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Buckwilder

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Everything posted by Buckwilder

  1. Buckwilder

    WRC 9

    Yeah would be cool. That said, it would remove some of the creative liberties that CM enjoys and hold them hostage to WRC licensing etc. Maybe we leave well enough alone? đŸ€”
  2. Buckwilder

    DiRT Rally 2.0 - Force Feedback

    Wouldn’t say that it’s been permanently shelved - but perhaps just further down the road (no pun intended). The FFB is tolerable in its current state. Sure it could use some layers of refinement - but it’s not a crisis situation we’re in here. If you are still feeling disenchanted - there is always WRC 8 to reorient your perception of what constitutes good Rally FFB, and why we should be pleased overall with DR2.0 đŸ€Ł
  3. Buckwilder

    WRC 9

    Well...I had preordered a few weeks back and then cancelled. Thank goodness. The frame rate at 30 was enough to turn me off - the rest of the noted inadequacies just cemented my decision... Enough is enough with Kylotonn then - WRC ought to give the licence to CM, and let them knock it out of the park on next Gen consoles with the release of DR3.0
  4. Buckwilder

    Creating custom championships

    Yup. Did a custom the other day. It’s too lengthy a process. Why not a system where you just select the various stages with a check and then confirm once they are all highlighted? What’s worse, is every time you pick a stage and then go back in to the location it starts you at the beginning so you need to scroll a few stages before you get to the next one you want.
  5. Buckwilder

    WRC 9

    Supposing every other aspect of the game measured up, the co-driver alone is reason for pause. What on earth were they thinking? What amazing things CM could do with the WRC licence...
  6. Buckwilder

    WRC 9

    Well then we should have the option to disable dynamic weather in the menu for a scripted weather type. Forza Horizon got it right...they have 2 modes, one with ultra graphical fidelity in 4K HDR but is 30fps, and then one that is is still 4K but without some of the window dressing but runs at 60fps. I’ll trade a little eye candy any day for better frame rate.
  7. Buckwilder

    WRC 9

    @dani211212 Agreed - but the console frame rate of 30fps is totally a bust for me - too bad I was looking forward to the game. Variety is always welcome, and good competition is healthy...but I digress...
  8. Buckwilder

    DiRT Rally 2.0 - Force Feedback

    ++1 I am using the TX on the XB1. It is much improved over how it was at release...but as noted, FFB at release was - well, nothing. So something is better than nothing as it stands, but we are still desperately lacking the feeling of ‘bite’ from the tire, and when it starts to lose (or gain), grip. Livable - yes. Needs improving - yes. Improvements in this area are truly what will bring back the masses. It was after-all a major reason why the game sputtered out of the gate. That and the other issues, which have now been addressed in large part. Give us better FFB, fix the sound bug, add some new locations - and I am a happy camper.
  9. Buckwilder

    DiRT Rally 2.0 - Force Feedback

    All this chatter about FFB - and here we are a full 6 months post release. Kinda crazy it still isn’t dialed in. I wonder if they have any intention to address it, or if it will just be left as is, and chalked up to ‘it’s good enough’. With all the new seasons forthcoming, I sincerely hope they still have plans to improve it. Time will tell I guess, but I remain cautiously optimistic.
  10. Buckwilder

    WRC 9

    XB1 version frame rate - is it 30 or 60? I heard they were pushing for 60 on XB1 X and PS4 Pro...did it happen? Any Racing game at 30fps can kiss my arse!! Too bad if it is 30fps as I might have otherwise considered the purchase.
  11. Buckwilder

    DiRT Rally 2.0 - Force Feedback

    I would be shocked and amazed if they introduce another FFB update. It would appear that FFB ship has sailed...there is no way they are going to allocate resources to writing more FFB code. It is what it is folks. IF they release another DIRT game, maybe then we’ll see a truer more accurate sense of FFB. For the record, I find the current arrangement tolerable, but far from perfect. It’s a shame really, because DR 2.0 was a golden oppty to hit a home run with an improved FFB model. The user base was there, the hype was there, but it fell flat quickly on the FFB front and so along with it went away the hard core crowd that directly influence the lasting ‘buzz’ with any good racing game.
  12. Buckwilder

    WRC 9

    Agreed. Whoever was driving - wasn’t doing well. Inverse apex’s, no power out of corners, no effective use of handbrake to keep the car’s attitude pointing in the direction of travel etc. All I am saying is that the verdict on the game’s handling attributes or lack thereof need to be assessed once the game is released. Sure we can take away or surmise reality but it’s all in vain as watching a video (while somewhat telltale) - only offers up part of the truth.
  13. Buckwilder

