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Buckwilder

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Everything posted by Buckwilder

  1. Buckwilder

    Upcoming PS5, texture update possible?

    Would agree here. The marriage of CM & Slightly Mad, means the entire physics modelling system will be improved. Hello hopefully better Tarmac Physics!! 🙏
  2. Buckwilder

    GRID 2019 NO FFB THRUSTMASTER WHEELS

    Would like to know as well. Seems CM has gone radio silent on this topic! I am no longer playing sadly, FFB is just to unbearable.
  3. Buckwilder

    GRID Wheel Support

    Because there is wheel support, but not FFB support 😂
  4. Buckwilder

    Welcome to the new GRID

    DiRT Rally 2.0 - released with new version dash cam (poorly received), and driver cam that is fully adjustable. No FOV on Consoles. People complained - bring back old dash cam from DiRT Rally 1.0 - 6 months later, done. Still no FOV option for those who prefer driver cam. Grid - released with new dash cam - likely in light of the fact that most preferred said cam as a result of feedback from DiRT Rally 2.0. This game has FOV adjustability for consoles and driver cam, but curiously seating position is non-adjustable. 🤨 Why not release both games with FOV, new dash cam, old dash cam, and driver cam that is adjustable? Mind boggling is the driver cam Grid! Sure you can narrow FOV but it is still way too far back. Playing with dash cam deletes all the wonderful eye candy and removes the immersion (often feels as though you are sitting too high, like the wheel is just beneath the headliner. The original dash cam in DiRT Rally 2.0 is/was more of a necessary evil because of how much time you spend sideways, so seeing the road more completely helps. Road racing - I’ll take driver cam all day every day, but we need to be able to adjust both axis so people can orientate the view to their particular set up. Really hope they add in an update, and soon.
  5. Buckwilder

    GRID 2019 NO FFB THRUSTMASTER WHEELS

    @ChrisGrovesMCM Any headway/feedback from the handling team on this - and/or FFB fix’s on the whole (for all supported peripherals)?
  6. Buckwilder

    GRID 2019 NO FFB THRUSTMASTER WHEELS

    WRC8 is not a game by Codemasters. Even if it was - why are you posting in the Grid Technical Assistance page?!?
  7. Buckwilder

    GRID Wheel Support

    Lengthy list of supported peripherals, which is great. Now...if we could only get FFB that didn’t feel half-baked, we’d be all set.
  8. Buckwilder

    Logitech G920 wheel in Grid 2019

    FFB across all wheel hardware on all platforms seems to be an issue. No feel, lack of vibration, no wheel slip - ‘driving on ice’ etc. Chris G. has reported it to the handling team, as least as far Thrustmaster products on XBOX - hopefully the bigger picture is addressed and all wheel hardware gets a patch.
  9. Buckwilder

    Quick Update - 15/10/2019

    Correct - and this thread was to update people on the status of known issues and game bugs and assure folks they are being worked on.
  10. Buckwilder

    Quick Update - 15/10/2019

    1 week in - and you have played every track, and every variant so much that you are now bored and so more tracks are a pressing need? Come on man. Let the game stretch its virtual legs a little - there are other legitimately pressing needs that need to be addressed firstly. Once the core experience has been adjusted/improved - then we can clamour about content and DLC (which is inevitably forthcoming anyways).
  11. Buckwilder

    GRID 2019 NO FFB THRUSTMASTER WHEELS

    Likewise here, Thrustmaster TX. FFB is very light, suspension feeling is almost non-existent. I’m certain this will get a patch ASAP (at least I hope this the case).
  12. Buckwilder

    Watered down damage.

    😂 Everyone loves Chuck. They should add his face as a livery option.
  13. Buckwilder

    Watered down damage.

    Played them all. Enjoyed them all. Enjoying this one as well. I have been a member of the CM forum for many years as you can likely ascertain from my post count. I am not ‘arguing’ with anyone, just sharing my view on the matter, the same as you are sharing yours. These threads are full of opinion and conjecture, and this my slant on the matter. As I noted above - I would like to see future updates bring about the inclusion of damage and subsequently more penalties for those who drive in such fashion, but added as a private lobby option at least. I’m fairly certain the nuances of this debate were had internally at CM during development, and they decided to go in the direction they did for reasons that are justified, and perhaps include decisions involving details of which we are not privy too (licensing agreements and the like). So I will stay on my ‘bubble’ as you so eloquently put it - and you can contemplate forum etiquette and understand that we all reserve the right to formulate our own opinions and share them collectively without being made to feel ‘out of line’, while doing so. 😉
  14. Buckwilder

    Watered down damage.

