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Buckwilder

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Posts posted by Buckwilder


  1. 1 hour ago, KingOfCoins said:

    Pretty sure they're aiming for a DiRT Rally 3 rather than a texture update for the new generations

    Would agree here. The marriage of CM & Slightly Mad, means the entire physics modelling system will be improved.

    Hello hopefully better Tarmac Physics!! 🙏

    • Agree 2

  2. Tried Grid last night, and wow! The FFB has been vastly improved on my TX (playing on XB1).

    i see they added in sliders for FFB as well, tire slip, wheel friction etc.

    What a huge difference! Now back on board - just hope we can get some more people in the lobby’s/sessions.


  3. On 1/29/2020 at 2:08 PM, watzcoc said:

    I have just upgraded from the TX wheel to the TS XW wheel and the FFB is amazing in grid. I have had to adjust settings to compensate.

    Has there been any updates to the game on xbox one, the same goes for Dirt Rally 2 it is much stronger.

    I am wondering weather the TX wheel has an issue with Grid's device drivers as others have reported week to no FFB on that wheel as well.

    Nice buy on the TS-XW. Want to get it also, but have no need for the rim or the pedals...wish they sold the base as a stand-alone.

    Bothers me as the PS4 has the T-GT stand-alone base, which is the same I believe as the TS-XW base.


  4. On 1/31/2020 at 6:15 AM, ChrisGrovesMCM said:

    With each update/patch we'll add in small fixes or improvements to aspects like wheels and FFB 🙂 It's an extremely complex process and difficult to track everything at one time, but we're constantly chatting with wheel/peripheral suppliers to see how we can further improve things. 

    In you haven't read it already, it sounds like this might of interest to you 🙂

     

    This guide points to PC users...what about console players? The game has been out since October, and all the while TX users have been noting poor FFB. Has this been, or will it be - addressed?


  5. On 11/25/2019 at 10:24 AM, gigiotto59 said:

    Hey there,  ChrisGroverMCM said:

    We're looking at player feedback now (and all the time, really) to see trends and assess what areas of FFB you're discussing the most, so we know what to address. Feel free to give us some more detailed comments on what you're liking/dislking/want to see changed, so we can add it to our investigations. Thanks

     

    CM knows very well the issues on FBB, because is the same problem regarding all their racing games. My question is: Did they test Grid 2019 with steering wheel on console before sending to the shops? How lomg we have to wait to fix FBB on PS4 and XBOx?

    Good question 💁


  6. On 11/19/2019 at 4:57 AM, ChrisGrovesMCM said:

    Hello 🙂 

    I'm not pretending this is a new issue. Tests are still (and constantly) ongoing regarding force feedback and because issues can't be reproduced without certain information, and we often need lots of info that's very specific. That's certainly the case with FFB, where there are so many sub-topics and moving parts that make it difficulty to identify what could be causing your issue. In my experience, FFB is one of the more difficult areas to resolve because of all this - and that's why we're continuing to ask for information 🙂

    Understood, thanks Chris. Apologies for my pointed remarks - it’s just frustrating for me on the wheel because I think it is otherwise a great game. However, the FFB on my Thrustmaster TX is in such a state that it warrants the game unenjoyable for me at the moment, sadly.


  7. 11 hours ago, UP100 said:

    GRID hasn't been out for multiple months though... and the feedback on FFB has been quite tiny with few individuals complaining about the FFB other than it apparently not existing on specific wheel models on a specific console.

    Everything feels fine here 😕 

    Good to hear it’s working out for you - but for those using the Thrustmaster TX, it’s not very good. Admittedly we need to allow some time, and I will be waiting patiently. I guess I just didn’t understand Chris’ remark about wanting feedback (no pun intended), on an issue when comments have been discussed at length regarding a specific wheel about the general lack of feel and overall poor FFB. I shelled out $130 CAD for the Ultimate Edition, and the experience on the wheel thus far, has been very un-Ultimate.