    WRC 9

    This statement is hard to qualify. A lot of folks making remarks about grip, but no one here has tried the game. Let’s ensure we separate fact from opinion. I am not saying you are wrong...just that we don’t know. The handling, surface modelling and car behaviour could be spot on for all we know.
  14. Yes I am aware. I am saying that it should look (be optimized), across all versions, not only the X. I have an X so for me it is a non issue. My post was in defence of you after MattyH’s comment about buying an X to resolve the issue. People should not have to buy a new console to enjoy the game! 🙂
  15. Easy killer. Not everyone has $500 to spend on a new console to fix an issue that shouldn’t be present to begin with. If it plays on XB1 original or S, then it should be optimized accordingly for whatever version of the console you own. I own the X before you think I am just a bleeding heart...your post is harsh. The game is the issue, not the version of console. Period.
  16. Buckwilder

    WRC 9

    The more I see of this game the more impressed I become. Had the pleasure of watching a night stage, and it was truly impressive. Good throw from the lights, the way the beams lit up the environment and moved along the tree line in concert with the motion of the vehicle, looked insanely real and immersive. I have never played the WRC series, so I have no baggage going in. Unlike others who seem to believe it will not live up the hype - I on the other hand think it will be a home run. The environments, the graphics, the stages, the official cars, the fact they have stressed repeatedly that they are focusing heavily on the wheel use and modelling FFB to be much better than games of the past... Call me excessively optimistic, but I really feel like this will their coming out party, and I am super stoked to welcome in another pure bred rally game. To say DR2.0 has been a bit of a let down is some respects would be understating it...so with high hopes they patch the daylights (and headlights) out of it - I will look forward to having two amazing games in honour of the best and most challenging driving discipline in the world. Long live Rally, and I hope WRC8 is a world beater!
  17. Buckwilder

    WRC 9

    Wow, the graphics and locations look photorealistic. I guess I’m in the minority here - but from an aesthetic standpoint this destroys DR2.0. I have every reason to believe the physics and handling, along with the FFB - will follow suit. Definite pick up for me, 100% - can’t wait!!
  18. All good...don't really mind the blurred out thing...the dials and instrumentation are all eye candy. Would it be nice if they were perfectly rendered? Sure...but, it is not by any means a deal breaker for me persoanlly. That said.... The lack of functional mirrors could be overlooked IF there was a 'look-back' button - of which unless I am mistaken - there is not. This is a killer IMHO, I have NO IDEA where cars are...if I am about to side-swipe someone, or put myself at risk on a tight turn/hairpin etc. White arrows simply don't cut it. Its one thing to cut someone off in SP...but I can see how this would and will be a major issue in MP. Why can't a button on the remote provide a view of what's behind you so that a proper defensive move can be executed whilst it not being at the expense of seeming like a dirty move. As it stands I could be turning in at the worst possible time after over-braking with an opponent on my tail and have NO IDEA I am doing so. I am all for cutting corners (metaphorically speaking) to include this camera view in the game, but the omission of a viable means by which to properly assess traffic in the rear seems like a fatal flaw on so many levels, especially when it comes to maintaining some form of racing eticut or integrity while in MP sessions. Come on CM - get this done in your next patch - features like this were available on early launch titles on the original Xbox and PS... Everything else about this game is air tight - but this inability to look back I cannot get 'down' with.  
  19. Buckwilder

    Apparently it is your fault.

    V8R3L3NTL3SS1 said: obviously you have the North Americans pegged way wrong. Or you're playing in the wrong room because the worst offenders are the French and then the Germans and then the Brazilians and then the Spaniards. Now if you all want to beat me up because of that go right ahead cuz I could care less I'm just telling the truth. I am not attempting to start a war of geographies on this...all I am saying is 90% of the individuals I am paired up with are Canadian or US players...i.e. - North American. It is my only frame of reference...and in my experience they are driven (no pun intended), by winning at any cost, and not by racing in a clean fashion. In retrospect I should have left that remark out, because it is not really an 'empirically sound' remark and it is somewhat prejudice. That said, I am a proud North American myself so take my commentary with a grain of salt, I meant no harm by it! At the end of the day, I just want a relatively clean race, lets trade paint sure...muck it up a bit in the corners, a gentle nudge on the straights...its all good, that is racing! Side swiping and blatent T-Bone tactics in the corners are just silly, and make the MP experience a shitty one for all those who are trying to have a little fun. I suppose there is no quick cure, and in the end it is like everything else in life - which is to say there is no simple solution! For every fix - there is a new problem created. Peeps just love to moan and groan about this,that and the other...human nature to find fault in most things. The gaming community is fickle, and racing games tend to bring out the best in some people, and the worst in others. Pedal down, head up - and a few prayers along the way!    
  20. Buckwilder

    Apparently it is your fault.