    Why is damage so important? There is a game that makes this the focal point - it’s called Wreckfest. Explain to me what value would be added be increasing damage effects? The joy people would take in knowing they can permanently damage or sabotage another players car to affect the outcome of a race? Do you really thing people would think twice about being a jackass and driving like a moron? Or would it actually have an inverse effect and inspire people to inflict harm? Again, consider the audience/target-market. The bulk of players are are casual racing fans, not sim-racers trying to shave tenths of seconds off their PB lap times amidst a room full of non-serious racers. What I will agree on is that it would be nice to have the option for increased damage modelling and effect - for private lobbies and such...but for general lobbies where people join, race, and move on to the next - I don’t see the potential upside in this feature, sorry.
  15. Buckwilder

    Watered down damage.

    Yes but consider the game here friends. This is Grid - not AC, or PC. The premise of Grid is to keep things moving and promote contact in the spirit of fun aggressive driving. Can you imagine if damage affected drivability to an extent where at the first turn, 50% of the lobby was ousted by contact not of their own doing? Keep in mind the crowd playing this game - whilst there many (myself included), who love more serious titles - the bulk of the playing public are those who just want an enriching and fun driving experience. Limiting damage is the only way to ensure you can get kicked around, without dire consequence and still have a fighting chance to finish on the podium if you drive well after the ‘cluster **** corners’ that are imminent and inevitable with a simcade game like Grid.
  16. Buckwilder

    GRID - Mode/Feature/Content Suggestions

    Add seat adjustability in cockpit view, please! FOV setting is great, now if we could just get a little closer to the dash...
  17. Buckwilder

    Please review the co driver on dirt rally 2.0

    Yup. I preferred the calls in DR1. One would think (and it would stand to reason), the calls in the DR2 would be equal too - if not better than its predecessor- sadly that is not the case.
  18. I have the same issue. Is your TV the 65”NU8000? In my case it seems like something to do with Netflix when it is being used on another TV in my house. I am using a Chromecast on the other TV, but I have the option to cast from my phone to either the TV it is on, or my Samsung Smart TV. It’s like when someone in my house signs out of Chromecast, it causes an interruption on my TV as Netflix disconnects from both possible access points. A possible fix might be to log out of your Samsung account on your TV. Barring that I am not sure, but sure as heck is annoying when I am mid stage in DiRT 2.0, and then bam - black screen etc.
  19. Buckwilder

    Please review the co driver on dirt rally 2.0

    In my experience Poland has the most call errors. There are a few 6’s that are 4’s, and vice versa. There is one section where he calls 4 right about 200M before the turn occurs. There is also the blatant immediate 6 right over jump in to 1 right and 2 left sequence that happens way to fast and the call spacing does not pace the sequence correctly. Used to get me all the time but now I know it and slow down in time. I feel like the notes could be vastly improved. Never mind changing the verbiage or adding new remarks, but just tighten up the timing, and the accuracy. No matter how well I know the tracks, I still rely on the pace notes heavily and they fool me from time to time because when I am in the ‘flow’ it’s second nature to react based on the call despite muscle memory of the track knows better when the call is wrong. Call it splitting hairs or nit-picking, but in a Rally game the notes should be spot-on.
  20. True story. I don’t work in IT, but rather in Sales for tech-based company, and in our line of work hours of operation for IT or NT are 24/7. System resets, network and connectivity issues are an omnipresent issue in this day and age - especially with the increasing amount of DRM and IOT (smart devices and perpetual connectivity). Pretty crappy that we can’t play on the weekend because no one is available. Worst of all, most of these DRM issues can be addressed remotely. It’s not like someone has to power down the mainframe, or hit the big red ‘RESET’ button, lol CM - if you want to have an always on line game - and control single player activities via remote server like Race Net - then implement it with the understanding that additional costs will be incurred to support and trouble shoot outside of normal business hours.
  21. Buckwilder

    WRC 9

    Yeah would be cool. That said, it would remove some of the creative liberties that CM enjoys and hold them hostage to WRC licensing etc. Maybe we leave well enough alone? 🤔
  22. Buckwilder

    WRC 9

    Well...I had preordered a few weeks back and then cancelled. Thank goodness. The frame rate at 30 was enough to turn me off - the rest of the noted inadequacies just cemented my decision... Enough is enough with Kylotonn then - WRC ought to give the licence to CM, and let them knock it out of the park on next Gen consoles with the release of DR3.0
  23. Buckwilder

    Creating custom championships

    Yup. Did a custom the other day. It’s too lengthy a process. Why not a system where you just select the various stages with a check and then confirm once they are all highlighted? What’s worse, is every time you pick a stage and then go back in to the location it starts you at the beginning so you need to scroll a few stages before you get to the next one you want.
  24. Buckwilder

    WRC 9

    Supposing every other aspect of the game measured up, the co-driver alone is reason for pause. What on earth were they thinking? What amazing things CM could do with the WRC licence...
  25. Buckwilder

    WRC 9

    Well then we should have the option to disable dynamic weather in the menu for a scripted weather type. Forza Horizon got it right...they have 2 modes, one with ultra graphical fidelity in 4K HDR but is 30fps, and then one that is is still 4K but without some of the window dressing but runs at 60fps. I’ll trade a little eye candy any day for better frame rate.
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