  8. On 11/12/2019 at 6:30 AM, ChrisGrovesMCM said:

    Hey there,

    We're looking at player feedback now (and all the time, really) to see trends and assess what areas of FFB you're discussing the most, so we know what to address. Feel free to give us some more detailed comments on what you're liking/dislking/want to see changed, so we can add it to our investigations. Thanks 🙂

    Hi Chris,

    I am confused by this remark. People have been commenting about the FFB since the game released, all kinds of commentary has been given in regards to its feel (or lack thereof). Weak rumble over bumps (muted suspension feel), zero feeling of tire slip, lack of adjustable parameters to tailor FFB setting globally (damper, slip, vibration, mechanical trail, pneumatic trail and so on). Why months after release are we pretending as though this issue is new and CM is compiling feedback? There are messages about the issues in both the general discussion forum, and technical assistance sections alike. Personally I have asked a few times, as have many others...this is not new-news. I had to shelve the game on account of the FFB, as have many others. I would have thought a fix was in the works by now. Sad to see we’ve only just begun the process of taking feedback to the handling team to remedy the issues. 


  9. DiRT Rally 2.0 - released with new version dash cam (poorly received), and driver cam that is fully adjustable. No FOV on Consoles. People complained - bring back old dash cam from DiRT Rally 1.0 - 6 months later, done. Still no FOV option for those who prefer driver cam. 

    Grid - released with new dash cam - likely in light of the fact that most preferred said cam as a result of feedback from DiRT Rally 2.0. This game has FOV adjustability for consoles and driver cam, but curiously seating position is non-adjustable.

    đŸ€š

    Why not release both games with FOV, new dash cam, old dash cam, and driver cam that is adjustable? Mind boggling is the driver cam Grid! Sure you can narrow FOV but it is still way too far back. Playing with dash cam deletes all the wonderful eye candy and removes the immersion (often feels as though you are sitting too high, like the wheel is just beneath the headliner. The original dash cam in DiRT Rally 2.0 is/was more of a necessary evil because of how much time you spend sideways, so seeing the road more completely helps. Road racing - I’ll take driver cam all day every day, but we need to be able to adjust both axis so people can orientate the view to their particular set up.

    Really hope they add in an update, and soon.

    • Like 1
    • Agree 2

  10. 10 hours ago, GhaziMotorsport said:

    Hi All,

    I have also a problem with WRC8. I bought the game online about 3 weeks ago for the PS4. And I still couldn't play the game. I have a Thrustmaster T300 racing wheel and the wheel feels very light. But the biggest problem I have is that my wheel just keep turning to the right when I have a drift to the right. It's like when I drift to the right it's seems like I hit a rock with the wheel. It's really annoying because it's not drivable and I payed a lot of money for it. 
    I'm also tested it on all my racing games and it's only appears on WRC8. How can we fix this problem. Does somebody else have the same issue? 

    After that the game keep on crashing and freezing when the games is loading.

    I hope Codemasters can come with a solution.... 

     

    WRC8 is not a game by Codemasters. Even if it was - why are you posting in the Grid Technical Assistance page?!?


  11. Ice - no feeling, fine. Nor should there be...its ice.

    Gravel, dirt and snow - all good IMO.

    The real issue here is tarmac...which is why so many people do not like Monte. Combine dead wheel on ice with almost dead wheel on tarmac - and driving on Monte with all the transitions between the two surface types becomes very cumbersome. Having spent the last few weeks playing Grid - and experiencing the same numb feeling there; leads me to believe that the issue with ‘proper’ FFB and hard surfaces extends beyond CM’s perception what FFB is like in a Rally Car. Not sure if it is the game engine, or the base code for FFB, or how CM wraps hardware-related program metadata in to their platforms, but something always seems to get lost in translation when it comes to tarmac. Coincidence - not.

    On the topic of enhanced FFB for DR2.0 - I’m of the opinion to leave well enough alone on un-paved surfaces, but definitely address the tarmac issue. Hopefully the next generation of games will bring forth a new engine, that re-thinks how FFB code is modelled. Lalyrn has a good point insofar as FFB options, and how they should be made available to offer different users a range of options and/or presets to suit their particular tastes. Those who want ‘canned’ effects - here ya go. Those who have higher end hardware and direct drive set ups where forces are replicated in a more 1:1 fashion - can defeat/disable said ‘artificial’ forces.