    If there is another game type aside from racing that is more contested in terms of player etiquette I would be surprised. Every driving game I have ever indulged in since I started playing MP (PGR 2), has been a royal mess in this regard. Living in Canada I am mainly forced to play with opponents from N.A, which IMHO are the worst offenders. If I am lucky enough to find a room of U.K based opponents I find the racing is always faster, and cleaner. Due to the nature of racing in and of itself, and being that to set fast times requires sound driving practice and proper technique, it becomes near-impossible to have an environment where good driving and clean MP practices can coexist. People are too focused on the result, and not the experience. I like to win, in fact I love to win...and very often I win races. That said, I will happily finish middle or back of the pack if the race is a good clean one. Incidental contact is unaviodable...when it happens, and if the net result is a significant positional impact to my opposition I will generally slow down, and let the players I hit pass me as a show of good faith. That's just me, unfortunately it is not the majority of the racing public...not saying I am better than they are for it, BUT ITS just a choice I make because at the end of the day: THIS IS ONLY A GAME. Nonetheless it is extremely frustrating, and it will always be a part of racing on-line. People don't care. They don't know the track layout. They do not know how to drive PROPERLY and utilize apex techniques and brake points to execute passing etc. Often acts of stupidity commenced by one individual just end up being a war between they and somone other, which then in-turn affects everyone else in the room also.  The epitomy of silly it is...but such is life with on-line gaming as it applies to racing. Creativity and out-whitting your opponent becomes the name of the game...which at times can be fun but can also be equally as distracting and detracting from what racing should be all about. Find clean racers, make friends, set up private lobbies...otherwise roll the dice and race with the mice.
  21. Buckwilder

    AUTOSPORT - CONSTRUCTIVE FEEDBACK FOR LOORE and CM

    Photonik said: Offline feels a bit weird, right. But more like they have simply better cars, but aren't able to drive them as good as you might. That would explain, why slipstream feels non existant there. Agreed...I have yet to try the online portion of the game, my commentary was based strictly on the career mode. Until I have tried the online I will not know for certain but I will take your word at it.
  22. Buckwilder

    AUTOSPORT - CONSTRUCTIVE FEEDBACK FOR LOORE and CM

    I may be a little off-base on this one given my overall amount race-time to this point, but it feels like drafting behind other cars in a straight line has relatively little if any noticeable impact. I understand there are a number of factors that determine the noticeability of this phenomenon...but I rountinely hit the apex of a corner at max speed as does the AI car ahead of me...and leading in to a stretch of straight track the fact that I am in their slipstream appears to have minimal if any impact. I have been racing Touring cars mainly, and so given they are more-or-less 'evenly' tuned provides a good baseline for this slip-stream (or lack thereof) theory. I notice in other racing titles the effect is more pronounced. Seems sometimes like the only way to pass cars is in a corner, be it late braking or smashing in to the AI. Clean and precise driving and drafting techniques rarely offer the same efficacy of passing cars as do the 'dirty' techniques! lol Oddly enough I remember this being the case in the original Grid as well. In real life the slipstream effect is very effective at assisting in acceleration and passing prowess - as it obviously greatly reduces engine load and aerodynamic limitations...at the risk of over-exaggerating the effect - I would like to see it a little more pronounced in the game... Just my Âą.02
  23. Buckwilder

    In-Car Camera(s) - LOOKING BACK!?!

    Mirrors at the expense of frame-rate would not be worth it in my opinion...the game runs nice n' smooth...no need to risk compromising that now is there!?
  24. Buckwilder

    In-Car Camera(s) - LOOKING BACK!?!

    Damn...I do deserve to stand in the corner on this one...sorry gents...only picked up the game a few days ago, and I overlooked the obvious. Happy to report I have pulled my head out of my butt and I am enjoying racing now lololololol If mirrors are confirmed for the next patch than I will consider that a major win...I would have been o.k with just the look back button (clearly, after my silly rant above...lol).  :) 
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