list of awards and nominees. Picked up the latest copy of MCV/DEVELOP magazine? Issue 953 of the acclaimed gaming industry analysis publication has some Codies representation, with Meg Daintith and Simon Barlow featuring. As part of a focus on ‘Silicon Spa’ and the continued surge of games development studios in the Leamington Spa and wider Warwickshire area, Meg and Simon chat about how Codemasters is leading from the front and driving the racing genre forward. View the full article
  13. We’re giving our social media followers a chance to win a set of Royal Mail Video Game Collection stamps, released on the 21st of January. The UK has been at the forefront of the video games industry for decades and Codemasters has been a huge part of that movement. Of those featured on the stamps, three of the 12 depict Codemasters’ games: Dizzy (from 1987), Micro Machines (from 1991), and Sensible Soccer (from 1992). To be in with a chance to win, all you need to do is head to the official Codemasters Twitter, Facebook, or Instagram pages and follow the instructions on each competition post. The links for these posts can be found below: COME BACK SHORTLY FOR LINKS The competition to win these special stamps ends on the 25th of January at 5PM GMT. Full terms and conditions are below. Terms and Conditions 1. The promoter is: Codemasters whose registered office is at Lower Farm, Stoneythorpe, Southam, Warwickshire, CV47 2DL. 2. The competition is open to residents of the European Union, except employees of Codemasters Software Company Ltd, their close relatives and anyone otherwise connected with the organisation or judging of the competition. 3. There is no entry fee and no purchase necessary to enter this competition. 4. By entering this competition, an entrant is indicating his/her agreement to be bound by these terms and conditions. 5. Route to entry for the competition and details of how to enter can be found on the official verified Twitter, Facebook, and Instagram accounts. 6. Closing date for entry will be 17:00 GMT on Friday, 25th January 2020. After this date the no further entries to the competition will be permitted. 7. No responsibility can be accepted for entries not received for whatever reason. 8. The rules of the competition and how to enter are as follows: On Twitter, entrants will need to tag another Twitter user and re-tweet the official competition post. On Facebook, entrants will need to tag another Facebook user and share the official competition post. On Instagram, entrants will need to tag another Instagram user and like the official competition post. 9. The promoter reserves the right to cancel or amend the competition and these terms and conditions without notice in the event of a catastrophe, war, civil or military disturbance, act of God or any actual or anticipated breach of any applicable law or regulation or any other event outside of the promoter’s control. Any changes to the competition will be notified to entrants as soon as possible by the promoter. 10. The promoter is not responsible for inaccurate prize details supplied to any entrant by any third party connected with this competition. 11. The prize is as follows: – One winner from each platform will receive: a Royal Mail Video Game Presentation Pack. 12. The prize is as stated and no cash or other alternatives will be offered. The prizes are not transferable. Prizes are subject to availability and we reserve the right to substitute any prize with another of equivalent value without giving notice. 13. Winners will be chosen at random by software, from all entries received and verified by Promoter and or its agents. 14. The winner will be notified by email and/or DM on Twitter/Facebook/Instagram. If the winner cannot be contacted or do not claim the prize within 2 days of notification, we reserve the right to withdraw the prize from the winner and pick a replacement winner. 15. The promoter will notify the winner when and where the prize can be collected/is delivered. 16. The promoter’s decision in respect of all matters to do with the competition will be final and no correspondence will be entered into. 17. The competition and these terms and conditions will be governed by English law and any disputes will be subject to the exclusive jurisdiction of the courts of England. 18. The winner agrees to the use of his/her name and image in any publicity material, as well as their entry. Any personal data relating to the winner or any other entrants will be used solely in accordance with current UK data protection legislation and will not be disclosed to a third party without the entrant’s prior consent. 19. The winner’s name will be available 28 days after closing date by emailing the following address: competitions@codemasters.com 20. This promotion is in no way sponsored, endorsed or administered by, or associated with, Facebook, Twitter, Instagram, or any other Social Network. View the full article
  14. Take home a piece of rallying history with the Solberg Livery Challenges, coming to DiRT Rally 2.0 in late January. Petter Solberg Livery Challenge kicks off on January 24 Petter Solberg is one of the legends of off-road racing. In the early 2000s Petter was a top name on the world stage, driving the SUBARU Impreza to success in 13 rallies and winning the world title in 2003. Following this he became a superstar in the FIA World Rallycross Championship, dominating the 2014 and 2015 seasons in his Citroën DS3, earning him the notable record of being the first driver to become world champion in multiple FIA World Championship disciplines. In 2019 Petter called time on his competitive driving career with the Farewell Tour, taking on hillclimbs, gymkhana and more. This culminated in the finale at Wales Rally where he took the Volkswagen Polo GTI R5 and trusty co-driver Phil Mills (who calls your corners in DiRT Rally 2.0) for one last spin round the forests and Sweet Lamb. With such talent in the car it was inevitable that Solberg and Mills would take class victory, the perfect way to round out Solberg’s adventure in the sport. With the Petter Solberg Livery Challenge it’s your turn to drive the same car and earn the livery from this final victory, check below for the details: The Petter Solberg Livery Challenge begins on January 24 and lasts for 3 days. Players can drive any R5 car at Monte Carlo and do not need to own the DLC location to take part. When the event is closed, everybody that set a time will get the livery in their My Team Rewards. Oliver Solberg Livery Challenge kicks off on January 31 Just as one chapter closes in the Solberg racing legacy another is about to begin. Petter’s son Oliver is following in his father’s footsteps and beginning