    In a day and age where virtually every consumer electronic device/interface known to man is user-adjustable to preference, it should behoove game devs to act in kind. People like choices, and gamers are becoming increasingly discerning about their tastes as sim-tech evolves.

    • Like 1
    • Agree 1

  12. FFB across all wheel hardware on all platforms seems to be an issue. No feel, lack of vibration, no wheel slip - ‘driving on ice’ etc.

    Chris G. has reported it to the handling team, as least as far Thrustmaster products on XBOX - hopefully the bigger picture is addressed and all wheel hardware gets a patch.


  13. 1 hour ago, Jay84 said:

    Bring back Demo derby? Also when will we hear plans for more tracks? WE REALLY NEED THEM. 

    1 week in - and you have played every track, and every variant so much that you are now bored and so more tracks are a pressing need?

    Come on man.

    Let the game stretch its virtual legs a little - there are other legitimately pressing needs that need to be addressed firstly. Once the core experience has been adjusted/improved - then we can clamour about content and DLC (which is inevitably forthcoming anyways).


  14. 34 minutes ago, ChrisGrovesMCM said:

    FFB is certainly an aspect of the game that's taken seriously, and I know we've regularly got conversations going on with some peripheral suppliers to enhance the experience for as many people as possible 🙂

     

    There's more options and accessibility in this department for GRID than many of our peers (basically racers that are not sim-heavy) so "leaving wheel users in the cold" isn't probably something I'd agree with. But we're still looking at the feedback (heh) from players on this topic to see if we can build on what's already in the game 🙂

    @ChrisGrovesMCM

    Thanks Chris. Understood - and take my comment with a grain of salt. That said I just can’t but feel as though something went awry with the FFB testing on Thrustmaster equipment, as I find it hard to believe the current iteration would have escaped QC as it is now. There is barely any feeling through the wheel (feels as if the tires are not in contact with the road). Max settings (and there are only two of them - SAT and Suspension), have little effect despite increasing the value by 33%! (150 scale vs default 100 scale).

    The FFB needs work, undeniably so. I have every reason to believe Codies will improve things, as they did with DiRT Rally 2.0

    As I noted above - this game is already top shelf in many respects IMHO. Assuming the bugs get ironed, MP gets fixed and the FFB is ameliorated - than this game could be truly REMARKABLE!

    I do appreciate your feedback, and FWIW your involvement on the forums and communication is commendable - thank you for listening (and replying), to our concerns, gripes, rants and venting!👍

    • Like 2

  15. 6 hours ago, FLAW3D said:

    Ahh so is it just an Xbox issue? Ok on PS4/Pro?

    Not sure TBH, but users of other hardware are complaining about poor FFB also - not sure if it’s confined to XBOX exclusively or an issue across the board. I’m guessing the latter but perhaps those on Xbox using TM products have been more adversely impacted than others?


  16. 7 hours ago, SilentGSG9 said:

    Today I drove my Logitech G29 in Grid for the first time (play on the PC and have the Steam version). Thought first the FFB would be ok. After that I drove a few laps in Project Cars 2.....
    What should I say... The FFB feels so much better in Project Cars 2. You really feel the road, the vibrations in the car and so much more. The power that the G29 unfolds in Project Cars 2 I wouldn't have thought possible after the first laps in Grid. So please, please, please work again on the implementation of the FFB in Grid. The game really deserved it because otherwise Grid is a lot of fun for me, at least in singleplayer....

    PS. Sorry for my poorly english. Greetings from Germany 

    Don’t worry about your English, your points are well documented and clearly stated 👍

    Yes, the FFB needs tweaking. I said in many other posts - the game has good bones, now we just need some muscle put on the skeleton. FFB improvement being one of them. I believe they will deliver, just hope it doesn’t happen 6 months down the line! 😉

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