his rallying career. After cutting his teeth in a Peugeot 208 R2 for 2 years he stepped up in a big way in 2019, driving the Volkswagen Polo GTI R5 in Europe and the SUBARU WRX STI in America, the latter of which you can follow in SUBARU’s excellent Launch Control series on YouTube. Oliver joined his father at the end of the Farewell Tour in Wales and was competitive in the same class, however his weekend ultimately ended with retirement due to car damage. As we publish this blog post today he’s making final preparations for Monte Carlo Rally (the 2020 rally season opener), taking the Volkswagen to the world stage. The Oliver Solberg Livery Challenge sees you take on Wales in any R5 car, and as a reward you’ll get his Wales Rally livery for the Volkswagen Polo GTI R5. The Oliver Solberg Livery Challenge begins on January 31 and lasts for 3 days. Players can drive any R5 car at Wales and do not need to own the DLC location to take part. When the event is closed, everybody that set a time will get the livery in their My Team Rewards. Per-Inge Walfridsson Lancia Stratos Livery – Available Now While we’re on the topic of the Solbergs now’s a good time to remind you of another livery in DiRT Rally 2.0. Back in August we added a free livery to the Lancia Stratos, based on the one Per-Inge Walfridsson used in the 1970s. Walfridsson is Oliver’s grandfather and a rallying icon in his own right, and following the addition of the Solberg liveries we’re honoured to now have three generations of rallying history represented in DiRT Rally 2.0. View the full article
  15. Back in September over 36,000 players began a quest to prove who was the strongest driver of them all, and on January 12 at Autosport International we had our answer. Here’s a look back at the first DiRT Rally 2.0 World Series season. September-November: Qualifiers The DiRT Rally 2.0 World Series kicked off in September of 2019 with in-game Qualifiers running for three months. Competitors could aim for a spot in the Rally Playoffs, Rallycross or both, with the top drivers on Xbox, PlayStation and Steam progressing to the next stage. Already battle-hardened by Time Trials and Daily Challenges since the release of the game in February, DiRT Rally 2.0’s top drivers came out in force and threw down new records every week. In the end a field of over 36,000 entrants (who took part in over 70,000 events) was whittled down to just under 100, who would face off in online Playoffs in December. Everybody that took part in the Qualifiers earned themselves a new car for participating, the BMW M2 Competition. December: Quarter and Semi-Finals .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } In mid December the competition heated up as the Quarter and Semi-Finals got underway. These events were streamed live to a global audience with our commentators Andrew Coley, Chris McCarthy and Catie Munnings calling the shots live from Silverstone. First up was Rallycross where each race was hotly-contested with little margin for error. The drama was as intense as any FIA World Rallycross Championship race with the Semi-Finals going down to the wire. Of particular note is the PlayStation Semi-Final where SDL Esports teammates Quentin Dall’olmo and Alexandre Hus had an intense long-range chase to determine the final seat in the competition. Next it was time for the Rally drivers where face-to-face battles were replaced with the pressure of the stopwatch. Starting in the R2 cars at Monte Carlo the drivers were presented with a challenge of managing grippy tarmac and slippy snow and ice on the same Stage. Nico Valkonen stands out here for amassing a significant lead on the tarmac section, however the lack of snow tyres saw him drop down the order as the field caught up. The Semi-Finals saw the remaining drivers take on the technical sections of Greece and the enormous jumps of Finland before we had our final 12. Rewatch the DiRT Rally 2.0 World Series with our YouTube playlist. January: Grand Finals .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } Qualifers done, Playoffs done, it was time to crown new champions in-person at the Grand Finals. The event would be held as part of Autosport International 2020, the largest motorsport show in the UK with several iconic cars from racing’s past on display. The DiRT Rally 2.0 World Series was the headline act on Sunday with Rallycross kicking off the action followed by Rally in the afternoon. Once again the broadcast was presented by Codemasters and Motorsport Network, with Playseat and Thrustmasters providing competitor and guest equipment onsite. Andrew Coley, Chris McCarthy and Catie Munnings were on-hand again to call the action. Rallycross was up first and as expected it had its dramatic moments, including Killian Dall’olmo rolling his Peugeot 208 RX on Yas Marina’s notably high kerbs. That setback was the only error in an otherwise flawless performance from Dall’olmo, as he dominated the Heats (winning 4 of 6) as well as the Final to take home the World Series title. Rally would end the season with 6 drivers going up against the clock to make it to the final Stage. Dave Marshall from the UK, fresh off his podium in the Rallycross, had the support of the home crowd in Birmingham as he took on Robin Jonsson and DiRT 4 World Champion Joona Pankkonen in the final Stage at Australia. Unlike the Stages that went before it this Finale would feature a staggered start with the drivers gone off one at a time in succession. Marshall was up first and an error mid-way through ensured he’d do no better than 3rd place. Pankkonen followed and was incredibly quick through the Australian back roads, but tension was heightened when he had a half-spin mid-way through. He would have an agonising wait for the final result to see if his time would be quicker than the final runner Robin Jonsson. Jonsson put in a near perfect run, but despite being incident free the sheer speed of Pankkonen’s previous attack won out, defeating Jonsson by just under a second. Pankkonen had done the double and with the pressure finally over he gave an emotional interview with Andrew Coley on the stage. The two-time DiRT champion was joined by SDL Esports teammate Killian Dall’olmo as the trophies were awarded the team putting in a memorable performance on the world stage. Congratulations to our champions, podium-winners and everybody else on rising to the challenge this season, and many thanks to all of you for competing, tuning in and supporting the World Series. Rewatch the DiRT Rally 2.0 World Series with our YouTube playlist. DiRT Rally 2.0 – Free Trial Available now on Xbox One and PlayStation 4. View the full article
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